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Post by Dead Greyhawk on Jan 9, 2005 21:46:08 GMT -5
For the purposes of making my life simpler, I'm going to assume three things: 1. The Company convinces Garving to wait twelve hours before leaving, so that things can be looked over and collected, and 2. Winthrop and Huxley go through all of the equipment and items, determining which ones radiate evil and magic, and 3. The Company and the Pelorites collect the non-evil valuable items together, leaving the evil ones behind to be purified and/or destroyed. This makes a big pile of items, some of which radiate magic. I'm going to provide a list here, which duplicates the list in the white folder, so that you can discuss distribution and what not over the week rather than eating up too much game time. Items in italics radiate magic. List of Items[/i] taken from corpse of mercenary priest -- donated by WinthropPotion of Vile Smelling Liquid taken from corpse of mercenary priest -- donated by WinthropPotion of red liquid in metal flask taken from dust filled chest -- donated by DellPotion of green liquid in metal flask taken from dust filled chest -- donated by DellPotion of blue liquid in metal flask taken from dust filled chest -- donated by DellDeep red shield with black silhouette of Nerull taken from priest at first temple. 108 very small reddish black gemstones valued at 1 GP by Raven, taken from skeleton remains 58 small reddish black gemstones valued at 10 GP by Raven, taken from zombie remains 32 medium reddish black gemstones valued at 50 GP by Raven, taken from ghoul remains 4 large reddish black gemstones valued at 100 GP by Raven, taken from ghast remains 5,987 GP in Yeomanry coinage, taken from dust filled chest. Cloak clasp from dead priest -- donated by DellPurple and Black Platemail from dead priest Purple shield from dead priest Footman's Mace from dead priest -- donated by LloydScroll of Hold Person (Nerull) -- donated by LloydScroll of Prayer, Bless, Protection from Good 10' r. Silence 15' r. (Nerull) -- donated by LloydChess set valued at 50 GP by Raven 3 sets of ceramic service valued at 40 GP each by Raven Silver service valued at 200 GP by Raven Obsidian service valued at 500 GP by Raven 2 silver candle holders valued at 25 GP each by Raven 2 gold goblets valued at 100 GP each by Raven 10 gold bowls/goblets valued as a set at 5000 GP by Raven Flask containing liquid and matching cups made of chrysoprase (1000 GP set) Robe with thaumaturgic sigils from peg Apholstered chairs and tables (6000 GP set) 2 large rugs (1500 GP total) 4 tapestries (1500 GP total) "Greater Healing" Ceramic flask from in cabinet Thick, heavy gold ring from under chair cushion Oversized Brown Tanned Gloves from under chair cushion Bone Scroll Case from under chair cushion 43 bottles of wine valued at 10 GP each 4 kegs of brandy valued at 50 GP each [/ul] Not included in this list is anything that may have been privately acquired and not mentioned to the party, the sheets of vellum and reagent quality ink, antiquities such as the copper verdigris covered bowls (these radiate significant evil), and inlay from the major temple, which would require some number of man-hours to pry out from the stonework. This totals, not counting additional valuation of magic emanating goods, 25,425 GP, assuming the ability to transport heavy goods. If you are planning on not traveling as a group, letting your hirelings/henchmen leave, you'll want to think about how to divide things up and what the value scheme will be.
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Post by Dead Greyhawk on Jan 9, 2005 22:38:26 GMT -5
Additionally, when you checked on the animals, did you bring them into the stables or did you leave them outside in their cave?
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Post by Dell on Jan 10, 2005 9:31:32 GMT -5
The animals were already brought into the stables - we brought them in before the wizard came to attack us, which is why it was so crowded in there.
As for the treasure division, it seems fairly straightforward - take the dollar value of the treasure and divide it by the number of participants - Al, Dell, Frank, Garvin, Liato, Raven, and Winthrop - and that's the cash amount (or gem equivalent) we each get. That comes to 3632 gp and change.
If some people are going ahead with Al to get him raised, we'll have to give them the more liquid assets, obviously. Then we draft for the magic items among those same people like we agreed. Obviously, someone else has to pick for Al, unless we do a "speak with dead" on him.
Alternatively, if you want to exclude them from the magic items and do our 500 gp per unit valuation on those, then Garvin, Frank and Liato would get 4917 (and change) but would not get a shot at the items.
Here's what I say we should do: Give Garvin 5000 gold, and also the scrolls to Nerull - out of generosity, and also because no one in the group but him can use them. Give Frank the choice of getting 5000, or getting the lower payout plus magic platemail and a shield - since we have more magical armor than we know what to do with.
Notice that "the new guy" is not a part of the official division of treasure, since he didn't do anything to get it, and we saved his life and all that sort of thing. But he'll get some money from the more generous members of the party. And Raven will gladly give (or loan, or sell) Otto his old armor, if he intends to help the group. And guiding Al's body to the capitol to be revived is definitely helping the group.
Anyone else got any suggestions?
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Post by Ginger on Jan 10, 2005 10:47:25 GMT -5
How's this: We give Al the chest full of Yeomanry coinage(6000 GP). That should get him revived (which I think is 1000 GP per level) with a bit of extra. We can also inform Al that he can come visit us in Longspear and we'd be happy to welcome him back on the team, give him a generous portion of the company's assets as a severance package, or whatever else he thinks of.
We give Garvin the 5 scrolls to Nerull. The last time we did that, his temple gave him equivalent scrolls to their god. That should be worth 2500 GP. We can give him 2500 GP worth of stuff and Frank 5000 GP worth of non-magical stuff, and sent them on their merry way.
Liato, since he's not greedy, can hopefully wait until we get back to base for compensation. After all, he hopes to build a grove near Company of the Blue Sun HQ.
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Post by Ginger on Jan 10, 2005 10:48:53 GMT -5
For the purposes of making my life simpler, I'm going to assume three things: 1. The Company convinces Garving to wait twelve hours before leaving, so that things can be looked over and collected, and 2. Winthrop and Huxley go through all of the equipment and items, determining which ones radiate evil and magic, and 3. The Company and the Pelorites collect the non-evil valuable items together, leaving the evil ones behind to be purified and/or destroyed. This makes a big pile of items, some of which radiate magic. I'm going to provide a list here, which duplicates the list in the white folder, so that you can discuss distribution and what not over the week rather than eating up too much game time. Items in italics radiate magic. List of Items[/i] taken from corpse of mercenary priest -- donated by WinthropPotion of Vile Smelling Liquid taken from corpse of mercenary priest -- donated by WinthropPotion of red liquid in metal flask taken from dust filled chest -- donated by DellPotion of green liquid in metal flask taken from dust filled chest -- donated by DellPotion of blue liquid in metal flask taken from dust filled chest -- donated by DellDeep red shield with black silhouette of Nerull taken from priest at first temple. 108 very small reddish black gemstones valued at 1 GP by Raven, taken from skeleton remains 58 small reddish black gemstones valued at 10 GP by Raven, taken from zombie remains 32 medium reddish black gemstones valued at 50 GP by Raven, taken from ghoul remains 4 large reddish black gemstones valued at 100 GP by Raven, taken from ghast remains 5,987 GP in Yeomanry coinage, taken from dust filled chest. Cloak clasp from dead priest -- donated by DellPurple and Black Platemail from dead priest Purple shield from dead priest Footman's Mace from dead priest -- donated by LloydScroll of Hold Person (Nerull) -- donated by LloydScroll of Prayer, Bless, Protection from Good 10' r. Silence 15' r. (Nerull) -- donated by LloydChess set valued at 50 GP by Raven 3 sets of ceramic service valued at 40 GP each by Raven Silver service valued at 200 GP by Raven Obsidian service valued at 500 GP by Raven 2 silver candle holders valued at 25 GP each by Raven 2 gold goblets valued at 100 GP each by Raven 10 gold bowls/goblets valued as a set at 5000 GP by Raven Flask containing liquid and matching cups made of chrysoprase (1000 GP set) Robe with thaumaturgic sigils from peg Apholstered chairs and tables (6000 GP set) 2 large rugs (1500 GP total) 4 tapestries (1500 GP total) "Greater Healing" Ceramic flask from in cabinet Thick, heavy gold ring from under chair cushion Oversized Brown Tanned Gloves from under chair cushion Bone Scroll Case from under chair cushion 43 bottles of wine valued at 10 GP each 4 kegs of brandy valued at 50 GP each [/ul] Not included in this list is anything that may have been privately acquired and not mentioned to the party, the sheets of vellum and reagent quality ink, antiquities such as the copper verdigris covered bowls (these radiate significant evil), and inlay from the major temple, which would require some number of man-hours to pry out from the stonework. This totals, not counting additional valuation of magic emanating goods, 25,425 GP, assuming the ability to transport heavy goods. If you are planning on not traveling as a group, letting your hirelings/henchmen leave, you'll want to think about how to divide things up and what the value scheme will be.[/quote]This list is missing all of the weapons and armor we found at the mercenary camp, weapons dropped by the undead, as well as the 100 scimitars.
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liato
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Post by liato on Jan 10, 2005 11:20:25 GMT -5
Here's my recommendation.
We have to get Al rezzed. I think that's the job of the CBS not some dissatisfied hirelings.
For game purposes you need to invite Liato and Otto into the CBS as full members. All the PCs also need to stick together. Since Otto is a tracker and probably wants to get the hell out of this place right now I'm sure he'd be glad to help lead the party to longspear. He might even be impressed that the party was going to such lengths to save a dead member (if they hadn't already blown it off, that is).
That means Liato, Otto, Dell, Raven, and Winthrop all head to Longspear as fast as possible with Al's body.
The pelorites, Frank, and Garvin stay behind to purify the temple and bring the loot back to town. The pelorites, Frank and Garvin can decide what a fair way to distribute the treasure is and then bring the CBS their share.
This is an excellent opportunity to gain a little respect back from the people we've been traveling with. Or, to put it more bluntly, the people YOU'VE been traveling with. I'm not a member of the CBS yet and it's very easy to see why no one wants to join.
The pelorites are not going to screw you guys on the loot distribution. Frank and Garvin aren't going to screw you guys either and, considering how they've been treated they probably should. There are only 2 items of any particular value anyway, the clasp and the ring. Everyone who needs magic platemail and shields other than Frank already has it. Sure there are other items of value but nothing worth fighting over. You can't just keep giving NPCs scrolls and taking armor and thinking they'll find that fair.
I'm not sure why you didn't include the pelorites in the treasure split. There are 3 pelorites, Frank, Garvin, and Al, and 4 PCs (otto doesn't need a split for this yet). That's 10 shares of 25,000 or around 2,500 GP each. If you want to do a draft then maybe we do the draft of items right before we leave with Al.
So let the pelorites, Frank and Garvin divide the loot. How bad could it possibly be?
We have more pressing issues like getting our friend raised. Liato is going to make a speech to this effect. If you seriously want to argue with him that you are afraid a pelorite paladin is going to screw you out of treasure I expect the CBS will be walking to longspear (or wherever) alone.
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Post by Dell on Jan 10, 2005 11:26:21 GMT -5
This list is missing all of the weapons and armor we found at the mercenary camp, weapons dropped by the undead, as well as the 100 scimitars. Yeah yeah, big deal. How are we going to split it up? And most importantly, how are we going to deal with Garvin and Frank? Let them go, or try and persuade them to stay?
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Post by Dell on Jan 10, 2005 11:56:30 GMT -5
Here's my recommendation. We have to get Al rezzed. I think that's the job of the CBS not some dissatisfied hirelings. For game purposes you need to invite Liato and Otto into the CBS as full members. All the PCs also need to stick together. Since Otto is a tracker and probably wants to get the hell out of this place right now I'm sure he'd be glad to help lead the party to longspear. He might even be impressed that the party was going to such lengths to save a dead member (if they hadn't already blown it off, that is). Longspear is too far away - we have to go to Loftwick. instead... actually, looking at the map, we might be able to head the other direction and book passage downriver to Longspear - boat travel downriver is substantially faster than mounted travel, and the cost of passage shouldn't be a problem. Can the DM run the numbers on that? It seems like we could get Al to safety faster that way, and not have to deal with hostile foriegners. As far as membership goes - the whole "membership" concept is outdated, remember? If you go on a mission, you get an even share of the loot - that's supposedly our new policy, remember? So we'll just leave an open invitation for Otto to come and join us when we're next looking for adventure, which will be in a few months. We'll need all the horses, plus mules created by the mount spell, to get all those supplies back. They won't be able to carry it all by themselves. Because they don't get any. Essentially, we were hired by their church to help take out a Nerullite stronghold. We told them where it was, and helped them defeat the bad guys, we get the treasure, they get the glory and the knowledge that a powerful source of evil is eliminated. That's the deal. Besides, they're getting all the evil stuff in the temple to destroy - that's a ton of valuable stuff right there. Dell is for consolidating and packing the treasure, and then leaving as a group in a couple of days. After the Pelorites have sanctified, desecrated, or de-eviled the gate and the throbbing altar, I think it's safe to leave them. And then the company will go get Al raised, split the loot, and take our well earned vacation. If we end up going to Loftwick, we can come back by the temple on our way back to Longspear and see if the Pelorites made it out alive or not.
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liato
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Post by liato on Jan 10, 2005 12:20:20 GMT -5
We need to leave right away, not in a couple of days. I got longspear and loftwick mixed up. Whatever the fastest big city is is where we should go.
After 12 hours we'll all be rested and mostly healed. We need to pack light so we can travel fast. Plus, the important part is that no one trusts us to leave with the treasure. We have to leave the treasure with them. If the pelorites, Frank, and Garvin can't bring all the treasure with them then we can come back and get it later. There's only about 9,000 gp worth of big stuff. The rest is pretty portable.
If there was a deal for splitting the cash without the pelorites that's fine. I think we should still tithe to pelor but I don't much care about that.
But Al needs to be moved as soon and fast as possible we're not taking Al and a fine dining furniture set with tapestries. And we're also not spending hours arguing about it.
Liato is willing to do the magic item draft before we go because he's concerned that the magic items not fall back into the hands of nerullites. We also need to bring enough cash to rez Al and that's it.
If membership in CBS is outdated then why are we still talking about CBS and who has rights on what magic items? Do I understand correctly that CBS is officially disbanded now?
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Post by Ginger on Jan 10, 2005 12:45:35 GMT -5
Do we want to keep Frank and/or Garvin? I vote no.
Here's why: If we stay on vacation until Liato can get himself some tough new animal friends, they can hopefully keep foes tied up while our archers and spell casters annihilate them. Otto, while low-level, will probably have magical plate and shield. Additionally, after the vacation, Dell will have 3rd level spells, Winthrop will be back up to his old level of spells, and Liato will have 4th level spells (which includes cure serious wounds). That's almost 50 spells at our disposal (and 5 fireballs!).
If our next mission is against the slavers, the Temple of Tritherion promised us cleric(s) to help out. That should handle all of our personnel needs.
Because I want to ditch Frank and Garvin, I'd rather we not risk giving them cool magical items. If we want to keep Frank and Garvin and think they'll stay, I'd let them into the magical item draft.
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Post by Ginger on Jan 10, 2005 12:53:37 GMT -5
Dell is for consolidating and packing the treasure, and then leaving as a group in a couple of days. After the Pelorites have sanctified, desecrated, or de-eviled the gate and the throbbing altar, I think it's safe to leave them. And then the company will go get Al raised, split the loot, and take our well earned vacation. Waiting for the Pelorites to cleanse the temple means leaving too late to bring Al to Loftwick. Garvin and Frank want to bring Al back immediately, and that makes sense. If you ignore who's a member and who's a hireling, it makes sense for some of the group to rush the dead guy back to town, while the rest of the group fortifies the temple to guard the Pelorites while they complete their rituals. Would it make sense for a group of us to rush Al to Loftwick and bring back a set of carts to haul back the tables and chairs? Maybe Otto could go back to his hometown and we could cheaply hire some of his friends to help us haul all of the loot?
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Post by Dell on Jan 10, 2005 13:06:10 GMT -5
The way I understand things is this:
There is an entity called Company of the Blue Sun. They have accounts, and they own some property - the Sea Ghost, Hall of Blue Sun, etc.
The owners of this company also adventure. The split of the adventuring money should have nothing to do with whether you're a member of the Blue Sun company or not, and everything to do with whether you're useful in the adventure or not.
However, we have not implemented this policy, that was hashed out over many many years and pages on this message board. So for now, we have the option to keep doing things the old way (where hirelings got extra cash but no magic) or the new way (where everyone is treated equally on the money and we all dice for the items) or some kind of half-assed made up way in between the two methods (what we've always done, regardless of poilicy.)
As far as magic item drafting - well, if we're not going to be seeing Garvin again, we shouldn't let him have anything good - it would be like throwing it away. Besides, he doesn't expect any good magic items.
Frank, on the other hand, is going to be an NPC in this area for a while - when we leave town, we can hire him to keep an eye on the hall, or whatever. He's travelled with us a lot longer than anyone else, so we owe him more. Besides, I like Frank, and Garvin sucks. So that's why Garvin gets scrolls, and Frank gets new platemail.
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Post by Ginger on Jan 10, 2005 13:21:45 GMT -5
How's this: We give Al the chest full of Yeomanry coinage(6000 GP). That should get him revived (which I think is 1000 GP per level) with a bit of extra. We can also inform Al that he can come visit us in Longspear and we'd be happy to welcome him back on the team, give him a generous portion of the company's assets as a severance package, or whatever else he thinks of. We give Garvin the 5 scrolls to Nerull. The last time we did that, his temple gave him equivalent scrolls to their god. That should be worth 2500 GP. We can give him 2500 GP worth of stuff and Frank 5000 GP worth of non-magical stuff, and sent them on their merry way. Liato, since he's not greedy, can hopefully wait until we get back to base for compensation. After all, he hopes to build a grove near Company of the Blue Sun HQ. If we're going to tithe 10% of the take to Pelor, we'll only need to give Frank and Garvin 4500 GP worth of stuff.
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Post by Dell on Jan 10, 2005 13:30:08 GMT -5
Waiting for the Pelorites to cleanse the temple means leaving too late to bring Al to Loftwick. We're not waiting for them to do the whole temple. If they nullify the gate on the first day, and the throbbing altar the second day, then it should be safe for us to leave them, and we'll have sufficient time to get to Loftwick or wherever. Because we're all HOPING that the evil wizard comes back so we can kick his ass. You know what's going to happen, right? We're going to go to all this trouble, and Al will fail his ressurection survival check by rolling a 99 or something. How about this - a group goes to take Al to be revived, then comes back to the temple to meet us here, bringing carts and mules and crap, and then we all go back to Longspear together and divide our sweet, sweet loot.
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Post by Dell on Jan 10, 2005 13:38:21 GMT -5
If we're going to tithe 10% of the take to Pelor, we'll only need to give Frank and Garvin 4500 GP worth of stuff. It's just an extra thousand, why be cheap? Besides, Frank is still useful as an off-screen NPC, even if he's not travelling with the party. I say give him the lower-level cleric's plate mail and shield.
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Post by Ginger on Jan 10, 2005 14:41:34 GMT -5
So we give Garvin 5 scrolls and 2500 GP in gems, etc. and we give Frank the lower level cleric's shield and armor along with 4000 GP worth of gems, etc.? I think that should be fair.
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Post by Dell on Jan 10, 2005 14:51:50 GMT -5
So we give Garvin 5 scrolls and 2500 GP in gems, etc. and we give Frank the lower level cleric's shield and armor along with 4000 GP worth of gems, etc.? I think that should be fair. Yeah, but it's not what you think, it's what they think that matters. Dell will chat with Frank and see how he feels about things - if he's still cranky, Dell will slip him some extra cash to make up for it. Garvin... well, as mentioned before, we don't care too much about him. And Al is probably tired of us, too.
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Post by Ginger on Jan 10, 2005 15:14:36 GMT -5
Dell will chat with Frank and see how he feels about things - if he's still cranky, Dell will slip him some extra cash to make up for it. And some chainmail?
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Post by Dell on Jan 10, 2005 15:36:30 GMT -5
Who in this party is going to wear chainmail? Even magical chainmail? Otto can wear Raven's secondhand armor (unless Raven is superstious - remember what happened last time you wore Nerullite armor?) and we've STILL got more magic armor than we can use. Frank didn't even save Dell's life - you should all be ashamed of yourselves!
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liato
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Post by liato on Jan 10, 2005 15:39:42 GMT -5
The PCs can't split up. We have to all stay together. It's for game purposes. If 3 go one way and 1 goes the other then the one person surrenders their character until the 3 catch up to him.
I have a problem with the CBS from a game perspective. Right now I am the only player not in it (maybe Josh if he keeps playing). I've been essentially playing a hireling since Rook and I'm kind of sick of it. I always have to come up with some reason that I'm adventuring with you guys, and as Dana suggested at the end of the last session, that's pretty damn hard.
So if you don't want to keep the company together as a company then divide all the loot you have that's dividable and when new people come they just automatically become part of it when they adventure. If they leave then they're not part of it anymore. It's just the name of an adventuring group. The only criteria for entering is showing up.
It's funny that the whole purpose of the CBS was to promote our reputation and our reputation SUCKS.
But whatever the plan is for the treasure and Al all the PCS have to do it together.
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Post by Dell on Jan 10, 2005 16:44:14 GMT -5
If you want to keep all the PC's together, the best thing is to let Otto lead Garvin, Frank, and Al's body over to Loftwick with their share of the loot and enough cash to raise Al - since Otto's player won't be there next week. They'll have two fighters and a Cleric, so they should be okay for most encounters. Come to think of it, Garvin could animate Al as a zombie and have him fight , too. They wouldn't have to carry him that way.
Meanwhile, the PC's keep an eye out for a counterattack from the forces of evil while the Pelorites do their thing, and then we follow the NPC's to Loftwick and see what they've managed to do.
Alternatively, we could all just abandon the Pelorites here and let them do their thing. That mage isn't coming back, and the Pelorites can handle most threats on their own.
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Post by Ginger on Jan 10, 2005 16:55:39 GMT -5
As I believe has been decided last month, during our long vacation after this adventure, we will have a major restructuring. We're going to be 4 core adventurers, all of similar, decently high levels. In addition, we're going to hire low level helpers, who we'll pay at a lower share of the treasure until they prove themselve and gain in levels. (Otto fits in here) As Dana has said before, NPCs really aren't supposed to stick around or be hired when they're at such high levels, since they can just start their own groups and get more profit and have more control over their lives.
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Post by Ginger on Jan 10, 2005 16:59:08 GMT -5
Are we going to speak with the dead High Priest to get info on the gate? Are we just going to hope that it goes away when we cleanse the temple?
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liato
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Post by liato on Jan 10, 2005 17:07:27 GMT -5
Otto needs to stay with the PCs. It's possible that plot points will develop which keep us from reaching loftwick or which make the cleansing of the temple not so smoothly. Dana told me that if I went with the NPCs to take Al back that I'd lose my character.
How about this for a distribution: Frank: Armor and choice of shield Garvin: shield or Mace. Winthrop: Robes Raven: Clasp, Ring, or Gloves Dell: Clasp, Ring, or Gloves Liato: Clasp, Ring, or Gloves
potions: 1 each random Scrolls: Pelorites
Divide the cash evenly including Al in the split.
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Post by Ginger on Jan 10, 2005 17:43:11 GMT -5
Let's identify items before assigning them, eh?
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Post by Wolfgar on Jan 10, 2005 19:23:09 GMT -5
Otto is happy to stick around with the PCs. He is looking to gain more adventuring experience and going around with an experienced band makes sense.
As a side note I was wandering about this dais/throne that goes up and down. If it is in the up position how do you get from the lower level to the upper level. We saw that it does not respond if we aren't on the same level. So there must be some other way of triggering it or another way to get up. Also I am wondering if there is perchance another exit out of the lower room when the dais in raised. Maybe you guys could follow up with the DM on this.
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Post by Dead Greyhawk on Jan 10, 2005 22:10:01 GMT -5
Some NPC Driven Information1. Lloyd, your most experienced priest, states that a reasonable tithe for the casting of raise dead within the Church of Pelor ranges from 4,000 eagles for the very faithful to 7,000 eagles for those who are not regular attendees. He assumes that other faiths would expect similar tithes. 2. Lloyd, Huxley, and Gordon all agree that the Church of Pelor should receive a tithe from the proceeds of the Nerullite temple. The three of them made up three tenths of the adventuring party and so a tithe of three tenths the proceeds seems very reasonable. Gordon is willing to accept the value of some items dedicated to Nerull, such as the portable amulets, in his share, even if they are destroyed. 3. When the following argument [/i][/b][/ul] is put to them, they claim that the Company requested the aid of the Pelorites, not vice versa. They also claim that the evil stuff in the temple would be dangerous for anyone to take and try to sell, and suggest that counting those items as their sole share would be duplicitous and unwise. Gordon goes so far as to say that he had heard better of the Company members. 4. Huxley and Gordon agree to accept that the value of the furnishings not be included in calculating their share, as they would not retain it. 5. Garvin reminds the Company that Al should receive a share, since he'll be alive soon. Frank reminds the Company that Al should not receive a share, since he's dead now. 6. Nicole says, "Guys! Try to remember its just "pixel money"! Its not real!"
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Post by Dell on Jan 10, 2005 23:38:41 GMT -5
Okay. So the cash split ten ways is around 2500 each, that's fair and simple.
As for the magic - The copper bowls, amulets, and implements used in human sacrifice should make up the difference as far as magical items go.That leaves us with:
7 potions. That's one potion for each of us.
Deep red shield with black silhouette of Nerull taken from priest at first temple. This goes to Frank.
Purple and Black Platemail from dead priest Purple shield from dead priest. These go to Raven. Raven's old armor, he can do what he pleases with.
The Nerullite scrolls and the mace. Garvin should get one or the other. What Garvin doesn't get goes to the Pelorites.
Cloak clasp from dead priest Robe with thaumaturgic sigils from peg Thick, heavy gold ring from under chair cushion Oversized Brown Tanned Gloves from under chair cushion Bone Scroll Case from under chair cushion
These need to be identified before they're distributed. Otherwise, we'll have to redistribute them later.
We can "screw" Liato by giving him the Serpent staff or the Pearl of Wisdom instead of letting him have any of these items. Those are both more useful to him, and it will save time re-distributing the junk.
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Post by Ginger on Jan 11, 2005 16:21:45 GMT -5
5. Garvin reminds the Company that Al should receive a share, since he'll be alive soon. Frank reminds the Company that Al should not receive a share, since he's dead now. I love our NPCs.
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Post by Ginger on Jan 11, 2005 16:31:21 GMT -5
assuming the ability to transport heavy goods. How good of an assumption is this? I thought that bringing a cart up here to haul a table, chairs, rugs and tapestries might be too difficult.
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