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Post by Ginger on Jul 12, 2005 15:57:02 GMT -5
7. Revenge San. We need to go after San. That is the priority. We have so many other people to get revenge on... I know you hate getting your spell books stolen, but remember that Dred stripped the magical items from our dead bodies!!! That's way worse. We also had much better stuff at that point. Raven holds a grudge against the Sahaugin priestess who poisoned him. That really made him mad. Also, why get your old spell book when you can pry Ricoba's books from his cold, dead hands?
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Post by Mr. Trommer on Jul 12, 2005 16:38:11 GMT -5
When you make a list you need to start with the top of it. San got on the list first. Though I think whomever is scrying on us is of concern. I'm not sure if it is possible to find a way to find out that persons identity. That person would move up high on the list on general pronciple.
Racoba can hurt us more than San. I expect that the Nerullite mage is the one that is keeping tabs on us. He is probably just waiting for us to return to Longspear.
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Post by Dell on Jul 12, 2005 19:36:13 GMT -5
Here's my list of the people we need revenge on, in order of how easy they should be to take out.
1. San 2. Tenma 3. Dred & Elsie 4. Nerullite wizard who keeps scrying on us 5. Rocoba
Since we want to take out the easiest ones first, we go for either San or Tenma. We aren't taking on Rocoba for at least another 40,000 XP.
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Post by Ginger on Jul 12, 2005 23:24:47 GMT -5
Rocoba was a level 9 wizard when we fought him. The Neurillite was a level 10 wizard. Rocoba would be surprised if we attack him. The Neurillite would see us coming from a mile away, because he spys on us on a weekly basis!
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Post by Dell on Jul 13, 2005 7:52:37 GMT -5
Rocoba was a level 9 wizard when we fought him. The Neurillite was a level 10 wizard. Rocoba would be surprised if we attack him. The Neurillite would see us coming from a mile away, because he spys on us on a weekly basis! Rocoba has more resources to draw on than the Nerullite does - like all the magical items that the wizard's guild had. Not to mention that Rocoba summons Demons. I'd rather fight a Nerul temple full of undead than Demons any day.
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Post by Mr. Trommer on Jul 13, 2005 11:01:44 GMT -5
I'm with you there. Demons tend to have magic resistance and a lot of hit points.
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Post by Ginger on Jul 13, 2005 11:54:29 GMT -5
Most importantly, demons tend to be immune to arrows!!! If I can't do 50 damage a round to someone, I don't want to fight him. I vote for Dred and Elise. They've got our ioun stones.
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Post by Mr. Trommer on Jul 13, 2005 14:39:11 GMT -5
I see. Both Racoba and the Nerullite mage would have Protection from Normal Misslies which would also make you unhappy. Dred and Elsie may have our stuff but San has my Raise Undead spell.
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Post by Ginger on Jul 13, 2005 16:40:12 GMT -5
I see. Both Racoba and the Nerullite mage would have Protection from Normal Misslies which would also make you unhappy. Dred and Elsie may have our stuff but San has my Raise Undead spell. Get our red and green ioun stones back and I'll buy you Animate Dead. How's that?
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cedrus
Junior Member
split personality
Posts: 51
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Post by cedrus on Jul 14, 2005 2:49:26 GMT -5
I just figured out that I _will_ be able to play this coming Sunday. It's next Sunday that I will be out of town. So I look forward to seeing everyone this weekend!
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Post by Mr. Trommer on Jul 14, 2005 7:42:11 GMT -5
That works for me. Not that I'd ever use that spell. It's just not me.
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Post by Dell on Jul 14, 2005 9:02:49 GMT -5
That works for me. Not that I'd ever use that spell. It's just not me. I'm sure someone can find a use for it...
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Post by Mr. Trommer on Jul 14, 2005 9:43:43 GMT -5
Someone with a more let's say 'neutral' outlook on things...
It would be easier to keep Al around that way.
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Post by Dell on Jul 14, 2005 13:40:23 GMT -5
Well, you won't let me have slaves, what else am I supposed to do?
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Post by Mr. Trommer on Jul 14, 2005 13:57:30 GMT -5
Carry on the reputation we have with our NPCs. Otherwise we have to get another copy of Monster Summoning I. That would be ideal.
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Post by Dell on Jul 14, 2005 14:37:35 GMT -5
Carry on the reputation we have with our NPCs. Otherwise we have to get another copy of Monster Summoning I. That would be ideal. Just think how awesome it would be to leave this stockade filled with undead hobgoblins to defend it against anyone that isn't us? Summoned monsters go away, but zombies are forever.
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Post by Ginger on Jul 14, 2005 17:47:32 GMT -5
Just think how awesome it would be to leave this stockade filled with undead hobgoblins to defend it against anyone that isn't us? Summoned monsters go away, but zombies are forever. And think how much better it would be if the Nerullite wizard scryed us while doing it, and decided to take up residence here and use our own zombies against us!
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Post by Mr. Trommer on Jul 15, 2005 7:43:03 GMT -5
Technicalities. It would just be our lure to get him to come out and play.
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Post by Dell on Jul 15, 2005 14:36:23 GMT -5
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