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Post by venger on Aug 6, 2012 14:44:18 GMT -5
New thread keeps more organized. I'll post everything the party owns once I update the sheets. Deciphering the party's financials looks to be a real treat... Trommer will finish 2/1 training on Day 39 and we'll be current at that point. That leaves 9 days for everyone else to do anything they want. (360GP lodging cost will require liquidiation of gems or sale of items, as the party fund is running low) Also the Holy Avenger confers 50% MR within 5' radius circle. Better break out that tape measure! Reading Dragonsfoot, trying to understand how the sword should work, I've got the following rules for its three powers-- Damage bonus against Chaotic Evil: +10 damage to chaotic evil creatures is bonus, stacking on top of the +5 of the sword. So +15 damage on chaotic evil creatures. MR 50%, 5' radius: The sword needs to be held (magic swords generally need to be held for their effects to work). Dispel Magic, at level, 5' radius: The sword needs to be triggered like any other magic item on segment 5. "otherwise it's too powerful and potentially dangerous- dispelling magic bridges the party is on, dispelling all potions it passes by, etc." Or is that standard for all protective magics? Pretty much standard, Wizard Sight isn't an exact science. Sometimes subjective. the Lesser Spell of Invaded Dreams Fyi, this spell is one-way communication only. The party mages are aware of this. We probably won't get the henchman until we complete the quest Henchmen are easy. Friedrich's stellar performance in the Fighting Pit earns him some die-hard fans. On the Street of Magicians, Paavo finds a young apprentice down-on-his-luck. Colby makes the acquaintance of some dervishes visiting the city. They chase him around trying to cut out his evil tongue but eventually they become fast friends. Bolo acquires a thug. etc. etc. etc. Maybe we should see if we can trade some items. Rings of protection or bracers of defense shouldn't be too hard to come by. Passive statement. Paavo will ask around the Street of Magicians for aids to strength - potions of giant strength, gauntlets of ogre strength, girdles of giant strength. Paavo finds: An enchantment of strength costs but 20 dinars. (temporary) A charm of strength for 100 dinars. (single-use item) Potions of Hill Giant Strength for 1000 dinars. (900 if a magic-user helps make them, 700 if you supply the ingredient) Potions of Stone Giant Strength for 1400 dinars. (1300 if a magic-user helps make them, 1000 if you supply the ingredient) There are tales of a magical girdle that gives great strength once gifted to Sindbad the Voyager by a legendary Sultan. But surely those are just tales... Can he borrow the Helm of Telepathy to make sure they are dealing straight with him? This is an extremely good way to get turned into a desert toad, feebleminded or worse. From his brief visit to the Street of Magicians, Colby is aware of the extreme precautions many of the wizards take to guard their trade secrets and maintain a competitive advantage over their rivals.
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Post by venger on Aug 6, 2012 15:25:53 GMT -5
Does Barb-el-shay contain any type of charitable organization that primarily benefits halflings? Perhaps an orphanage for halfling children? A home for halfling unwed mothers? A job training program for underprivileged halfling youths? An institution promoting learned study of halfling language and culture? Bolo is thinking of making a donation. Halflings are few & far between in Barb-el-Shay. And those few desert halflings Bolo does find are decidely bizarre: they swaddle themselves from head-to-toe in ragged robes and wear strange leather goggles set with smoky glass eye-pieces. Most of them are scavengers, plying the streets for likely detritus which they fashion into jewelry and implements of little worth.
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Post by Wolfgar on Aug 6, 2012 15:57:43 GMT -5
How long are the effects from a strength charm guaranteed to last?
Do they have charms for dexterity? If so, what are their durations? How much do they cost?
Likewise for fly charms?
Rather than ask about each spell individually, can we get a list of all single use charms with prices and durations?
Friedrich should see if there are any shadow weavers in the city who can re-attach his shadow.
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Post by Wolfgar on Aug 6, 2012 16:14:50 GMT -5
Are charms good until triggered or do they have to be used within a certain time limit? BTW, how are they triggered?
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Post by venger on Aug 6, 2012 16:26:41 GMT -5
How long are the effects from a strength charm guaranteed to last? A strength charm, when used, will last as long as a Strength spell. So really dependent on the level of the magic-user who created it. (in a mechanics sense, these are single-use spells stored in a small object) The charm, when unused, leaks magic and has a limited shelf-life. Some weaker charms only last a few days, others could last for weeks. (in a mechanics sense, these are potions with an expiration date) Rather than ask about each spell individually, can we get a list of all single use charms with prices and durations? Most of the standard PHB unnamed 1st and 2nd level spells can be placed in one of these charms and the cost is not usually more than 100 gold dinars, with some exceptions. Their duration is spell-specific, their shelf-life is typical and based on equal parts material/spell/DM-fiat (I roll a d12 or something and that's how many days). Spells like Detect Magic, Strength, Enlarge, Jump, Unseen Servant, Friends are suitable charms. Spells like Identify, Charm Person, Burning Hands and Magic Missile are not. Of course special/unique or more powerful charms can be commissioned for a price. That's the point of Magician Street. Friedrich should see if there are any shadow weavers in the city who can re-attach his shadow. He should...
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Post by venger on Aug 6, 2012 16:29:15 GMT -5
BTW, how are they triggered? Crush the charm. It's a small bit of bone or pottery.
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Post by Bolo on Aug 6, 2012 16:37:17 GMT -5
(360GP lodging cost will require liquidiation of gems or sale of items, as the party fund is running low) Bolo points out that Friedrich's 150gp cash share from yesterday's distribution, plus some of Friedrich's earnings from the Fighting Pits, should go to the party fund in payment of his IOU. Also, before the party fund sells gems to jewelers for 80% of value, Bolo offers to buy them for 100% of value, as a gesture of goodwill. He can cover up to 150gp worth right now, from his 150gp cash share as above. If he earns additional cash in the other thread (which I believe is only up to Day 18 so far) then he'll increase his offer by that amount. I think this should be enough to cover the 360gp without any need to sell gems or items outside the party.
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Post by venger on Aug 6, 2012 16:40:08 GMT -5
I'll assume this is fine with Friedrich unless he objects, in which case there's nothing anybody can do because he's a freakin tank.
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Post by venger on Aug 6, 2012 16:49:04 GMT -5
I need to post rumors heard and quests received -- reminder for me.
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Post by Wolfgar on Aug 6, 2012 17:25:23 GMT -5
Colby should ask at the College regarding the construction of charms. Is this something he can learn? Is there someone who would be willing to teach him? What would be the cost?
Before we leave town I think investing in some charms might be worthwhile. Some Mirror Image charms would be cool for the fighters. I'd also like Invisibility, Strength, Levitation, Shield and Knock. I am not sure who would pay the cost of these. If these were cast by one of us it would be free to the recipient. And this is done in furtherance of the current quest.
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Post by venger on Aug 6, 2012 18:09:33 GMT -5
I can answer this... Is this something he can learn? Is there someone who would be willing to teach him? What would be the cost? Only if Colby or Mary do this... Colby should ask at the College regarding the construction of charms. Unless you come with a power of attorney. : ) Before we leave town I think investing in some charms might be worthwhile. Some Mirror Image charms would be cool for the fighters. I'd also like Invisibility, Strength, Levitation, Shield and Knock. Mirror Image would be pretty sick. I am not sure who would pay the cost of these. If these were cast by one of us it would be free to the recipient. And this is done in furtherance of the current quest. From an objective bystander point of view, Knock sounds like a party expense and Invisibility sounds like a personal expense. Strength could go either way because while only fighters really benefit from it, magic-users also don't have to memorize it. Oh, the party doesn't have Strength any longer. Probably missing some other common spells in the College...
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Post by Ginger on Aug 6, 2012 18:33:38 GMT -5
Colby will ask what the deal is with constructing a charm. Cost to create, training required, time consumed, etc.
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Post by venger on Aug 6, 2012 18:55:30 GMT -5
Colby is informed that it is a 5th level spell called Imbue an Item similar to, but weaker than, Enchant an Item.
As far as the cost, I'll refer you to DMG page 39.
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Post by Ginger on Aug 6, 2012 19:47:23 GMT -5
Colby will hang around the college and try to swap spells. He suspects some of his exotic, barbarian spells might be uncommon so far away. He will definitely not mention the Dark Arts spells, or Beckon, but I think everything else is ok to trade.
He's looking to pick up Fireball, Invisibility 10", Sepia Snake Sigil, Water Breathing, Wall of Ice, Wall of Fire, Minor Globe, Leomund's Secure Shelter or other interesting spells he might not know about.
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Post by Wolfgar on Aug 6, 2012 20:34:30 GMT -5
Where do we stand on the uncut diamonds and the three items whose value is uncertain? Are we just going to cart them around with us or do we want to convert them to a more liquid form? I vote for liquidating them even if we don't maximize our profit. Do we need to consult additional high-end jewelers to get a better sense of their values?
I would be happy to assign this task to Bolo since I am certain he will maximize his return and as a result the party's return. This may be a case where the helm of telepathy can be used to make sure we aren't being cheated.
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Post by venger on Aug 6, 2012 20:36:31 GMT -5
Where do we stand on the uncut diamonds and the three items whose value is uncertain? Not sure what's up with the uncut diamonds, but the items of uncertain value were liquidated for the best offers received. A ton of dinars and some carnelians.
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Post by Friedrich on Aug 6, 2012 21:32:05 GMT -5
Yes...yes...I already thought about trying to get my shadow re-attached to while here.
1. Mary will ask around in the mage academy if there is anybody who specializes in shadow magic and what their prices would be to perform this service.
2. Fans you say? Are any of them looking to see the greater world? Perhaps pull a petty fiefdom out from its miserable existence? Maybe stop a long dormant entity of untold power and evil from awakening?
Perhaps some of them simply want to go smash some bad guys and take their possessions in the name of all that is good.
Maybe this is wishful thinking but Friedrich would be interested in a henchman/woman who is looking to dedicate their lives in the pursuit of divine magic. But possibly a thief would be good too.
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Post by Friedrich on Aug 6, 2012 21:42:00 GMT -5
I'll assume this is fine with Friedrich unless he objects, in which case there's nothing anybody can do because he's a freakin tank. I will leave the accounting to Dan/Josh/Dave. Once we get back to Fenhold I will have time enough to deal with to deal with a colossal financial cluster f**k. Right now, I have more interesting things to focus on than selling uncut gems and counting dinars 8-). By the way Friedrich has 140 GP from fighting. I got 40 gold per fight x 4. I spent 5 GP each day before the fights at the brothel. 1. Is there any way Friedrich could procure a 'well crafted' axe? In game terms, I want to see if I could find a weapon that would give a +1 non-magical bonus to hit. Maybe the Order of the Eternal Axe would have a weapon of fine craftsmanship to give or sell to Friedrich. After all, he does represent them out there.
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Post by venger on Aug 6, 2012 22:17:15 GMT -5
1. Mary will ask around in the mage academy if there is anybody who specializes in shadow magic and what their prices would be to perform this service. None of the faculty of the College practice shadow magic, most being elemental specialists. Asking around Mary learns that illusion/phantasm and its sub-category, shadow, are not highly regarded as schools of study. The Sorceress Queen of Indulapar is said to be a skilled shadowmancer. And in the jungles of Vimana to the east, one can find many who practice the art. Yeah Axe-Heads they call themselves. Are any of them looking to see the greater world? Perhaps pull a petty fiefdom out from its miserable existence? Maybe stop a long dormant entity of untold power and evil from awakening? Perhaps some of them simply want to go smash some bad guys and take their possessions in the name of all that is good. Dude you had me at untold power. Maybe this is wishful thinking but Friedrich would be interested in a henchman/woman who is looking to dedicate their lives in the pursuit of divine magic. But possibly a thief would be good too. You don't think that's a lot to ask? Clerics are no joke, gotta live in the desert, wash the feet of dead people, create water all day, etc. And stealing will get you hands cut off or worse. 1. Is there any way Friedrich could procure a 'well crafted' axe? In game terms, I want to see if I could find a weapon that would give a +1 non-magical bonus to hit. Maybe the Order of the Eternal Axe would have a weapon of fine craftsmanship to give or sell to Friedrich. After all, he does represent them out there. In the Far East they forge steel weapons of such quality that they seem like magic. Nordel carries such a weapon. But something like that is one-of-a-kind commodity and nobody around here would part with that kind of treasure for less than an Emir's ransom (3000 dinars).
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Post by venger on Aug 6, 2012 23:29:23 GMT -5
Adding Strength and Wizard Lock and subtracting Read Magic gets us to 13 units of ink. I'm happy for the DM to roll Colby's 99% chance to write each spell in the books we already have. He'll also write Wall of Bone. Colby spends time on campus in the spell library, 16 hours and 45 minutes to be precise. Colby LEARNS: Enlarge, Reduce, Mending, Detect Invisibility, Knock, Levitate, and ALREADY KNOWS Stinking Cloud, and Strength and Wizard Lock and also Wall of Bone. 1d100=97, 1d100=7, 1d100=87, 1d100=28, 1d100=72, 1d100=79, 1d100=3, 1d100=68, 1d100=68, 1d100=24Colby WRITES: Enlarge but messed up, Enlarge again, Reduce, Mending, Detect Invisibility, Knock, Levitate, and Strength and Wizard Lock and also Wall of Bone. 1d100=100, 1d100=18, 1d100=7, 1d100=77, 1d100=79, 1d100=14, 1d100=35, 1d100=7, 1d100=21, 1d100=61I count 18 spell levels. That leaves 7 units of spell ink.The few mages who pass through pay him no mind. 1d6=2, 1d6=5, 1d6=5, 1d6=2Colby will hang around the college and try to swap spells. He suspects some of his exotic, barbarian spells might be uncommon so far away. Colby finds only the faculty willing to exchange spells, and then only during office hours, the other sorcerers jealousy guarding their arcane secrets. He's looking to pick up Fireball, Invisibility 10", Sepia Snake Sigil, Water Breathing, Wall of Ice, Wall of Fire, Minor Globe, Leomund's Secure Shelter or other interesting spells he might not know about. The Towers of Elemental Sorcery have Fireball, Waterbreathing, Wall of Ice and Wall of Fire. They'll trade any one of those & waterbreathing for Rissa's Ruby Ray and a minor magic item*. They also have the following spells new to Colby-- 1st level (5:1 straight up for R. R. R.) Lasting Breath Hail of Stone Fiery Eyes Fire Burst Chill Touch 2nd level (3:1 straight up for R. R. R.) Fog Cloud Whispering Wind Wind Breath Smoke Shape Fire Shuriken 3rd level (2:1 & a minor magic item* for R. R. R.) Cloudburst Dig Animate Fire Steam Breath Statue Wind Wall Flame Arrow Watery Double *non-potion Iz Omazzi won't trade spells until Colby agrees to retrieve for him that specific item from that specific tomb in the ghost-city of Khosura in exchange for training. And then only after he retrieves it. Sayiif Bulza took a strong dislike to Colby's evil tongue. He wants his choice of three spells from Colby's spellbooks and a moderately powerful magic item in exchange for Minor Globe of Invulnerability. Lakshoon has no interest in trading with a mere student.
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Post by venger on Aug 6, 2012 23:42:26 GMT -5
That's based off the spellbooks only; not counting any scrolls, Dark Arts books or the Beckon spell which Colby has not offered in trade.
3 dice vs. Colby's intelligence reminds him that the Book of Shadows and the Animunculi creation also may have additional spells the party hasn't discovered.
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Post by Wolfgar on Aug 7, 2012 7:48:26 GMT -5
We need to reduce our encumbrance with regards to books. We have five books that are rarely used while adventuring: Introduction to the Dark Arts, The Art of Conjuration, The Demonicon, The Book of Shadows and the Book of Animunculi. There are three additional spellbooks (Entry-Level Enchanting, Invocation for Idiots, Mastering the Elements) as well as two traveling spellbooks which are consulted more often during adventures.
In the best of all possible worlds, the spell books would be in a secure location as a backup in case traveling spell books were destroyed. Traveling spell books would contain a subset of the spell library - those spells most likely to be used.
Questions: -does the Academy rent any lockers or secure rooms in which a student can leave items? maybe with the equivalent of improved wizard lock on them so that only the wizard that locks them can open them? -if not, would Iz Omazzi be willing to safeguard some books?
If these are not options then here are some other options: -sell the 5 books we basically never use (copying out any spells we might want first) -store books in quantum box -find someone else willing to hold onto them while we are adventuring
I like the first option, as this would free up encumbrance as well as generate cash for training, procurement of additional spells and purchase of traveling spell books and spell ink.
I will let Colby take the lead on reducing the load. But I think the fighters should all agree not to carry unused books the next time we leave town.
I would suggest that Friedrich sell Dead Sun Rising (for 1500 gp) and Mary use those funds to purchase a traveling spell book and spell ink. Then copy spells from the large spell books into the new traveling spell book.
I suggest Colby use any or all of the following for acquisition of spells, traveling spell books and ink: Introduction to the Dark Arts The Art of Conjuration The Demonicon The Book of Shadows The Book of Animunculi a sphere of polished chalcedony - contact other plane (elemental: air) 1/week gold hookah (invocation) - ever smoking Lemarchand puzzle box bag of bones gold demon mask bloodstone talisman (sustenance) (subject to Bolo's acquiescence) cord of binding (subject to Bolo's acquiescence) bronze bear belt (subject to Nordel's acquiescence)
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Post by Wolfgar on Aug 7, 2012 7:58:36 GMT -5
Paavo will ask around on the Street of Magicians for rings of protection and bracers of defense. Does anyone sell permanent (non-single-use) magic items? Do they deal in trades or just cash? What other sorts of items are they claiming to sell?
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Post by venger on Aug 7, 2012 11:03:02 GMT -5
Questions: -does the Academy rent any lockers or secure rooms in which a student can leave items? No, liability and all that. But of course the Merchant Houses that control the banks & finance the moneylenders have secure vaults in which space can be rented. It's fairly common. -if not, would Iz Omazzi be willing to safeguard some books? Psh. a sphere of polished chalcedony - contact other plane (elemental: air) 1/week bloodstone talisman (sustenance) (subject to Bolo's acquiescence) cord of binding (subject to Bolo's acquiescence) bronze bear belt (subject to Nordel's acquiescence) Just as a DM curiosity, you really don't see these ever being useful? Or is cash/commodity just more valuable to the party?
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Post by Wolfgar on Aug 7, 2012 11:24:11 GMT -5
Others may feel differently of course. I am not suggesting we sell all of them. But in general they are things we have that we are unlikely to use or haven't used much.
a sphere of polished chalcedony - contact other plane (elemental: air) 1/week I worry about the chance of insanity. Kind of like using the crown of the high kings. The side effects could be worse than the benefit gained. Also how many questions do we have pertaining to the elemental plane of Air.
bloodstone talisman (sustenance) if this works like a ring of sustenance regarding sleep, then Colby should be using this. He would only need 2 hours of sleep to effect 8 hours. The food and drink part of this aren't particularly useful unless you are doing solo adventuring in the dessert.
cord of binding hasn't been used yet. it doesn't take much damage to cut.
bronze bear belt hasn't been used yet. with our specialized fighters, we do more damage with our weapons than a bear would. I am not sure if we can use the heightened senses of hearing and smell of a bear. maybe Mary should use it when she has to melee. it would give her better attack routines and a better AC.
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Post by Wolfgar on Aug 7, 2012 12:24:30 GMT -5
But of course the Merchant Houses that control the banks & finance the moneylenders have secure vaults in which space can be rented. It's fairly common. Paavo will take Bolo and Colby with him as he visits the Merchant Houses to inquire about secure vaults. He will ask how much it costs to rent the vaults. A vault large enough to hold several large chests. What assurances do they provide on the safety of the items left in the vaults? Who has access to the vaults? Do they provide any sort of insurance? Can we inspect a vault to see what they are providing?
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Post by venger on Aug 7, 2012 12:28:31 GMT -5
Paavo will ask around on the Street of Magicians for rings of protection and bracers of defense. He can have either for 2000 dinars. Or both for 4000. Does anyone sell permanent (non-single-use) magic items? Unless one has Artificer's tools, which are extremely rare, the process literally costs constitution. Even with such tools (of which there are so very few) the price of materials and the time consumed is considerable. And then one can only make what one can make. An artificer's knife can only carve, an artificer's loom can only weave. As such most magic items are objects of antiquity, from a bygone age. One of the reasons tomb-raiding is so profitable. That said, here's a list of permanent magic items in the Bazaar and on the Street of Magicians: a valuable Ring of Feather Falling (5000 dinars) a highly prized Ring of Fire Resistance (8000 dinars) a fairly ordinary Ring of Protection (+1) (2000 dinars) a utilitarian Wand of Magic Detection (2000 dinars) a rare Wand of Size Alteration (5000 dinars) a not so uncommon Amulet of Proof Against Detection & Location (2000 dinars) some common Bracers of Defense AC 8 (2000 dinars) a not-so-unusual Brooch of Shielding (2500 dinars) a rare Carpet of Flying from Vimana (50000 dinars) a dime-a-dozen Ever-Smoking Bottle (500 dinars) rare Figurine(s) of Wondrous Power --golden lions (pair) (10000 dinars) --ebony steed (7000 dinars) the famed Iron Bands of Bilarro (4000 dinars) a fairly common Periapt of Health (3000 dinars) a most useful Rope of Climbing (4000 dinars) Do they deal in trades or just cash? Everyone prefers cash but most will listen to offers of trade. You give me an offer and we'll try to make a deal. What other sorts of items are they claiming to sell? Items/services: One-time spells cast, love-charms, 1st & 2nd level charms, custom-made charms/talismans that ward against undead, evil, curses; lesser animated constructs (straw men, brass men, etc), divinations services, seance services, curses removed/bestowed, potions.
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Post by venger on Aug 7, 2012 12:40:59 GMT -5
I forgot Azul-azrad, the fourth master of the College of General & Applied Magicks. He's got a ton of spells for trade--
2nd level: (3:1 for R.R.R. or the Rune of the Implacable Stalker) Fist of the Adder Flying Jambiya Flame Fury aka Agannazar's Scorcher Ghoul Touch Pillar of Sand
3rd level: (2:1 for R.R.R. or the RotIS) Hovering Skull Sepia Snake Sigil Insatiable Thirst Sandstorm Salaphir's Searing Serpent
4th: (1:1 for R.R.R. & a minor magic item or the RotIS straight up) Entomb Wall of Sand Dig Curse of the Choking Sands
5th: (1:2 for R.R.R. & RotIS & a minor magic item) Yagi's Unyielding Yurt (Leomund isn't from around these parts)
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Post by Friedrich on Aug 7, 2012 12:45:51 GMT -5
I would sell Dead Sun Rising for a steaming bucket of donkey turds if I thought there was a copper piece at the bottom of that bucket. For 1,500 GP, consider it a done deal. Friedrich will shop around the mace and see what he can get. He will ask a few different merchants and take the best offer.
Regarding the henchman: I guess Friedrich will just have to smash a few more skulls in and hopefully a cleric of a good-aligned, martial deity will be sufficiently impressed with his fighting prowess and mercy to come under his tutelage.
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Post by venger on Aug 7, 2012 13:19:40 GMT -5
Paavo will take Bolo and Colby with him as he visits the Merchant Houses to inquire about secure vaults. He will ask how much it costs to rent the vaults. A vault large enough to hold several large chests. There are four primary Merchant Houses: Azrad, Thar, Vulroose and Farhad. They all offer moneylending & banking services as well as private vaults at a rate of 50 dinars a month. It will hold as many large chests as can be placed in a 5'x5' space. What assurances do they provide on the safety of the items left in the vaults? None beyond the physical guards, complex locks, 3" steel door and a "magical guardian" of which they will not speak. Who has access to the vaults? Customers and employees of the facility. Do they provide any sort of insurance? None. Can we inspect a vault to see what they are providing? As described above, an underground vault - 5'x5' with a reinforced steel door and a complicated lock. Paavo, Bolo and Colby pass under multiple portcullis and guardposts along the way. Friedrich will shop around the mace and see what he can get. He will ask a few different merchants and take the best offer. It's a grim-looking morningstar, not ornate in any way. Friedrich's best offer is 20 dinars in the marketplace. The only person who seemed keenly interested in magical weapons on the Street of Magicians was Lokthar the Enchanter. But he claims he just bought a magical mace from far-off lands called Shieldbreaker. He'll offer Friedrich 500 dinars for this magic morningstar & a single-use talisman against evil. He ups that to 750 dinars & the talisman when he finds out the weapon is named Dead Sun Rising, which he thinks is awesome. But he warns that the market is getting saturated with blunt weapons. So 750 dinars and a magic talisman that wards against evil for Dead Sun Rising.
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