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Post by venger on May 11, 2013 16:18:57 GMT -5
Friedrich: 48HP - Fly, Protection from Evil 10' Radius, Detect Invisibility silver unicorn ring (limited teleport) (m) potion (levitation) (m) black iron axe (m) lightstone helm of telepathy (m) shadow trap (m) talisman vs evil (m) a silver helmet with sweeping horns (juggernaut) (m) golden apple (cure critical) (m) Abyssal axe (wounding) (m) potion of clairvoyance healing salve onyx eye (petrified Eye of Kor-Pul'Zat) (!!) glowing crystal ball (??) small metal shield +1(m) a bardiche (enchanted moderately) +3 -------------------------------------------------------- Mary: 26HP - Mage Shield (15/25), Shield, Polymorph Self, Protection from Normal Missiles Spells: Mage Shield, Fireball, Confusiongolden apple (cure critical) a platinum band etched with stars (shooting stars) waterskin dagger healing water spellbook: elements purple bottle with diamond stopper (m) (!!) coffer of pearls (900gp) healing salve ceramic box vault key thick gold ring (protection +1) rose colored potion* (healing) bracers AC 8 wand potion of invisibility (m) (1/8) ------------------------------------------- Paavo: 26HP Iskander, the Holy Avenger woven shield empty waterskins +3 shield brooch magic chainmail (damage ward) golden apple (cure critical) fiery orange sphere (+10 HP) holy symbol lightstone healing salve ---------------------------------------------------------- Dan: 28HP Spells: Hold Personx2, Dispel Magic, Lesser Orison of Healingprayer beads (bless x2, curing, lesser summons (Dariel) salt, PFE 6 lapis lazuli inlaid sticks (augury) staff of light (similes) incense (meditation) rod (flailing) (one-headed) silver apple (cure poison) ring of fire resistance lightstones scroll protection from acid Feldspar wand (petrify) diamond mace (Haduken) scroll (CSW x4, Divination x1) @ 23rd ---------------------------------------------------- Youssef: 0HP - Shield Spells: Lasting Breathx2, Magic Missile, Feather Fallx2, Web, Knock, Invisibilitypeacock feather fan (wind) lightstones rose colored potions (healing) empty waterskins violet dust (magic detection) spell ink gold ring (+1 protection) ivory backscratcher (Ygbib wand) (did this get burned?)red leather glove (flame) -------------------------------------------------- Mamnoon: 1HP - Detect Invisible scimitar +4 ancient chainmail ------------------------------------------------- Trommer: 51HP - Find Traps lightstones (m) darkstones (m) lantern (continual light) (m) potion (fire resistance) (m) dreamstone pendant (m) Stormcaller Horn (m) a fine yew longbow with elven scrollwork (m) some bright green (frog-skin) boots (m) iron helm - mindshielding (m) a filigreed bastard sword (disruption +1) (m) anti-magic shield (-m) quantum box of holding glowing ring (spell storing) (CSWx1) (CCWx0) longsword (Durendal) (m) golden apple (cure critical) (m) rose colored potions (healing) (m) pearl of protection from fire (m) (-11) yellow potion (volatile burning) "acid" potion (vapor cloud) magical grappling hook (m) waterskin of holy water healing salve badge of command (m) 2hnd sword +3 (Angvmar) ancient 2-handed sword (m) bone armor (m) skull-topped staff (m) ------------------------------------------------- Colby: 17HP - Polymorph Self, Shield Spells: Magic Missilex2, Unseen Servant, Knock, Web, Mage Shield, Dispel Magic, Lightning Bolt, Fireball, Firebreath (d8/level damage) sherlane handkerchief necromancer components bag of bones potion (raw mana) perfume bottle, aromatic PfG (7 doses) Acornelius handkerchief a torc of heavy iron discs (PFG) scroll (fire wings) rose colored potions (healing) a longsword with an ivory grip (Galgonan) ring of protection +2 gold hourglass ring - "lesser time reversal"??? sigil stone (dispel magic @ 20th level) gold talisman (fire shield) talisman (cold) (Shivgoroth) dagger of throwing (m) gloves of missile snaring scroll: Evard's Black Tentacles - Xth level -------------------------------------------- Haddiq: 16HP Spells: Bless, Light, Hold Person, Find Trapsx2, Aidringmail (MR 5%) sandals holy symbol rations waterskin demon-head flail +2 ------------------------------------------- Azhbar: 13HP scimitar +1/+3 vs demons healing salve -------------------------------------------- Basmadoos: 9HP sabre (flaming) +1
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Post by Wolfgar on May 11, 2013 17:43:06 GMT -5
Luckily the wand turned out to be in the backpack.
Sweet, Mary is carrying the Khosura bottle. She can send us all there if it looks like we are going to die.
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Post by Friedrich on May 12, 2013 21:53:57 GMT -5
photo sharing websitesOK I did a little thinking here. Venger you asked for it: I recreated the battle field using MS Paint graph paper. I took extreme care to make it exact per the pictures posted. MT and Colby can put 17d 6 Fire damage in the areas I have denoted using the blue and purple circles. The radius of a fireball is 2” (or 4 five foot squares). Thus the diameter will be 8 squares across. These circles are exact. Blue: Colby will hit:- spell caster with long sword
- Evil cleric above altar
- Demon
- High priest
- Both assassin behind the altar
- 2 evil clerics below altar
- 4 arm gold guy (half or none??)
- Dead dude in pit
Purple:Mary will hit: Basically the exact same people EXCEPT Spell-caster with long sword. The upside is that 4 arm gold guy will be well within her blast radius. That means by segment 3 we will have lit them up for 17d6. Now for what they can do to us:- None of their clerics are a threat to us from their range. Not even close.(Flame strike, blade barrier, hold person, dispel magic, etc) Except the one to the to right near us. So...
- Close cleric: He could let a hold person on sement 5 or dispel magic at segment 6. Both allow saves or checks in the case of dispel. Additionally Paavo’s MR may block it all together.
- Response: Friedrich could throw and axe using his WS attack going before a spell goes off. Maybe he could split(??) IE, throw one axe, then close to him.
The major problem comes from the unknown:
- The two spell casters with swords(??) what are they? Can they fireball us? Slow(??) I really have no idea what type of spells they can cast or how susceptible they are to our fireballs.
- Demon(Rakhasha??): Casts up to 3rd level magic user spells per MM.
Worst case we get hit with three fireballs immediately on segment 3 = lots of very bad sh*t!!! The circle above our party represents a fireball blast radius.
Can Trommer charge the Rakhasha and get there before segment 3 to stop the spell from going off? How about Friedrich with the fly spell?? Any other ideas? - Who else can rush them quickly?
- Summon help?
- Spells that will heal downed party members?
- Dark stones to hide us from enemies or blind the enemies?
- Any other cool damage dealing items we could pull out now?
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Post by Ginger on May 13, 2013 10:12:41 GMT -5
The DM has told us that the demon is a Type 4 and that the gold guy and the spellcaster with a sword are both rakshashas.
We're basically unable to interrupt the spells of the rakshasas, so they'll fireball/slow/lightning bolt until someone engages them in melee with a weapon capable of damaging them. That sounds like Mamnoun and Friedrich to me.
Azhbar will put an arrow into the nearby priest. With his +3 initiative bonus, he's guaranteed to shoot before a hold person spell, and likely to go before most other cleric spells. With a THAC0 of 9 at point blank range, he's likely to disrupt. That frees Friedrich and Mamnoun to fly and engage the two rakshashas.
Haddiq, by the way, is up with full (16) hit points. We put his figurine down before I remembered that his armor has magic resistance, and the fireball did not affect him.
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Post by venger on May 13, 2013 11:42:10 GMT -5
I recreated the battle field using MS Paint graph paper. I took extreme care to make it exact per the pictures posted. You forgot Dan. I only notice because that formation in the picture was perfect for a 4" by 1" lightning bolt to hit Mamnoon, Azhbar, Haddiq, Basmadoos, Dan and Colby.
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Post by Friedrich on May 13, 2013 11:59:59 GMT -5
I recreated the battle field using MS Paint graph paper. I took extreme care to make it exact per the pictures posted. You forgot Dan. I only notice because that formation in the picture was perfect for a 4" by 1" lightning bolt to hit Mamnoon, Azhbar, Haddiq, Basmadoos, Dan and Colby. LOL! Good point I did forget Dan...but you didn't. ;D Back to the war room; - Shouldn't Trommer (2hnd sword +3-Angvmar) charge one Rakshasha with Friedrich (+3 bardache) on the other? They have good (-4) AC but not terribly good HP (7HD ~ 55HP's)
- Paavo with the Holy Avenger should make quick work of the -1 AC Chaotic Evil Demon (average hit 3d6 + 3ws + 5 sword bonus + 10 CE = ave 29 per hit. (is the Holy avenger a two handed sword? That means Paavo can only be single spec with it, right? and can't use a shield either, right?
- Do we have a Prayer up now? Can we get one up next round? It's got a big range and would certainly help.
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Post by venger on May 13, 2013 12:13:46 GMT -5
[/li][li]Paavo with the Holy Avenger should make quick work of the -1 AC Chaotic Evil Demon (average hit 3d6 + 3ws + 5 sword bonus + 10 CE = ave 29 per hit. (is the Holy avenger a two handed sword? That means Paavo can only be single spec with it, right? and can't use a shield either, right?[/quote] Iskander, the Holy Avenger, is a scimitar. The demon is out of reach, standing atop the red-hot cage. And there is really no reason at this point to disallow double specialized use of a two-handed sword or polearm. [/li][li]Do we have a Prayer up now? Can we get one up next round? It's got a big range and would certainly help.[/quote] None of the clerics have the spell memorized. -edit: none of the clerics on your team.
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Post by Ginger on May 13, 2013 12:19:25 GMT -5
The Holy Avenger is a scimitar, so it only does d8 vs large creatures.
Trommer might have a tough time charging a rakshasha because he's likely to be intercepted by the mooks between them. Mamnoun and Friedrich can fly and avoid getting bogged down in the masses of guys.
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Post by Ginger on May 13, 2013 12:21:48 GMT -5
I'm pretty sure Haddiq or Dan cast prayer in round 1. We each had one memorized, and one of us cast it at the fight over the crevasse and the other cast it to start this fight.
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Post by Wolfgar on May 13, 2013 14:26:36 GMT -5
Dan cast his prayer at the beginning of this combat.
The closest cleric is held.
Mamnoon has a single hit point. No way he is flying into that mess. He will be moving towards Youssef, possibly to travel to the plane of Air. Possibly to get healing from Paavo.
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Post by Mr. Trommer on May 13, 2013 14:45:59 GMT -5
If it weren't for the probable attacks of opportunity, Trommer could drop the +2 sword and shield, charge and jump 30 feet over the center of the three pews, then charge ten more feet and either (1) jump on top of the cage to fight the demon{the purple line} or (2) attack the gold skinned spellcaster {the brown linw}with the +3 two-handed sword and still be outside the fireballs. The mooks should move down the aisles. It would be heroic if the jumping boots work like that. (Then get held the next round and die).
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Post by venger on May 13, 2013 15:01:19 GMT -5
Dan cast his prayer at the beginning of this combat. Noted. The closest cleric is held. That explains the notation next to his HP total. If it weren't for the probable attacks of opportunity, Trommer could drop the +2 sword and shield, charge and jump 30 feet over the center of the three pews, then charge ten more feet and either (1) jump on top of the cage to fight the demon{the purple line} or (2) attack the gold skinned spellcaster {the brown linw}with the +3 two-handed sword and still be outside the fireballs. The mooks should move down the aisles. It would be heroic if the jumping boots work like that. (Then get held the next round and die). In a single segment the wearer of these boots is able to call forth their power so as to be able to leap 30 feet ahead, or 10 feet backwards or straight up, with an arc of about 2 feet for every 10 feet traveled (cf. 1st-level magic-user spell, jump). The wearer must use the boots' power carefully, for they can perform only four times per day.
Having 3 jumps left in the boots, he could probably do all that and close to melee on one of those opponents in a single round, I don't think he could actually get in an attack during that same round though. The charge is technically broken when he activates the jump.
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Post by Friedrich on May 13, 2013 17:02:57 GMT -5
I understand that there will be attacks of oppr. but they will be from mooks (probably 2-3 hd) doing d8 if they hit. Don't they need 20's? Round 1- What if Paavo and Trommer charge on of the Rakshashas moving together. Thus, Trommer will have the PfE bonus to AC in addition to the prayer bonus to AC. This will put him inside of Paavo's MR circle and PfE giving him a total of +3 to saves and AC and it will hedge out the summoned demon. You guys can gut this rakshasa like a fish in 2 rounds disrupting his spells in the process. Once he's gone you two will be free to help Friedrich or focus on the type IV.
- Friedrich will (as usual be taking just as big a risk) fighting that one guy buy himself. I've done the calculations and would be happy to show them here if anybody wants to see them, BUT, Friedrich (fly move 12 + charging = 24 move, right) will get to him ( square to the right of rakshasha, beneath mook, above stairs) just before segment 3 (like segment 2.77) thus beating out and disrupting any segment 3 spells (slow or fireball) He's gonna get SWARMED by mooks on the next round too. So what?
See yellow line = 66.6 feet from end to end: moving at 24 feet/seg while fly-charging
- Colby and Mary blast, blast, blast for 17d6 on the squishy part of their group, downing AND disrupting any cleric spell that goes after segment 3.
- Dan: Summon the angel to deal with the type 4 guy.
Round 2- MT and Colby will have lit the ALL of the human enemies for 17d6.
- Colby can use MM's to disrupt enemy spells if either the high priest or any of the "evil clerics" live.
- Mary will cast confusion
- At this point it will be a slug fest but I think we'll win it Trommer & Paavo kill Rakshasha while disrupting spells
- Friedrich will be slugging it out with Rakshasha. Hopefully he saves if he is unable to disrupt
- Angel attacks type IV
- Dan heal (???)
Once MT is out of spells she will charge in as a gargoyle and join the fight or heal downed party members. If Mamoon wants to get out because he only has 1 hp left, fine but please don't have Paavo run off to heal him too. We might as well all just get the f out of there in that case. Get the weak guys/henchmen out of dodge if you want. MT will sit there and blast away and Friedrich will charge headlong into this likely drawing a lot of the enemy attacks (as usual). We're all taking risks here. I'm not suggesting that people take any risks that MT and Friedrich won't be taking ;D This seems very doable but we ALL have to act (and thus take risks) on the first round (Paavo, Trommer, Colby MT, Friedrich, Dan) **I think that assassin on the top right is held btw**
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Post by Bolo on May 13, 2013 17:50:47 GMT -5
OMG. I look away for a few weeks, and what do I find when I look back? Planning?! There is planning going on here?!
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Post by Wolfgar on May 13, 2013 18:12:34 GMT -5
Issues with your plan -you can't charge while flying, you move at a 12". -you move starting on our initiative. Half of the time you won't start moving until after a 3 segment spell is cast. -Trommer may be able to hurdle pews while charging one of the spell casters but Paavo has a terrible DEX and is unlikely to keep up with him. The mooks will block the rest of the avenues.
Another option would be if Colby put a web between us and them. That will go before a 3 segment spell and obscure line of sight for any spells that require you to target your enemy. It will also cause a fireball to detonate before reaching us (assuming I am reading the spell description of fireball correctly). If the web is placed correctly it will burn the mooks and held cleric if it is lit on fire.
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Post by Ginger on May 13, 2013 19:20:04 GMT -5
Agree with the issues about Friedrich and Paavo getting into melee. I love the web plan, and that's definitely what I'll do next round. Given the limited range on web, if it disrupts the fireball the front row would still be in the 2" blast radius, but that's much better than the whole party.
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Post by Friedrich on May 13, 2013 21:16:23 GMT -5
Agree with the issues about Friedrich and Paavo getting into melee. I love the web plan, and that's definitely what I'll do next round. Given the limited range on web, if it disrupts the fireball the front row would still be in the 2" blast radius, but that's much better than the whole party. I came up with something different but addmitidltly you know the rules better. Your measurements may be off though. Assuming the web has a range of 4.5 (for a 9th level magic user) his web could make it as far as the yellow line goes in the picture. I made the web 4” cubic meters from top to bottom and 1” wide. It will be 2” tall. The yellow box shows one possible pattern Colby could elect to make the web. In green are the expected trajectories if the Rasksahas attempt to fireball [/color]us (without the web being there of course). And the green circles are the blast areas that would be covered. photo storageIf the web obstructs a fireball, would the point where the straight line between the caster and the intended target comes into contact with the web (point of obstruction) become the new (unintended) blast radius? If so take a look at those pretty green circles. This assumes that they would have attempted to place a fireball in the center of the party (which Venger has cetainly hinted at AND these guys have 3rd level magic spells to use) so it is not an unreasonable assumption I suppose. Colby, your plan may work better than you had thought. As you can see there will be a lot of dead mooks but we will be fine. OMG. I look away for a few weeks, and what do I find when I look back? Planning?! There is planning going on here?! Yeah, why don't YOU plan on coming over this Sunday and helping us out! ;D
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Post by Ginger on May 13, 2013 21:32:29 GMT -5
How high are the ceilings? The web needs to be anchored, so it'll likely have to go from wall to wall. That's only an extra cubic inch, so it would be slightly less than 20 feet tall. Still plenty high to block line of sight, which is what counts.
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Post by venger on May 14, 2013 7:47:44 GMT -5
Need to move the web toward the party one square on this diagram. Colby has a maximum range of nine squares, which is the row immediately in front of the evil cleric closest to the party. Though the web will be 10' in width, it is not going to extend another 5' forward beyond the max range to engulf four bad guys.
The gallery is 12' above the temple floor. The ceiling is 25'. I agree that it would obstruct line of sight, preventing either side from targeting spells at one another.
Maybe I'm a softie DM but I wasn't ever considering dropping two fireballs on the center of the party.
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Post by venger on May 14, 2013 7:53:52 GMT -5
Chris, your diagram has too many (10) squares between Colby and the first rank of bad guys. But also too few between him and Haddiq. And it still doesn't have Dan in it. I'm not going to spend time looking for more inaccuracies.
I will be using the actual photographs to gauge spell ranges and area of effects, I recommend the party does the same......
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Post by venger on May 14, 2013 8:00:51 GMT -5
I lied. After some time contrasting the diagram with the photo, I realize that the figure labeled Colby is actually in the spot where Dan should be. And the real Colby (not represented in the diagram) is one square beyond that.
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Post by Ginger on May 14, 2013 9:44:49 GMT -5
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Post by Friedrich on May 14, 2013 12:21:28 GMT -5
I lied. After some time contrasting the diagram with the photo, I realize that the figure labeled Colby is actually in the spot where Dan should be. And the real Colby (not represented in the diagram) is one square beyond that. I disagree. Assuming Colby is the Gargoyle in the photos, the one not labeled Mary, then it is right. And yes, Dan has not been labeled. THat one did miss, but the rest is accurate, IMO. SO I added Dan and one mook in the first row. Unless somebody is really (and I mean REALLY) splitting hairs I think the diagram is pretty close to accurate. image upload no registration
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Post by Ginger on May 14, 2013 12:35:31 GMT -5
Looking at the zoomed in picture I posted, there's a guy 4.5" in front of Colby, and that's where the web would begin. That line of 5 guys should be hit in a 10' deep web.
And the "softy" DM said he was leaning towards a fireball and a lightning bolt, which is nicer than 2 fireballs, but only barely. :)
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Post by venger on May 14, 2013 12:52:55 GMT -5
I disagree. Assuming Colby is the Gargoyle in the photos, the one not labeled Mary, then it is right. The figure representing Colby is in the place where Dan should be. In every photo Colby is a full 10' from Haddiq. Not the 5' represented in the diagram. Sorry man. And the accuracy of the figure placement does matter. Looking at the zoomed in picture I posted, there's a guy 4.5" in front of Colby, and that's where the web would begin. That line of 5 guys should be hit in a 10' deep web. Why would the web extend 5' forward beyond the max range? Why is the 10' depth not within the range of the spell?
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Post by Ginger on May 14, 2013 13:10:51 GMT -5
Looking at the zoomed in picture I posted, there's a guy 4.5" in front of Colby, and that's where the web would begin. That line of 5 guys should be hit in a 10' deep web. Why would the web extend 5' forward beyond the max range? Why is the 10' depth not within the range of the spell? That's how we've played it when webbing down a corridor, for example. The web starts at your range and then extends out. Otherwise a web at low level would be useless because you could only web yourself.
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Post by Friedrich on May 14, 2013 13:11:20 GMT -5
Anyway if a rakshasha does shoot a lightning bolt Trommer will block it with his anti magic shield.
Round 1:
* Colby: web-exact placement is TBD...
* Trommer: Switch places with Paavo(5 ft step) and ready shield
* Dan: summon angel
* Paavo & Friedrich: 5 ft step back(so that Trommer is in the stairwell) and quaff potions, lay on hands, heal up or whatever just as long as Mr. T is properly positioned
* Mary: hit the whole back rank with confusion spell. ((assuming Avenger rules she has LOS)
* everybody else: heal, set up positioning etc
Round 2:
* Mary and Colby: Fireball
* Friedrich, Trommer Paavo charge (hopefully) some mooks will be dead from the web-fireball impact at this point
* angel: engage Type IV dude
* Downed magic user on our team has a MM memorized. If somebody admins him a potion during round 1, maybe he can disrupt cleric spells in round 2 or 3(if round 2 has to be spent standing up)
I'm just brainstorming here
*edit: damn smart phone auto-correct!
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Post by Ginger on May 14, 2013 13:34:29 GMT -5
Mary's LOS will be disrupted by the web, unless she's willing to risk wasting her spell on the hopes that the web goes up on segment 3. If she does lose line of sight mid-casting, can she just decide not to cast, or is the spell simply wasted?
I have no idea how Trommer could hope to stop a lightning bolt with a shield. There's a rakshasha on each side, and each one has several promising targets. In either case, we'd probably be hit by a forked bolt, which would be unblockable anyway.
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Post by Friedrich on May 14, 2013 13:47:07 GMT -5
Didn't Trommer block a chain lightning spell last session with the anti-magic shield?
I'm thinking that if one rak shoots a fireball the web blocks it. The lightning bolt to hit our party would have to travel through the stair case, right? Why couldnt Trommer just plug that gap and do what he did last week vs the 16th level mage's chain lightning?
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Post by Ginger on May 14, 2013 13:53:19 GMT -5
Trommer was standing in front of the caster then, so he could block it with the shield. Now, he's just guessing among many possible trajectories. It's like the difference between blocking a punt in-front of the kicker vs. standing on the goal posts.
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