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Post by venger on Feb 4, 2014 16:45:57 GMT -5
I finished that write-up I started. Dariel is extraplanar, does he know anything about how we could help Mamnoon? Dariel will choose not to take offense at Colby's complete and utter tactlessness. Mamnoon was an elemental spirit made flesh. He had no soul and, upon his death, his essence would rejoin the Inner Planes. Best case, you're looking at a Limited Wish spell, most likely a full Wish. Or a fun quest to the Elemental planes, maybe petition one of the Elemental Princes that you're on good terms with... The White Tower and/or Dariel were pushing for the accelerated timeline. Dariel won't stick around if we aren't fighting soon. Holomir states "Though his mortal servants are scattered/slain, the Master of the Dark Tower will not sit idle. Delaying will only allow the forces of Evil time to regroup/reinforce." Paavo will subject Tirian of Asalbar to 10 minutes of Dispel Magic to make sure the charm is gone for good. We'll go with him to collect the war chests, as well as investigate Haffrung's and the apprentices' rooms. Youssef will provide a Detect Invisible and Dan will provide a Find Traps. We'll also investigate Shadrach's room. Grimstone can search for secret doors and traps as well. To establish the timeline, I'm going to say 15 rounds have passed since the combat has ended. 1 turn of Dispel Magic on Tirian of Asalbar can run semi-concurrent with 1 turn of piling, looting and searching the various bodies and detecting magic upon/cataloguing the treasure. And then prizing the rod of resurrection out of the lammasu is another couple rounds. * = detects as magic rod of resurrection* potion of healing* potion of extra healing* scroll @ 7th level: 2 cure light wounds, remove fear, slow poison, 2 cure disease* Merth's ring* Merth's serpent sword* Merth's serpent shield* Merth's platemail* Avvakris' chainmail* (AC 10) Shadrock's staff* Oph's shield* (Wolf crested) Oph's platemail* Tarshigid's battleaxe* Mellon Half-Elven's gauntlets* green & black serpent tabards x2 chainmail x6 shield x6 platemail x4 broadsword x5 bastard sword halberd x2 longsword morningstar minotaur axe x3 773GP value in loose change metal scroll tube* antique cabinet (reliquary) holy water font 18/day (DMG pg. 114) ~holy symbols x6 (lawful good) ~folded up scroll* ~golden lion bowl ~holy water x10 bizarre sculpture comprised of two dozen half-melted swords and suits of armor twisted together small metal coffer ~pouch of gems --ruby x3 --garnet x6 --coral x10 ~figurine of gold lion* ~platinum coin x50 gold-enameled chainmail* platinum & fire opal pendant lion-crested shield* jeweled sword-stand ~broadsword* ~broadsword footman's lance* pile of silk rugs heavy gold brazier large soapstone platter engraved with lion motif* cloth-of-gold vestments* ornate silver comb w/moonstones jeweled saddle (suitable for flying mounts) gold lion-motif platemail (sized for gnome/dwarf) adamantite ring with gemstones* (Finnious) star ruby gold lion goblets x4 silver x 38000 electrum x 31500 gold x 16000 unusual creatures: red dragon (dead) fire giant x2 (dead) hell hound x7 (dead) minotaur x3 (dead) Who exactly is going off exploring dungeon parts unknown? Party HP totals= Finnious: 21 Nordel: 31 Mary: 4 Paavo: 10 Dan: 33 Youssef: 15 Colby: 40 Azhbar: 16 Haidar: 24 Grimstone: 19 Dariel: 68 Murkey: 45
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Post by Ginger on Feb 4, 2014 17:15:57 GMT -5
Merth's serpent sword is what kind?
Do the - or ~ before items mean anything, or is that just one of your notes?
If they are neither evil nor trapped, Colby will attempt reading the scrolls. First without read magic to see if they're MU or cleric.
We are going to disclose all of this to the White Tower folks, right? If Holomir can ID any of it, it would be greatly appreciated.
Colby will grab red dragon parts (eyes, brain, claws), giant sweat, and hellhound stuff.
Chris and I discussed that we would swap the mud ring for the ring of shooting stars. If he confirms, you can swap them on our sheets.
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Post by venger on Feb 4, 2014 17:56:51 GMT -5
Merth's serpent sword is what kind? Broadsword. Do the - or ~ before items mean anything, or is that just one of your notes? Those symbols denote what items are inside other items. For example: jeweled sword stand ~broadsword* ~broadsword That means the broadswords are in or on the stand. If they are neither evil nor trapped, Colby will attempt reading the scrolls. First without read magic to see if they're MU or cleric. The scroll inside the metal tube is Protection from Normal Missiles. It is not a magic-user spell, it is a protection scroll. The scroll in the reliquary is a cleric scroll. We are going to disclose all of this to the White Tower folks, right? If Holomir can ID any of it, it would be greatly appreciated. Unless someone voices an objection, I will assume the rest of the party is OK with this. Colby will grab red dragon parts (eyes, brain, claws), giant sweat, and hellhound stuff. OK. "Hellhound stuff" is maybe vague though... Chris and I discussed that we would swap the mud ring for the ring of shooting stars. If he confirms, you can swap them on our sheets. Awaiting confirmation.
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Post by Friedrich on Feb 4, 2014 18:02:53 GMT -5
Hmmm. Let me think on this swap here. Is the ring Mary's item or is a party item that been given to Mary to use?
Go ahead and take the Ring of Shooting Stars. It's a pretty bad-ass item outdoors. Mary will try out the Mud Ring.
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Post by venger on Feb 4, 2014 18:47:20 GMT -5
Good news: Friedrich (18 CON) has a 100% chance of resurrection survival. And since he died, he doesn't need to roll system shock for that potion of speed.
Also good news, Trommer (16 CON) has a 96% chance of resurrection survival.
Bad news: Trommer has a 20% chance of Arawn showing up to claim him.
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Post by Wolfgar on Feb 4, 2014 22:43:40 GMT -5
I thought Paavo had more hp. Dan healed him during the last fight. Can you double check my sheet? He will use his lay on hands on himself.
We would appreciate any healing Dariel will give us.
Dan will convert his spells to healing (other than the Find Traps) since he is going to be sleeping soon. He will convert his last 4th level spell to a lesser orison when everyone is in range. Dan will also use the prayer bead of healing. Haidar should also use up his spells before he sleeps.
Once people are healed, Paavo is willing to search those areas with Dan, Colby, Azhbar, Dariel, Murkey, Tirian and Grimstone (assuming they agree).
It looks like Lord Zor took only coins. I don't think it is worth going after him. Something like a 80/20 split for us.
Paavo, Moram, Dariel and Grimstone can detect evil on everything.
Dan will read the scroll in the reliquary.
I am good with showing stuff to the White Tower.
Does dying and being raised negate the effects of a sword of wounding? It sound like resurrection does ("restore life and complete strength").
We'll make sure to take everything off of Trommer before we resurrect him. If Arawn is going to take him, no need to give up all of his stuff.
Youssef will covert a 2nd level spell to Knock.
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Fin
Junior Member
Posts: 81
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Post by Fin on Feb 5, 2014 6:53:40 GMT -5
Fin will help Colby check out the scrolls. That might make things go faster.
Fin also has the: ~pouch of gems --ruby x3 --garnet x6 --coral x10 ~figurine of gold lion* ~platinum coin x50
He will reveal to Colby and Paavo that he took the adamantine ring out of the dragon's hoard, thinking to get a weapon he could use for the party's benefit. He'd like to see who -- like Holomir or Dariel or the lammasu or Poor Harringdon -- can tell him what it and the golden lion figurine are all about.
Fin's pointy ears prick up at mention of Elven Boots on the mostly-eaten half-elf archer. He'll scarf those up. No one else except maybe Colby can use them and the MU doesn't do a lot of snooping and pooping. Also, did the dead half-elf have some sort of gauntlets? If so, he'll grab those as well.
He would like to sleep and get some spells back. If he also could level up -- assuming he's close, given all the XP gained for dead critters and acquired money and items -- that would also be good.
Fin also would like to discuss dividing up some of the unused magic items, to wit, why does a 7th level ranger who doesn't engage in melee have a ring of spell storing he can't or won't use? If Mary doesn't want to use the wand of frost, Fin will, and gladly. He's all fine with hoarding property, but let's work out a lending policy that makes the whole party stronger.
Fin will also nudge Paavo and say: nice try, pal, but don't even THINK of looking around this joint without me along.
Finally, he makes it clear that Xor will NOT get away. One way or another, he's going to put three feet of good elven steel into that dude's back.
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Post by Wolfgar on Feb 5, 2014 8:39:10 GMT -5
Paavo will stress that no one should feel that a magic item is theirs just because they took it off of someone's dead body or because they picked it up in the dungeon. There will be time enough to divide treasure equitably once we have defeated the Dark Tower. Until then he is fine with people carrying magic items and trying to use them. It is a policy we have had since the first days of the party.
Colby is currently wearing the Boots of Elvenkind. He put them on after a lot of his stuff got burned by Haffrung the first time we fought.
Gauntlets probably won't be so useful to the 19 DEX thief. If they are gauntlets of swimming and climbing then they probably won't make Fin a much better climber. If they are gauntlets of dexterity then a 20 DEX isn't much better than a 19 DEX. I would like to see the archer use them - better initiative rolls, better shooting. They were after all found on an archer. But it is only a suggestion.
Anyone can use a ring of spell storing. Regardless, it appears to be gone.
Fin is welcome to join us in the search. I was just volunteering people who I thought would be willing. This might not play out on the board given the complexity.
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Post by Mr. Trommer on Feb 5, 2014 8:39:18 GMT -5
DOn't forget to get some of the red dragon skin to make some backpacks, pouches and a covering for the box Trommer carries.
Does Dariel or the white tower (Mitra) have any ideas on how to remove the curse of Arwan?
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Post by Mr. Trommer on Feb 5, 2014 9:54:46 GMT -5
Trommer will give up the ring of earth and stone. There isn't much opportunity to use it in combat.
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Post by Wolfgar on Feb 5, 2014 10:25:08 GMT -5
You mean the wand of earth and stone? It is not something you would usually use in combat - dig, passwall and move earth. Though Pfiffwin would occasionally try to take the ground out under someone.
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Post by Bolo on Feb 5, 2014 11:18:11 GMT -5
Haidar should also use up his spells before he sleeps. OK, before Haidar sleeps, he will convert all his remaining cleric spells to CLW and heal whoever needs it. Once people are healed, Paavo is willing to search those areas ... Do you mean to search while the spellcasters sleep and pray/memorize? If so, Haidar is OK with that. Otherwise, he would like to come along. I am good with showing stuff to the White Tower. Me too. Can I get a reminder from the DM about Haidar's training and XP status? When he sleeps he will be 5th/5th, but he desperately needs to train. I assume that when we are moving cross country on the boat again, Colby can train Haidar for 2nd and 3rd level MU spells. Can anyone in the party train him for 2nd and 3rd level cleric spells? Or does he need to find a cleric of Bast? And am I correct that until Haidar trains, he's not going to earn any more XP? If so, does this mean he's capped until he gets *all* the training he needs, or is it incremental, e.g. once he's trained for MU spells, he can start earning MU XP?
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Post by Ginger on Feb 5, 2014 11:26:15 GMT -5
Do those old links to people's character sheets still work? Now that we have a big treasure horde and a few weeks until our next game, it would be a good time for us to go through them. Colby right now has a bunch of stuff that he's holding for his henchmen while they're dead. Once they become undead alive, Haddiq and Basmadoos can get that stuff back.
Colby took the boots of elvenkind because he was grumpy after getting all of his stuff torched. He's happy to give them to Fin. They are not properly identified, but I think the DM told us that experiments suggest they're boots of elvenkind. Fin is welcome to them.
I will reiterate Paavo's statement that no item allocation is final until the end of each dungeon, where group stuff is identified and ownership is assigned. Right now, everything gotten since we entered the town of Mitra's Folly is just being temporarily used. Remember that Murky and Grimstone were promised a cut of the treasure and some of it might have to be returned to the Lions of Mitra.
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Post by Wolfgar on Feb 5, 2014 11:47:28 GMT -5
Do you mean to search while the spellcasters sleep and pray/memorize? If so, Haidar is OK with that. Otherwise, he would like to come along. I would like to do that before we stop to rest. I would like to limit the resources available to Haffrung and whoever else is left.
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Post by venger on Feb 5, 2014 16:08:11 GMT -5
I thought Paavo had more hp. Dan healed him during the last fight. Can you double check my sheet? He will use his lay on hands on himself. The sheet does have him at 21. We would appreciate any healing Dariel will give us. Dan will convert his spells to healing (other than the Find Traps) since he is going to be sleeping soon. He will convert his last 4th level spell to a lesser orison when everyone is in range. Dan will also use the prayer bead of healing. Haidar should also use up his spells before he sleeps. Converting remaining spells... Prayer bead... Lammassu... New HP totals= Paavo: 54/58 Nordel: 57/58 Mary: 30/30 Dan: 36/40 Youssef: 18/22 Colby: 43/43 Azhbar: 28/28 Haidar: 24/24 Grimstone: 46 Dariel doesn't cast any spells and heals himself to full. Murkey heals himself to full. Once people are healed, Paavo is willing to search those areas with Dan, Colby, Azhbar, Dariel, Murkey, Tirian and Grimstone (assuming they agree). OK. Paavo, Moram, Dariel and Grimstone can detect evil on everything. * = magic & = evil Upstairs: COMMUNAL ROOM AND BARRACKS: for Haffrung Helleyes' personal body guard. 6 cots and warchests furnish the room, along with a small stove, a few cook pots and a table and 6 chairs. Some rather explicit drawings are scrawled on the walls. Tirian of Asalbar claims the contents of his warchest. The other chests contain cloaks, boots, clothes and some fairly standard adventuring equipment as well as the following: pink quartz statuette of a snake platinum hilted dagger solid tourquoise bracelet ornate copper box ~yellow lotus x10 two carnelians on a copper necklace electrum and mithril ring emerald studded silver chain carnelian studded gold sceptre gold and electrum pin 986 gold pieces There's a magic section of wall in the hallway between the communal area and the apprentice's quarters. Tirian of Asalbar says the wizard called it a "phase door." APPRENTICE QUARTERS: "well-furnished." (except they sleep on cots...) Under a cot is: an invisible locked box* ~1000 silver pieces ~a jeweled silver pendant A secret niche in the south wall holds 3000 electrum pieces and a slim spellbook. HAFFRUNG'S STUDY: A rather ornate bed is set along the north wall while a bookshelf covers the west wall. In the center of the room is a desk and chair with a candlestick topped by a glowing stone*. The desk appears to have been rifled through, but still contains: fine parchment x12 spell ink x6 invisible daggers* x2 The bookshelf holds various reference books about magical theory, magical engineering, ancient religion and history. There seem to be duplicate volumes of a couple books and 4 scrolls*. HAFFRUNG'S LABORATORY: Half the east wall is gone, in its place a strange, magical mechanism of shifting gears connected to the giant glowing wheel*. There is a chalk pentagram drawn in center of the room. In the northwest corner of the room is an empty 10' square cage. There are some (4) worktables upon which rest: #1 the body of Auroka the Flailer and various dissection tools #2 a small fortune in alchemical glassware and tubing: beakers, vials, alembics, distiller, etc. #3 a standard spellbook, a quill and spell ink x6 #4 a tripod with a softly glowing gem* A cabinet contains common spell components, necromantic reagents, a pouch of diamond dust and a bag of (8) pearls. On a shelf are about 20 odd bottles: empty potion bottle x8 viscous potion* fizzy white potion* reddish-brown potion* grey potion* clear bubbly potion* bright blue potion* x2 steaming potion* thick green potion* jet black potion* x2 A rack of vials labeled "healing": empty bottle x5 pink potion* Set in a secret trapdoor in the floor along the west wall: An invisible chest* ~a twisted silver horn ~an empty wand case ~3000 gold pieces LARDER: Also continual lit by magic light, this room is a sort of larder. The shelves are stocked with enough rich food for 4 weeks for 15 persons. OPULENT ROOM: The room is very plush. Various foodstuffs are set between all the pillows that lie scattered about. There is a ornate dressing mirror provided at the east end of the room. A wardrobe holds fine clothes and a number of purple robes. SHADROCK'S LAIR: A very messy room with papers and chicken bones strewn all over the floor. The wizard slept on a greasy pile of furs. Dan will read the scroll in the reliquary. True Seeing, Dispel Evil, Restoration @ 14th level. I am good with showing stuff to the White Tower. Holomir can tell you: The reliquary came from the White Tower. It does make holy water and the lion bowl was used as a magic font. It was looted by evil forces. The gold lion goblets were looted by evil forces. They're probably valuable. The stone platter engraved with a lion will create food on command. The lion shield, the gold chainmail, the gold platemail, the sword-stand with the two broadswords -- that looks like it came from the White Tower. It's enchanted, but beyond that he doesn't know. Nothing legendary. The cloth-of-gold vestments were worn by a powerful healer. The lion figurine "Leander" possesses "wondrous power" and will become a lion on command. Does dying and being raised negate the effects of a sword of wounding? It sound like resurrection does ("restore life and complete strength"). "Damage from a sword of wounding can be healed only by normal means (rest and time) - never by potion, spell, or other magical means short of a wish." We'll make sure to take everything off of Trommer before we resurrect him. If Arawn is going to take him, no need to give up all of his stuff. You're going to try to stiff a Greater God of Death who personally shows up... 1 dice vs. your wisdom Youssef will covert a 2nd level spell to Knock. OK, that's 30 minutes.
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Post by venger on Feb 5, 2014 16:28:19 GMT -5
He will reveal to Colby and Paavo that he took the adamantine ring out of the dragon's hoard, thinking to get a weapon he could use for the party's benefit. He'd like to see who -- like Holomir or Dariel or the lammasu or Poor Harringdon -- can tell him what it Looks like some kind of ring. Most likely a finger ring. Possibly for a man. Or maybe even a woman. Seems to be adamantite. Magical. Beyond that not much. Fin's pointy ears prick up at mention of Elven Boots on the mostly-eaten half-elf archer. He'll scarf those up. No one else except maybe Colby can use them and the MU doesn't do a lot of snooping and pooping. Also, did the dead half-elf have some sort of gauntlets? If so, he'll grab those as well. Everything that was found on the bodies and in the dragon treasure is listed earlier in the thread. As far as divvying it up, I'll leave that to the party. I will post character sheets once they're updated and you can sort through your various items and redistribute as you see fit. He would like to sleep and get some spells back. If he also could level up -- assuming he's close, given all the XP gained for dead critters and acquired money and items -- that would also be good. I'll post experience and any leveling up that occurs. As far as resting, at this point we've only passed 1 hour and 15 minutes of searching and looting after the combat. Fin is welcome to join us in the search. I was just volunteering people who I thought would be willing. This might not play out on the board given the complexity. If the party is exploring other areas beyond Haffrung's suites and Shadrock's lair, that will need to wait for the session. Otherwise 45 minutes elapsed and you found what you found. DOn't forget to get some of the red dragon skin to make some backpacks, pouches and a covering for the box Trommer carries. Unless a living character is performing the action, it doesn't happen. Does Dariel or the white tower (Mitra) have any ideas on how to remove the curse of Arwan? They recommend seeking the advice of a high level cleric. OK, before Haidar sleeps, he will convert all his remaining cleric spells to CLW and heal whoever needs it. Done. Can I get a reminder from the DM about Haidar's training and XP status? When he sleeps he will be 5th/5th, but he desperately needs to train. I assume that when we are moving cross country on the boat again, Colby can train Haidar for 2nd and 3rd level MU spells. Can anyone in the party train him for 2nd and 3rd level cleric spells? Or does he need to find a cleric of Bast? And am I correct that until Haidar trains, he's not going to earn any more XP? If so, does this mean he's capped until he gets *all* the training he needs, or is it incremental, e.g. once he's trained for MU spells, he can start earning MU XP? Haidar is capped at 1 experience point away from 5th level until he is trained for 2nd level abilities. Colby can train him, but he will need materials. None of the party clerics can train him. He needs a cleric with a pantheon. For instance, the party rescued a cleric of southern gods, Vashalla, from the jail. She worships Uthummaos, "the cold breath speaking from dark chasms." Or any priest of Set. Haidar can advance in whatever class he is trained in. Do those old links to people's character sheets still work? When I update the sheets I'll post them online.
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Fin
Junior Member
Posts: 81
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Post by Fin on Feb 5, 2014 17:08:02 GMT -5
Fin will observe that you (Colby and Paavo) are clearly following the intent if not the letter of his remarks on use/possession/distribution of magic items. He goes further by stating the concept of "community property" applies to all of us equally, so it's clearly time that Nordel, Paavo, Colby and their hirelings/henchmen should let the rest of us hoi polloi examine their lists of carried magic items to see what might be further distributed. He will remind anyone who will listen (up to and including to the point of being fairly annoying) that he offered up use of the +2 Dragonslayer blade before we went in after the red dragon, and none of the fighters wanted it. Not his fault the dragon got scragged before he could get in position for a backstab.
If the gauntlets are deemed of more use to an archer who already seems (to Fin) to be so loaded down with magic items as to be fully encumbered, so be it. And he'd further point out that high dex alone should not be the deciding criterion on use of such an item...willingness to risk one's own thin hide for the good of the party should be. Fin believes he's more than proven his own bravery and willingness in that regard.
Fin will gratefully accept the Boots of Elvenkind from Colby.
He will ensure that both the adamantine ring and lion figurine get proper scrutiny from someone who might identify them. As he's worn the ring in both hand-to-hand and spell combat and while using his open locks/find traps thief skills AND received no discernable bonus, perhaps it would be of better use to someone else. Of course, if it does possess some power he might use that becomes apparent only after the ring is properly identified, then Fin believes his claim to use it for the good of the party outweighs most everyone else's, except possibly for those brave souls who fell in battle.
He will also quietly remind Paavo and Colby that he (Fin) had plenty of time to police up a few additional, likely very valuable items out of the dragon's hoard...and did not. Not every thief has that much party loyalty.
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Post by Ginger on Feb 5, 2014 17:23:03 GMT -5
Quick clarification on item policy: The stuff everyone had already is theirs, it's only new stuff that we've acquired in this adventure. Regarding the bracers, we're only really arguing over who will wear them before they're identified.
In general, we're 'fraidy cats who don't wear things before identification in case they're cursed or evil or somehow trapped. That ring would probably just sit unused, so I don't mind Fin putting it on.
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Post by Bolo on Feb 5, 2014 17:34:32 GMT -5
Colby can train him, but he will need materials. Do you just mean that training costs money for materials, even if a party member does it? That, I know. Or do you mean that there are some some specific materials that we will need to obtain before any training can occur? If the latter, then what are they? None of the party clerics can train him. He needs a cleric with a pantheon. So it doesn't have to be a cleric of Bast? Just any deity who is part of a pantheon, as opposed to a deity who is a manifestation of the one god? Do I recall correctly that Mitra is a manifestation of the one god? Who is Dan's deity? For instance, the party rescued a cleric of southern gods, Vashalla, from the jail. She worships Uthummaos, "the cold breath speaking from dark chasms." Or any priest of Set. I'm pretty sure it would be a Very Bad Idea for a cleric of Bast to get trained by a cleric of Set. And while I don't know much about Uthummaos, the cold breath speaking from dark chasms doesn't sound very good-aligned either.
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Post by Ginger on Feb 5, 2014 17:39:05 GMT -5
Ok, we'll charm a priest of Set and have him train Haidar. Colby will collect red dragon skin in addition to the other parts.
Colby will take 15 min to get a Read Magic and examine the spell books and scrolls, once they've been cleared as trap-free. He will suggest to the high INT members of the party that we quickly skim the books to look for passages that deal with the magic water wheel.
What's the consensus on how long to rest? Broadly, our options seem to be:
a) It's go time. We hit the enemy right now, before they can regroup. This seems crazy, but I want to throw it out there.
b)8-16 Hours Everyone will be spelled up, leveled up, and we could use the Rod on Trommer. Friedrich can be raised by Fizzi and teleported back or raised via scroll. Dariel will accompany us. The bad guys might be still regrouping and not be fully recovered.
c)24 Hours Murky's breath weapon restored. We can use the rod a second time, for Haddiq. We can identify an item or 2. Dariel will be gone. Bad guys will be fully ready for us.
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Post by Ginger on Feb 5, 2014 17:43:25 GMT -5
I vote B, and think we should go once we're all spelled up. Probably 12-14 hours.
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Post by Bolo on Feb 5, 2014 17:54:21 GMT -5
I vote B also. Ok, we'll charm a priest of Set and have him train Haidar. Um, no.
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Post by Wolfgar on Feb 5, 2014 19:11:32 GMT -5
I don't see any '&'. So nothing is evil I guess. We'll collect all of the stuff of value that is easy to move. I think that is everything except the waterwheel, the body, the dissection tools and the glassware. If we recover Haffrung's spell books maybe we will find the Invisibility to Object spell that clearly they use all the time. BTW, Restoration must be at least 16th level. Arawn has a claim on the body. What does he care about worldly possessions? Besides he isn't all knowing. At least the q-box is a party item. Man looking at Trommer's sheet (from last posting), that is where all the magic items are. Given that we are basically at full hit points I think it would be more prudent to go after Haffrung now. I would wait another hour to make sure all of his magic spells that last 1 turn/level are down. Can Colby use the Crystal Ball to scry his location? It should be on Friedrich. Maybe better to check for Avvala since she is less likely to know we are looking. I agree with Colby's clarification. But if Fin wants to look at Paavo, Dan and Youssef's stuff he is welcome to. (See forthcoming link.) If he can make a persuasive case that something would better serve the party in his hands, they are willing to listen.
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Post by venger on Feb 5, 2014 20:31:34 GMT -5
Wondrous power. Named Leander. 1 of 2. Do you just mean that training costs money for materials, even if a party member does it? That, I know. Or do you mean that there are some some specific materials that we will need to obtain before any training can occur? If the latter, then what are they? Training is half price if a party member does it. Materials isn't the right word. The training costs have to go somewhere. It's more that you need access to non-specific materials that might be necessary for the training. Wizard supplies, clerical stuff, fighter training dummies, locks to pick, etc. I would probably let someone train Haidar in Haffrung's wizard lab. The cost is still the cost though. So it doesn't have to be a cleric of Bast? Just any deity who is part of a pantheon, as opposed to a deity who is a manifestation of the one god? Do I recall correctly that Mitra is a manifestation of the one god? Who is Dan's deity? Any religion with a pantheon. Dan is straight-up One God. Ok, we'll charm a priest of Set and have him train Haidar. Colby will collect red dragon skin in addition to the other parts. Dragonhide is heavy - how much are we talking? Colby doesn't have much trouble carving up the red dragon with the Frostbrand but it still takes time. Colby will take 15 min to get a Read Magic and examine the spell books and scrolls, once they've been cleared as trap-free. Slim spellbook: (12/12) burning hands, charm person, protection from good, invisibility, mage shield, summon imp, monster summoning 1. Standard spellbook: (15/36) read magic, wizard lock, secret chest, cacodaemon Scroll #1 - Identify x4 @ 6th level Scroll #2 - The White Death (6th level) @ 15th level Scroll #3 - Charm Monster x2, Conjure Elemental (bizarre variant) @ 15th level Scroll #4 - Magic Jar x3 @ 15th level He will suggest to the high INT members of the party that we quickly skim the books to look for passages that deal with the magic water wheel. Which magic-user isn't memorizing spells? What's the consensus on how long to rest? Broadly, our options seem to be: a) It's go time.We hit the enemy right now, before they can regroup. b)8-16 HoursEveryone will be spelled up, leveled up, and we could use the Rod on Trommer. Friedrich can be raised by Fizzi and teleported back or raised via scroll. Dariel will accompany us. The bad guys might be still regrouping and not be fully recovered. c)24 HoursMurky's breath weapon restored. We can use the rod a second time, for Haddiq. We can identify an item or 2. Dariel will be gone. Bad guys will be fully ready for us. Dariel votes option A, will accept option B and really can't swing option C. The White Tower votes option A, will accept option B or C. Murkey votes C. "We have the wizard's treasure, we have all the treasure! Hahahaha!" Given that we are basically at full hit points I think it would be more prudent to go after Haffrung now. Murkey is fine with going after the wizard, he hates the wizard. Holomir thinks chasing after the wizard is futile, he wants to go after the Dark Tower directly before they have a chance to respond - he hopes the party and Dariel will assist him. He will put all the resources of the White Tower at your disposal. Dariel agrees the Dark Tower represents the greater evil/threat. We'll collect all of the stuff of value that is easy to move. I think that is everything except the waterwheel, the body, the dissection tools and the glassware. OK. I'll add it to the pile. If we recover Haffrung's spell books maybe we will find the Invisibility to Object spell that clearly they use all the time. That would make sense. BTW, Restoration must be at least 16th level. I meant 16th level. Arawn has a claim on the body. What does he care about worldly possessions? I'm thinking when the Death-God shows up to claim somebody like Trommer he will also be expecting arms & armor befitting a warrior of Trommer's status. At least weapon/shield/armor with which to battle in the afterlife. Also you're not going to send Trommer off, all defenseless like that, are you?
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Post by venger on Feb 5, 2014 20:46:25 GMT -5
Here's a link to the updated character sheets. Bear in mind the party doesn't have immediate access to the ship. No access to the vault in Barb-el-Shay. Ingrid, Marcus, Bolo are likewise not accessible.
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Post by venger on Feb 5, 2014 21:04:29 GMT -5
Experience posted.
Level ups! Paavo 9th Youssef 9th Azhbar 8th Nordel 7th Grimstone 6th Finnious 7th (thief)
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Post by Ginger on Feb 5, 2014 22:37:16 GMT -5
Nordel's THAC0 is comment is confusingly written, which I think explains why it always takes an extra minute to calculate. If I recall correctly, he got a +1 bonus to firing at medium range after training with the elves. That means that instead of the normal -2 medium range penalty, he's only -1. So his current long bow THAC0s should be 15 unmodified, 12 PB, 13 short, 15 medium, and 19 long. Assuming he gets 17 DEX upon leveling up, his new THAC0s will be 14 unmodified, 10 PB, 11 short, 13 medium, and 17 long.
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Post by Wolfgar on Feb 6, 2014 8:06:05 GMT -5
If we haven't done so, we will collect the bookshelf of books as well. Some reading material on the ship might be nice for the long trip south. We will put as much of this stuff that fits in the q-box until we can transport it to the ship. Does the White Tower wish to claim any of this stuff? No signs of the goods from the caravan, right? We'll ask Tirian about where they might be. Also ask him about the phase door. Where does that lead? Does only Haffrung use it? To the party, should we try to dispel it? It's not that the spell expires on the death of the caster, so much as that the death of the subject creature invalidates the spell. Dan could cast PfE 10' on someone else and it would remain after he died. If he cast it on himself and died, the PfE 10' radius would dissipate as the effect won't hold on an object. Wouldn't this imply that the magical effect of the sword of wounding would expire at the death of Friedrich? We'll leave some stuff on Trommer's body in case he is taken. We will give him Dan's +1 shield instead of the one of a kind anti-magic shield. I'll review more later.
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Post by Mr. Trommer on Feb 6, 2014 9:16:11 GMT -5
The duplicate books should be pulled since it is specific color text:
The bookshelf holds various reference books about magical theory, magical engineering, ancient religion and history. There seem to be duplicate volumes of a couple books and 4 scrolls*.
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Post by Ginger on Feb 6, 2014 10:18:49 GMT -5
Wondrous power. Named Leander. 1 of 2. Is the lion's name the command word? Can he tell us the other name, in case we come across it while adventuring down here? Colby doesn't have much trouble carving up the red dragon with the Frostbrand but it still takes time. How many units can I get per hour? I'm looking to make backpacks and sacks that I can put especially valuable things in inside of a backpack. Once we have it carved, we can hopefully ferry it up to the ship. Will Dariel help one of us teleport up to the ship and back? Will the lammasu help us Dimension Door into the White Tower so we can get to the ship and back down here? Can we use dimension door or teleportation to bring Furio down here? What's Dariel's weight limit? Slim spellbook: (12/12) burning hands, charm person, protection from good, invisibility, mage shield, summon imp, monster summoning 1. Standard spellbook: (15/36) read magic, wizard lock, secret chest, cacodaemon Scroll #1 - Identify x4 @ 6th level Scroll #2 - The White Death (6th level) @ 15th level Scroll #3 - Charm Monster x2, Conjure Elemental (bizarre variant) @ 15th level Scroll #4 - Magic Jar x3 @ 15th level Nice! Identify scrolls still take a day for casting and recovery, correct? Which magic-user isn't memorizing spells? Haidar has a lot fewer to memorize, so him, I guess. This will depend on how long we decide to rest. Are there any high INT gnomes we can get to pitch in after they're done preparing for battle.
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