|
Post by Ginger on May 12, 2010 8:02:46 GMT -5
Will the sheik (or his son) discuss magic weapon/armor swaps on the message board? We'd discuss trading a +1 mace, +2 scimitar, and/or +2 scale in exchange for armor, a flail, a falchion, and/or a short sword. Basil needs armor, I need a weapon I'm proficient in, and Basil needs an off-hand weapon. Anyone need anything else?
|
|
|
Post by Friedrich on May 12, 2010 9:49:41 GMT -5
Alfred needs some silver arrows. If there is any strenghth or "special" long bow available that would be great. I'm always on the look out to upgrade.
|
|
|
Post by Ginger on May 12, 2010 10:05:32 GMT -5
Silver arrows can just be bought. There's a price in the Player's handbook and in the Oasis it's marked up x10. On Sunday tell Eddie how many you want and he'll deduct it from the pool of coins we have.
|
|
|
Post by Wolfgar on May 12, 2010 10:50:13 GMT -5
Maybe we can get a "friends of the Sheik" discount.
|
|
|
Post by Dead Greyhawk on May 14, 2010 6:40:34 GMT -5
Will the sheik (or his son) discuss magic weapon/armor swaps on the message board? We'd discuss trading a +1 mace, +2 scimitar, and/or +2 scale in exchange for armor, a flail, a falchion, and/or a short sword. Basil needs armor, I need a weapon I'm proficient in, and Basil needs an off-hand weapon. Anyone need anything else? Hassan has scimitars, maces, and daggers available to him. None of them seem to be a better trade than what you have right now. You tell him of Korus's offer of magical weaponry if Shadalah is rescued. Hassan tells you that Korus has a collection of maces in addition to the one he is currently wielding. Hassan sneers and says he would be willing to trade you for some of Korus's mace collection. This doesn't seem to address your weapon choice problem. Hassan can arrange for trainers to get you proficient in a weapon in a short time. He will intercede with Hamza to have his price cut in half.
|
|
|
Post by Ginger on May 14, 2010 7:26:01 GMT -5
Well, I think it's definitely worthwhile to spend to get Zinc trained in scimitar in 1 day.
|
|
|
Post by Wolfgar on May 14, 2010 9:19:04 GMT -5
I agree. We are looking for worthwhile ways to spend money. Alfred should also get proficient in the next best weapon we have.
With this method we still roll 2d6 to determine how many warriors you need to work with, right?
|
|
|
Post by Friedrich on May 14, 2010 9:19:20 GMT -5
So does the no response regarding a strength bow(or improved bow of any kind) mean that these desert people either don't have or are unwilling to part with anything to Alfred's interest.
|
|
|
Post by Ginger on May 14, 2010 9:30:22 GMT -5
Next best weapon we have is the +1 mace, which is probably not as useful as Teodor's dagger, but the only cost is $$ because Alfred has a free proficiency. For Morvan, do we want him in plate or in leather? In plate his AC would be 2 points better than it is now, in leather it would be 3 points worse, but he wouldn't lose any mobility.
|
|
|
Post by Wolfgar on May 14, 2010 10:19:16 GMT -5
Between Morvan and Basil we have -elfin chain -female dark elfin chain (+3) -male dark elfin chain (+1?)
Above ground I would say Basil wears the elfin chain and Morvan wears leather. Below ground they should wear dark elfin chain.
Is elf sized armor available in the bazaar?
|
|
|
Post by Friedrich on May 14, 2010 10:34:30 GMT -5
Alfred can pick up another proificincy in a melee weapon but I can't realisticaly imagine any situation where I would do more damage with a melee weapon than with a bow.
The bow gives 2 attacks per round vs 1 with a mace or scimitar or whatever. On top of that it does double damage and Alfred has the +2 specialization damage which is also doubled. Not to mention the dex bonus to hit.
Granted Alfred's ac drops 6 points(to -4 with the dex bonus and +2 shield) if he goes sword and board but he has 37 hp's + another role this Sunday(for a min ofv 40 even if a role 1 again) so I'm not that worried. Plus, like Dana said, an archer just needs to have faith that he will kill first.
About the only time I could see the risk of being hit outweighing the huge increase in damage output would be if I'm fighting level draining undead.
So does anyone have a good weapon alfred could use in that spot?
|
|
|
Post by Ginger on May 14, 2010 12:24:36 GMT -5
I agree with all of that logic. I was just suggesting that Alfred doesn't have anything better to do and might as well pick up an extra weapon proficiency since it can be done in one day and right now it's just unlearned. The best weapon no one else is using is a +1 mace. Against creatures immune to arrows, Teodor's dagger is the best weapon anyone has, since it's a +4 disruptor.
|
|
|
Post by Friedrich on May 14, 2010 13:04:34 GMT -5
Yeah I hear you. Alfred will go ahead and pick up mace proficiency. Let's just hope that we are still welcome once the Shiek finds out what we did to his son. Alfred will train with the +1 mace if nobody is using it then. It seems like $$$ is not an issue right now.
|
|
|
Post by venger on May 14, 2010 15:58:37 GMT -5
Morvan can train Alfred for free with a mace. Just because we have money now doesn't mean there's a reason to waste it, right? When Kazan, Basil, Zinc and Morvan all need to train for their next spell level I think we'll be finding ourselves strapped.
Zinc needs to learn scimitar because we don't have another weapon he is proficient in nor can another party member train him.
|
|
|
Post by Ginger on May 14, 2010 16:20:12 GMT -5
I'm all for frugality, but it's AT MOST 650 GP if you roll a 12. That's pocket change.
|
|
|
Post by Dead Greyhawk on May 14, 2010 18:52:16 GMT -5
So does the no response regarding a strength bow(or improved bow of any kind) mean that these desert people either don't have or are unwilling to part with anything to Alfred's interest. Hassan tells you that the dearth of high quality trees has led the Symbayans to tend to short bows. Seeing your interest in long bow, he is willing to reward anyone who returns with Shadalah with a composite long bow made of horn and oiled palm tree wood that is in the sheik's family. Hassan can pull the bow, though his brother Korus could not. With this method we still roll 2d6 to determine how many warriors you need to work with, right? No. You decide up front how intense a training experience you want to have (the number of warriors) and then we roll the dice. You can always pay a sufficient amount to make it 1 day regardless of the roll, or you can play the odds and lower the cost but have the chance that it might take you more days if you roll high.
|
|
|
Post by venger on May 14, 2010 19:58:25 GMT -5
I'm all for frugality, but it's AT MOST 650 GP if you roll a 12. That's pocket change. Oh OK then. I'm terrible at the maths.
|
|
|
Post by Ginger on May 16, 2010 22:11:40 GMT -5
I'll let others fill in the details, but nothing extremely eventful. We had a somewhat surreal fight with a few of those hypnotizing bone-snakes inside of a hollow cube. Not only do they paralyze you if you look at them, but their bites paralyze you with poison. Fortunately they had fewer than 10 HP so were dispatched without any trouble to anyone but Basil, who took 70 HP in several rounds. There was a book in there which we forgot to read, but now that Basil is unparalyzed we should ASAP.
There were a few vertical shafts which we explored, discovering that if you went down a shaft for 200 feet you wound up magically coming down the top. So if you dropped a coin it would just fall in an infinite loop. But dropping down one lead to another corridor, so that's where we went at the end of the session.
|
|
|
Post by Friedrich on May 16, 2010 22:43:41 GMT -5
Thanks for posting a recap. At least I know that Alfred didn't get level drained or fall into sometype of negative energy abyss.
Be careful with that book. Last time Kazan and Alfred saw a book sitting in a position denoting some type of importance it cost Kazan a level of Magic User. The party already lost 1 level this session. Detect evil on it might be a good idea as a precaution.
|
|
|
Post by Wolfgar on May 17, 2010 7:39:39 GMT -5
After the wights were destroyed the mummy attacked. Everyone was feared except Kazan. It attacked Alfred because he was the closest target. Kazan engaged it and was able to destroy it but not before it had done some damage to Alfred and Kazan. Also Alfred contracted mummy rot (Kazan is immune because he is a monk) - a slow acting (weeks) disease which someone will cure once we have finished down here.
We then searched the room with the wights and found 2 flasks, 2 scrolls and a dagger. One of the scrolls is a protection against elementals (fire?). We should remember to use that against the Efreeti. We didn't identify any of the other items.
We tried placing some items on the alter but there was no noticeable effect. We then explored the complex around the temple. There were a bunch of secret doors and similar empty room. It will be easier to show you the map. Kazan climbed down one of the shafts and located a passage into another level. There is a room with a lot of mirrors or prisms. We are working to get everyone up/down to this passage. That is where we left it.
Some things to do: -have Basil legend lore the book -have Basil legend lore the temple of Seker -check the pit of undead for treasure -read magic on the magic user scroll (later) -smell/sip potions -heal people -talk to the alter?
|
|
|
Post by Friedrich on May 17, 2010 10:00:05 GMT -5
Whàþ does mummy rot do?
|
|
|
Post by venger on May 17, 2010 10:01:19 GMT -5
It's not as bad as it sounds. : )
|
|
|
Post by Ginger on May 17, 2010 11:27:03 GMT -5
In 3 days or so it'll make you sick. So the next time we rest we'll cast Cure Disease. It's a 3rd level spell than any of the 3 clerics can cast.
|
|
|
Post by Wolfgar on May 19, 2010 8:32:19 GMT -5
Here is a stray thought.
After breaking the curse of Amun-Re we learned from his spirit that what we sought was at the Oasis of the White Palm. We then spent a day with the Thune before heading to the Oasis. That took 3 or 4 days. By the time we arrived the wizards three had already been gone for a week. But we think they took the Star Gem before being attacked (at the very least fireballed the room where we think it might have been). If my time line is correct then either the Star Gem was never in the ruins or the spirit was not all knowing. Once we head back to the Oasis it might be worthwhile to do some locate objects above ground in the area of the White Palm and the Symbayans camp.
Second stray thought.
An Efreeti can grant 3 wishes. Would it be reasonable to capture the Efreeti and bargain for its release assuming we freed Shadalah in the process? What if we used the wishes to help fulfill the quest we are on? I don't recall any promises to the Sheik or Hassan to destroy the Efreeti. Probably not for a LG character. If only it was a Djinni.
|
|
|
Post by Mr. Trommer on May 19, 2010 9:01:06 GMT -5
Zinc would demand that one wish be used to reverse his drinking of the water.
I should mention that I have an extra Protection from Fire spell that I can put on someone.
|
|
|
Post by Wolfgar on May 19, 2010 9:41:09 GMT -5
Rennslaer lost his Endure Heat when he was caught in the fireball. He needs to either cast it again or take the PfF. Note PfF lasts 1 turn per level of caster which for Basil is 2 hours. If we think we are getting close to the Efreeti we should go ahead and cast it. Likewise Kazan will cast Polymorph Self for the additional mobility and healing potential. Similarly Zinc's PfE 10'. Any other long lasting spells? Also Kazan has Fly spells on a scroll if we need another.
|
|
|
Post by Ginger on May 19, 2010 13:12:18 GMT -5
The spirit could have meant that what we seek could be found at the Oasis because the people of the Oasis led us to the tomb. Zinc would demand that one wish be used to reverse his drinking of the water. Morvan too. We each lost 12 levels worth of attribute points. That's a huge difference. Similarly Zinc's PfE 10'. Nope, I'll blow the Horn of Goodness, which I wisely saved until our fight against an elemental which is unable to attack anyone within a circle of protection.
|
|
|
Post by Wolfgar on May 19, 2010 13:28:56 GMT -5
The protection from the Horn only lasts for 10 rounds. Maybe Zinc should cast PfE 10' on himself now so that he cannot be attacked by the Efreeti before he blows the horn.
|
|
|
Post by Ginger on May 19, 2010 14:29:50 GMT -5
Do you think we're that close? 80 rounds might sound like a long time, but that can get eaten up surprisingly quickly.
|
|
|
Post by Wolfgar on May 19, 2010 15:00:16 GMT -5
Do you think we're that close? 80 rounds might sound like a long time, but that can get eaten up surprisingly quickly. Probably we should wait until we have scaled the shaft and seen what is up there.
|
|