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Post by Ginger on Sept 5, 2007 22:13:16 GMT -5
We are open to trading any of the surplus weapons and armor in the Hall. It's not with us, but someone could bring it down here. Ringmail +1 Halberd +1 Splintmail +1 Chainmail +1 Chainmail +2 Chainmail vest +2
As far as what we have down here, the morningstar +2 is the only thing that comes to mind. Maybe there are spare daggers around. Raven also still has the field plate schematic which might serve to sweeten a potential deal.
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Post by Wolfgar on Sept 5, 2007 22:17:38 GMT -5
17. Please have (the antivenom production) done. Do we have any spider poison sacks from the temple that we can use to make an antivenom as well?The poison is identified as an extremely concentrated version of spider venom. Three doses of antivenom are made, and, since the poison was so potent, the antivenom is equally potent. It will revive anyone poisoned by a spider if it is given to someone within two rounds of their death by poisoning. The total cost is 1700 GP. I've deducted this from the Company's assets. The three antivenom doses should be divided among the teams and I think they should go to a non-cleric in case the cleric is poisoned or in someway unavailable. I suggest Pfiffwin, Jasper and Clift. Okay?
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Post by Wolfgar on Sept 5, 2007 22:21:45 GMT -5
We should identity the hammer. Was anyone going to take it? If not a flail for Grizzela would be better.
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Post by Ginger on Sept 5, 2007 22:29:23 GMT -5
Adler is without a magical weapon, so he'll take the hammer. I didn't want to claim it until it gets identified, because if it's powerful someone else might want it. Assuming it's +1 or +2, Adler would like it, and if it's +3 or better Cedrus should take it and Adler would like his hammer instead.
Cleric weapons are at a premium for us, and morningstars aren't cleric weapons. That's why I'm eager to trade it for a flail, which will be really important for us to get. As far as I'm concerned we could trade all of those surplus items for a flail.
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Post by Wolfgar on Sept 6, 2007 7:26:01 GMT -5
I should mention that Pfiffwin has a +1 broadsword that he is willing to trade for another magic item. If he could have one of the unidentified figurines then the sword could go to Grizzela who in turn could trade it for a flail.
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Post by Wolfgar on Sept 6, 2007 7:57:20 GMT -5
Otto has spent a couple of days identifying. He has determined that Pfiffwin's shortsword is +1/+2 against scaled creatures. He also identified a necklace that was found in the harpy's nest in the naga's lair. The necklace appears to have the same power as Winthrop's floating stone. Otto is keeping this for himself but is letting everyone know about it in case he is incapacitated for some reason.
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Perrin
Junior Member
Posts: 61
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Post by Perrin on Sept 6, 2007 8:21:15 GMT -5
We are open to trading any of the surplus weapons and armor in the Hall. It's not with us, but someone could bring it down here. Ringmail +1 Halberd +1 Splintmail +1 Chainmail +1 Chainmail +2 Chainmail vest +2 As far as what we have down here, the morningstar +2 is the only thing that comes to mind. Maybe there are spare daggers around. Raven also still has the field plate schematic which might serve to sweeten a potential deal. Assuming it was not taken by our werewolf lady friend, Perrin is still toting a Falchion +1 for trade.
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Post by venger on Sept 6, 2007 9:10:49 GMT -5
Otto has spent a couple of days identifying. He has determined that Pfiffwin's shortsword is +1/+2 against scaled creatures. He also identified a necklace that was found in the harpy's nest in the naga's lair. The necklace appears to have the same power as Winthrop's floating stone. Otto is keeping this for himself but is letting everyone know about it in case he is incapacitated for some reason. Isn't that nice of Otto? I will further identify the ewer. We're on its fourth property. And ask one of the learned folk at the Academy how to pronounce the words inscribed on it. I should mention that Pfiffwin has a +1 broadsword that he is willing to trade for another magic item. If he could have one of the unidentified figurines then the sword could go to Grizzela who in turn could trade it for a flail. He wants to trade his broadsword +1 for a Bone Statuette of Woe? That's rich. Assuming it was not taken by our werewolf lady friend, Perrin is still toting a Falchion +1 for trade. She needed a weapon with which to protect herself. Lest she be captured again.
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Post by Mr. Trommer on Sept 6, 2007 10:54:31 GMT -5
Winthrop woould like to borrow the Luck Stone since he is going to Teleport to Longspear so that Hugh can write scrolls at the Temple of Trithereon. I assume that Cedrus would also be along for this ride. Then all three will be able to write 40 spell levels of scrolls in the given time frame before returning. I also assume that any items currently at the Hall can be picked up and brought back as well.
If one of the mages remaining in Loftwick wishes to, the drawings that Hugh has made of the various creatures we have encoutered may be taken to the Academy and be used to research and identify what they are. So if there are any we want to know more about you should name them.
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Post by Wolfgar on Sept 6, 2007 12:37:08 GMT -5
Cedrus went directly to Longspear. The plan was for Cedrus to meet us back at the mountain in two months. We will want the luckstone in Loftwick as well. I would suggest Winthrop teleport Hugh to the Hall and then teleport back with any items we need. Hugh and Cedrus can travel together to meet us at the mountain.
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Post by Mr. Trommer on Sept 6, 2007 13:43:14 GMT -5
These are the Mages spells that I am aware which are available in the party:
If there are any that can be used for trades feel free to do so. There may be some mages at the academy that may not have been able to trade for some of them yet and they may have some useful spells.
1st Armor Burning Hands Charm Person Detect Magic Enlarge Feather Fall Find Familiar Friends Grease Identify Jump Magic Missile Mending Mount Phantasmal Force Read Magic Reduce Run Shield Sleep Spider Climb Taunt Tenser's Floating Disk Unseen Servant Write
2nd Audible Glamer Bind Continual Light Darkness 15' Detect Invisibility ESP Flaming Sphere Invisibility Knock Magic Mouth Melf's Acid Arrow Mirror Image Pyrotechnics Rope Trick Shatter Stinking Cloud Strength Web Wizard Lock 3rd Blink Clairaudience Clairvoyance Cloudburst Dispel Magic Explosive Runes Fireball Flame Arrow Fly Hold Person Invisibility 15' Radius Lightning Bolt Protection from Evil 10' Protection Normal Missiles Scare Sepia Snake Sigil Slow Tongues Water Breathing Wind Wall
4th Confusion Dig Dimension Door Fear Fire Shield Leomund's Secure Shelter Minor Globe of Invulnerability Polymorph Self Remove Curse Shout Ultravision Wall of Fire Wall of Ice Wizard Eye
5th Airy Water Distance Distortion Leomund's Secret Chest Monster Summoning III Sending Telekinesis Teleport Transmute Rock to Mud Wall of Force
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Post by Mr. Trommer on Sept 6, 2007 13:46:48 GMT -5
Fair enough. I will also bring Grizela along so she can carry stuff back. I don't want to open my chest without party backup. I assume that all the magic items need to be brought back. Is there anything else?
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Post by Mr. Trommer on Sept 6, 2007 13:52:31 GMT -5
From earlier inquiries about buying spells we were given the following costs:
Wall of Stone - 5,000 GP Wall of Iron - 5,000 GP Charm Monster - 4,000 GP Cone of Cold - 5,000 GP
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Post by venger on Sept 6, 2007 14:29:39 GMT -5
These are the Mages spells that I am aware which are available in the party: If there are any that can be used for trades feel free to do so. There may be some mages at the academy that may not have been able to trade for some of them yet and they may have some useful spells. 1st Armor Burning Hands Charm Person Detect Magic Enlarge Feather Fall Find Familiar Friends Grease Identify Jump Magic Missile Mending Mount Phantasmal Force Read Magic Reduce Run Shield Sleep Spider Climb Taunt Tenser's Floating Disk Unseen Servant Write 2nd Audible Glamer Bind Continual Light Darkness 15' Detect Invisibility ESP Flaming Sphere Invisibility Knock Magic Mouth Melf's Acid Arrow Mirror Image Pyrotechnics Rope Trick Shatter Stinking Cloud Strength Web Wizard Lock 3rd Blink Clairaudience Clairvoyance Cloudburst Dispel Magic Explosive Runes Fireball Flame Arrow Fly Hold Person Invisibility 15' Radius Lightning Bolt Protection from Evil 10' Protection Normal Missiles ScareSepia Snake Sigil Slow Tongues Water Breathing Wind Wall 4th Confusion Dig Dimension Door Fear Fire Shield Leomund's Secure Shelter Minor Globe of Invulnerability Polymorph Self Remove Curse Shout Ultravision Wall of Fire Wall of Ice Wizard Eye 5th Airy Water Distance Distortion Leomund's Secret Chest Monster Summoning III Sending Telekinesis Teleport Transmute Rock to Mud Wall of Force Awesome list, you're my hero. A few minor things: Phantasmal Force is a 3rd level spell for magic-users, 1st for illusionist. Scare is actually a 2nd level spell. When Antonus joined the Company he brought (1st lvl) Shocking Grasp and (1st lvl) Protection From Evil with him in his starting spellbook. Dell recently acquired (2nd lvl) Levitate in Hochoch. Maybe those should be added to Winthrop's master list. Suggested trades-Based off the trading system previously outlined: We should try to trade Sending (5th lvl UA) for either Charm Monster (4th lvl PHB) or Polymorph Other (4th lvl PHB) I still want Alarm (1st lvl UA), Whip (2nd lvl UA) and Deeppockets (2nd lvl UA). Would anyone object to offering Cloudburst (3rd lvl UA) or Wind Wall (3rd lvl UA) for Alarm? And Shout (4th lvl UA) or Ultravision (4th lvl UA) for either Whip or Deeppockets? There's also Suggestion (3rd lvl PHB) and Forget (2nd lvl PHB) that we don't have. Any interest? Also I noticed The Unearthed Arcana's comprehensive spell list shows Massmorph twice where Monster Summoning II should be.
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Post by Dell on Sept 6, 2007 16:16:58 GMT -5
Is Winthrop is willing to part with the "Bigby's Clenched Fist" scroll? That would get us a lot of good spells, and we're unlikely to ever use the scroll.
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sam
New Member
Posts: 17
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Post by sam on Sept 6, 2007 18:30:03 GMT -5
If one of the mages remaining in Loftwick wishes to, the drawings that Hugh has made of the various creatures we have encoutered may be taken to the Academy and be used to research and identify what they are. So if there are any we want to know more about you should name them. If you guys want me to I might have time left, depending on if i HAVE to help Antonus with his spells. I'm not sure how much of my time he needs besides the training, or which spells he intends on helping me with. Just third level? He'll have to let me know.
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Post by Ginger on Sept 6, 2007 18:33:09 GMT -5
Winthrop woould like to borrow the Luck Stone since he is going to Teleport to Longspear so that Hugh can write scrolls at the Temple of Trithereon. I assume that Cedrus would also be along for this ride. Then all three will be able to write 40 spell levels of scrolls in the given time frame before returning. I also assume that any items currently at the Hall can be picked up and brought back as well. In case you've forgotten, Winthrop and Hugh are wanted criminals in Longspear. While ordinarily the followers of Tritherion will probably not be bothered by that fact, Hugh should also keep in mind that Arthurius explicitly told him not to return to the temple until he'd built a shrine somewhere. It might be asking a lot if you return home asking to spend a month sitting at the altar when you're a known fugitive not in your temple's good graces.
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Post by venger on Sept 6, 2007 22:36:55 GMT -5
Suggested trades-Based off the trading system previously outlined: We should try to trade Sending (5th lvl UA) for either Charm Monster (4th lvl PHB) or Polymorph Other (4th lvl PHB) I still want Alarm (1st lvl UA), Whip (2nd lvl UA) and Deeppockets (2nd lvl UA). Would anyone object to offering Cloudburst (3rd lvl UA) or Wind Wall (3rd lvl UA) for Alarm? And Shout (4th lvl UA) or Ultravision (4th lvl UA) for either Whip or Deeppockets? Since there are no objections.. I will see if anyone wants to trade Sending (5th lvl UA) for either Charm Monster (4th lvl PHB) or Polymorph Other (4th lvl PHB)And offer Cloudburst (3rd lvl UA) or Wind Wall (3rd lvl UA) for Alarm (1st lvl UA). And Shout (4th lvl UA) or Ultravision (4th lvl UA) for either Whip (2nd lvl UA) or Deeppockets (2nd lvl UA)
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Post by venger on Sept 6, 2007 22:59:24 GMT -5
Dell wants Wall of Iron, Wall of Stone and Cloudkill. Not Magic Jar and Animate Dead? You could switch bodies with the skeletal warrior and the sky's the limit!
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Post by Dell on Sept 6, 2007 23:10:37 GMT -5
One spell I don't want to trade is Leomud's Chest. The more people that have that spell, the harder it will be for us to retrieve their valuables.
Trading the Bigby's scroll should get the spells I want. Is there any interest in getting Monster Summoning 1 or 2? Animate Dead? Animal Growth?
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Post by Wolfgar on Sept 7, 2007 7:36:57 GMT -5
Pfiffwin has purchased 15 pearls from the Academy for Otto to use in identifying. Otto will identify what he can with them in this order: the necklace, Pfiffwin's short sword, the hammer, the liquid, the ewer. Here is what I learned: The necklace appears to work like Winthrop's floating stone, protecting the wearer against poisonous gases and eliminating the need for air underwater. It takes 1 pearl to identify. The shortsword seems to have an additional enchantment against scaled creatures. (+1/+2) It takes 1 pearl to identify. The hammer takes four pearls to identify. The first reveals that it is rather strongly enchanted. It has a combat enchantment similar in strength to the giant slayer's on it. The second reveals that it is particular attuned to dwarves and will return to a dwarven wielder when thrown and the weapon's name is shouted. The third reveals that giants and giant-kind are particularly damaged by the weapon. The fourth reveals the name of the weapon: Glanya. The clear liquid found in the giant's cave takes one pearl to identify. It will turn a ten by one foot area transparent, like a one way mirror, up to ten feet deep. It can be doled out in 10 small portions, each creating a one by one foot transparent window. The ewer takes one more pearl to make clear that the runes on the outside of the ewer are the command words, in some unknown language, for the functions of the ewer. I have seven pearls left. Is there anything other than the figurines left to identify? Did Dell or Winthrop want to do those? Is Raven able to understand the command words on the ewer when he puts on the helm?
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Post by Ginger on Sept 7, 2007 8:21:25 GMT -5
Raven can comprehend that "%^&" is "heal." He has no idea how to pronounce "%^&" and so couldn't activate an item for which that was a command word.
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Post by Wolfgar on Sept 7, 2007 10:32:00 GMT -5
Can we get the dead drow to pronounce it for us?
Have we asked anyone about the brooch from the mountain?
-PLATINUM BROOCH WITH WORD “TORMTOR” SCRIBED AROUND A PRISM
What does “TORMTOR” mean?
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Post by Ginger on Sept 7, 2007 10:51:18 GMT -5
Presumably we can scan the drow books to find out. We can show it to the Academy guy who's helping us identify drow parts as well.
So the hammer is sort of a cross between Otto's sword and Otto's hammer?
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Post by venger on Sept 7, 2007 10:55:58 GMT -5
Can we get the dead drow to pronounce it for us? Have we asked anyone about the brooch from the mountain? -PLATINUM BROOCH WITH WORD “TORMTOR” SCRIBED AROUND A PRISM What does “TORMTOR” mean? We were going to check the words on the ewer against the words in the Drow books. If the script is similar, then we could bug the dead Drow for the pronunciation. If not, it would be pointless to Speak with Dead on him. As for the word "Tormtor" - it's a proper name in Common, right? Raven would have been able to comprehend its meaning if it was a word we didn't know in a different language.
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Post by Dead Greyhawk on Sept 7, 2007 11:17:46 GMT -5
41. Are Adrienne or Hugh able to be productive during this period? Can they trade any services at the Church of the Divine Seven for Cure Light Wound scrolls or Healing potions?
Hugh and Winthrop are heading northwards by teleport to risk arrest in Longspear.
Adrienne is going to swap weapon proficiencies - she'll drop longsword and pick to learn halberd and mace. She'll also learn Horsemanship. Other than that, her spare time is spent at the Red Lion guarding the company's rooms and spreading the word of Lydia by telling fortunes in the common room.
42. I will further identify the ewer. We're on its fourth property. And ask one of the learned folk at the Academy how to pronounce the words inscribed on it.
Following Otto's identification, you are fairly certain it would not yield you more information. You speak with Andreno Callaghan, the vivisectionist scholar that is dissecting the dark elf and reviewing the books Raven has brought him, and show him the runes from the ewer. He agrees that they are in the same tongue as the written books, but, similarly to hieroglyphics, it is very unclear how these runes are pronounced.
43. Since there are no objections.. I will see if anyone wants to trade Sending (5th lvl UA) for either Charm Monster (4th lvl PHB) or Polymorph Other (4th lvl PHB)
And offer Cloudburst (3rd lvl UA) or Wind Wall (3rd lvl UA) for Alarm (1st lvl UA). And Shout (4th lvl UA) or Ultravision (4th lvl UA) for either Whip (2nd lvl UA) or Deeppockets (2nd lvl UA)
You meet with Cleopatre Gazelle, who has returned from the south to restock on material components, and are able to trade Sending for Charm Monster, Wind Wall for Alarm, and Shout for Whip. She researched Deeppockets herself, and thus only has the 100 pockets, each holding 10 GP, version. She'll take Ultravision for it, but you might not want the limited version.
44. As for the word "Tormtor" - it's a proper name in Common, right? Raven would have been able to comprehend its meaning if it was a word we didn't know in a different language.
As a point of clarification, the brooch is inscribed with weird symbols, which, when read with Raven's helm, say TORMTOR. The symbols are similar to those on the ewer. TORMTOR is a proper name (or acronym) or magical writing, since Raven's helm doesn't provide a translation for it. The brooch doesn't radiate magic.
Adreno Callaghan and Raven, when scanning the dark elf books, find Tormtor as the surname, or more probably clan or family name, of several priests.
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Post by Wolfgar on Sept 7, 2007 11:30:43 GMT -5
If Winthrop is leaving then we need to make sure Dell has Sending in his spell book.
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Post by venger on Sept 7, 2007 12:30:19 GMT -5
If Winthrop is leaving then we need to make sure Dell has Sending in his spell book. If he's departing with the magic chest it'll make expenditures from said chest somewhat more difficult. Also there's the matter of the spellbooks containing the spells we are trading and those that I am copying***. And the luckstone... Is he coming right back? *** I will only need 3 days, with Samantha's help, to copy the spells that aren't already in my spellbooks, based off the 10 spell lvls per day. And most of those are in Dell's books as well.
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Post by Mr. Trommer on Sept 7, 2007 13:29:17 GMT -5
I'd be willing to trade so long as we get some decent spells. The 6th lvel Enchant an Item would be a nice one from the near future. Feel free to do some negotiating Dell.
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Post by venger on Sept 7, 2007 13:50:09 GMT -5
You speak with Andreno Callaghan, the vivisectionist scholar that is dissecting the dark elf and reviewing the books Raven has brought him, and show him the runes from the ewer. He agrees that they are in the same tongue as the written books, but, similarly to hieroglyphics, it is very unclear how these runes are pronounced.
Unless we want to ask Andreno Callaghan for the specimen back, we can always just catch another Drow and ask them how to pronounce the words. You meet with Cleopatre Gazelle, who has returned from the south to restock on material components, and are able to trade Sending for Charm Monster, Wind Wall for Alarm, and Shout for Whip. She researched Deeppockets herself, and thus only has the 100 pockets, each holding 10 GP, version. She'll take Ultravision for it, but you might not want the limited version. Awesome. I'll take her limited version. I'll also, congenially, inquire as to the state of affairs in the south since she's recently been there. As a point of clarification, the brooch is inscribed with weird symbols, which, when read with Raven's helm, say TORMTOR. The symbols are similar to those on the ewer. TORMTOR is a proper name (or acronym) or magical writing, since Raven's helm doesn't provide a translation for it. The brooch doesn't radiate magic. I'll cast a Read Magic on it just in case. Maybe it's a Wizard Mark or something.
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