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Post by venger on Sept 24, 2007 13:29:16 GMT -5
It's basically impossible to know what to do until we interrogate the gnolls. Uh, is that true? We can plan for various contingencies. Unless the gnolls tell us some crazy story involving time travel that opens up a ton of right now inconceivable options, it's still: Rest here or press on. Everyone's down a bunch of HP and spells. The 100x100 room, with it's four points of egress, seems rather indefensible. We're going to need to either check out what's behind the three other doors into this room, or somehow barricade all four doors if we plan on camping here. If the gnolls know where prisoners are kept, i.e. behind that door over there, we can proceed to the door and open it. If the gnolls are like- "we just got left here and we're scared, we don't know anything," then we are back where we started and must further explore the Demon Web.
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Post by Ginger on Sept 24, 2007 14:18:55 GMT -5
The Abyss so far has been pretty sparse. The troll room was small and self contained. The demon area was a small room connected to a big room connected to a small room. I think it's likely that these doors will only have one room on each side. I assume that the gnolls will say that one of the rooms has supplies and a kitchen or something. One is probably for the two flinds and the third is for the minotaurs. I think there's a decent chance that the two minotaurs were in the other room to guard the Great Druid.
If the other rooms are all dead ends then we should rest here. The only reason we shouldn't rest here is if we see the druid or get very good intelligence about his whereabouts.
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Post by venger on Sept 24, 2007 14:47:22 GMT -5
I think there's a decent chance that the two minotaurs were in the other room to guard the Great Druid. And by "decent" you mean "remote." If, by some miracle, we actually find the Great Druid- is the plan to Plane Shift out or head back to the WebGate?
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Post by Ginger on Sept 24, 2007 15:34:11 GMT -5
Don't be so pessimistic. It doesn't seem so outlandish for the great druid to be guarded by 50+ guys. Apparently the general directing the invasion and pacification of the entirely country of Sterich only had 24 body guards.
If we find the GD, then we should plan to walk back to the gate, but prepare to planeshift out if something bad happens. Presumably Cedrus has Planeshift memorized and has a few scrolls. If he gives one to Hugh and one to Adrienne we'll divide up into 3 teams. If something terrible happens, you hold hands in a circle ASAP and we shift out of here.
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Post by Dell on Sept 24, 2007 15:37:28 GMT -5
Assuming we can find the gate, and that it will be open when we find it... I vote that we go back to the gate and do our resting on our plane of origin. Our clerics will be able to get their 3rd, 4th and 5th level spells, we can raise our dead compatriot, and there won't be a constant stream of freakish bug demons wandering around.
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Post by Dell on Sept 24, 2007 15:44:26 GMT -5
Presumably Cedrus has Planeshift memorized and has a few scrolls. If he gives one to Hugh and one to Adrienne we'll divide up into 3 teams. Already taken care of. Cedrus gave Hugh and Adrienne scrolls with Planeshift and Raise Dead on them.
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Post by Ginger on Sept 24, 2007 16:21:18 GMT -5
What's the deal with the gate shrinking? Do you think it could take 15 people coming out, 15 people going in, and another 16 people coming out?
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Post by Mr. Trommer on Sept 24, 2007 16:40:56 GMT -5
A little blood from Al or Otto before going back in will probably widen the gate back up to a good size again. They'll heal right back up in no time. Or a couple or ten gnolls should do the the trick.
You also might want to consider if time passes slower or faster in the Abyss.
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Post by venger on Sept 24, 2007 20:50:29 GMT -5
Don't be so pessimistic. It doesn't seem so outlandish for the great druid to be guarded by 50+ guys. You're right. We should check back on the Prime Material Plane if he's not in the gnoll kitchen. Maybe in all the confusion he escaped on his own and is back in the Knot, spreading flowers and unicorns all over the Dreadwood. A little blood from Al or Otto before going back in will probably widen the gate back up to a good size again. They'll heal right back up in no time. Or a couple or ten gnolls should do the the trick. We are not ritually sacrificing any living creature. Besides, all that did was pop out a Type I demon. You also might want to consider if time passes slower or faster in the Abyss. I wonder how fast the Abyss moves through space... t'=t/sqrt{1-c²/v²} !!!
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Post by Ginger on Sept 24, 2007 20:53:16 GMT -5
I'd also assume that Otto would undergo an alignment shift and lose his powers if he participated in a blood sacrifice for an altar that gates into a demon dimension.
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Post by Wolfgar on Sept 24, 2007 21:52:07 GMT -5
As creatures serve the dark elves, so do the gods of these creatures serve Lolth. Hruggek, Yeenoghu, Vaprak, and Laogzed all pay homage to Lolth. Well we have seen trolls (Vaprak) and gnolls (Yeenoghu). That leaves bugbears (Hruggek) and troglodytes (Laogzed).
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Post by Ginger on Sept 25, 2007 8:38:29 GMT -5
Well, we fought plenty of troglodytes in the mountain. So, we'll expect to see the hated "bug-bears" which vex Antonus so much.
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Post by Dell on Sept 25, 2007 10:21:19 GMT -5
They bug him so much that he can hardly bear it.
I don't think we should rest here, if only because I don't know how long the figurines will last. We should at least try and use them on another room full of bad guys.
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Post by Ginger on Sept 25, 2007 10:22:56 GMT -5
That's a pretty good reason. Can the figurines fit through doors? They are pretty huge.
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Post by Dell on Sept 25, 2007 11:12:55 GMT -5
If driders can fit, they should be able to fit.
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Post by Mr. Trommer on Sept 25, 2007 15:09:52 GMT -5
Do you think we can destroy/defile the statue of hyena breath?
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Post by Dell on Sept 25, 2007 15:25:10 GMT -5
Do you think we can destroy/defile the statue of hyena breath? Don't annoy the evil deities in their own home.
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Post by Mr. Trommer on Sept 25, 2007 15:33:46 GMT -5
That's no fun for someone that reveres a god of vengeance.
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Post by Ginger on Sept 25, 2007 16:22:07 GMT -5
That's no fun for someone that reveres a god of vengeance. What did the demon god of gnolls ever do to Hugh? I mean, the gnolls were mean, but not their deity. He wasn't even affected by any of their shaman's spells!
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Post by Mr. Trommer on Sept 26, 2007 7:36:19 GMT -5
It's the principal of the thing.
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Post by venger on Sept 26, 2007 9:28:33 GMT -5
Do you think we can destroy/defile the statue of hyena breath? They come to our plane and destroy/defile OUR temples... We should definitely TAG this statue with the Company of the Blue Sun's logo. Hugh can use those magical pigments!
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Post by Mr. Trommer on Sept 26, 2007 10:31:05 GMT -5
Now that is a good idea!
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Post by Dell on Sept 26, 2007 12:15:31 GMT -5
I think it's a terrible idea... but whatever the leader decides is good enough for me. Also, I think that before we open the next door, Raven should polymorph into a Drow or maybe a Drider.
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Post by Ginger on Sept 26, 2007 12:45:49 GMT -5
A spell caster who has the polymorph self spell available should do it. Why waste a consumable magic item when Winthrop has it memorized?
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Post by Dell on Sept 26, 2007 13:32:18 GMT -5
Antonus would be glad to Polymorph Other you. You would probably survive, plus it would last longer.
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Post by venger on Sept 26, 2007 13:42:36 GMT -5
Antonus would be glad to Polymorph Other you. You would probably survive, plus it would last longer. I was about to volunteer to do exactly that. And yeah, Hugh should paint a donkey head onto old Yeenoghu. We can scrawl "BLUE SUN WUZ HERE" in gnoll blood on one of the walls. It's time these bad guys learned that they can't just invade our plane of existence without some reprisal.
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Post by Ginger on Sept 26, 2007 13:54:17 GMT -5
We can scrawl "BLUE SUN WUZ HERE" in gnoll blood on one of the walls. I'd prefer "im in ur plane, killing ur d00ds," but whatever works. The unenlightened can check here for an explanation.
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Post by venger on Oct 3, 2007 8:12:21 GMT -5
Anybody remember what the gnolls said about the different locations they take the dark elves? There's a place where they "drown?" And a place with spiders, and a stable...
Since we seem to be keeping these gnolls, and they know their way around, should we charm them?
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Post by Ginger on Oct 3, 2007 8:28:29 GMT -5
I think there's a place where they burn them, a place where they drown them, and a place where they send them to get eaten.
How many gnolls are there left? Can we charm them all?
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Post by Wolfgar on Oct 3, 2007 9:06:52 GMT -5
I think there are 12 gnolls left with several of them injured. In my opinion charming that many is going to be hard to do and not particularly useful. I don't think they are likely to revolt.
Next time I think we should just have one or two at the front of the party to discuss things. The rest we can put in the middle. I don't like how few people made it into the room. We could have easily been grappled and taken out by the bugbears if they used that strategy earlier.
Do you think we can use this room for resting? We can put some fighters and the gnolls in the middle room and the spell casters and anyone else who needs to rest in either side room. I think if the fighter stay well away from the mirror there shouldn't be a problem with getting drawn to it.
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