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Post by Ginger on Sept 4, 2007 9:51:16 GMT -5
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Post by Dell on Sept 4, 2007 11:07:07 GMT -5
Adrienne is going to swap weapon proficiencies - she'll drop longsword and pick to learn halberd and mace. She'll also learn Horsemanship. Other than that, her spare time is spent at the Red Lion guarding the company's rooms and spreading the word of Lydia by telling fortunes in the common room.
Clift will learn horsemanship, wound binding, and longsword. He also wants to link up with the local thieves guild. Also, there's a lot of odd fires in town - fires with no damage, just lots of smoke and panic. After a couple weeks, he remembers to take his samples of the hand crossbows to a local bowyer and see if they can reproduce them without the exotic metal.
Dell is going to scribe the 5th level spells we get into a travelling spellbook, then make some scrolls. My assumption is that the Protection scrolls take (xp value/100) days to scribe and require that same number of ink units - is that right?
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Post by Wolfgar on Sept 4, 2007 11:17:02 GMT -5
I agree that the spell trading system is broken. If you have a spell that someone else wants and they have a spell that you want a simple trade should be feasible. Neither party should be able to bargain from a position of power. You could certainly argue that rare spells are worth more but equally common spells should trade at par.
Take as an example of two magic users in the Academy - both NPCs. Which of these would get the best of the trade assuming they are the same level and the spells are the same level and of equal commonality? Are you saying that who ever initiates the trade is automatically in the lower position? Or are NPCs willing to trade equally among themselves but not with PCs? Neither of these seems particularly realistic.
Besides if PCs charge less for spells than NPCs we could basically set up shop and corner the market on selling spells. Anyone looking to buy a spell we will sell then it at par where they would have to give a lot more to buy from the other guy.
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Post by venger on Sept 4, 2007 12:58:44 GMT -5
I agree that the spell trading system is broken. If you have a spell that someone else wants and they have a spell that you want a simple trade should be feasible. Neither party should be able to bargain from a position of power. You could certainly argue that rare spells are worth more but equally common spells should trade at par. Take as an example of two magic users in the Academy - both NPCs. Which of these would get the best of the trade assuming they are the same level and the spells are the same level and of equal commonality? Are you saying that who ever initiates the trade is automatically in the lower position? Or are NPCs willing to trade equally among themselves but not with PCs? Neither of these seems particularly realistic. Besides if PCs charge less for spells than NPCs we could basically set up shop and corner the market on selling spells. Anyone looking to buy a spell we will sell then it at par where they would have to give a lot more to buy from the other guy. Exactly. Whip is a spell that kind of sucks. But I want it for novelty purposes. It'd be fun to use maybe. But there's no way that this 2nd level (UA) Whip spell is worth a 5th level (PHB) spell, 400GP and a minor magic item. If they aren't willing to exchange something like Whip on a spell-for-spell basis for something extremely useful, like Polymorph Self, then these mages are idiots. But since this is the system we apparently have to work with, I have the following questions- Say you wanted a 2nd level (PHB) spell: Are they only looking for spells that they don't already have? If offered a 4th level (PHB) spell they already knew in exchange for the 2nd level (PHB) spell, would they decline? Would they accept two 3rd level spells in lieu of the 4th level spell? Or four 2nd level spells? Or a 3rd level and two 2nd and one 1st? Can such combinations be made?
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Post by Dell on Sept 4, 2007 13:19:48 GMT -5
It takes roughly 3 months of dedicated research and 15,000 gold for a 9th level wizard to research a 5th level spell. For wizards that don't have access to a lab and research library, the cost of research would be over 100,000 gold. Wizards that don't have a few months to spare are just screwed.
The magic-users of the Academy are no longer adventuring. Given time and money, they can research any spell we could possibly sell them. The only way we can get new spells is from them, or by finding a mage and killing him, then hoping we can find his spellbook, then hoping we can circumvent the protections on said spellbook, then hoping that said spellbook has a spell in it that we actually want. Assuming we didn't destroy his spellbook in the process of killing him.
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Post by Wolfgar on Sept 4, 2007 13:32:08 GMT -5
Then we just need to find adventuring wizards that also don't have the time to research spells. Are there any other mercenary groups in town with high level wizards? Are there high level mages in the army that want to trade on an equal basis? Kind of like what we did during the siege of Longspear.
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Post by venger on Sept 4, 2007 13:33:47 GMT -5
It takes roughly 3 months of dedicated research and 15,000 gold for a 9th level wizard to research a 5th level spell. For wizards that don't have access to a lab and research library, the cost of research would be over 100,000 gold. Wizards that don't have a few months to spare are just screwed. The magic-users of the Academy are no longer adventuring. Given time and money, they can research any spell we could possibly sell them. The only way we can get new spells is from them, or by finding a mage and killing him, then hoping we can find his spellbook, then hoping we can circumvent the protections on said spellbook, then hoping that said spellbook has a spell in it that we actually want. Assuming we didn't destroy his spellbook in the process of killing him. I guess if they each had 20,000 people living on those lands, it could work... But- and not taking into account what they charge for admittance to the Academy / the monthly dues / cost of living- what non-adventuring magic-user is raking in 15,000GP every three months? That's a freakin' fortune.
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Post by Ginger on Sept 4, 2007 13:44:19 GMT -5
I think Winthrop and other chaotic mages should set up a sort of peer-to-peer sharing system for spells. Where are the open source wizards? INFORMATION WANTS TO BE FREE!
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Post by Dell on Sept 4, 2007 14:24:19 GMT -5
But- and not taking into account what they charge for admittance to the Academy / the monthly dues / cost of living- what non-adventuring magic-user is raking in 15,000GP every three months? Training fees, consultation fees, magical items, casting spells on commission, wealthy patrons, identifying items, stealing items they were supposed to be identifying, loans from the thieves guild...
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Post by Dell on Sept 4, 2007 14:44:40 GMT -5
I think Winthrop and other chaotic mages should set up a sort of peer-to-peer sharing system for spells. Where are the open source wizards? INFORMATION WANTS TO BE FREE! Welcome to Spellipedia, the free spellbook that anyone can edit.
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Post by Ginger on Sept 4, 2007 20:52:59 GMT -5
Dell wants Wall of Iron, Wall of Stone and Cloudkill. Also, is our OES still in Monmorg with Elmo? Dell is willing to teleport back to Monmurg to pick up the book and see what the situation is, and why the Hold has joined with the bad dudes. I'm positive that Rocoba has returned to Monmurg to lead the forces of woe. FYI, during our vacation I'll loan the luckstone to anyone who's writing a spell/scroll or identifying an item. To the extent that multiple people are doing those things at the same time, I'll prioritize identification, then spell writing, then scroll writing.
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Post by Wolfgar on Sept 4, 2007 21:18:56 GMT -5
7. Once admitted to the Academy Pfiffwin ... will also need a new traveling spell book and ink. He will also acquire some pearls for Otto's use in identifying magic items. Pfiffwin still needs his short sword further identified.Traveling spellbooks cost 1000 GP each. Ink costs 100 GP per spell per spell level. Pearls cost 100 GP each. State how many you are looking to purchase and either subtract it from your own, or the Company's, funds. I believe this is a typo - aren't traveling spellbooks only 500 gp? If so I will just deduct the remainder in pearls. 7. Once admitted to the Academy Pfiffwin would like to trade for the following spells - Detect Illusion, Alter Self and Paralyzation. The illusionist currently in residence at the Academy, Norbert Stringfellow, is willing to trade you Detect Illusion, Alter Self, and Paralyzation for Phantom Armor, Confusion and Wraithform, 1600 GP and any magic item. If you don't wish to provide a magic item, he won't trade you Alter Self, and he no longer asks for Confusion and half of the GP. A magic item, by his definition, radiates magic, is productive, and successfully identifies as a useful enchanted item, not a glowing or darkened stone. Pfiffwin will accept this trade and will offer the ring of invisibility. Is that acceptable? Will he take the 1600 GP in gems of equal value (as any self respecting gnome would)?
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Post by Ginger on Sept 4, 2007 21:42:22 GMT -5
We should cast detect evil on the ring to determine if the ring is technically cursed or just somewhat unhelpful.
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Post by Wolfgar on Sept 4, 2007 21:46:17 GMT -5
I will ask an alchemist of what use these hag and demon parts are. And about the shatter-resistant demon mirror glass I picked up.The alchemist recommends you establish what you think these hag and demon parts are good for and then come back to him. Suggestions? Sea hag parts - potions of waterbreathing, potions of shooting death rays out of your eyes? Annis hag parts (old mother gird)- potions of polymorphing Type I demons - potions of fire resistance, flight? Type II demons - potions of fire resistance Type III demons - potions of fire resistance Type IV demons - potions of polymorphing, invulnerability? Type V demons - potions of polymorphing, invulnerability? Also we have parts from the shadow dragon. Could we make an anti-level draining oil from it? This would act to prevent level draining for the same number of turns that the dragons breath would cause the life energy to be drained. Or maybe it would act as a potion of vitality?
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Post by Dead Greyhawk on Sept 4, 2007 22:06:17 GMT -5
24. Does this work both ways? Now that we are members of the academy can we be the person in the higher position? We can advertise that we have Leomund's Secret Chest. We are happy not trading it but anyone who wants to be able to travel with all of their stuff may want to trade us for it. For each person that wants it we will require 8 levels of spells that we do not have. How many people are interested and what do they have to trade? Yes. It works both ways. Actually, that is what I am suggesting when I say that you should propose a trade. Unfortunately, once you are known to have traded it to another member of the Academy, they will merely wait for you to leave and then engage in their own internal trading to get their copies of it. So, in effect, you get to trade your named spells for what they are worth only once. I agree that the spell trading system is broken. If you have a spell that someone else wants and they have a spell that you want a simple trade should be feasible. Neither party should be able to bargain from a position of power. You could certainly argue that rare spells are worth more but equally common spells should trade at par. Take as an example of two magic users in the Academy - both NPCs. Which of these would get the best of the trade assuming they are the same level and the spells are the same level and of equal commonality? Are you saying that who ever initiates the trade is automatically in the lower position? Or are NPCs willing to trade equally among themselves but not with PCs? Neither of these seems particularly realistic. Besides if PCs charge less for spells than NPCs we could basically set up shop and corner the market on selling spells. Anyone looking to buy a spell we will sell then it at par where they would have to give a lot more to buy from the other guy. In the Academy there is a heirarchy of power and responsibility, of which the Company is the absolute lowest rung. The Company does no duties within the Academy, has no apprentices, teaches no classes, performs no research. Spells are traded by resident Academicians for a variety of purposes and at different positions of power, even if at the same level. NPCs may trade in an unequally fashion between themselves not involving spell levels, gold and magic items, but instead be trading research results, apprentice work time, and future labor; the Company can offer none of these things. NPCs may trade in an equal fashion. The Company mainly does among themselves. The fact that the mages of the Company have joined the Academy doesn't make the Academicians treat them like boon companions. If you'd like to set up shop to trade spells, you can. The Academy bylaws give them a monopoly, but you could do it illicitly. 26. Do you first need to cast Enchant An Item to recharge a wand?No one in the Company knows. No one in the Company has tried. 27. Sea hag parts - potions of waterbreathing, potions of shooting death rays out of your eyes? Annis hag parts (old mother gird)- potions of polymorphing Type I demons - potions of fire resistance, flight? Type II demons - potions of fire resistance Type III demons - potions of fire resistance Type IV demons - potions of polymorphing, invulnerability? Type V demons - potions of polymorphing, invulnerability?Ok on the waterbreathing, the polymorphing, the flight on the Type I, and the invulnerability on the Type V demons. On the Type II-IV, I'm not buying the fire resistance. They aren't fire creatures for the purpose of the frostbrand and are immune to lots of things besides fire. I'll buy a flight gland for the type I and the crazy AC for they type V as being linkable to a potion. As I recall, we decided the collection of glands and such provides 1d6 potions worth, all of which is consumed when potions are made. Is my recollection correct? 28. I'm going to powder those ten 100gp golden ambers as well. I'm sure the alchemist has the proper tools.Ok. 29. Adrienne is going to swap weapon proficiencies - she'll drop longsword and pick to learn halberd and mace. She'll also learn Horsemanship.Ok. Jasper and Perrin can trade her in weapons. Raven in Horsemanship. All free. 15 days of time. 30. Clift will learn horsemanship, wound binding, and longsword. After a couple weeks, he remembers to take his samples of the hand crossbows to a local bowyer and see if they can reproduce them without the exotic metal.Ok. Raven or Otto can handle that. All free. 15 days of time. 31. He also wants to link up with the local thieves guild. Also, there's a lot of odd fires in town - fires with no damage, just lots of smoke and panic.So there are. So there are. 32. After a couple weeks, he remembers to take his samples of the hand crossbows to a local bowyer and see if they can reproduce them without the exotic metal.For 250 GP, a bowyer can make one that is twice the weight and fires half as fast but twice as far. For 300 GP he can make two. 33. Dell is going to scribe the 5th level spells we get into a travelling spellbook, then make some scrolls. I disagreeumption is that the Protection scrolls take (xp value/100) days to scribe and require that same number of ink units - is that right?That is correct. You'll need to have components for the protection scrolls the same way you need components for potions. The components are compounded into the spell ink. 34. Say you wanted a 2nd level (PHB) spell:
Are they only looking for spells that they don't already have?
If offered a 4th level (PHB) spell they already knew in exchange for the 2nd level (PHB) spell, would they decline?
Would they accept two 3rd level spells in lieu of the 4th level spell? Or four 2nd level spells? Or a 3rd level and two 2nd and one 1st? Can such combinations be made?The same way the Company seems to have few spells of a given level, individual mages have the same problem. Higher level spells are worth more because they can be traded for more. Lower level spells are more common and thus are worth less for trading purposes. Magical items are always able to be traded, and thus are equally valuable. I apply the same rationale that I assume you would if a random mage came up and asked to get a spell from you for a spell you already have. I think that you would charm him and tell him to go jump his way around the country. 35. Are there any other mercenary groups in town with high level wizards? Are there high level mages in the army that want to trade on an equal basis?Most combat capable mages are on the lines, not in the city. Only the most powerful and weakest of mages are still in residence. Hiking out to the front line where Greymouse is encamped is a viable tactic, if you'd like to go. 7. Once admitted to the Academy Pfiffwin ... will also need a new traveling spell book and ink. He will also acquire some pearls for Otto's use in identifying magic items. Pfiffwin still needs his short sword further identified.
Traveling spellbooks cost 1000 GP each. Ink costs 100 GP per spell per spell level. Pearls cost 100 GP each. State how many you are looking to purchase and either subtract it from your own, or the Company's, funds.
I believe this is a typo - aren't traveling spellbooks only 500 gp? If so I will just deduct the remainder in pearls.It is a typo. I read standard instead of traveling. Add five more pearls to your list. 7. Once admitted to the Academy Pfiffwin would like to trade for the following spells - Detect Illusion, Alter Self and Paralyzation.
The illusionist currently in residence at the Academy, Norbert Stringfellow, is willing to trade you Detect Illusion, Alter Self, and Paralyzation for Phantom Armor, Confusion and Wraithform, 1600 GP and any magic item. If you don't wish to provide a magic item, he won't trade you Alter Self, and he no longer asks for Confusion and half of the GP. A magic item, by his definition, radiates magic, is productive, and successfully identifies as a useful enchanted item, not a glowing or darkened stone.
Pfiffwin will accept this trade and will offer the ring of invisibility. Is that acceptable? Will he take the 1600 GP in gems of equal value (as any self respecting gnome would)?Done. He'll take the gems in equal value, for their portability. 36.Also we have parts from the shadow dragon. Could we make an anti-level draining oil from it? This would act to prevent level draining for the same number of turns that the dragons breath would cause the life energy to be drained. Or maybe it would act as a potion of vitality?I think this comes too close to making a new magic item, which would require research. The potion suggestions seem to involve making the opposite of what the material is, rather than using the material as a component. Making antivenom from venom is pretty straightforward; making anti-level draining oil from dissolved shadow dragon seems pretty complex. More direct uses might be (for example) a potion of rainbow hues that turns one shadowy rather than different colors, a potion of shadow dragon control, or scroll of protection from shadow dragon breath. Or a potion of level draining (though I think this would be quite an evil thing to do.)
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Post by venger on Sept 5, 2007 9:24:36 GMT -5
Yes. It works both ways. Actually, that is what I am suggesting when I say that you should propose a trade. Unfortunately, once you are known to have traded it to another member of the Academy, they will merely wait for you to leave and then engage in their own internal trading to get their copies of it. So, in effect, you get to trade your named spells for what they are worth only once. Conversely, offering a named spell to the members of the Academy causes it to be treated as if it was 4 levels higher than the actual level of the spell. So Leomund's Secret Chest is the equivalent of a 9th level spell? Make them throw in a minor magic item or two! 26. Do you first need to cast Enchant An Item to recharge a wand?No one in the Company knows. No one in the Company has tried. I don't want to look like a noob in front of the Academicians... Dell??? Ok on the waterbreathing, the polymorphing, the flight on the Type I, and the invulnerability on the Type V demons. On the Type II-IV, I'm not buying the fire resistance. They aren't fire creatures for the purpose of the frostbrand and are immune to lots of things besides fire. I'll buy a flight gland for the type I and the crazy AC for they type V as being linkable to a potion. As I recall, we decided the collection of glands and such provides 1d6 potions worth, all of which is consumed when potions are made. Is my recollection correct? No death rays! :( Those are all good potions... Antonus only has about a week of free time left in Loftwick. How long would potion-making take? I would prioritize as follows: polymorph, then invulnerability, then flight, then waterbreathing. Anybody have any suggestions on how Type II-IV parts could be used? Maybe, Oil of Etherealness? Demons love to roam the Ethereal plane. 28. I'm going to powder those ten 100gp golden ambers as well. I'm sure the alchemist has the proper tools.Ok. That would be an outlay from the chest? Row 45: 15 GOLDEN AMBER 1 15 100 1500
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Post by Ginger on Sept 5, 2007 9:40:58 GMT -5
Tenser's Floating Disc is also a recent acquisition. That's another new named spell for trading. We also have some year old troll parts which we should use for potions of regeneration. Given that someone who drinks it can be killed and brought back to life with simple healing spells as if they were wearing the ring of regeneration, it could be very worthwhile.
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sam
New Member
Posts: 17
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Post by sam on Sept 5, 2007 17:20:32 GMT -5
Man you guys write a lot in a few days! I have questions. Antonus asked for 48 spell ink and four traveling spell books...what is your reasoning behind this. I have no idea how many spells fit in a travelling vs standard spellbook. I have been told before never to write my own spells into my spellbook, but instead to have a higher level mage write them because they have a better ratio to success. If this is true, then who is planning on helping Samantha write her spells? What if any is available to her? I know that dell said he would give me five third level spells (Slow, Hold Person, Fly, Lightning Bolt or Fireball, and Levitate) which i consider if i'm right is 15 spell ink ( 1 ink per level per spell ). So would the other spell ink wait until i have more spells or should i copy the spells i have already in my standard spellbook into the traveling spellbooks and either keep the standard in the chest or something else? I'm not as experienced as any of the other players and a lot of what you all discuss goes over my head sometimes.
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Post by venger on Sept 5, 2007 18:02:21 GMT -5
Man you guys write a lot in a few days! I have questions. Antonus asked for 48 spell ink and four traveling spell books...what is your reasoning behind this. I have no idea how many spells fit in a travelling vs standard spellbook. I have been told before never to write my own spells into my spellbook, but instead to have a higher level mage write them because they have a better ratio to success. If this is true, then who is planning on helping Samantha write her spells? What if any is available to her? I know that dell said he would give me five third level spells (Slow, Hold Person, Fly, Lightning Bolt or Fireball, and Levitate) which i consider if i'm right is 15 spell ink ( 1 ink per level per spell ). So would the other spell ink wait until i have more spells or should i copy the spells i have already in my standard spellbook into the traveling spellbooks and either keep the standard in the chest or something else? I'm not as experienced as any of the other players and a lot of what you all discuss goes over my head sometimes. As Dell's apprentice it falls on me to fulfill his contractual obligations to you. You will be copying the contents of your standard spellbook into traveling books. After which, with the remaining ink, we'll go through and select whatever 1st - 3rd level spells you want that are available in the Company's spellbooks. Raven said so.I have requisitioned enough ink to fill all four traveling spellbooks. Your % chance to scribe 1st and 2nd level spells leaves almost no room for failure. I will assist you with the 3rd level spells. I might even ask your assistance in copying my own 1st and 2nd level spells, if I find myself under time constraints. It'll be good practice!
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Post by Wolfgar on Sept 5, 2007 18:59:26 GMT -5
Pfiffwin would like to purchase 20 mithril disks (10 gp each) for use with Phantom Armor using Company funds. Are they available at the Academy?
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Post by Wolfgar on Sept 5, 2007 19:01:45 GMT -5
28. I'm going to powder those ten 100gp golden ambers as well. I'm sure the alchemist has the proper tools.Ok. That would be an outlay from the chest? Row 45: 15 GOLDEN AMBER 1 15 100 1500 Yes. Remove from spreadsheet and add to your character sheet so there is no doubt where it is stored and what form it is in.
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Post by venger on Sept 5, 2007 19:16:14 GMT -5
Yes. Remove from spreadsheet and add to your character sheet so there is no doubt where it is stored and what form it is in. Done! And I managed not to destroy the spreadsheet with my bumbling.
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Post by Wolfgar on Sept 5, 2007 21:10:46 GMT -5
As I recall, we decided the collection of glands and such provides 1d6 potions worth, all of which is consumed when potions are made. Is my recollection correct? Good question. We can run it two ways. One way is to keep an exact accounting of how many vials of reagents you have and then determine what those vials, if anything, will make. The other way is to mark down that you have a reagent and then randomly determine how many potions you can make from that reagent. Method two is fine by me. That appear to be what was agreed before.
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Post by Dead Greyhawk on Sept 5, 2007 21:13:27 GMT -5
37. Antonus only has about a week of free time left in Loftwick. How long would potion-making take?
I would prioritize as follows: polymorph, then invulnerability, then flight, then waterbreathing.
Rules and costs for making potions are in the DMG on p. 116.
Polymorph is 200 GP, 2 days. Invulnerability is 350 GP, 4 days. Flight is 500 GP, 5 days. Waterbreathing is 400 GP, 4 days.
38. a. I have no idea how many spells fit in a travelling vs standard spellbook.
A standard spellbook holds 36 spell levels. A traveling spellbook holds 12 spell levels. Standard spellbooks are heavy, but gain a small bonus against being harmed.
b. I have been told before never to write my own spells into my spellbook, but instead to have a higher level mage write them because they have a better ratio to success. If this is true, then who is planning on helping Samantha write her spells?
This is true. The algorithm is based on your intelligence and your level relative to when you first could cast the spell. Each level higher gives a 5% bonus. With an 18 INT, you have a base 85% chance. At 5th level you are exactly the level you need to cast 3rd level spells, 4 levels greater than 1st level (when you could cast 1st level spells) and 2 levels greater than 3rd level (when you could cast 2nd level spells). So you have an 85% chance of writing a 3rd level spell, a 95% chance of writing a 2nd level spell, and a 105% chance of writing a 1st level spell.
Antonus is planning on helping Samantha write her spells.
39. Pfiffwin would like to purchase 20 mithril disks (10 gp each) for use with Phantom Armor using Company funds. Are they available at the Academy?
Yes. They are a spell component.
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Post by Ginger on Sept 5, 2007 21:22:37 GMT -5
FYI, a double zero will fail even if you have a 100% chance of success or greater.
We should probably get 40 mithril disks. Pfiffwin, Samantha, Jasper, and Antonus should probably get Phantom Armor. It's the kind of thing you can cast and then Pfiffwin can sleep and memorize again.
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Post by Ginger on Sept 5, 2007 21:24:00 GMT -5
Any takers for our offers to trade magical weapons and armor? Anything to get a +1 flail. I think a +2 morningstar for a +1 flail should get someone.
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Post by Wolfgar on Sept 5, 2007 21:54:09 GMT -5
36.Also we have parts from the shadow dragon. Could we make an anti-level draining oil from it? This would act to prevent level draining for the same number of turns that the dragons breath would cause the life energy to be drained. Or maybe it would act as a potion of vitality?I think this comes too close to making a new magic item, which would require research. The potion suggestions seem to involve making the opposite of what the material is, rather than using the material as a component. Making antivenom from venom is pretty straightforward; making anti-level draining oil from dissolved shadow dragon seems pretty complex. More direct uses might be (for example) a potion of rainbow hues that turns one shadowy rather than different colors, a potion of shadow dragon control, or scroll of protection from shadow dragon breath. Or a potion of level draining (though I think this would be quite an evil thing to do.) Shadow dragons are resistant to level draining just as black dragons are resistant to acid. I would assume you make an oil of acid resistance from black dragon parts and was drawing the analogy to shadow dragon parts. Also what is the difference between a scroll of protection from shadow dragon breath and an oil with similar qualities?
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Post by Wolfgar on Sept 5, 2007 22:00:20 GMT -5
Are Adrienne or Hugh able to be productive during this period? Can they trade any services at the Church of the Divine Seven for Cure Light Wound scrolls or Healing potions?
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Post by Dead Greyhawk on Sept 5, 2007 22:03:12 GMT -5
40. Any takers for our offers to trade magical weapons and armor? Anything to get a +1 flail. I think a +2 morningstar for a +1 flail should get someone.
Is the +2 morningstar the only trade item available? Are there other items as well? A small chart would be helpful to me.
36.Also we have parts from the shadow dragon. Could we make an anti-level draining oil from it? This would act to prevent level draining for the same number of turns that the dragons breath would cause the life energy to be drained. Or maybe it would act as a potion of vitality?
I think this comes too close to making a new magic item, which would require research. The potion suggestions seem to involve making the opposite of what the material is, rather than using the material as a component. Making antivenom from venom is pretty straightforward; making anti-level draining oil from dissolved shadow dragon seems pretty complex.
More direct uses might be (for example) a potion of rainbow hues that turns one shadowy rather than different colors, a potion of shadow dragon control, or scroll of protection from shadow dragon breath. Or a potion of level draining (though I think this would be quite an evil thing to do.)
Shadow dragons are resistant to level draining just as black dragons are resistant to acid. I would assume you make an oil of acid resistance from black dragon parts and was drawing the analogy to shadow dragon parts. Also what is the difference between a scroll of protection from shadow dragon breath and an oil with similar qualities?[/i]
I'm ok with an oil of protection against shadow dragon breath. I'm not ok with an oil of protection against level draining. I see the direct connectivity in the first case, but in the second case I envision you using the oil against wights, wraiths, or spectres. Not the same beast or effect. Plus, the shadow dragon draining was transient, while the undead draining is not.
I do see in the MMII that shadow dragons are immune to level drain, but I'm perceiving, rightly or wrongly, some area for abuse of potions of protection against level draining.
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Post by Wolfgar on Sept 5, 2007 22:10:02 GMT -5
It was worth a try. :)
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