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Post by venger on Jul 8, 2012 21:27:18 GMT -5
experience earned, things happenedThe party is dismissed from the court of the Storm Queen with thanks. Huitapex, Acornelius, Ibrahim and the Rainbird are available for Q&A as well as transportation off the clouds.
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Post by Ginger on Jul 9, 2012 10:33:25 GMT -5
As I see it we have two paths at this point. We can have them send us back down to the island or they can send us back to the Prime Material Plane.
Back to the Island Pros: We have an opportunity to get our stuff from the shipwreck. We can get some revenge. We can acquire Xiles's airship from the goblins.
Cons: We still have to figure out how to get back home.
Back to the PMP Pros: We get access to our stuff the quantum box. Things will no longer be all fae and crazy. Our spells and abilities will work normally. Cons: We have no idea where they'll send us on our world. We'll lose the shipwrecked stuff.
I think we should go to the island and get the loot at the bottom of the sea.
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Post by Wolfgar on Jul 9, 2012 13:30:09 GMT -5
I vote for salvaging the wreck. I have no interest in exacting revenge on any of the inhabitants of the island. I think attempting to wrestle the airship from 600 goblins might be difficult.
Maybe they can take us directly to the Emerald City and negotiate for us. If we could hire a vessel to help us salvage the wreck and then sail us to the PMP that would be great. Also Finn must have made some acquaintances while we were held by the Amazons. Maybe they would help.
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Post by Ginger on Jul 9, 2012 13:37:17 GMT -5
There are a dozen of us. We can each take 50 goblins, right?
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Post by Mr. Trommer on Jul 9, 2012 15:07:50 GMT -5
- Have Huitapex, Acornelius, Ibrahim and the Rainbird know: - Anything of the Demonspore? - Or where the deepest crack of the world is? - Anything about the locations/rumors of the lengendary swords? - Spells to trade? - of the rings of servitude?
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Post by Bolo on Jul 9, 2012 16:00:21 GMT -5
Bolo definitely agrees we should salvage the shipwreck first. Though he would really, really like to return to the PMP as soon as possible after we retrieve the loot. Does anyone have ideas about how to do the salvage? - Can Acornelius et al. give us Water Breathing?
- Does Xiles's airship have enough lift to raise a shipwreck?
- Could we use slave cages from the Amazon village as shark cages to protect our salvage divers?
Bolo isn't interested in revenge, but ... is anyone willing to consider raiding the Dey's mountain to get a few sacks more of those big uncut diamonds?
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Post by Ginger on Jul 10, 2012 9:28:14 GMT -5
Questions for Finnious about his time in the Emerald City - How big was the population? Was the population a mix of humans and demi-humans? Do you think we'd be allowed in? Were there practicing wizards and/or alchemists to trade with?
If we can head to the city for a bit, there's a lot we can do. We have a recipe for potions of water breathing, so we can start producing them with the help of an alchemist and some coin.
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Post by venger on Jul 10, 2012 12:15:29 GMT -5
Back to the IslandPros:We can acquire Xiles's airship from the goblins. Cons:We still have to figure out how to get back home. Xiles is pretty confident if the airship is repaired he can fly it back to the real world. Back to the PMP Cons:We have no idea where they'll send us on our world. That's not entirely true. Huitapex offers to take you to the Shrine of Chalchuihtlicue (goddess of the jade petticoat) as that's the only place he can travel to directly. The Rainbird can send you to the flowering jungles of Nepenthe or any of the tropical islands near it. Ibrahim will take you to any of the great kingdoms within the Sea of Sand. Acornelius doesn't make any offer whatsoever, muttering something about his contingencies. I think attempting to wrestle the airship from 600 goblins might be difficult. Ingrid thinks a frontal assault doesn't offer very good odds for the party's success, but she could be wrong. Maybe they can take us directly to the Emerald City and negotiate for us. They'll return you to the Prime Material Plane or put you anywhere in the Summerlands, which includes either Emerald City. The Rainbird, being a mythical creature, really has no negotiating skills worth mentioning. Ibrahim and Huitapex are equally unsuited. Acornelius will put you up at the Emerald City if you like, but he's very busy and, as he puts it, "can't spend his time babysitting." If we could hire a vessel to help us salvage the wreck and then sail us to the PMP that would be great. Also Finn must have made some acquaintances while we were held by the Amazons. Maybe they would help. Finnious thinks you might have the wrong idea about the Emerald City. He spent his time being hosted/kept prisoner/passed around like a trophy by the various Fae lords and ladies-- and while the exquisite nectars and magical viands were delightful; touring their carnivorous gardens and monstrous menageries, being subjected to various mind-bending illusions and charm spells, etc. was not exactly his idea of a picnic. - Anything of the Demonspore? Nada. - Or where the deepest crack of the world is? Nope. The Rainbird and Ibrahim plead ignorance of matters relating to earth & stone. They could tell you where the highest mountain in the world is, the location of the Great Lunar Staircase. Huitapex knows of an entrance to Zotzilaha, the Vault of Camzotz, beneath the Shrine of Tamoachan but he isn't sure if that qualifies as the "deepest crack" of the world. They suggest consulting an oracle: The Rainbird says to seek the Tower of the Blue Manalishi. Xiles offers that there is also one on his home isle of Achaea: the Oracle at Pylum. - Anything about the locations/rumors of the lengendary swords? Acornelius believes that The Sword of Kings (Caladfwlch/Caliburn/Excalibur) is located somewhere in the vicinity of the Lake of Dreams. No. - of the rings of servitude? Only that the Shadowlord crafted them and that they are tools of domination. Does anyone have ideas about how to do the salvage? - Can Acornelius et al. give us Water Breathing?
- Does Xiles's airship have enough lift to raise a shipwreck?
- Could we use slave cages from the Amazon village as shark cages to protect our salvage divers?
Acornelius would have to check his spellbooks. Huitapex can cast Water Breathing or Water Walking, but not very many of them per day. Xiles' has never tried to raise a shipwreck with the airship, but he's pretty confident it would not work. The cages were very resilient. Would probably hold off a shark. Questions for Finnious about his time in the Emerald City - How big was the population? City is ruled by the Fae, in the form of several noble Houses and a bunch of lesser Houses, whose allegiances to one another turn at the drop of a hat. There are several hundred of the actual Faerie-folk and countless little flying sprite/pixie pests. Was the population a mix of humans and demi-humans? Do you think we'd be allowed in? There was a smattering of humans, demi-humans and humanoids, etc. mostly kept as pets or for the cruel amusement their Fae overlords. Were there practicing wizards and/or alchemists to trade with? Conceivably if one had something of interest to trade, and one had any leverage to prevent the Fae from simply taking it from them, then one might be able to reach some accommodation.
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Post by Ginger on Jul 10, 2012 22:00:10 GMT -5
Is Acornelius not human? Would he train me in 5th level spells at the standard rate? If not, could he refer me to a colleague who would?
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Post by venger on Jul 11, 2012 9:43:42 GMT -5
He is an elfin, gnome-like creature dressed as a wizard. He carries a scaled rod & a gnarled staff. Would he train me in 5th level spells at the standard rate? If not, could he refer me to a colleague who would? Acornelius seems offended at the suggestion, maybe in part due to the evil necrotic tongue wagging from Colby's mouth. He will not train some vagabond sorcerer he's only just met in advanced mystical arts. Nor, he imagines, would any of his colleagues. He would think by now Colby would have an established master or guild/school/coven/supernatural entity/etc. to call upon for such training. He would reconsider though if the party were willing to assist him with a certain endeavor... Acornelius has been for many many years a dragon breeder, dearly loves dragons of any color, and has been searching, with the help of his friends Huitapex, Ibrahim, and the Rainbird; for an Orb of Dragonkind. He's finally found one but it would take a most intrepid band of adventurers to recover it. Once the party has fulfilled its current obligations, and if Colby is still interested in his wealth of magical knowledge, maybe an arrangement could be reached. Oh also I need you to pick the spells that Colby learned at 8th and 9th level before next session please.
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Post by Ginger on Jul 11, 2012 10:47:42 GMT -5
I'm thinking about learning Wall of Ice for 8th and I haven't honestly put much thought for 9th level. Teleport would be sweet, obviously, or Hold Monster. Any thoughts?
Is Finnious open to suggestions about his 6th level spell choice? How about Mary for her 5th level spell?
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Post by Bolo on Jul 11, 2012 15:41:15 GMT -5
Wall of Force looks useful. The barrier is impenetrable and indestructible (except by a Disintegrate spell), and you get 20 square feet per level. So at ninth level you could, for example, completely block a large passage or doorway if trying to escape from a BBEG, or enclose an enemy in a sphere of radius 7'7" a la Danakes's green beam box.
Given the risk of dying instantly by missing low, I wonder how often you would actually want to use Teleport.
Cloudkill looks awesome.
Airy Water would, of course, be very handy in the near term for salvaging the wreck, but I'm not sure how often it would be useful in general.
Not that I have ever actually tried any of these. I'm just going from the spell descriptions.
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Post by Wolfgar on Jul 12, 2012 9:48:39 GMT -5
Some thoughts and many questions:
If Cobly was already trained for 5th level spells then
-Teleport would be useful to get us home after we got back to the PMP. It would however take many trips to get everyone home given the weight limit. Or we could all get in the quantum box.
-Telekinesis would be useful for salvaging the ship. Using that in conjunction with Polymorph Self and Invisibility would reduce much of the risk.
-We could use Conjure Elemental to summon a water elemental to bring the ship(s) to shallower depths.
Do any of the four of them have the ability to detect magic here?
Would they be willing to transport us to the island to do some salvaging (< 1 day) and then take us on to the PMP?
In each case, what sort of reception would we get from the locale populace if they took us to the PMP? Do they have any idea how far those locations are from the Forest Kingdom?
Do they know of (and can provide to us) any local flora that can: -allow water breathing -act as a shark repellent -protect us from the Moab things
Will the storm giants allow us 16 hours to rest and regain our spells before banishing us from the clouds?
Mary or Finn should choose Fly as their new spell.
Is it correct that Ingrid saw the airship while captive of the goblins? Is it kept above ground? Any idea of how battered it looked? Does Xiles have a guess as to how quickly the airship could be made ready for flight? I wonder if a stealth team (flying/invisible) could retake it and fly it out.
It might also be nice to collect some of the poison antidote from the north side of the volcano. Might be easy if flying and/or polymophed.
When we defeated the Dey was he immediately returned to the island? Would he (and his men) be waiting to attack us if we returned to the island for any extended period of time?
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Post by Ginger on Jul 12, 2012 10:20:23 GMT -5
We only have one more copy of Conjure Elemental left on the scroll. I'd much rather save it to copy into a spell book than use it now.
Also, this is sort of in-game stuff, but we don't have access to the charts that we acquired on the ship. Are any of these locations on them? Does Xiles recognize anything from the charts or any of the named locations?
I'm pretty sure we have the spell load to make everyone invisible to infiltrate the goblin city. Being quiet would be a separate challenge.
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Post by Bolo on Jul 12, 2012 10:56:01 GMT -5
Quiet? Challenge? Speak for yourself.
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Post by Wolfgar on Jul 12, 2012 11:00:18 GMT -5
The suggestion to use Conjure Elemental was contingent on Colby being trained. In which case he could copy the spell from the scroll to a book before using it. I agree it is not worth losing the spell solely for the purposes of salvaging the shipwreck.
The charts are on the ship unless someone specifically added them to their character sheet.
Sneaking into the goblin city will only work if Xiles thinks he can get the airship up and running quickly.
Colby could take Wall of Fire and use that in conjunction with Protection from Normal Missiles. And basically burn the city down with impunity, by forming a ring and walking about. Everyone else would get an Endure Heat and we could stand in the burning city attacking anyone who opposed us. They may have the same fire resistant material that the Amazons used but wall of fire is hotter than a normal fire.
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Post by venger on Jul 12, 2012 22:49:34 GMT -5
Is Finnious open to suggestions about his 6th level spell choice? Finnious is considering maybe: Invisibility 10' Radius Strength Fly Do any of the four of them have the ability to detect magic here? Huitapex can cast Detect Magic as either cleric or magic-user but it's no help. Acornelius recommends the use of a True Seeing/True Sight spell. Otherwise its nearly impossible to tell magical radiations from the background magic of the Ethereal Plane. He doesn't volunteer anything else. Would they be willing to transport us to the island to do some salvaging (< 1 day) and then take us on to the PMP? If Ibrahim transports the party to the island he'll have to wait a full day before he can transport you anywhere else. Huitapex can't transport the party from the cloud to the island, only to his shrine. The Rainbird is fine with that, assuming you wish to go to Nepenthe. In each case, what sort of reception would we get from the locale populace if they took us to the PMP? Huitapex sheepishly admits that the Shrine of Chalchuihtlicue is maybe a little ruined, but it's still very tranquil... the surrounding tribes are peaceful and agrarian. The Rainbird indicates that the jungles of Nepenthe and its surrounding isles are a paradise unspoiled by the hand of man. Ibrahim lauds the magnificent city Barb-el-Shay, jewel of the desert, and in particular the opulent delights of a place called Al-Farhad's Pearl. He claims it is the crossroads of the world. Do they have any idea how far those locations are from the Forest Kingdom? Not a clue. Do they know of (and can provide to us) any local flora that can: -allow water breathing -act as a shark repellent -protect us from the Moab things There are plants on the island that when crushed or burned repel the Ariels of Moab. Acornelius can describe them. Seems to jive with the gourd full of paste and the burning leaves. None of that other stuff. Will the storm giants allow us 16 hours to rest and regain our spells before banishing us from the clouds? The storm giants do not seem to care beyond expelling the party from their castle and shutting the enormous gate. Smaller creatures are apparently beneath their notice. The clouds appear to extend for a great distance and there seems to be some aerial traffic- small flying creatures mostly, some larger silhouettes- as if this was an exit on some kind of "cloud highway." Huitapex will warn that it could be potentially dangerous to rest here- citing dangers like freak lightning storms, invisible stalkers, rogue aerial servants, wind-walkers, drakes, mist/cloud dragons... gryphons, rocs, hippogryphs... Is it correct that Ingrid saw the airship while captive of the goblins? Is it kept above ground? The village is riddled with interconnected pits, tunnels and foxholes. Some kind of wacky contraption in the middle... Any idea of how battered it looked? Does Xiles have a guess as to how quickly the airship could be made ready for flight? Ingrid has no clue as to its condition, she has no idea how something like that would fly... Xiles wouldn't know until he assessed the damage but he's confident he can fix anything that's wrong with it. When we defeated the Dey was he immediately returned to the island? Would he (and his men) be waiting to attack us if we returned to the island for any extended period of time? The Dey is banished to the volcano and will take some time to recorporate. He may still be able to exert some influence over those that serve him though. we don't have access to the charts that we acquired on the ship Correct. Does Xiles recognize anything from the charts or any of the named locations? Absolutely, he's a famed explorer. Xiles recognizes whatever islands and locations from the charts the party can remember from his travels to the southern seas and far-off Zothay. Xiles has crossed one of the great deserts in the vast Sea of Sand and he can vouch for the splendors of the kingdoms therein. Xiles has heard of Nepenthe, from a story or an old map, maybe. Xiles has no idea where Huitapex is from.
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Post by Wolfgar on Jul 13, 2012 8:27:01 GMT -5
Awesome goblin village! I don't know where you found the airship but it is perfect.
Regarding our options I would vote for salvaging the shipwreck followed by either taking control of the goblin village in order to get the airship or being transported directly to the Sea of Sand. I worry that the airship won't hold all of us plus the contents of the shipwreck. Xiles wasn't positive it would hold all of us (with equipment) even before we got Finn, Ingrid and Danakes back. Can Xiles give us a max carrying capacity of the airship?
The rangers should make sure they can identify the plants that repel the Ariels of Moab. We should still have some of the paste left over from the goblins.
Leomund's Secure Shelter (UA) would certainly be nice now. Anyone want to learn Leomund's Tiny Hut (PHB).
The Fly spell will help with moving around underwater (see DMG p 57). You won't out swim a shark but getting too and from wreck will be faster, and if need be you can escape into the air.
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Post by venger on Jul 13, 2012 9:12:53 GMT -5
Awesome goblin village! I don't know where you found the airship but it is perfect. Thanks! Steampunk dirigibles ftw! Regarding our options I would vote for salvaging the shipwreck followed by either taking control of the goblin village Ingrid will mention that the goblin leader is a grossly fat purple goblin with a magic staff. He has a bunch of tougher goblin bruiser bodyguard-types, who are obviously no threat to any of the party's fighters. Her concern would be more about sheer numbers and any traps (pits, tripwires), dirty tricks (poison, disease), etc. I worry that the airship won't hold all of us plus the contents of the shipwreck. Xiles wasn't positive it would hold all of us (with equipment) even before we got Finn, Ingrid and Danakes back. Can Xiles give us a max carrying capacity of the airship? The airship can hold a dozen fully-equipped persons. Even if it were overload, it could still fly some distance before it would need to land... and there's additional ballast that can be jettisoned if necessary. Xiles sounds loathe to abandon his airship. The rangers should make sure they can identify the plants that repel the Ariels of Moab. We should still have some of the paste left over from the goblins. The rangers can forage for it, similar to how they find bind wound treatments. Could forage for that blue flower on the north face of the volcano too. Anyone else would have a tough time of it. Leomund's Secure Shelter (UA) would certainly be nice now. Anyone want to learn Leomund's Tiny Hut (PHB). Can't learn specifically "named" spells just as you can't learn UA spells.
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Post by Ginger on Jul 13, 2012 12:22:58 GMT -5
I definitely suggest Finn learn Fly. Does Ingrid thing the goblins would be open to negotiation or immediately hostile? I basically plan to threaten their annihilation unless they give us the airship.
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Post by Wolfgar on Jul 13, 2012 13:07:10 GMT -5
Dan will ask Huitapex about the staff. Does it have a limited number of uses? How often can it be used? Is there a simple way to turn it off? Or just use another rhyme? How effective is it against undead - wraiths and spectres are powerless in full sunlight, wights will shun it and it will destroy a vampire? Can it produce light of that intensity and effect?
Would the following lines be effective in directing the staff?
give enough light now to blind a drow
give enough light to me to be able to see
give enough light to blind everyone's sight
give me light a candle bright
give me light a torch bright
fulfill my need give me light to read
give me light to vampires smight
give me light to quell a wight
give me light to make a wraith take flight
use your power to make a spectre cower
use your might give me full sunlight
make no light to aid my sight
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Post by Ginger on Jul 13, 2012 13:45:35 GMT -5
Wow, those are great.
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Post by venger on Jul 13, 2012 19:55:45 GMT -5
I definitely suggest Finn learn Fly. Does Ingrid thing the goblins would be open to negotiation or immediately hostile? I basically plan to threaten their annihilation unless they give us the airship. Ingrid is as certain that he will negotiate as she is that he can't be trusted. Finnious starts drafting a message: "With your wisdom, I'm sure that we can work out an arrangement which will be mutually beneficial and enable us to avoid any unpleasant confrontation. As a token of my goodwill, I present to you a gift: these two dwarves... both are hardworking and will serve you well." Dan will ask Huitapex about the staff. The staff can generate a number of Light or Continual Light effects when called upon, but it has a limited charge. Assuming it has sufficient charge, all of its energy can be expended at once to release a powerful burst of light that will blind and cause damage to undead. The staff can be recharged fully by exposure to direct sunlight for an hour. Those rhyming couplets are fine, some are better than others. They'll suffice to create the above effects.
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Post by Wolfgar on Jul 13, 2012 21:19:55 GMT -5
Ugh. Took me a minute to get the Return of the Jedi reference.
So the staff is similar to a wand of illumination. Cool.
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Post by Ginger on Jul 16, 2012 10:28:51 GMT -5
Colby will learn Wall of Ice at 8th level.
Telekinesis is ridiculously effective against us, but I'm not sure how useful it would be to have. We typically don't fight a single powerful creature, and when we do, they're usually chopped up by the fighters in a round or two.
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Post by Wolfgar on Jul 16, 2012 17:05:17 GMT -5
So is our tentative course of action: -get transport to the beach near the wrecks -magic users and clerics rest and regain spells (possibly Write some new spells). -leveling up seems unlikely given chance for encounters (unless they know somewhere safe we can camp) -rangers use goblin bug repellent to search for additional plants -prepare to salvage the wreck (will need Polymorph Self, Water walk, Lightning Bolt, Fly?, Water breathing?, unicorn ring, gold skull cap, Danakes's box?, Invisibility) -bring up what we can/want -recover from salvaging -plan take over of goblin village -implement plan -repair airship -fly away to parts unknown
Would the giants mind if we rested in the bailey for a day before departing the cloud? We would be quiet and not take up much space. Alternatively, does Acorn or the others know a safe place in the islands to rest.
Does Colby have any idea if Danakes's box would work underwater? Do we think water would be harmful to it? I believe the armband was submerged when Colby took it off of the yuan-ti.
BTW, Friedrich should have used the unicorn ring to escape from the belly of the shark.
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Post by Bolo on Jul 16, 2012 19:38:52 GMT -5
How deep is the water where the wreck is? And how far out from the shore?
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Post by venger on Jul 16, 2012 20:39:26 GMT -5
Would the giants mind if we rested in the bailey for a day before departing the cloud? We would be quiet and not take up much space. Alternatively, does Acorn or the others know a safe place in the islands to rest. The storm giants have escorted the party from their castle and shut its massive gates. They are unmoved by your entreaties. Huitapex and the Rainbird can heal the party's injuries. The vale at the base of the rainbow is a tranquil area aside from some frolicsome leprechauns. How deep is the water where the wreck is? And how far out from the shore? 50-60' deep. 120-150' out.
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Post by Ginger on Jul 16, 2012 21:58:10 GMT -5
-plan take over of goblin village -implement plan This may be the funniest thing posted to this board. BTW, Friedrich should have used the unicorn ring to escape from the belly of the shark. Correction. That was the funniest thing until this. Otherwise this is all good. Does Acornelius or anyone else gave spell ink they'd part with? We'll buy a bunch.
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Post by venger on Jul 17, 2012 8:12:40 GMT -5
None them are selling anything.
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