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Post by venger on Mar 6, 2007 15:34:51 GMT -5
So we're going to rest... : >
But first we'll fortify the castle against intrusion from below?
What else??
(its kind of a slow.. year.. at the office, i'm way bored)
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Post by Ginger on Mar 6, 2007 16:31:40 GMT -5
Just leave Raven downstairs alone to guard the place. He'll be sure the castle is defended from any who seek to displace its inhabitants.
I think we should rest upstairs for 12 hours. I'll leave it to the discretion of each caster to see what combination or resting/leveling up/memorizing he or she wants to do, but we should go at 12. If we don't set a firm deadline, we'll be waiting for days. In that time, reinforcements might arrive, the slaves might get restless, etc.
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Post by Mr. Trommer on Mar 6, 2007 16:53:28 GMT -5
I think it would be to our advantage if they did send reinforcements. In all likelyhood they would come from Karmuk's Tower. That would be ideal since that would mean less strength at the tower when we eventually get there. We can easily do a Sending to Prindive in case Diego doesn't like the locale. The fromer slaves will be fine. We need to decide what to do with Jasper's weasel friends and the elven cleric that likes Otto will be happy to wait for him.
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Post by Ginger on Mar 6, 2007 17:30:27 GMT -5
I'm just saying that we don't want reinforcements to arrive when we're downstairs fighting, or when we're recovering from clearing our the downstairs once and for all. Can we cast a magic mouth on the octagonal room to let us know if something moves down there?
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Post by venger on Mar 6, 2007 18:37:05 GMT -5
Just leave Raven downstairs alone to guard the place. He'll be sure the castle is defended from any who seek to displace its inhabitants. He's still charmed. I knew it!
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Post by Mr. Trommer on Mar 7, 2007 8:52:17 GMT -5
Good point. There probably was a third Naga that was sent out. That's why it looked like it healed itself before coming back. The one that is controlling Raven sent the other one out. That's why it was an important distinction as to who stayed down stairs and who went up to rest. That will give the naga to have the opportunity to try and contol Winthrop and Perrin to ultimately lead to the total destruction of the party.
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Post by Dell on Mar 7, 2007 10:58:13 GMT -5
I have no fear of a counterattack, and we should be able to track any escapees - especially if they're carrying treasure. So let's take a full day to rest and get back up to full strength. Then we can clear out the treasure from the lower levels and be done with this place.
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Post by Ginger on Mar 7, 2007 14:47:09 GMT -5
Can we at least put a magic mouth or two in the octagonal room so we can monitor what's going on down there?
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Post by Mr. Trommer on Mar 7, 2007 15:30:31 GMT -5
I don't do that spell.
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Post by Dell on Mar 7, 2007 15:34:03 GMT -5
Can we at least put a magic mouth or two in the octagonal room so we can monitor what's going on down there? No. We can put a Glyph of Warding down there. We can put Sepia Snake Sigil down there. We can put a bunch of papers with Exploding Runes on them there. We can put a Trip spell on the stairs, so if people come running up, they will fall off the stairs and die. But no Magic Mouth. Not today.
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Post by venger on Mar 7, 2007 15:37:59 GMT -5
If you'd like I can give us a new perspective on the room with my "Wizard's Eye."
It'll only last for about 7 rounds though.
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Post by Ginger on Mar 7, 2007 16:00:23 GMT -5
I just want to do something...anything...to give us some sense about what's going on down there. Since Antonus can sleep, memorize, cast, sleep and memorize in the time it takes Winthrop to sleep and memorize, I think something like that should be possible.
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Post by Wolfgar on Mar 7, 2007 16:18:57 GMT -5
What is the plan if we do sense something going on down there? Why not just leave Jasper at the top of the stairs listening for noise. He will be able to run and get someone well before anything can get close to us or attempt to escape.
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Post by Dell on Mar 7, 2007 16:54:26 GMT -5
Jasper needs a Death's Door to be any use to anyone. Everyone else that could watch needs to heal or re-spell. We can use the magical defenses I listed, we can have Tony's familiar keep watch (not likely), or we can have a slave stay down there and run up if they see or hear something (also not likely).
If we have Otto go down there every few hours, he can check for new tracks - the new tracks will tell us where to search when we're ready, and if he's on his own, Otto has a better chance to surprise anything that might be down there.
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Post by venger on Mar 7, 2007 17:27:52 GMT -5
I am going to sleep long enough to regain the level I was drained, so I can cast third level spells again.
Why not set Fido on watch? That's what dogs do. He's good for 6 hours and by then someone should be able enough to relieve him.
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Post by Wolfgar on Mar 7, 2007 20:52:33 GMT -5
Using Fido is an excellent idea. I think Pfiffwin has a remaining second level spell he could switch out for Invisibility if you want to make sure Fido sees but is not seen.
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Post by Mr. Trommer on Mar 8, 2007 9:25:45 GMT -5
Fido is good at sniffing things out. He hasn't shown any exceptional ability to hear things coming and not be surprised.
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Post by Ginger on Mar 8, 2007 9:43:52 GMT -5
Well, we haven't really given Fido the opportunity to do so. He's only been active in combat situations in the tree, and there wasn't much to do there.
He also probably has more HP than anyone else in the party.
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Post by Dell on Mar 8, 2007 9:56:01 GMT -5
What's our goal here? We don't need to have eyes on the room, because we're in no condition to fight anything we find there. I say we leave some simple traps and magical defenses so they don't follow us up the stairs, and leave it at that. After we've rested, we can post a force down there, but right now it's a waste.
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Post by venger on Mar 8, 2007 11:19:00 GMT -5
Simple traps and magical defenses won't stop the rest of the Naga clan from coming up the stairs and attacking us.
So either we're afraid they're going to come after us in our sleep in which case we need to heavily barricade the secret door at the top of the stairs or we're exceptionally greedy.. treasure-conscious and need to post a sentry at the top of the stairs to alert us if they try to flee with our massive chest of gold.
Nobody expects Fido to get the jump on them and attack.
How likely do you think they are to sally forth from beneath the castle and assault the main gate en masse?
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Post by Ginger on Mar 8, 2007 11:28:12 GMT -5
Well, in the slavers stockade we'd pretty much secured the stockade and then the bad guys fled through the back door and attacked us through the front door. I think it would be helpful to have someone downstairs to monitor the situation. If we trap it magically, that'd be fine too. I think it's important to see who and what is moving around down there. Even if that means having someone invisibly stay downstairs and not attack people who move through, that's fine. Diego can probably be healed by Adrienne's remaining spells and made invisible by Pfiffwin.
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Post by Dell on Mar 8, 2007 13:05:18 GMT -5
I still don't see what we can learn from an invisible guy in the room that we can't learn from Otto tracking their 4 hour old bloody/sooty footprints, of the dog tracking their scent.
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Post by venger on Mar 8, 2007 13:29:45 GMT -5
I still don't see what we can learn from an invisible guy in the room that we can't learn from Otto tracking their 4 hour old bloody/sooty footprints, of the dog tracking their scent. Some of the creatures fly. Its an octagonal room with a rough stone floor and 8 different exits, not counting the stairs, filled with decomposing bugbears, minotaurs and nagas. Blasted all up with lightning bolts, scorched by a wall of fire, etc. Not to slight Otto's tracking ability but the results might not be as conclusive as we'd like. It would be nice to know if they put up their own traps and glyphs on any of the doors, or if they were all laden with gem-encrusted magic items, etc. And after several hours Fido's chances don't look as good. **oh yeah, someone remember to dig the unconscious evil priest out from under the bugbears and stick him in the prison. don't want the bad guys rescuing him from us
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Post by Ginger on Mar 8, 2007 14:22:36 GMT -5
I think we stopped when we were all still downstairs, since no one could decide what we were doing.
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Post by Dell on Mar 8, 2007 14:52:24 GMT -5
Wait... does Hugh still have any of that magical paint left? Have him paint massive locked and barred iron portcullises on all the doors, so the bad guys can't access this room.
Diego will be so happy that we're making improvements to his new castle.
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Post by Ginger on Mar 8, 2007 15:19:08 GMT -5
I don't think we've ever used the paint, so we should have plenty. We could probably just pile corpses instead. We've got 70 corpses in the upper castle. We could just drop them down the stairs and plug up the room. I mean, the nagas were each 15' long, right? That's huge!!
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Post by venger on Mar 8, 2007 15:31:23 GMT -5
We could probably just pile corpses instead. We've got 70 corpses in the upper castle. We could just drop them down the stairs and plug up the room. I mean, the nagas were each 15' long, right? That's huge!! I don't know why that strikes me as a bad idea.
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Post by Dell on Mar 8, 2007 15:53:42 GMT -5
You wouldn't know a bad idea if it charmed you and told you to kill the rest of the party.
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Post by Ginger on Mar 8, 2007 16:31:46 GMT -5
You wouldn't know a bad idea if it charmed you and told you to kill the rest of the party. Duh, because that wouldn't be a bad idea. Um, I mean, yeah, Dell's right.
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Post by venger on Mar 8, 2007 16:51:08 GMT -5
You wouldn't know a bad idea if it charmed you and told you to kill the rest of the party. Your implication being that I'm so full of good ideas that I couldn't possibly recognize a bad one..
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