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Post by venger on Nov 4, 2007 19:11:45 GMT -5
After several random encounters with assorted nuisances and one room with a nasty save vs. death magic dude we escaped the Abyss- thanks to some diligent mapping.
Everyone was successfully raised from the dead (except Clift) and most everything was identified. The Reincarnate scroll was scribed into two spellbooks and then cast from the otherwise empty book. Clift is now an ogre.
Samantha and Flewingham, with the dark elf prisoner, plan to travel to Longspear with the intention of getting Samantha trained and the prisoner dissec debriefed.
I'd like to have them commission one of those Leomund's Secret Chests and a 1000gp Deeppockets robe w/the 100 pockets.
I, for one, don't think we should let them take the prisoner. With only Flewingham and Samantha guarding him chances are he'll escape. They'd have to keep him unconscious the whole time- it might be difficult making him invisible with his magic resistance and general unwillingness to cooperate. Sepia Snake Sigil is way easier. Tuck him out of the way and pick him up later.
Also we have to remember to test out the magical ewer. If it can "heal" and "protect" us in the Abyss that will be very useful.
Magic items were as follows:
Spider Shield (+3?) Weird Sword (+3?) Ring of Protection from Poison (20 charges) Book Charm (helps turn undead) Ring of Wishes??? (2) Scroll of Charm Monster Scroll of Protection from Possession. Engraved stone on leather thong (seals wounds, x2 normal healing) Potion of Growth Llothson's spellbook Leasonar's Drow spellbook
Did we identify those 4 violet potions? Did I miss any?
What's the plan for going back in??? Do we have enough food? Are we going to make accommodations for the hauling of treasure? Having an ogre along might help with the carrying of stuff.
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Post by Dead Greyhawk on Nov 4, 2007 19:44:42 GMT -5
Scroll of Charm Monster is at 12th level
Lilac potion #1 is a potion of healing.
Flewingham has enough XP for 2nd level cleric, fwiw. I hadn't totaled that column.
Training of Adler and Antonus can be done on the mountain, if you'd like.
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Post by Dead Greyhawk on Nov 4, 2007 19:57:49 GMT -5
From Week 87B - Always So Complicated
The dark swirling figure found in the temple seemed to bear an uncanny similarity to a mixture of the stern man's and the woman's figure.
The voice that Raven heard matches the thin, pitiable voice, not the smooth tones Adrienne associates with her goddess.
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Post by Wolfgar on Nov 4, 2007 21:59:37 GMT -5
Magic items were as follows: Spider Shield (+3?) Weird Sword (+3?) Ring of Protection from Poison (20 charges) Book Charm (helps turn undead) Ring of Wishes??? (2) Scroll of Charm Monster Scroll of Protection from Possession. Engraved stone on leather thong (seals wounds, x2 normal healing) Potion of Growth Llothson's spellbook Leasonar's Drow spellbook Did we identify those 4 violet potions? Did I miss any? What's the plan for going back in??? Do we have enough food? Are we going to make accommodations for the hauling of treasure? Having an ogre along might help with the carrying of stuff. If we wait to train Adler and Antonus that could take 2 to 3 weeks. I don't know how much the situation with the Great Druid will change in that time. Of course if we wait longer then we will have the services of the bone statuettes and the stone horse. Supplies we need: food and water, rope, light stones, strongbow arrows. What else? Was there any rope in the caves? Wasn't it a supply room that we found Eve in originally? Is there anything we could bring that would help in transporting the treasure? How useful do you think the gem of Pelor would be in the Abyss? It might do a better job then the standard continual light stones at penetrating the darkness. Do you think it is worth Winthrop teleporting to Seaton to retrieve it? If we are worried about Samantha and Flewingham transporting the dark elf then we could have someone teleport with them to Loftwick. That way they could pick up supplies at the same time. Do you think MR will prevent teleportation even if the individual is unconscious? If we are still worried about them getting to Loftwick safely then I can send Ned to join them. Besides without the horse he has nothing to do. What are we going to do with Clift the ogre? What is he proficient with? Where are we going to get armor to fit him? Do we have any armor from the ogres on the glacier? Does he need to re-roll his stats? How do you roll stats for monsters? Is he forced to be chaotic evil? I can't imagine Antonus putting up with that. How are we going to split the magic items? Otto is considering taking the full plate. His AC in the Abyss would be -3. I don't think the bonus from the scale mail has been really useful so far. What is the movement rate in the full plate? How much mending does it need? Of course it might be better for Raven given that Otto has his ring of regeneration so the extra hit points aren't so important. The rings would be nice as well. Protection from poison would add to his tank like nature. If it is a ring of wishes Pfiffwin would like one of the wishes to help him exceed his illusionist level cap - however Dell managed to do it. He still has a ways to go but if he could obtain 8th level then we would have access to 4th level spells which would greatly add to his usefulness - Dispel Exhaustion, Improved Invisibility. Of course saving the Company from a TPK would be more important. Do you think we could wish to be on the plane of existence where the Great Druid is? It may just be a ring of limited wishes - the description was something like "gives you what you want, when you want it." Were none of the dark elves carrying poison for their hand crossbows? We should stow the extra dark elf items in the temple area until we are ready to head back to the demon-web so they don't start decaying.
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Post by Dell on Nov 5, 2007 12:00:23 GMT -5
If we wait to train Adler and Antonus that could take 2 to 3 weeks. I don't know how much the situation with the Great Druid will change in that time. Of course if we wait longer then we will have the services of the bone statuettes and the stone horse. It's already been established what kind of priority I place on having 5th level spells. Antonus gets trained right away. Is there anything we could bring that would help in transporting the treasure? A wheelbarrow. How useful do you think the gem of Pelor would be in the Abyss? Do you think it is worth Winthrop teleporting to Seaton to retrieve it? I honestly don't think it would be that useful. The stones work well enough to reduce the effectiveness of the Drow, I think that's good enough for our purposes. We need to distribute the stones better - that's why Dell slings them around the room. That way they could pick up supplies at the same time. Do you think MR will prevent teleportation even if the individual is unconscious? From my understanding of the house rules, you are not able to drop you magic resistance at will: The case in the game has been Stern Sterling Quintus's magical boots of flying that took him a series of times to activate, cursing them as they didn't work. Since it's not under conscious control, knocking them out shouldn't make a difference. What are we going to do with Clift the ogre? What is he proficient with? Where are we going to get armor to fit him? Do we have any armor from the ogres on the glacier? Does he need to re-roll his stats? How do you roll stats for monsters? Is he forced to be chaotic evil? I can't imagine Antonus putting up with that. Reincarnation is new territory for us. Under the Druid spell, it says this: To me, that says "roll a new character" - you get the memories of the old character, but not the skills, so it's just like starting a new character. Ultimately, I think the reincarnated player and the DM should negotiate a mutually satisfactory result. I think the key is that reincarnation should always remain a poorer option than raising. Third edition stat modifiers for Ogre PC's can be found here: www.d20srd.org/srd/monsters/ogre.htmThe ability modifiers would be halved, but it's nice to see that Clift speaks Giant now. It's important (and funny!) to note that Ogres can't be raised from the dead, so if Clift dies again, he'll need to be reincarnated again. How are we going to split the magic items? Adrienne wants the healy stone. Dell wants to identify the ring to see if it's a ring of wishes or an anything ring. Clift wants the potion of growth.
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Post by Wolfgar on Nov 5, 2007 12:26:17 GMT -5
It's already been established what kind of priority I place on having 5th level spells. Antonus gets trained right away. If we are going to take the time to train Antonus and Adler here does it make sense to send Samantha to Loftwick? Adrienne wants the healy stone. Dell wants to identify the ring to see if it's a ring of wishes or an anything ring. Clift wants the potion of growth. What is an anything ring?
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Post by Dell on Nov 5, 2007 12:54:39 GMT -5
It's already been established what kind of priority I place on having 5th level spells. Antonus gets trained right away. If we are going to take the time to train Antonus and Adler here does it make sense to send Samantha to Loftwick? Yes, because she's going to take the drow back with her. I think it's a worthwhile effort. Also, how else is anyone going to know how cool we are for going to the Abyss? Adrienne wants the healy stone. Dell wants to identify the ring to see if it's a ring of wishes or an anything ring. Clift wants the potion of growth. What is an anything ring? Anything Ring: This ring will initially appear to be a standard ring of warmth. However, the wearer may command three other functions from the ring, choosing from among the other standard sorts of magical rings. The period of such functioning will be one operation in the case of a ring which has such a function type (djinni summoning, wishes, etc.). Otherwise the effect will last for 1 day (24 hours). Any ring function so commanded will never be usable again; for example, the ring cannot be made to give more than one wish. After three singular uses of this sort, the ring will turn into a non-magical piece of jewelry worth from 100 to 600 gp.
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Post by Ginger on Nov 5, 2007 14:12:27 GMT -5
Anything Ring: This ring will initially appear to be a standard ring of warmth. However, the wearer may command three other functions from the ring, choosing from among the other standard sorts of magical rings. The period of such functioning will be one operation in the case of a ring which has such a function type (djinni summoning, wishes, etc.). Otherwise the effect will last for 1 day (24 hours). Any ring function so commanded will never be usable again; for example, the ring cannot be made to give more than one wish. After three singular uses of this sort, the ring will turn into a non-magical piece of jewelry worth from 100 to 600 gp. I recommending reidentifying my ring of warmth, just in case.
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Post by venger on Nov 5, 2007 15:06:29 GMT -5
The ring of protection from poison should go to a magic-user because their base saves vs. poison suck or to a cleric b/c if all our clerics are poisoned we won't have anyone to cast Slow Poison.
That said, Antonus would gladly take either the poison ring or (less gladly) the scroll of charm monster. Florin could use a +3 shield or a lilac potion of healing.
Obviously Adler should get the protection from possession scroll for use on Raven and either Hugh or Adrienne should get the turn undead thing- whoever will find it more useful.
The ring of wishes (if it is such) should be reserved for when we royally screw up the planeshift out of the Abyss and are in serious trouble.
I have serious reservations about sending the dark elf prisoner with Samantha. She isn't the most stable of individuals (chaotic/crazy). She tried to stab him with a dart!
Maybe we should train her first, then send her to Loftwick. It'll save us money on the training and since she'll be 7th level she can take all our potion ingredients and spend the next X weeks making potions for us in Loftwick. (and have the leomund's secret chest and deeppockets robe fashioned)
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Post by Ginger on Nov 5, 2007 15:29:37 GMT -5
Magic items were as follows: Spider Shield (+3?) Weird Sword (+3?) Ring of Protection from Poison (20 charges) Book Charm (helps turn undead) Ring of Wishes??? (2) Scroll of Charm Monster Scroll of Protection from Possession. Engraved stone on leather thong (seals wounds, x2 normal healing) Potion of Growth Llothson's spellbook Leasonar's Drow spellbook 4 potions of healing (presumably) I would like to get further information on some of these things, if possible. What does the Book Charm do? Does if let you turn as if you were one level higher or does it let you turn as if you were in the next bracket? If it's the former, it's useless for everyone but Hugh, since Cedrus, Adrienne and Adler wouldn't have their abilities improve until they gain more than one level. Is "sealing wounds" something different from and in addition to "x2 healing"? Is that for all healing? Just for healing received or also healing spells cast? Can we pass it around before casting or does it take tame to take affect? How does it affect our rings of regeneration? Two points per turn, or 1 point every 5 rounds?
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Post by Wolfgar on Nov 5, 2007 15:52:48 GMT -5
I would like to get further information on some of these things, if possible. What does the Book Charm do? Does if let you turn as if you were one level higher or does it let you turn as if you were in the next bracket? If it's the former, it's useless for everyone but Hugh, since Cedrus, Adrienne and Adler wouldn't have their abilities improve until they gain more than one level. Is "sealing wounds" something different from and in addition to "x2 healing"? Is that for all healing? Just for healing received or also healing spells cast? Can we pass it around before casting or does it take tame to take affect? How does it affect our rings of regeneration? Two points per turn, or 1 point every 5 rounds? The book is a Phylactery of Undead Turning. Not sure of the details in 1st edition. In third edition it gives you 4 levels. The stone is a Periapt of Wound Closure. It stops bleeding damage including I think bleeding to death when taken to negatives. It only effects normal healing rates. It is very useful against a sword of wounding. I would guess that unlike regeneration rings you don't have to be wearing it at the time of injury for the effects to work.
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Post by Wolfgar on Nov 5, 2007 22:47:07 GMT -5
That said, Antonus would gladly take either the poison ring or (less gladly) the scroll of charm monster. Florin could use a +3 shield or a lilac potion of healing. The standard practice for magical armor is for the highest level fighter/cleric who needs it to get it and then his armor goes to the next highest level fighter/cleric and so on. Otto has a +3 shield, Raven doesn't need a shield usually, Al doesn't either. Next would be Cedrus, Hugh and Adrienne. I guess after that would be Grizela, Florin, Adler, Ned and Flewingham.
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Post by Dead Greyhawk on Nov 5, 2007 23:15:34 GMT -5
I agree that Reincarnation is a new thing for us. I have been thinking some thoughts though.
I think that Clift should be rolling STR, DEX, CON, and CHA. I'll dig up the half ogre article from Dragon Magazine, and we can use that article as a guide. Clift should keep his INT and WIS, secondary skill, and languages. No giant for Clift the ogre. No ogrish either.
I think that Clift should start out as a Fighting Man, or a Shaman/Witchdoctor if he has the stats for it. The race of the reincarnated creature should be the determining factor for the eligible classes. I don't think Clift should get to specialize, since Ogres don't, but I think he starts as a HD 4+1 creature with an ogre's AC. I think he also gets the Ogre base attack of 1-10 damage. His STR will determine his ultimate weapon bonus if he chooses to use a weapon instead.
I think Clift the ogre should progress as a fighting man, starting at 0th level, as if he was a man-at-arms to reflect his lack of fighter training. Upon reaching 5th level, he would gain an additional 1d8, and become a HD 5+1 creature, and so on.
I think that Clift should be treated sort of like a dual class creature, where his skills prior to his reincarnation are unavailable until he has gained HD that are greater than his other level. I'm not sure how that works out for magic-users, clerics, and their sub-classes. I also think that using the "dead" skills should result in no experience for the reincarnated character for that session. I wouldn't want reincarnation to be a work around for the difficulties of dual classing.
I think that the alignment of the creature should be no more than 1 place different than the alignment of the reincarnated character. In Clift's case, that's fine (CN -> CE in one step). Clift would have been eligible for a CE, CN, CG, and N creature. Antonus would be eligible for a LN, LG, or NG creature. This will help with reincarnation of characters with alignment restricted classes.
That's where I am right now with my thinking. I am a little concerned that reincarnation might be viewed as a good thing, relative to raise dead, and want to make sure I have some balances on it.
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Post by Dell on Nov 6, 2007 2:26:13 GMT -5
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Post by Ginger on Nov 6, 2007 10:08:49 GMT -5
For the shield, Hugh, Adrienne and Grizela are all good candidates. My thought is to give it to "Lee" and let him decide whether it goes to Grizela or if Hugh gets it and Grizela gets Hugh's +2 shield. The extra +1 shield will go to whoever needs it.
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Post by Dell on Nov 6, 2007 10:46:40 GMT -5
If Perrin comes along he'll need his mace back - so Adrienne should get the +3 Sword.
Another question about Clift's reincarnation... since he's rolling new attributes, will he get to roll percentiles for attribute increases as he goes up in levels, even though he won't be gaining Hit Dice until he reaches level 5?
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Post by Dead Greyhawk on Nov 6, 2007 20:49:33 GMT -5
Another question about Clift's reincarnation... since he's rolling new attributes, will he get to roll percentiles for attribute increases as he goes up in levels, even though he won't be gaining Hit Dice until he reaches level 5? I would think not. He's already gaining the advantage of being a 4 HD creature both in THAC0 and hp. I think he'd only gain additional % rolls once he's increasing his HD.
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Post by Ginger on Nov 6, 2007 21:36:08 GMT -5
Otto is considering taking the full plate. His AC in the Abyss would be -3. I don't think the bonus from the scale mail has been really useful so far. What is the movement rate in the full plate? How much mending does it need? Of course it might be better for Raven given that Otto has his ring of regeneration so the extra hit points aren't so important. Is the full plate made of Underdark only material? If so, it doesn't matter as much who takes it, since it'll only last this dungeon anyway. If it isn't, then we should test how the movement penalty works with Otto's boots. I don't really want the armor if I have to move at a 9.
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Post by Dead Greyhawk on Nov 7, 2007 8:03:16 GMT -5
Things that made it out on the STONE HORSE
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Post by Wolfgar on Nov 7, 2007 8:06:38 GMT -5
Otto is considering taking the full plate. His AC in the Abyss would be -3. I don't think the bonus from the scale mail has been really useful so far. What is the movement rate in the full plate? How much mending does it need? Of course it might be better for Raven given that Otto has his ring of regeneration so the extra hit points aren't so important. Is the full plate made of Underdark only material? If so, it doesn't matter as much who takes it, since it'll only last this dungeon anyway. If it isn't, then we should test how the movement penalty works with Otto's boots. I don't really want the armor if I have to move at a 9. I assumed it wouldn't be any good outside of the Underdark/Abyss. So Otto would only be loaning someone his scale mail for the duration. We can try taking some small part of the plate into the sunlight to see how it is affected.
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Post by Wolfgar on Nov 7, 2007 8:10:31 GMT -5
Things that made it out on the STONE HORSEI'll run my treasure splitter program on this later. Quarter shares for Ned, Flewingham. Half shares for Grizela, Florin, Clift, Adler. Full shares for everyone else. Sound correct?
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Post by Ginger on Nov 7, 2007 9:10:57 GMT -5
I'll run my treasure splitter program on this later. Quarter shares for Ned, Flewingham. Half shares for Grizela, Florin, Clift, Adler. Full shares for everyone else. Sound correct? Sounds good to me. When does someone qualify for a full share? 7th level?
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Post by Dell on Nov 7, 2007 10:41:43 GMT -5
Is the full plate made of Underdark only material? Lolthson was handling operations in Sterich, so it's reasonable to assume his armor would be usable outside on our plane.
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Post by venger on Nov 7, 2007 10:48:12 GMT -5
Lolthson was handling operations in Sterich, so it's reasonable to assume his armor would be usable outside on our plane. Sterich is blanketed in a dark cloud of evil. Who knows how the armor would react to sunshine and the laughter of children.
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Post by Ginger on Nov 7, 2007 10:52:38 GMT -5
Lolthson was handling operations in Sterich, so it's reasonable to assume his armor would be usable outside on our plane. Sterich is blanketed in a dark cloud of evil. Who knows how the armor would react to sunshine and the laughter of children. If it reacts well to the screaming of burning orphans, Raven will take it.
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Post by venger on Nov 7, 2007 10:59:08 GMT -5
Things that made it out on the STONE HORSE Were we unable to assess the value of the Shaman's Fur Robes? Did we detect magic on them?
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Post by Dead Greyhawk on Nov 7, 2007 19:45:11 GMT -5
Things that made it out on the STONE HORSE Were we unable to assess the value of the Shaman's Fur Robes? Did we detect magic on them? They appear to be simply ceremonial furs
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Post by Wolfgar on Nov 7, 2007 21:00:26 GMT -5
Can I get a GP value for the 4 Brooches (Crescent x2, 2 Yellow Mushrooms x2) and the two non-magical rings? The treasure splitter program has a problem because some of the items have a relatively large GP value. I have exchanged these items for items from Winthrop's chest. Here is the split. | COUNT | GP Value | SUBTOTAL | Otto | 1 | | | Gold armbands with an inset ivory and amber bear | 1 | 2000 | 2000 | Emeralds | 1 | 100 | 100 | Female Headed Spider/Mace PP | 100 | 5 | 500 | | | | 2600 | Raven | 1 | | | Gold armbands with an inset ivory and amber bear | 1 | 2000 | 2000 | Emeralds | 1 | 100 | 100 | Female Headed Spider/Mace PP | 100 | 5 | 500 | | | | 2600 | Winthrop | 1 | | | Gold armbands with an inset ivory and amber bear | 1 | 2000 | 2000 | Emeralds | 1 | 100 | 100 | Female Headed Spider/Mace PP | 100 | 5 | 500 | | | | 2600 | Dell | 1 | | | Gold armbands with an inset ivory and amber bear | 1 | 2000 | 2000 | Emeralds | 1 | 100 | 100 | Female Headed Spider/Mace PP | 100 | 5 | 500 | | | | 2600 | Cedrus | 1 | | | Gold armbands with an inset ivory and amber bear | 1 | 2000 | 2000 | Emeralds | 1 | 100 | 100 | Female Headed Spider PP | 100 | 5 | 500 | | | | 2600 | Al | 1 | | | Gold armbands with an inset ivory and amber bear | 1 | 2000 | 2000 | Emeralds | 1 | 100 | 100 | Female Headed Spider PP | 100 | 5 | 500 | | | | 2600 | Hugh | 1 | | | Gold armbands with an inset ivory and amber bear | 1 | 2000 | 2000 | Emeralds | 1 | 100 | 100 | Female Headed Spider PP | 100 | 5 | 500 | | | | 2600 | Adrienne | 1 | | | Silver Mask | 1 | 2000 | 2000 | Emeralds | 1 | 100 | 100 | Female Headed Spider PP | 100 | 5 | 500 | | | | 2600 | Antonus | 1 | | | Jasper | 4 | 500 | 2000 | Emeralds | 1 | 100 | 100 | Female Headed Spider/Three rings in a spiral PP | 100 | 5 | 500 | | | | 2600 | Samantha | 1 | | | Jasper | 4 | 500 | 2000 | Amethysts | 1 | 100 | 100 | Female Headed Spider/Three rings in a spiral PP | 100 | 5 | 500 | | | | 2600 | Jasper | 1 | | | Jasper | 2 | 500 | 1000 | Purple Amethysts | 2 | 500 | 1000 | Amethysts | 1 | 100 | 100 | Female Headed Spider/Three rings in a spiral PP | 100 | 5 | 500 | | | | 2600 | Pfiffwin | 1 | | | Purple Amethysts | 4 | 500 | 2000 | Amethysts | 1 | 100 | 100 | Female Headed Spider/Chain Links PP | 80 | 5 | 400 | Female Headed Spider/Three rings in a spiral PP | 20 | 5 | 100 | | | | 2600 | Clift | 0.5 | | | Purple Amethysts | 1 | 500 | 500 | Amethysts | 2 | 100 | 200 | Female Headed Spider/Chain Links PP | 120 | 5 | 600 | | | | 1300 | Adler | 0.5 | | | Purple Amethysts | 1 | 500 | 500 | Red Garnets | 2 | 100 | 200 | Female Headed Spider/Chain Links PP | 100 | 5 | 500 | Female Headed Spider/Two bars PP | 20 | 5 | 100 | | | | 1300 | Grizela | 0.5 | | | Purple Amethysts | 1 | 500 | 500 | Red Garnets | 1 | 100 | 100 | Rubies | 1 | 100 | 100 | Female Headed Spider/Two bars PP | 120 | 5 | 600 | | | | 1300 | Florin | 0.5 | | | Gold Bowl | 2 | 200 | 400 | Rubies | 2 | 100 | 200 | Platinum Spider Medallions | 1 | 100 | 100 | Female Headed Spider/Two bars PP | 110 | 5 | 550 | Female Headed Spider/Prism PP | 10 | 5 | 50 | | | | 1300 | Ned | 0.25 | | | Platinum Spider Medallions | 1 | 100 | 100 | Female Headed Spider/Prism PP | 110 | 5 | 550 | | | | 650 | Flewingham | 0.25 | | | Silver Cane Head | 1 | 100 | 100 | Female Headed Spider/Prism PP | 105 | 5 | 525 | Silver Spider Medallions | 5 | 5 | 25 | | | | 650 | Remainder | | | | Silver Spider Medallions | 2 | 5 | 10 | Plain Ring | 2 | 1 | 2 | | | | 12 |
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Post by Dead Greyhawk on Nov 7, 2007 21:17:26 GMT -5
The 4 brooches are made of an odd metal, similar to what the dark elf weapons and armor are made of. They are well crafted, but not particularly valuable. You might be able to sell them for 10 GP each as a curio. The two non-magical rings are plain and worth 1 GP each.
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Post by Ginger on Nov 7, 2007 22:43:44 GMT -5
Question re: the Scroll of Protection from Possession. Can we tell whether it is one of the 10-60 turn ones or a 10-60 round ones? Also, (this is perhaps a question for the players as much as the DM) if we attempted to raise someone in the Abyss while in the protection, would that prevent other souls from trying to enter the body?
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