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Post by venger on Nov 13, 2008 21:14:09 GMT -5
According to the DMG, "65% of all armor is man-sized, 20% is elf-sized, 10% is dwarf-sized, and but 5% gnome or halfling sized." ... You can use an armorer or blacksmith to resize armor downwards (human to elf, elf to dwarf, dwarf to halfling) at a cost of 1/3 the price of the armor. You'd need a forge though. Presumably leather armor would need to be resized by a leatherworker? Can magic armor be resized?
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Post by Dead Greyhawk on Nov 14, 2008 11:41:12 GMT -5
No one has ever tried.
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Post by Ginger on Nov 14, 2008 14:09:57 GMT -5
Yeah, because (no offense to Perrin) but we totally should have given the +4 chain to Al after resizing it.
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Post by Ginger on Nov 16, 2008 19:30:49 GMT -5
We killed all of the undead and got the heck out of there. Kazan and Cullen were down for most of the fight. Greggors went down a few times. Basil was a tank. His new dagger must be +4 vs undead or something crazy powerful. Zinc was only hit by the hill giant horse headed zombie, which was powerful. Once I was down to 5 HP, I chugged a potion, and rolled the max healing for its 3d8+3. We just kept grinding through them. Once the skeletons were gone, Zinc could turn the zombies, who went down pretty fast.
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Post by venger on Nov 16, 2008 21:08:26 GMT -5
We killed all of the undead and got the heck out of there. Kazan and Cullen were down for most of the fight. Greggors went down a few times. Basil was a tank. His new dagger must be +4 vs undead or something crazy powerful. Zinc was only hit by the hill giant horse headed zombie, which was powerful. Once I was down to 5 HP, I chugged a potion, and rolled the max healing for its 3d8+3. We just kept grinding through them. Once the skeletons were gone, Zinc could turn the zombies, who went down pretty fast. Morvan ran away, then ran back, then fell into a pit trap in the second room. It was amusing. Kimball was struggling to hit with the two-handed sword until he finally broke from the melee. Then he killed a couple zombies and one of the big zombie bosses with his bow. Basil is a good choice to use this dagger. While he's not as effective as a 5th level double specialized fighter, he is definitely on par with the rest of the group. If it's as powerful as we think it is maybe he should wield it in the off-hand. Then he could be +1 to hit with like a falchion and +X-1 with the dagger instead of +X with the dagger, -1 with the short sword. Pretty sure this brass ring is a ring of protection. But that's extremely meta-gamey, so we have to pretend we don't know, considering it's based off of what armor class the skeletons were and were not hitting. I guess we're going back to the cave to rest. Kimball needs a Mend on his armor.
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Post by Dead Greyhawk on Nov 16, 2008 21:41:18 GMT -5
We killed all of the undead and got the heck out of there. Kazan and Cullen were down for most of the fight. Greggors went down a few times. Basil was a tank. His new dagger must be +4 vs undead or something crazy powerful. Zinc was only hit by the hill giant horse headed zombie, which was powerful. Once I was down to 5 HP, I chugged a potion, and rolled the max healing for its 3d8+3. We just kept grinding through them. Once the skeletons were gone, Zinc could turn the zombies, who went down pretty fast. Pretty sure this brass ring is a ring of protection. But that's extremely meta-gamey, so we have to pretend we don't know, considering it's based off of what armor class the skeletons were and were not hitting. I think its a fair to state that you expected to be hit more often than you were and that many blows that would have hit you in the past were near misses.
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Post by Dead Greyhawk on Nov 16, 2008 21:42:44 GMT -5
Text from Basil's vision:
I am Teodor, son of Hjalmar, Jarl of the Land of Song. Upon the frozen fjord, I fought the Black Watch at my father’s side. Together, we brought the Winter of Tears to an end. We thought we destroyed all the blight brought to our land. Those of Her Dark Majesty’s servants who survived the battle fled the field, escaping our axes. We believed they had scattered forever. We were too proud. Too proud, and too spent by the battle.
I was slain by treachery upon returning home. Not all of Her slaves were accounted for. Although my father spent the remainder of his life tracking her minions down, one eluded the Clans. He was known to us as “The Evil Tongue,” for it was he who spoke as Her messenger. He still lives. Now, he calls himself “Mogens” and seeks vengeance against the Clans.
Take this knife. It was intended for Her Dark Majesty, but it will do for him. When you strike, let him know that it was I who gave you this!
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Post by Dead Greyhawk on Nov 16, 2008 21:45:10 GMT -5
Gregers and Cullen each gain a level. Character | XP | Morvin | 8880/8880 | Zinc | 20417 | Basil | 860 | Kazan | 18966 | Kimball | 8854 |
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Post by Mr. Trommer on Nov 17, 2008 11:19:58 GMT -5
We killed all of the undead and got the heck out of there. Kazan and Cullen were down for most of the fight. Greggors went down a few times. Basil was a tank. His new dagger must be +4 vs undead or something crazy powerful. Zinc was only hit by the hill giant horse headed zombie, which was powerful. Once I was down to 5 HP, I chugged a potion, and rolled the max healing for its 3d8+3. We just kept grinding through them. Once the skeletons were gone, Zinc could turn the zombies, who went down pretty fast. Morvan was impaled by jagged bone shards when he fell into the pit. It was only 4 feet deep so he didn't bounce and just went unconcious. The four skeletons that followed him didn't weigh enough to trigger the trap so did not fall in.
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Post by Mr. Trommer on Nov 17, 2008 11:20:32 GMT -5
14 feet deep.
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Post by Mr. Trommer on Nov 18, 2008 13:02:30 GMT -5
I'm not sure if I have my numbers right in my notes. Was it 40 skeletons and 20 zombies? Beside the bugbear and hill giant zombies.
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Post by Dead Greyhawk on Nov 18, 2008 20:56:10 GMT -5
More like 15 zombies.
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Post by Mr. Trommer on Nov 19, 2008 10:00:40 GMT -5
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Post by Mr. Trommer on Nov 19, 2008 21:43:17 GMT -5
What was the word length for writing stories that Gegers tells?
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Post by Dead Greyhawk on Nov 19, 2008 22:13:14 GMT -5
Three paragraphs is good enough to get the gist of the story across. Gregers isn't a skald.
An example:
"Far to the north, where the air turns black and the day wilts to nothing, the only light comes from the djaevelen maelk, the flickering breath of the unholies crossing the sky. In this land of eternal night and black ice, monstrosity and darkness rules. During the Winter of Tears, vast hordes of things that cannot bear the light of the sun rolled over the Land, and the People quaked. All of the Clans fled southwards to the shore where the light of day lasted the longest, husbanding our strength; but some were too brave or proud to flee and stood their ground to the last. Valdemar Stonepike, Jarl of the Elk clan, was one of them.
From the frozen wastes came the dreaded beast Corpse-Render, a three-headed wurm of inestimable strength. Valdemar and his warrior brothers stood before the remains of their longhouse, the weak, women, and children sent south weeks earlier. With his great stone pike, wrested in battle from Urg of the Red Paint people, Valdemar faced down Corpse-grinder, dashing between the snapping heads, sheltering behind menhir and other stones when it emitted its noxious breath, and stabbing deep with his stone pike.
First in one eye and then in the other Valdemar stabbed Corpse-Render, causing it to scream in pain and thrash about, but it had four more. Valdemar and the rest of his warriors died to the man, and his clan never rose to strength again. Corpse-Render took the Elk clan's valuables and retreated into the Trevara Peaks to its fetid lair amid the ice and cold. There it sits on its hoard, a mound of treasure of inestimable value. But Valdemar's mark was made, and all can see the result. Corpse-Render is now a two-headed wurm, the third head no longer seen; and Valdemar's name is raised up with the other heroes of times past, a Jarl to lead his clan when the End of Days comes."
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Post by Mr. Trommer on Nov 21, 2008 11:46:09 GMT -5
Week 16 is posted for editing.
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Post by venger on Nov 21, 2008 12:24:54 GMT -5
You gotta include the party's stunned reaction to Basil not even BRINGING his bastard sword!
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Post by Mr. Trommer on Nov 21, 2008 12:30:56 GMT -5
I totally forgot about that. I think that it would be appropriate for one of the stunned people to add that. I probably wouldn't get the tone right.
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Post by Mr. Trommer on Nov 21, 2008 12:50:09 GMT -5
okay, I added some text. I can't remember who said what so change as needed.
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Post by Dead Greyhawk on Nov 23, 2008 20:41:12 GMT -5
Basil makes 1st level thief. Kimball makes 4th level Ranger. Gregers is down for 6 days. Character | XP | Morvin | 9203/9203 | Zinc | 22649 | Basil | 1209 | Kazan | 21315 | Kimball | 11438 |
Remember, no game next weekend due to Thanksgiving! Have a good T-day!
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Post by Dead Greyhawk on Nov 23, 2008 21:33:04 GMT -5
Egil and the Black Bull of Lendel
"Long ago, the best warrior of the Lion clan was Egil the Uninterested. While the strongest and most adept warrior in the clan, Egil had spent many of his earliest years at the side of his mother, a Wise Woman, learning softer arts. His father, a powerful man, always forced Egil to the martial arts, until he was separated from his mother's influence. The loss of her son broke her heart and, the next frost, she died.
Once he made his name raiding against the other clans, Egil spurned the attentions of his father and went to live by himself in his own steading. He took only one creature, his dog Storhvithund, with him in his self-imposed exile. Alone, Egil tried without great success to regain the contact with nature that his mother had raised in him.
Now, in the north, the city of Lendel came under curse. Great burning hoofprints were found around the villages and in among the paddocks. Its herds gave birth to black multi-legged monstrosities and even the goats went dry. The hens stopped laying in fright. The Jarl of the Lion clan sent many of his younger warriors to determine what caused this oddness, but the did not return. He sent message for Egil to come and attend him, since the Jarl believed that Egil, the foremost of his warriors, would succeed where others failed. But Egil was uninterested, and ignored the Jarl's requests, even boxing the ears of the warriors who came later when the Jarl's requests became commands.
Loegner, the Jarl's counselor, suggested that Egil's dog be taken, brought to Lendel, and set free. "Where he will not save his fellow men, he may save his dog," he whispered. Such advice was poor and stealing Egil's dog unmanly at the least, but the Jarl stooped so low. In the middle of the night, the Jarl's thanes set upon the dog, scooped it up, and brought it north to Lendel.
Egil was, of course, incensed! With many curses he prepared himself, and he drew upon his mother's training to steel himself not only to face the thing around Lendel, but the Jarl himself later. Egil told the small boy who had been sent to explain where Egil's dog had been taken, "Tell the Jarl he has sent me on my last mission for him."
Egil strode northwards and found all in Lendel as had been described. The land was sick, and the animals in it sicker. The People starved amidst their crops as each wilted and died just before it became ripe. The folk there told Egil that a flaming black bull, the Black Bull of Lendel, roamed the land, and its breath caused corruption and collapse to all that breathed it. Its mounting of the herds had left all sterile and corrupted all animals who came near!
Egil searched high and low, though whether for this Black Bull or for Storhvithund it is unclear. Eventually, Egil tracked the Black Bull down. It and Storhvithund were engaged in battle, as Storhvithund was a powerful herd dog first and a warrior's companion second. The Black Bull though was more than a match for the most powerful dog. Storhvithund's flanks were covered with blood and gore and its foreleg was smashed flat.
Egil was filled with rage and fell upon the Black Bull. He fought the entire battle against the Black Bull of Lendel on one breath of air, taken before his charge, and slowly did he turn red and then blue in the face. Corruption wafted around them as they fought, and Egil saw his end come near, as a breath he must have. It was then that Storhvithund turned the battle for Egil, nipping at the distracted bull's fetlocks and causing it to stumble. Egil took advantage and drove his great spear deep into the Black Bull's torso, impaling its black heart and lungs.
The Black Bull could not survive such a blow, and it retreated and then fell, dead. Egil, from lack of air, swooned and lay as if fallen by an axe. Storhvithund lay prone as well, no longer able to even walk on its three good legs. Days passed, but the woodland folk, who remembered Egil and Egil's mother, provided succor, and Egil awoke, the taste of berry juice on his lips, luscious fruit in his belt pouch.
Egil picked up his maimed dog and carried him off to Lendel, to tell them of the death of the Black Bull and the saving of their town. "I have completed this task given me," said Egil, "but my path is now changed. No longer am I uninterested in the workings of the clans. I will speak with the Jarl, and then he shall see how interested I am." But that is a story for another campfire."
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Post by Mr. Trommer on Nov 24, 2008 18:08:45 GMT -5
Recap:
- Went back to Ingulf's tomb - Killed a small demon of some sort that was shooting the arrows and throwing fire - Zinc dusted to skeletal deer - Went down the stairs to room with female undead on a bone throne - Basil criticaled it with the magic dagger and it exploded into dust - Undead tapestry drops from ceiling - Kimball killed it with arrows; one a critical for 32 pts - Magic Treasure: silver dagger; 2 potions; 2 darts; clerical scroll; wolf skin cape - Egil's tomb: Zinc and Basil enter alone - Encounter large cat invisible in light; can be seen with infravision - Zinc and Basil run away - Crawl in barrow - Attacked by undead larvae; Zinc dusts after gregers goes to -6 - Attacked Spectral Bear; Zinc and basil make saves vs level drain - Morvan, Zinc, kazan and Basil kill spectral bear - Morvan cast detect magic - Magic treasure: bear skin cloak; shield; flame tongue spear - With Gregers unconcious party takes everything valuable from barrow - Gun Sea Breeze cryot: Zombies; Zinc dusts - Ingebolg's tomb revisisted - female magic user with imp familiar; 6 burning skeletons; 6 burning zombies (drenched in oil) - Zinc does some dusting; mage and imp eventually flee - Party takes stuff and retreats to cave
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Post by Dead Greyhawk on Nov 24, 2008 20:41:46 GMT -5
Before Egil's tomb, Kjold's crypt with skeletons; Zinc dusts Before Ingebolg's tomb, Steen's crypt with lumbering undead; Zinc dusts
The invisible cat beat the crap out of Zinc.
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Post by venger on Nov 24, 2008 21:05:37 GMT -5
- Morvan, Zinc, kazan and Basil kill spectral bear Ahem, Kimball shot it with silver arrows for like 20 points of damage.
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Post by Wolfgar on Nov 24, 2008 22:38:40 GMT -5
The small demon (devil?) took forever to kill since it kept attacking us from the air, was magic resistant and regenerated. Amazingly it only managed to charm Gregors. Of course it never tried Zinc.
Also in Ingebolg's tomb was the cleric we killed. He was now undead and did a whole bunch of damage to the party before we were able to destroy him.
We are really low on arrows.
Zinc's arm went ethereal when he sampled one of the potions.
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Post by Dead Greyhawk on Nov 25, 2008 19:48:08 GMT -5
The small demon (devil?) took forever to kill since it kept attacking us from the air, was magic resistant and regenerated. Amazingly it only managed to charm Gregors. Of course it never tried Zinc. It, foolishly, assumed the wise priest among you would be the hard one to charm. Oddly enough, Zinc may have the lowest WIS of the lot of you.
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Post by venger on Nov 26, 2008 9:42:28 GMT -5
It, foolishly, assumed the wise priest among you would be the hard one to charm. Oddly enough, Zinc may have the lowest WIS of the lot of you. It's an odd party. The 1st level thief has the most hit points. There's a monk.
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Post by Ginger on Dec 1, 2008 16:39:10 GMT -5
Are we going to leave Gregors in the cave for 6 days? I think we should ditch him.
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Post by Mr. Trommer on Dec 2, 2008 9:21:48 GMT -5
I would rather that we kept him. Having another front line fighter is a good thing. It might be worth while for Zinc to self train during the wait if we have enough miscellaneous magic to sacrifice.
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Post by Wolfgar on Dec 2, 2008 10:13:33 GMT -5
This is an odd adventure. It seems like we are under-equipped to go from tomb to tomb. We keep having to retreat to the cave for long periods of time. I can't remember another adventure that required so much inactivity. Maybe this would be different if Zinc was trained and could use Death's Door. I am sure having Basil as a fifth level fighter would also make a big difference.
As it is we haven't even cleared out half of the valley. At this rate it will take a month to do the whole thing. And we will run out of food in the meantime.
I suggest we leave Gregers behind and ask Basil to spend some time as a fighter.
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