Perrin
Junior Member
Posts: 61
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Post by Perrin on Mar 13, 2007 9:19:02 GMT -5
With respect to training, I don't believe that Perrin can be trained by Adrienne or Hugh. Phaulkon's priesthood overlaps with the Divine Seven and with several of the elven gods, but not with Lydia the Seer or Trithereon the Avenger. While he was able, with much effort and delay, to understand the simple 2nd level prayers following instruction by Hugh, the 3rd level prayers require intercession through minor functionaries of the specific god. Would it be reasonable to hope that Arden Prindive and Co. might have a suitable cleric to train me? Otherwise, it seems I must journey to The Yeomanry to strengthen my faith.
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Post by Ginger on Mar 13, 2007 10:31:54 GMT -5
Perhaps we can use a divination spell to find the nearest priest who is Phaulkon-compatible?
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Post by Dell on Mar 13, 2007 11:18:55 GMT -5
So here's the plan:
1. Get out from behind stone block. 2. Investigate last teleport room. 3. Collect and inspect any treasures. 4. Message Elves 5. ID treasure, wait for backup. 6. Head to civilization for supplies, training. 7. Head to another spot on the map where there's stuff to kill.
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Post by Wolfgar on Mar 13, 2007 11:38:36 GMT -5
insert: 2b. investigate minotaur room. 2c. further investigate passage with lava flow. 2d. track naga through caves to see where it went.
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Post by venger on Mar 13, 2007 11:40:59 GMT -5
insert: 2b. investigate minotaur room. 2c. further investigate passage with lava flow. 2d. track naga through caves to see where it went. I like lists. This is the kind of well-organized operation we should be running. We're assuming the teleport doors are as follows: X. Rakshasha room with heavy chest of gold. Y. Giant slug room with acid-pitted treasure. Z. Barrow-filled room with rusty broadsword in the water. (and WIGHTS?) (Wights loves barrows) We met Perrin in the Hornwood and he was tasked to accompany us to retrieve the Hand of Vecna, or something like that way beyond his pay-grade. They should be able to train him right?
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Post by Dell on Mar 13, 2007 12:10:48 GMT -5
Okay, here's the revision:
1. Get out from behind stone block. 2. Investigate Minotaur teleport maze. 3. Investigate passage with lava flow. 4. Collect all the treasure we've found and bring it all upstairs. 5. Message the Elves. 6. Track any escapees (Naga, priest) 7. Rest, recover and Identify magic items until backup arrives. 8. Head to civilization for supplies, training. 9. Head to another spot on the map where there's stuff to kill.
Tracking the bad guys is low priority, because we probably can't track the naga, and in our current state we probably wouldn't want to find him anyway.
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Post by venger on Mar 13, 2007 12:19:11 GMT -5
Oooh, I'm a "Full Member" now. With three stars.
We handily divested the forces of Evil of one of their strongholds.
If we don't allow some of the bad guys to escape who is going to spread the contagion of FEAR throughout the enemy ranks?
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Post by Dell on Mar 13, 2007 12:26:05 GMT -5
If we don't allow some of the bad guys to escape who is going to spread the contagion of FEAR throughout the enemy ranks? I actually have a magic item that will broadcast a message to our enemies. If it didn't have to be immersed in the fresh blood of an innocent to operate, I would be crank calling them all the time.
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Post by Wolfgar on Mar 13, 2007 12:46:19 GMT -5
Z. Barrow-filled room with rusty broadsword in the water. (and WIGHTS?) (Wights loves barrows) I think there were tuffets instead of barrows. So maybe very small wights. There has been a penchant to do nasty things to halflings here.
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Post by Ginger on Mar 13, 2007 13:46:28 GMT -5
If we don't allow some of the bad guys to escape who is going to spread the contagion of FEAR throughout the enemy ranks? I actually have a magic item that will broadcast a message to our enemies. If it didn't have to be immersed in the fresh blood of an innocent to operate, I would be crank calling them all the time. Grizzela is innocent. Does 24 hours still count as "fresh?"
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Post by Ginger on Mar 13, 2007 13:51:14 GMT -5
A few changes: 1. Restore Raven to health, because without our leader, we are nothing. 2. Get out from behind stone block. 3. Investigate Minotaur teleport maze and passage with lava flow. (I presume they're connected, since the minotaurs ran for help and alerted the nagas.) 4. Collect all the treasure we've found and bring it all upstairs/put it into the chest. 5. Message the Elves and Cedrus. 6. Make sure the escapees have left the grounds and aren't hiding in the bowels of the castle. 7. Rest, recover and Identify magic items until backup arrives. 8. Head to civilization for supplies and training. Learn about current events we missed out on. 9. Head to another spot on the map where there's stuff to kill. Likely the tower.
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Post by Dell on Mar 13, 2007 13:58:26 GMT -5
Motion Seconded.
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Post by Mr. Trommer on Mar 13, 2007 14:28:37 GMT -5
Since we are going to be here a while Winthrop cold zip back to Longspear (with Grizela) and pick up Cedrus. Is Cedrus close to Phyton in trainability?
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Post by Ginger on Mar 13, 2007 14:48:21 GMT -5
Maybe Winthrop could teleport back with Perrin also, if there's someone in Longspear who can train him? Alternatively, maybe Cedrus can travel to the Yeomanry and you can teleport to meet him there.
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Post by Dell on Mar 13, 2007 15:08:19 GMT -5
If there's teleporting to be done, then Winthrop should take Dell and Perrin to Loftwick. Perrin can study at the Cathedral of the Divine Seven, and Dell can study (and perhaps purchase new spells) at the Academy of Loftwick.
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Post by venger on Mar 13, 2007 15:15:30 GMT -5
If there's teleporting to be done, then Winthrop should take Dell and Perrin to Loftwick. Perrin can study at the Cathedral of the Divine Seven, and Dell can study (and perhaps purchase new spells) at the Academy of Loftwick. I want to go! I want to go!
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Perrin
Junior Member
Posts: 61
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Post by Perrin on Mar 13, 2007 15:20:41 GMT -5
That's an excellent idea. Just to be clear, Perrin is a cleric of Phaulkon (god of air, clouds and birds) as opposed to Phyton (god of harvests).
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Post by Dell on Mar 13, 2007 15:27:56 GMT -5
If there's teleporting to be done, then Winthrop should take Dell and Perrin to Loftwick. Perrin can study at the Cathedral of the Divine Seven, and Dell can study (and perhaps purchase new spells) at the Academy of Loftwick. I want to go! I want to go! The party needs magical support, and while Winthrop and Dell are away, those duties fall to you. Mostly this involves Mending, Strength spells, and saving the entire party from certain death by blasting something with fire, lightning, ice, or all three. We'll bring you back a T-shirt or something.
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Post by Ginger on Mar 13, 2007 15:49:42 GMT -5
You realize that there's a 1% chance of irrevocable death per teleportation, right?
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Post by Mr. Trommer on Mar 13, 2007 15:54:28 GMT -5
See how Dell tries to get out of paying me to train him. Anyway I need to take Grizela to try and get her raised (via the company issued insurance policy). Who knows when I would get a replacement and it is good for employee/follower morale. Also everytime we do one of these trips there is always an attempt to get us to go support some other crisis. We also don't know if Cedrus will want to bring any of his followers along so I may have to take multiple trips. Of course since Dell has the Luck Stone he will have to be on each trip.
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Post by Ginger on Mar 13, 2007 16:03:05 GMT -5
Of course since Dell has the Luck Stone he will have to be on each trip. >:( Everyone should remember what happened when someone stole my armor.
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Post by Mr. Trommer on Mar 13, 2007 16:03:10 GMT -5
Yes I do which is why Dell will have to come along. Otherwise I couldn't be sure I was loaned the actual Luck Stone. It is well worth the risk to bring back a loyal follower.
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Post by Mr. Trommer on Mar 13, 2007 16:08:10 GMT -5
We should at least do a sending to Cedrus and some conversation by chaulk board to give him some preparation.
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Post by venger on Mar 13, 2007 16:20:17 GMT -5
The party needs magical support, and while Winthrop and Dell are away, those duties fall to you. Mostly this involves Mending, Strength spells, and saving the entire party from certain death by blasting something with fire, lightning, ice, or all three. We'll bring you back a T-shirt or something. I can do all that! I can identify too! And I would totally sport an Academy of Loftwick T-shirt. But I also need an additional spellbook and magical ink and stuff....... for real for real. You realize that there's a 1% chance of irrevocable death per teleportation, right? The odds are a bit higher than 1% but the death is not entirely irrevocable- maybe instantaneous, but not irrevocable.
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Post by Ginger on Mar 13, 2007 16:34:36 GMT -5
I guess it's true that if we kept a fingernail clipping, we could still ressurect you.
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Post by Wolfgar on Mar 13, 2007 16:50:05 GMT -5
Before we get to excited someone should use clairvoyance to make sure Loftwick hasn't been overrun since last we were there.
Also make sure to leave the ring of wishes in case we need to alter realty and undo a mass party death. If we don't hear from you within an hour of teleporting to Loftwick we can wish the party never teleported.
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Post by venger on Mar 13, 2007 17:01:07 GMT -5
If we don't hear from you within an hour of teleporting to Loftwick we can wish the party never teleported. Or that they arrived safely... Mr. Glass-Is-Half-Empty.
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Post by Dell on Mar 14, 2007 7:13:11 GMT -5
See how Dell tries to get out of paying me to train him. Anyway I need to take Grizela to try and get her raised (via the company issued insurance policy). I thought Grizela was an elf? Anyway, Dell is happy to pay Winthrop, if he feels up to it.
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Post by Dell on Mar 14, 2007 7:19:05 GMT -5
Of course since Dell has the Luck Stone he will have to be on each trip. >:( Everyone should remember what happened when someone stole my armor. So I should stay away from orphanages?
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Post by Dell on Mar 14, 2007 7:23:31 GMT -5
Also make sure to leave the ring of wishes in case we need to alter realty and undo a mass party death. I'm trading Raven the ring of wishes for the luckstone.
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