cedrus
Junior Member
split personality
Posts: 51
|
Post by cedrus on Jul 10, 2005 21:27:22 GMT -5
Otto, there's a bit of bad news. You have even worse coordination now than you did before, and it's partly my fault. Whatever undead creature we ran into seems to have dropped your dex by 2; we're hoping it's temporary or is restorable via a potion that Raven has. I probably should have joined in on the fight but at the time it seemed like a bad idea to me since if I died or was energy drained I might not be able to slow poison on Max (both Max and I attempted, unsuccessfully, to turn the undead). I'm still not really sure my entering the fight would have made any difference, but I should have at least tried to help. I'm sorry about that.
|
|
|
Post by Ginger on Jul 10, 2005 23:06:22 GMT -5
Here's how you should say it: Good News!!! No levels were drained from anyone!! In a bit of bad news, Otto was hit by the undead creature for no damage, but lost two points of Dex. There is no reason to believe that it was permanent, and if it is, we have a potion of health which will restore permanently lost ability points.
|
|
|
Post by Wolfgar on Jul 11, 2005 9:18:50 GMT -5
Well when you put it that way... It still sucks. I guess if there was anyone who could lose dexterity with little effect it was Otto. And you wonder why I don't like fighting undead. It basically sucks to be a front line fighter when everytime you get hit you need to make a savings throw. I could really use some much nicer armor so I am less likely to get hit or some sort of protection from undead. Or I could just let the clerics and magic users deal with them...
|
|
|
Post by Ginger on Jul 11, 2005 9:36:08 GMT -5
If we had better armor, you'd be the first to get it. The thing we fought was ridiculously tough. Magic missile had no effect. Tom's silver crossbow bolts were effective. The thing took 100+ points of damage. It also only hit you on the last attack.
|
|
|
Post by Wolfgar on Jul 11, 2005 10:23:19 GMT -5
Now the truth comes out. I would have understood Cedrus hanging back for a round or two while he tries to turn it and we figure out how strong it is. But it sounds like we beat on it for quite some time.
And do we never consider retreat?
|
|
|
Post by Dell on Jul 11, 2005 10:41:59 GMT -5
And do we never consider retreat? Actually, everyone else did retreat. Winthrop ran so fast that he knocked down Max and fell down the stairs on his way out.
|
|
cedrus
Junior Member
split personality
Posts: 51
|
Post by cedrus on Jul 11, 2005 10:53:42 GMT -5
Otto, we were all quite impressed by your tenacious resolve to sacrifice yourself for our sake. You passed three morale checks.
In my partial defense: you and Tom were hitting the thing over and over, probably averaging between you 20+ hps of damage each round; my hammer wouldn't have contributed much, even assuming I would have hit the thing (25% chance or so to hit). And the thing kept missing the two of you; only at the very end did it finally land a hit on you (it never hit Tom at all). It seemed (I think, to all of us) that one of two things was going to happen: you and Tom would kill it very soon or the thing was unkillable and we were all going to die. Winthrop's magic missiles had no effect, so he departed the scene; Diego didn't have a magic weapon, so he departed; Max got knocked over as Diego was leaving, so I dragged Max out of the way. I had a magical weapon, which is why I might have re-entered the fight, but it was hard to see how I would have made much difference given that I don't hit as well as you or Tom and don't deal out as much damage and that if I went down, it would have been the death of Max. Also, at the time, everyone was expecting the thing to start draining levels left and right; if I'd been level drained, I was worried that I'd lose a second level spell or two and that would have been the end of Max.
Also, early on, I cast sanctuary. I had the idea (probably erroneous) that if the thing ended up being unkillable and everybody had to flee I could block the stairs, securing your retreat. I was thinking that the thing might not go past me because of the sanctuary spell and that we'd all be ok. I have no idea if that plan would have worked, and anyway, I didn't tell it to anybody, so it never would have happened, especially since you kept stubbornly making your morale checks.
In retrospect, however, it seems as if all I would have had to do was hit the thing once and it would have died before draining you. Hence my feeling of guilt :)
|
|
|
Post by Dell on Jul 11, 2005 11:43:09 GMT -5
Let's not get sidetracked into a discussion on who could have done what, or what would have been the best way to deal with the creature. We need to decide what's going to happen next.
With the supplies that we've found, including the moldy food in the kinda-haunted section, we have enough grub to get us back to town. I say we leave late tomorrow - that will be day 4, I believe. The freed captives can load up the supplies and get clothes, packs, and whatever else they can find in the supply rooms and barracks that have been cleared.
The injured people will ride, everyone else gets to walk. The few able-bodied men will spend the rest of the current day cleaning out the lower levels for more treasure, then the next morning they'll do the same. But tomorrow evening, we should be leaving for Blue.
|
|
|
Post by Wolfgar on Jul 11, 2005 12:38:53 GMT -5
I am not really criticizing anyone. I am sure I would have yelled at Cedrus at the time to get in there. But since I wasn't there and we finally killed it and hopefully the damage isn't permanent it is no problem. We should however let Diego borrow the +1 sword or maybe Markessa's while we are looking over the lower levels. There may not be any undead left but there is certainly a werewolf still prowling about. And Tom and I could certainly use the support.
As a side note I will be out at least one more week for soccer. I am still happy to lead while we clear out the lower levels. Once we are on the way back to Blue I can scout ahead as needed on my horse (Cefaile). Note that you might want Diego riding Guiseppe since he has horsemanship skills and can fire from horse back. Does the ability to attack from horseback transfer with the rider or is it a paired thing - a rider and horse learn to work together, a different rider or horse cannot use that skill?
|
|
|
Post by Ginger on Jul 11, 2005 12:59:28 GMT -5
Actually, since Giuseppe is a large war horse, he's slower than other horses, which makes him bad for Diego, who should be on a fast horse. Probably best for Tom, who can't fire his crossbow from the horse, and so would want to use a broadsword and attack with the huge horse.
|
|
|
Post by Ginger on Jul 11, 2005 14:47:51 GMT -5
It'll be a tough march. We'll have many injured folk with a movement rate of 3 and many dazed slaves with a movement of 6. That will make it quite difficult to travel at a reasonable pace.
|
|
|
Post by Dell on Jul 11, 2005 15:21:33 GMT -5
It'll be a tough march. We'll have many injured folk with a movement rate of 3 and many dazed slaves with a movement of 6. That will make it quite difficult to travel at a reasonable pace. If the injured all get on horseback (or magically-created muleback) we shouldn't be that bad off. Hey, maybe people will attack us, so we can take their horses.
|
|
|
Post by Wolfgar on Jul 11, 2005 15:46:15 GMT -5
What we are really going to need is a couple of carts. We could use those to carry the injured, the food and water stores and the loot. Were there any carts in the stables? We should check if there is a cart at the far end of the underground passage. Without a cart we may be able to distribute the food among the slaves, and the injured and the loot on the horses but water is going to be real problem. I guess we could bring an empty cask or two that we can magically fill from time to time.
How many magical steeds can Winthrop generate?
|
|
|
Post by Dell on Jul 11, 2005 16:03:50 GMT -5
How many magical steeds can Winthrop generate? He can cast the Mount spell six times before resting, and the mounts will last for nine hours. Unfortunately, this means that he has to spend the day without first level spells.
|
|
|
Post by Mr. Trommer on Jul 11, 2005 16:04:00 GMT -5
I can generate five mounts. I believe someone in are group is a carpenter. We just need them to direct the construction of some carts. Think of it as 'Extreme Cart Building.'
|
|
|
Post by Ginger on Jul 11, 2005 16:11:11 GMT -5
Dell, the invalid, is a carpenter, so that won't work.
|
|
|
Post by Dell on Jul 11, 2005 16:19:54 GMT -5
I can generate five mounts. I believe someone in are group is a carpenter. We just need them to direct the construction of some carts. Think of it as 'Extreme Cart Building.' If you had read my extensive character history, you would know that my father (who left Monmorg upon the death of my frail human mother) was a carpenter that specialized in decorative cabinetry and ship figureheads. As is fitting, I took up my father's trade for a time, but carpentry is hard work, and not very lucrative. But if you want some shoddy carts whipped up, A-Team style, just let me know. It can be done, but they won't provide a particularly comfortable ride. They'll also ride a little low, as they'll probably be using shields and barrel-lids for wheels.
|
|
|
Post by Dell on Jul 11, 2005 16:21:57 GMT -5
Dell, the invalid, is a carpenter, so that won't work. Dude, you doubt my skills? I'm like Wile-E-Coyote, Super Genius. Only with wood, and not rocket packs. And yet, I still don't know how to bind wounds...
|
|
|
Post by Ginger on Jul 11, 2005 16:23:35 GMT -5
Since you were beaten half to death, Dell cannot do hard work. It's not like Dell would do hard work anyway.
|
|
|
Post by Wolfgar on Jul 11, 2005 16:29:55 GMT -5
I was a teamster before becoming a ranger so I should know something about cart construction. Of course we haven't exactly found supplies or tools we can use to build them.
Maybe Winthrop can do some sort of multiple mount spell that conjures up the draft horses and the carts to go with them. There should be some flexibility in spells given enough time and spell levels to tinker with them.
|
|
|
Post by Mr. Trommer on Jul 11, 2005 16:40:28 GMT -5
I hardly expected Dell to do the actual work even if he had been healthy. I expected that he would direct and order people around on how to do it. He likes that type of stuff give orders and do a bit of yelling.
|
|
cedrus
Junior Member
split personality
Posts: 51
|
Post by cedrus on Jul 11, 2005 18:31:30 GMT -5
I wouldn't recommend cutting down any trees for the carts. The two trees by the fountain, for instance - off limits.
Just so you know.
|
|
|
Post by Dead Greyhawk on Jul 11, 2005 18:42:38 GMT -5
Tom's a sailor, not a horseman. I don't believe he has the horsemanship skill.
You can get magical tack for the magical horses, so long as you take the next lower grade of horse. This provides saddle, bit, and bridle, but not saddle bags.
I don't recall a cart in the stable, but I'll have to double check.
|
|
|
Post by Dell on Jul 12, 2005 10:08:16 GMT -5
I wouldn't recommend cutting down any trees for the carts. The two trees by the fountain, for instance - off limits. Just so you know. No, we won't cut them down for the carts. Those are for firewood.
|
|
|
Post by Ginger on Jul 12, 2005 11:55:32 GMT -5
No, we won't cut them down for the carts. Those are for firewood. Isn't that what the dead bodies are for?
|
|
|
Post by Ginger on Jul 12, 2005 11:57:13 GMT -5
Tom's a sailor, not a horseman. I don't believe he has the horsemanship skill. I thought all the soldiers had proficiencies in bind wounds and horsemanship, but maybe I'm wrong.
|
|
|
Post by Ginger on Jul 12, 2005 14:17:47 GMT -5
What's next? Dell suggested heading to the Dwarven ruins to get some cool stuff. Let's look at the things on the table, some from way back: Around Monmurg, there's Sahaugin and Ricoba to deal with. There's Dreadwood stuff to deal with. We can hunt down Dred, Elsie and/or Siggurd. There's a basilisk in our own backyard. We can hunt down Frank (won't that be fun!!) We can go to Suderheim We can return to the stockade and teach those albino guys a lesson and/or try out the portal
|
|
|
Post by Dell on Jul 12, 2005 15:26:00 GMT -5
1. Evacuation 2. Recuperation 3. Compensation 4. Vacation 5. Education 6. Reevaluation And then we decide what looks good. I'm leaning towards the lost Dwarven colony, if only because it's close to our alleged home base of Longspear. They love us in Longspear, plus they were gearing up for a massive gang war which means there should be plenty of work for mercenaries. I mean, for Heroes of goodness.
|
|
|
Post by Ginger on Jul 12, 2005 15:39:12 GMT -5
I mean, for Heroes of goodness. With a couple thousand more experience points, Raven will be a "Superhero."
|
|
|
Post by Mr. Trommer on Jul 12, 2005 15:44:44 GMT -5
7. Revenge
San. We need to go after San. That is the priority.
|
|