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Post by Wolfgar on Apr 13, 2009 8:15:37 GMT -5
Everyone but Morvan leveled up last week.
Basil now has 92 hp. He was unable to identify any of the magic items. If he doesn't train he won't be level capped again until 10th level, which is at only 110,000 xp.
Kimball is 7th level so fights 3/2 with melee weapons and 3 shots per round. He single-handedly sliced up a hill giant using the giant slayer in two rounds. Also he took on 4 armor guys by himself and with his -3 AC easily held his own. We may have to relent on wanting him to always use the bow. Also he reached 17 INT to avoid the 9th level level cap.
Kazan reached 18 DEX with his two percentile rolls. Dana allowed him to have trained in staff during the month off. He got in several hits against the full plate AC - with +1 for bless, +1 for prayer, +1 for poetics, +1 for strength and +? for the magic staff/mace. Also magic missile does appear to damage these guys.
Zinc doesn't appear to have any better chance of removing the curse, though he has only had one more try.
Cullen is 7th level which I think helps on his THAC0 and saving throws.
Morvan used web and lightning bolt effectively against the suits of armor. He tried lightning the leader on the polar bear. Turns out it was all an illusion covering the bearded demon.
The lower branches in the trees had been removed making Entangle useless.
I suggest we head back to Kikoinen (which is neither deserted nor razed) with the hunters and celebrate the victory. And spend some time training. Maybe there is another priest there and we can use Combine to finally remove the curse.
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Post by venger on Apr 13, 2009 8:56:00 GMT -5
Kimball is 7th level so fights 3/2 with melee weapons and 3 shots per round. He single-handedly sliced up a hill giant using the giant slayer in two rounds. Also he took on 4 armor guys by himself and with his -3 AC easily held his own. We may have to relent on wanting him to always use the bow. Also he reached 17 INT to avoid the 9th level level cap. A brutal 2d12+13 on the giant for each hit with Majstang. AC -3 was attained with +1 silver-shod shield and prayer. In this instance, to-hit with the bow was hampered by 50% cover. At point blank Kimball was only +4 to hit (after poetics, bless, prayer) as opposed to +7 with the longsword. Turned out to be a good decision because 4 of them charged. Bad guys were rolling well, hitting 11s for damage, even with prayer. 46% more strength and Kimball's max ranger level will be 11th. Kazan reached 18 DEX with his two percentile rolls. Dana allowed him to have trained in staff during the month off. He got in several hits against the full plate AC - with +1 for bless, +1 for prayer, +1 for poetics, +1 for strength and +? for the magic staff/mace. Kazan killed his fair share of the armored dudes with well-placed magic missiles and the mace-staff. It was pretty awesome. Zinc doesn't appear to have any better chance of removing the curse, though he has only had one more try. Cullen is 7th level which I think helps on his THAC0 and saving throws. I suggest we head back to Kikoinen (which is neither deserted nor razed) with the hunters and celebrate the victory. And spend some time training. Maybe there is another priest there and we can use Combine to finally remove the curse. Barring the exceptionally lucky Remove Curse roll of 01%, I do not see this curse going away due to our spellcasting efforts. Basil needs to do some kind of atonement/quest thing. Sirri can probably come up with something humiliating/difficult enough.
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Post by Wolfgar on Apr 14, 2009 7:47:29 GMT -5
Does anyone recall what the hunters called the killer snows in the Hain? The description they gave triggered a memory from the tales of Fafhrd and the Grey Mouser as well as the Newhon mythology in Deities and Demigods. In the stories is a Cold Woman who is very similar to what was described. According to DDG, her spawn are white puddings which I assume are like black puddings but in a winter setting. If they are in fact the same I think it is a nice touch to bring in the classic fantasy.
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Post by venger on Apr 14, 2009 8:43:30 GMT -5
Does anyone recall what the hunters called the killer snows in the Hain? The description they gave triggered a memory from the tales of Fafhrd and the Grey Mouser as well as the Newhon mythology in Deities and Demigods. In the stories is a Cold Woman who is very similar to what was described. According to DDG, her spawn are white puddings which I assume are like black puddings but in a winter setting. If they are in fact the same I think it is a nice touch to bring in the classic fantasy. That's awesome. Must go in write-up. Maybe you should be the bard.
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Post by Dead Greyhawk on Apr 14, 2009 20:29:01 GMT -5
Does anyone recall what the hunters called the killer snows in the Hain? The description they gave triggered a memory from the tales of Fafhrd and the Grey Mouser as well as the Newhon mythology in Deities and Demigods. In the stories is a Cold Woman who is very similar to what was described. According to DDG, her spawn are white puddings which I assume are like black puddings but in a winter setting. If they are in fact the same I think it is a nice touch to bring in the classic fantasy. The hunters did call it the Cold Woman, and it was indeed a white pudding out of the MMII. Nasty monster. 24 of their regular guys means 24 suits of empty armor? That's pretty good. Unfortunately, the way the Black Watch take their damage is the literal beating of their armor apart. None of the armor is salvageable after they are killed, though their pole axes (all two dozen or so) seem to remain hale and hearty afterward. Also, Cullen has run off into the woods, feared by the devil. Kazan gains 4th level MU. No other gains in level.
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Post by Wolfgar on Apr 14, 2009 21:16:21 GMT -5
I suppose we could collect the pieces of armor and a "qualified armorer" could repair them. Or we could try Mending them. According to Unearthed Arcana full plate is worth 4000 gp though the cost of repairing it (200 gp per point) might make it a losing proposition. If the hunters want them as their share of the spoils that is fine with me. Otherwise I say we dump them into the river.
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Post by venger on Apr 15, 2009 8:46:35 GMT -5
I suppose we could collect the pieces of armor and a "qualified armorer" could repair them. Or we could try Mending them. According to Unearthed Arcana full plate is worth 4000 gp though the cost of repairing it (200 gp per point) might make it a losing proposition. If the hunters want them as their share of the spoils that is fine with me. Otherwise I say we dump them into the river. Best we are going to do is sell the metal for scrap. I doubt the barbarians will want to repair and wear the unholy vessels of the soulless minions of Her Dark Majesty. Let's not pollute the river with this evil. We should throw all the armor in a big pile and Morvan should lightning bolt it repeatedly until there is nothing left but a puddle of slag.
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Post by Wolfgar on Apr 15, 2009 9:31:02 GMT -5
Otherwise I say we dump them into the river. Let's not pollute the river with this evil. Artificial reefs can be good for the economy as well as being environmentally friendly.
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Post by Wolfgar on Apr 19, 2009 21:52:04 GMT -5
It sounds like the blind guys were Nupperibo. According to the MMII they only regenerate "in the Infernal Regions or areas of total Evil." It might have been a little different if the ones we took out with magic missiles hadn't gotten back up. Of course if Basil just hit something it would have been considerably different. I guess sometimes the dice just roll funny. BTW, I forgot to check when I made 4th level - I get another 1st level spell. Mistakes were made.
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Post by Ginger on Apr 20, 2009 9:46:24 GMT -5
It's possible that the scene of the recent slaughter of hundreds of innocents counts as an area of evil.
So who needs training? Zinc for 4th and Kazan for 2nd, but also Basil for 3rd level druid? Zinc will have to self train, but Morvan can train everyone else, right?
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Post by Wolfgar on Apr 20, 2009 11:28:07 GMT -5
Are we planning on training in the middle of the disease-filled village? The devil still knows where we are and there is the matter of the floating woman with the pack of hell hounds. It seems like we are unlikely to get the uninterrupted time we need to train. Maybe Maul knows someplace in the mountains we can hide. Of course that may mean we miss Kimball if he comes looking for us in Kikoinen.
I think the top priority is still locating Kimball. Though I have no idea how we can do that. Without our primary fighter and scout we are pretty lopsided as a party. If we can't find Kimball then I would say we head back to Kerava and try to get more help.
One side effect of using my fighting ability is that I don't have to worry about being level capped from last weeks adventure.
Maybe we spend a short time in Kikoinen or near by training Kazan and waiting for Kimball. If at the end of training Kimball has not shown up then we head to Kerava. If he has found us then we have the strength to keep going. We can keep training or head somewhere else.
Anyone think Mikkel is correct about Hallakire having a Horn?
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Post by Mr. Trommer on Apr 20, 2009 13:56:56 GMT -5
I think he is correct. If we decide to go to Kerava I think we should finish the Valley on our way back. Then go back to visit the Marten clan after getting some more red shirts.
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Post by Wolfgar on Apr 22, 2009 7:57:02 GMT -5
If Basil and Maul, unbeknown to Kazan and Zinc, were to take the remaining rotten grain there may be some way for it to end up in Skalkegard. Of course they would have to come up with this plan on their own since Kazan would never suggest it.
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Post by Wolfgar on Apr 22, 2009 8:19:21 GMT -5
BTW, it is talk like Shakespeare day. I think we should add Shakespearean insults to spice up the write ups.
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Post by venger on Apr 22, 2009 15:14:45 GMT -5
If Basil and Maul, unbeknown to Kazan and Zinc, were to take the remaining rotten grain there may be some way for it to end up in Skalkegard. Of course they would have to come up with this plan on their own since Kazan would never suggest it. A vile scheme, thou mewling hedge-born skainsmate! Seems out of character for Basil. And a Northman wouldn't poison what he could instead kill with a morningstar.
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Post by Wolfgar on Apr 23, 2009 8:23:53 GMT -5
Some roughly organized thoughts...
We should check if the Black Watch leader's shield and sword are magical. I think it was a bastard sword though he used it one handed. It would be great if Basil could get a magic weapon.
Everyone in Kilkoinen except Maul died from fleas or grain poisoning. While this is tragic we shouldn't overlook the opportunities. Any supplies we need we should be able to find. In a group this large there is bound to be a leader of greater than 1st level. We should see if he had any magic items, particularly weapons. If there was wise woman or hedge wizard there might be supplies we need for spell ink. After searching through everything we should burn the bodies, clothes and grain to prevent other people from getting infected.
We need Morvan to transcribe his 3rd level spell. There are a lot of nice 3rd level spells and it is shame not to have access to which ever spell James picks. Personally I would vote for Slow.
If we have the extra spell ink I want to transcribe Identify and use it on the box with straps. It is fine not knowing how powerful a magic weapon or armor is but miscellaneous magic item could be useful and Basil isn't having much luck.
Assuming we can get Kimball back and we decide to assault the Marten clan I have some concerns. I am not a fan of killing humans but there isn't much chance we would be able to bring them to justice. If they are supporting Her Dark Majesty then killing them is one less foe to face later.
Given the other Northmen we have encountered and our time with the Marten clan I think it is safe to assume that they will have beserkers and were-people. Leinard's men were beserkers and they fought at the rate of two attacks a round. We know a giant beast ripped out Vieter's neck and Hengir acted funny just before. We have seen wereboars and Folke's cloak turned you into a bear.
Lycanthropes are only hurt by silver or magic weapons. We should make sure we have plenty of silver arrows and everyone has a silver/magic weapon they are proficient with. Kazan no longer has a magic spear and fighting beserkers/lycanthropes as a magic user doesn't seem wise.
If we are going to assault the Marten clan stronghold we should prepare as many spells as possible to incapacitate humans - hold person, web, stinking cloud, charm person/mammal, sleep. Slow would be great if we had it. Lightning bolt is less useful in cramp spaces. Also we don't have to accidentally destroy the War Horn. Levitate could be useful for taking out a fighter.
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Post by Mr. Trommer on May 7, 2009 12:30:43 GMT -5
The write ups for weeks 32 and 33 are posted.
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Post by venger on May 10, 2009 21:45:19 GMT -5
Since we know there is still at least one cleric left running around we should save a couple 3rd level spells for Remove Paralysis.
Do were-creatures regenerate after you kill them? Do we need to make sure these guys are extra dead?
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Post by Ginger on May 10, 2009 22:05:03 GMT -5
Zinc still has both 3rd level spell slots open. Right now a Prayer and a Locate Object.
I think were creatures only regenerate damage from normal weapons.
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Post by Dead Greyhawk on May 11, 2009 6:58:28 GMT -5
Morvan also has both 3rd level spells, 2 prayers.
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Post by venger on May 11, 2009 13:38:31 GMT -5
When/if we see that magic squirrel ever again, we should ask:
A) about the remaining horns B) about Cullen C) how to fix Folke's spear
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Post by Ginger on May 11, 2009 17:26:26 GMT -5
When/if we see that magic squirrel ever again, we should ask: A) about the remaining horns B) about Cullen C) how to fix Folke's spear He said he could grant us a boon once he got his powers back. If we get out of this place alive, we should hold him to it. What's the plan now? Obviously we'll search the rest of this level. The best case scenario is that there's only the one entrance and the priest is in his room prepping for battle, because he can't escape. If he's made it upstairs, we're hosed. Hopefully, many of the Marten clan don't know about the Jarl's pact with Her Dark Majesty. Maybe if he turns into a beast during combat they'll turn on him.
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Post by Wolfgar on May 11, 2009 21:10:35 GMT -5
What's the plan now? Obviously we'll search the rest of this level. The best case scenario is that there's only the one entrance and the priest is in his room prepping for battle, because he can't escape. If he's made it upstairs, we're hosed. Hopefully, many of the Marten clan don't know about the Jarl's pact with Her Dark Majesty. Maybe if he turns into a beast during combat they'll turn on him. I would consider making a hasty retreat if in fact the priest has made it upstairs. If there is a second exit from this level then there is a chance we could get attacked from both directions. Or they could just seal off the door we entered from. I think it is unlikely that anyone from the Marten clan is going to turn on Hemming.
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Post by Ginger on May 12, 2009 9:08:23 GMT -5
I have a locate object spell memorized. We could cast it and try to get the horn without any major fighting.
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Post by Wolfgar on May 12, 2009 11:09:35 GMT -5
I have a locate object spell memorized. We could cast it and try to get the horn without any major fighting. Only if we can catch the priest. Otherwise we will likely need it for healing. It is too bad Basil had to use up his shape changing. He could have disguised himself as the giant weasel we killed. Then he could have prowled around upstairs looking for the horn. If he had found it he could have carried it up a chimney (weasels can fit through very small spaces) and then transformed into a hawk and flown to safety. Or maybe he could have used his ability to help with the reconnaissance. Fly over head to get the layout of the building. Transform into a chameleon to scuttle around on the ceiling near invisible. Transform into a bat and fly back. Do you think Basil could try charming everyone with his instrument? Maybe suggest to them that they should support the champions of the clans instead of Hemming.
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Post by Ginger on May 13, 2009 8:38:00 GMT -5
There are a lot of unknowns, depending on what we find down here on this level. If we track the cleric's footsteps to a ladder up, then we're in real trouble. We might just want to cast locate object, make a mad dash for the horn, and then flee, with the hopes that we can avoid Hemming and Hengir.
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Post by venger on May 13, 2009 12:51:56 GMT -5
We're the Champions of the Clans, we run from nothing. (except white puddings)
We have sworn a blood oath to track down the wrong-doers that dishonored the elven court and bring them to justice.
ITS GO TIME!!
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Post by Mr. Trommer on May 14, 2009 8:08:21 GMT -5
Yeah, I'll play a little song and charm them!
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Post by Mr. Trommer on May 15, 2009 7:48:46 GMT -5
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Post by venger on May 17, 2009 19:11:14 GMT -5
Rather than flee all the way back to Ingvar with our tails between our legs, I think we should consider ambushing the pursuing Martens.
Northmen don't see very well in the dark, so we draw them out of Skalkegaard and hit them at night. Take out their sentries with Hold Person, Sleep, etc.
Or we go to the Jarlsgarden where we can Entangle. Have a couple Call Lightnings prepared. Attack them from Invisibility with Hold Person, Sleep, etc.
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