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Post by Wolfgar on Feb 2, 2009 9:26:08 GMT -5
Well, it's a big haul. Enough said. With the help of Mogrim, who seems to be able to carry a lot, and without the help of Annaka, who deigns to carry herself, this is what you can struggle up the mountainside with before dark. The magical mirror is left behind, as is silver and copper coin. I have sorted everything by value-to-encumbrance ratio (VER). Everything but the mirror, the tusks and the copper torcs has a better VER than gold. If you just load up Kazan's ~2000 GP encumbrance he has remaining with the most valuable items we can get ~35,000 GP in value. We could leave behind most of the gold and the clothing and come back for it later. Or we could ask Leinart's men to help us carry the stuff back for a couple of bags of gold. I don't want to upset them by implying that they are pack animals or that their struggle against the Koth and the beastmen is not important. But maybe the gold will help supply their clan in their struggles. Any chance there is a Mount spell in one of those books? I guess we still have at least a week before Cullen and Gregers are able to leave the mountain. How are we going to spend the time?
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Post by venger on Feb 2, 2009 11:04:25 GMT -5
Basil is poisoned and will die every few hours until we can cure him. Which means he probably can't sleep for 8 hours to attain 6th level. Also means Morvan and Zinc have to be available to cast Slow Poison 24 hours a day, which will make self-training difficult.
Let's take as much food as Lenart can spare, cast Death's Door on Gregers off the scroll, then haul Cullen and whatever treasure we can carry out of the Valley of the Undead Jarls.
We have to escort Anaka at least as far as the Jarlswood. Maybe the elves can cure Basil.
We struck a great victory against evil. Slaying the main bad guy, destroying his minions and his devil-generator/portal to Hell. We also got a ton of loot and magic items.
If Ingvar is not satisfied with the job we did, we can always go back.
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Post by Wolfgar on Feb 2, 2009 11:40:59 GMT -5
Regarding the poisoning, Morvan has a 25% chance of neutralizing poison if it is plant based when he casts detect poison. I don't know if this is a one time shot or whether he can keep trying every time he casts the spell. Unfortunately we left the poisoned darts back in the cave. I say we go back once more to check the remaining caves and recover anything left behind. If people are willing I would say we load up on a bunch of detect magics and just comb all of the caves to make sure we haven't missed anything. It is extremely rare that we clean out a place and have time to check everything thoroughly. Why waste the opportunity?
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Post by Ginger on Feb 2, 2009 12:17:32 GMT -5
Is there any chance one of the prisoners or northmen is a cleric of some type? If so, a combine spell would make me cast Slow Poison for 8 hours, which would let Basil level up.
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Post by Wolfgar on Feb 2, 2009 13:02:58 GMT -5
Mogrim appears to have exceptional strength so must be a fighter. Annaka appears to be an elf without a class. Leinart implied that wise women were the only clerics of the clan. So I think all of his men are just fighters.
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Post by venger on Feb 2, 2009 14:49:02 GMT -5
If Morvan self-trains then he can Neutralize Poison on Basil as a third level druid spell. Regarding the poisoning, Morvan has a 25% chance of neutralizing poison if it is plant based when he casts detect poison. From the spell description in Unearthed Arcana, I see he has a chance of identifying the poison, but it doesn't say anything about neutralizing poison.
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Post by Wolfgar on Feb 2, 2009 19:06:49 GMT -5
You are right. It is the druid version of slow poison that has the 5% per level chance of producing an antidote if the poison is plant based.
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Post by Mr. Trommer on Feb 3, 2009 8:59:16 GMT -5
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Post by Wolfgar on Feb 4, 2009 22:39:43 GMT -5
We should discuss how we are going to split the treasure. If we can get all 45,000+ gp worth back and everyone (including Cullen and Gregers) gets an equal share we are looking at roughly 6,500 gp a person. There is still a question as to how much Ingvar will claim was taken from the tombs and has to be returned. Regardless, we are looking at a big haul. How much should we keep in the party funds? Are we going to set aside anything extra for the spell casters since they need extra training? There appear to be 12 100 gp pearls that are part of a necklace, these should be appropriated as party funds for eventual Identify spells.
Also do you think there is any additional reward from Ingvar or the two prisoners we freed? Do you think we still have to worry about the political machinations that were trying to force Ingvar from his throne?
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Post by Ginger on Feb 5, 2009 9:33:34 GMT -5
Well, we should go through and look at what bits of treasure are obviously looted from the tombs, and which ones aren't. Also, don't forget the stuff we already have, including the (assumed) Manual of Golem Construction. We should use those items which have value that we can't necessarily monetize, like the evil manual, for spell casters who need to destroy them for training.
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Post by Wolfgar on Feb 5, 2009 18:00:59 GMT -5
Why do we assume the Manual is evil? I thought golems where neutral. Just because an evil cleric has a serpent staff and a manual doesn't make them evil.
Removing the torcs and jewelry, leaves 36,000 in gems, gold, pelts and personal items from the devil. Dana said some of the torcs look very recent - the leather straps were still pliant. The gems will be impossible to date. I doubt they bury gold with their dead. So maybe we will get to keep most of it.
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Post by venger on Feb 5, 2009 18:07:06 GMT -5
Either it was plundered from the Valley of the Jarls or it was plundered from elsewhere in the "Land of Song."
I'm sure we'll get to keep a bunch of it as a reward though.
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Post by Wolfgar on Feb 5, 2009 23:11:37 GMT -5
I don't think it was necessarily plundered. It is not like raiding mountain side villages is going to amass this kind of wealth. I think a lot of it likely came from the devil's allies. Either for services rendered or as pay to the beast men and the Koth.
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Post by Ginger on Feb 6, 2009 14:23:53 GMT -5
Why do we assume the Manual is evil? I thought golems where neutral. Just because an evil cleric has a serpent staff and a manual doesn't make them evil. Detect Evil. We've actually never even opened the book and have no idea what it is. All we know is that it detects as both magical and evil. Since the previous owner was accompanied by a weird golem-thing, we've assumed that it is some type of manual of golem creation. No one is willing to open an evil book without identifying it first.
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