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Post by Wolfgar on Mar 9, 2009 8:44:25 GMT -5
Summary: - Found shelter.
- Take Varg's possessions and burn him on his sled.
- Sleep and level.
- Search for Bjorn and Snorre, no luck.
- Zinc and Cullen stay behind and finish the fountain.
- Bjorn returns on his own.
- Sleep and level.
- Kazan tries wishing in fountain once water is added.
- Offends spirits, kowtows until remove curse is cast.
- Party travels north in search of Snorre.
- Finds bloody trail.
- Tracks back to amphitheater.
- Attack and kill(?) strange bird man holding Snorre.
- Cool shield found.
- Head back to mesa and camp.
- From mesa see green area within the city.
- Find recently exposed bronze doors in palace.
- Open doors and investigate a little.
- Camp.
- Investigate further.
- Attacked by magic user and 2 feline/canine/lizard creatures.
- Magic user able to dodge/deflect blows.
- Creatures lightning bolt several times.
- Some failed saves.
- Lots of items save.
- Aelfbrande is lost.
- Various armor needs mending.
- Eventually everything is killed.
- Take furs from creatures and magic items from magic user that turned to dust.
- Investigated further.
- Giant stone falls on Kazan and Gregers.
- Death doors used after stone is levered off.
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Post by Dead Greyhawk on Mar 9, 2009 20:39:40 GMT -5
Basil collects gems from the fountain too.
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Post by Ginger on Mar 9, 2009 21:17:27 GMT -5
That's a lot of XP. Is the cool shield magical? Did we get a spell book from the magic user? Anything else of notable value to compensate for Alfbrand's loss?
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Post by Wolfgar on Mar 9, 2009 22:26:37 GMT -5
This is probably just the backlog of XP from previous weeks where Basil was acting as a cap.
The shield is magical and extra light. No spell books. From the magic user we got a ring, a metal staff, a box with straps (phylactery?) and a scroll tube. His clothes and jade mask totaled 1000 gp. The fur from the creatures was particularly nice, maybe 10,000 gp if I remember correctly.
The problem with Aelfbrand is that it saved as thick wood. Kazan collected the parts in case we can wish it back together at some point. (Out of character: It is only the equivalent of a flaming sword. A +2 spear under most circumstances is better.) I don't know how he will explain this to Yngvar.
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Post by Mr. Trommer on Mar 10, 2009 8:19:49 GMT -5
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Post by Ginger on Mar 10, 2009 8:33:40 GMT -5
(Out of character: It is only the equivalent of a flaming sword. A +2 spear under most circumstances is better.) I don't know how he will explain this to Yngvar. I think a +1 and +2 spear have the same saves. We'll just bury the spear with Folke, who probably won't mind it being broken since he's dead.
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Post by Mr. Trommer on Mar 11, 2009 9:01:43 GMT -5
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Post by Wolfgar on Mar 11, 2009 10:08:45 GMT -5
When Basil levels up does he get another chance to use legend lore on an item he previously failed on?
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Post by Dead Greyhawk on Mar 12, 2009 20:14:40 GMT -5
When Basil levels up does he get another chance to use legend lore on an item he previously failed on? yup
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Post by Wolfgar on Mar 15, 2009 21:03:16 GMT -5
Summary through 5pm: - Rest and level up.
- Select spells.
- Head back to large stone block.
- Push one section out of the way.
- Open door to "Celestial" room - lots of stars (gems) in ceiling and a liquid silver moat around a dais with shrine.
- No traps.
- Basil climbs rope and removes gem.
- Loud gong.
- Leave and head to next double doors.
- Brightly room with table holding large mallet and scaffolding for gong but no gong.
- Next doors are guarded by a giant bird.
- It attacks when Basil tries to open door.
- Uses lots of illusions and mirror images.
- Eventually killed with only Basil and Kimball being hurt.
- Learn Basil is cursed from removing gems from fountain getting a -7 on all saving throws.
- Collect feathers worth 1000's of gp.
- Opening doors reveals 2000 terracotta statues.
- Searched but found nothing of interest.
- Kimball opens wax-covered door revealing armory full of normal weapons.
- Restock arrows and spears.
- Take stuff back to camp site.
- Basil and Cullen remove semi-precious gems from walls of brightly lit room.
- Kazan opens trapped doors in hallway using long rope diffusing elaborate traps but destroying trusty rope.
- Rooms full of small statues of little value.
- Return to camp to rest.
- Kazan guesses that Morvan's bronze shield is actually missing gong that will waken terracotta army. No luck.
- Attempt to remove shrine from dais but too heavy to lift.
- Two gongs heard.
- People feared.
- Spend several days picking 30,000 gp in gems from wall.
- Return to "Celestial" Room and Basil removes another gem.
- Three gongs heard.
- 9' tall, blue, bull-headed man appears and attacks with trident.
- Everyone gangs up on it and kills it pretty quickly.
- Only Olle is knocked unconscious.
- Basil resumes collecting gems with no further gongs.
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Post by Dead Greyhawk on Mar 16, 2009 6:48:03 GMT -5
XP for the week. Character | XP | Class | Level | Morvan | 26323/26323 | Cleric/Magic-user | 5/5 | Zinc | 46416 | Cleric | 6 | Basil | 21997 | Fighter/Thief/Bard | 5/6/5 | Kazan | 35866 | Monk*/Fighter*/Magic-User | 5*/6*/0 | Kimball | 58105 | Ranger | 6 |
Olle, Snurre, and Bjorn also gain levels.
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Post by Wolfgar on Mar 16, 2009 7:50:01 GMT -5
Since Kazan is now in training to be a magic user it makes sense for Zinc to take the magic plate and for Kazan to get the ring of protection. Who needs the shield? I would like to trade it for a magic item but if there are none available I will loan it to Gregers or Zinc.
Do I get to discover a cantrip? Will Morvan let me write it into one of his spell books?
BTW, if we get back to Kerava, Kazan's rationale is that he is very ashamed for losing the spear of the ancients and he plans to dedicate himself to the study of the lore needed to reforge it. Once it is re-forged he will return it to the people. I propose we go visit the dwarves when the hunt for the war horns is over. Maybe they can help since they forged it originally.
Give me 3 h.p. for 6th level. I'll roll when I return in two weeks but that is the minimum I can have. Kazan will hold back in combat since he can only wield a dagger currently. He'll pick up a staff at the first opportunity. If for some reason things look really desperate he will ditch xp's for the week and use all of his fighter/monk abilities to fight/run away.
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Post by venger on Mar 16, 2009 9:07:54 GMT -5
Summary after 5pm: - Cursed Basil tries to pry the precious metals off the sacred pagoda.
- Cursed Basil is struck by a bolt of lightning, takes 4 damage, fails his savings throw because of the -7 penalty and loses: the brass ring (of protection +3), ring of coolness, silver bastard sword, and a bunch of other non-magical items.
- The sacred pagoda was some kind of relic that you carried out onto the battlefield and functioned as a huge prayer spell. (now destroyed)
- We leave the Palace having collected roughly 60,000 gp in gems, precious metals, pelts and the giant metal carcass of the bird- adding about 10000 encumberance to the party.
- It's approaching dark so we go back into the Palace to rest.
- The moth is sighted in the sky. In the morning we depart, deciding not to investigate the strange smelling green area or the sinkhole.
- Snow falls heavily, now 52", and we cannot make it out of the city in the course of a day.
- Kimball finds a building with an intact second floor as night falls.
- During first watch the moth is sighted. During last watch it swoops into the building.
- It paralyzes almost everyone and dusts Gregors to 0HP with its wing buffet. It splits into a moth and a shadow moth and launches 5 attacks, Kimball successfully saves vs. dying.
- Kimball kills it.
- We escape the city in the morning.
[/b][/li][/ul] Morvan is wearing elven chainmail (AC 5) and a cloak that acts as studded leather (AC 7) which he isn't even getting the benefit of. Kazan should take the white-hide cloak and switch platemail +1 with Zinc for the ring of protection +1. That would give him AC 4?
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Post by Wolfgar on Mar 16, 2009 9:18:30 GMT -5
Basil should have listened to me when I suggested he leave his valuable items with the party while climbing around that room.
Makes sense to me. Then Kazan can actually get into combat even if he is unlikely to hit anything.
Basil can have Kazan's bastard sword.
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Post by Ginger on Mar 16, 2009 11:08:33 GMT -5
I'm happy to trade the magic plate for the ring of protection. I'd also like to get Kazan's shield, since it's +1/+4 vs missiles and thus better than my regular +1 shield. I guess Morvan and Gregers are the best candidates to get the other +1 shield.
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Post by Dell on Mar 16, 2009 12:33:15 GMT -5
Morvan is wearing elven chainmail (AC 5) and a cloak that acts as studded leather (AC 7) which he isn't even getting the benefit of. You can have my magical cloak when you pry it from my warm* dead hands. * Morvan's hands stay warm due to the magic of the cloak.
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Post by Ginger on Mar 16, 2009 13:50:35 GMT -5
Would Morvan trade the cloak for a ring of protection? It would improve his AC and his saves, while the cloak does nothing but protect him from cold.
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Post by Wolfgar on Mar 17, 2009 8:16:49 GMT -5
Seems like a reasonable trade. Zinc gets the +1 plate and +1/+4 shield. Kazan gets the cloak and training. Morvan gets the +1 ring of protection and the laminated shield. Gregers gets the surplus +1 shield.
We also have a phylactery, a staff with a mace on the end, a scroll of protection from poison and a cleric scroll both written in a foreign language. The staff appears to be a standard weapon for this culture as we found a bunch of them in the armory.
Can a magic-users be proficient with this staff/mace?
If no one wants to wear the phylactery then Kazan will try it on. I don't know if the guys ability to block attacks was class based or magic based but if it was magic based and we know that the ring was +3 protection then it is likely that the phylactery was the source of the ability.
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Post by Ginger on Mar 17, 2009 8:47:34 GMT -5
Could Basil not identify any of these items? Did anyone try detecting evil or detecting curses on any of them?
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Post by venger on Mar 17, 2009 11:01:00 GMT -5
If no one wants to wear the phylactery then Kazan will try it on. I don't know if the guys ability to block attacks was class based or magic based but if it was magic based and we know that the ring was +3 protection then it is likely that the phylactery was the source of the ability. Basil has been wearing the box with straps. We haven't noticed any effects. That guy we fought was like a cleric/magic-user/monk out of Oriental Adventures, so all his abilities are crazy and a lot of his spells do weird things we've never seen before. It occurs to me that the heavy bronze shield Morvan took from Gudbrand's tomb could be the gong we ring to command the clay army.
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Post by Dell on Mar 17, 2009 11:22:19 GMT -5
It would improve his AC and his saves, while the cloak does nothing but protect him from cold. People rarely try to hit me, but it's cold all the time. He can totally have my darts, though.
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Post by Wolfgar on Mar 17, 2009 11:36:08 GMT -5
It occurs to me that the heavy bronze shield Morvan took from Gudbrand's tomb could be the gong we ring to command the clay army. You must of missed it when I asked this last Sunday. Dana said it should be but it wasn't.
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Post by Wolfgar on Mar 17, 2009 11:39:01 GMT -5
Could Basil not identify any of these items? Did anyone try detecting evil or detecting curses on any of them? We have Basil check every time he levels up. He'll get another chance next week. His percentage is over 10% now.
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Post by Ginger on Mar 17, 2009 12:00:01 GMT -5
Could Basil not identify any of these items? Did anyone try detecting evil or detecting curses on any of them? We have Basil check every time he levels up. He'll get another chance next week. His percentage is over 10% now. He should borrow Morvan's luck stone when he does it. (That's what the magic stone in the bag is, right?)
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Post by Mr. Trommer on Mar 17, 2009 12:59:38 GMT -5
Morvan's luck stone didn't make its save so is no more.
Zinc's Remove Curse only has a 1% chance of dispelling Basil's -7 vs. Spells curse. I expect the odds of finding a Priest high enough to remove it unlikely. I suppose it will require some sort of atonement. Do you think that would require a trip back to the fountain and offering the proper level of sacrifice? Otherwise Basil will be extremly likely to get charmed a lot to say the least.
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Post by Dell on Mar 17, 2009 13:06:07 GMT -5
He should borrow Morvan's luck stone when he does it. (That's what the magic stone in the bag is, right?) That magic stone got burned up in a lightning bolt.
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Post by venger on Mar 17, 2009 13:57:56 GMT -5
It occurs to me that the heavy bronze shield Morvan took from Gudbrand's tomb could be the gong we ring to command the clay army. You must of missed it when I asked this last Sunday. Dana said it should be but it wasn't. I thought that was refering to the other shield we found, the laminate one Morvan is using now.
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Post by Wolfgar on Mar 17, 2009 14:53:25 GMT -5
I explicitly asked about the bronze shield.
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Post by Ginger on Mar 17, 2009 15:02:35 GMT -5
If Eddie misunderstood than maybe so did the DM, so let's just wait for an official ruling.
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Post by Dead Greyhawk on Mar 17, 2009 20:39:28 GMT -5
Pulling back the veil for the moment...
The write-up for Grimmin's Headland had the bronze map shield locating the hidden city. The bronze shield isn't magical and, when you asked, I didn't report it as such.
The write-up for the hidden city is missing a gong for the terra-cotta army. You can quest for how to make one if you can gather the requisite information, and there is a ritual to be discovered as well, to command the army.
In hindsight, the bronze shield found on Grimmin's Headland should be the missing gong. It fits into the plotline perfectly, and if the party doesn't bring it along, they know where to find it.
I'm willing to have the shield be the missing gong, have Basil's legend lore identify that an additional requirement of a commanding ritual needs to be quested for if you'd like, so that your insight can be reflected in the campaign journal (I'll write a part to fill it in with color), and leave only the commanding ritual left to be discovered. Up to you guys.
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