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Post by venger on Feb 21, 2012 14:49:55 GMT -5
Paavo cannot promise anything but he will do some investigations. If the corpses have not been interred he will give them a once over using his Detect Evil. If already interred he will check the graves to make sure they are still there. He will use his Detect Evil in the areas near where the bodies where found. Paavo detects no residual evil in those areas. All the dead are dead and accounted for, to Paavo's relief. They were given Church rites and buried in consecrated ground. Nope, all the bodies have been interred on holy ground. Which is probably for the best because refrigeration techniques are somewhat lacking around here. That evening, Fin will nose around in the red light district and see if he can pick up any info on the murders. If he were to be shown the site of one of them, he'd snoop around for clues, perhaps even cast a surreptitious Detect Magic (this will be, of course, at night and if there are other folks around, he's not averse to hiding in shadows or even going Invisible to do so). He meets some colorful characters but detects nothing in the way of magic or clues. At one point he does get the distinct impression he is being followed, but no one is there when he turns around. He'll also ask Bell if he has any information on the grisly murders happening about town. Stringer Bell thinks its bad for business, he's as baffled as the authorities - the victims weren't even rich... and had no seeming connection between one another. Very bad mojo. He suggests taking extra precautions when going out at night. He will ask Bolo to ask his acquaintances if they have heard anything. He will even offer a reward for information. He will rely of Bolo's expertise in these negotiations. Bolo will need to action on this item for it to happen, specifically who and what would he ask? Reward in what amount? He will offer his cure diseases and laying on of hands to the Church. Attempting to foster a good relationship there. He and Dan will tithe as well. His gesture is appreciated, there are never enough Curates around. 225GP tithed. The 1500 gp per share assumed we split everything. I think we were talking about keeping a larger share for the company and giving smaller adventure bonuses. This is still under discussion. Marcus thinks 33% of the money should go to a party fund to help cover training costs and 66% should be divided out to individuals. Training costs should be from personal funds, then party funds, then IOUs, in that order. It's the Spartusian Way.@ No way does Marcus get 1000gp in cash. He should be satisfied with the sword of Spartusia for a long while yet, unless we take it away from him. If this is the prevailing sentiment of the party, Marcus leaves immediately with all items on his character sheet. We will purchase these with company funds and let him know that a steady stream of pearls is much appreciated. Henri the Jeweler inquires if you're interested in putting a deposit down on future pearls -- to guarantee their availability. " They are quite rare," he adds, "many hundreds of pearl oysters or pearl mussels have to be gathered and opened, and thus killed, in order to find even one pearl."We will wait until the other items are identified. Ok. Then if we could get a list of all magic items we can decide what to approach the church with. I don't have all the character sheets, everybody has a good idea of what there is and if not this is something that can be accomplished fairly quickly in session. Dan will ask around at the Church to see what their position on the Inquisition is. Dan will also gossip about the things he heard from Father Thomas. I believe Dan's charisma reaction modifier is a -15%invisiblecastle.com/roller/view/3378252/As you may recall, the dungeons in Devonshire are beneath the imposing Church monastery. The Inquisition is something of a fixture here and Dan finds no one who will openly speak against it. The Inquisition is the "righteous sword" of the Church to be wielded against sorcerers and heretics. Dan gets the impression he draws some negative attention with his blunt inquiry into this matter. The Abbot of Cinderham was replaced but, to Thomas' knowledge, not cured of his madness. They've got his friend Adano locked up in some tower, in some monastary, somewhere, still ranting and raving. With the apostasy in Averoigne and the rumors of a peasant uprising, Church soldiers & Inquisitors are arresting decent folk for heresy and worse. Finally, most troubling to him, is the fate of the Chalice of St. Krebus. The Bishop of Aldagmor has declared the chalice unearthed beneath the ruins of the church to be a fake and Father Thomas knows this to be patently untrue. Re: The Abbot Adano-- which is apparently a popular subject, official word is that the Abbot Adano was reassigned to the Church in Aldagmor. Something about receiving the gift of prophecy. Re: Inquisition-- Everyone agrees that these are troubled times, but heresy must be rooted out. Re: the Chalice-- Everyone remembers Ser Malleus the Witchhammer came and took some relic to Aldagmor, presumably for authentification 6 months or so ago, if it was a fake it was most certainly destroyed. The order of identification doesn't matter too much. There are at least 14 identifies to be done, including command words, not including items deemed useless. He'll then take a day to ID an item of the party's choice. Name an item for Finnious to identify. Colby will talk with Lord Sherlane before identifying items or writing scrolls. He won't mention the Necromancy book or the libram of silver magic, but will tell Sherlane the titles of the other books and let Sherlane peruse them if he'd like. Sherlane seems interested in several spells. Colby will identify items before writing scrolls. Once he's done training, he'd like an opportunity to test Wall of Bone and Rissa's Ruby Ray. Likely far from Devonshire, away from prying eyes. Wall of Bone Range: 6" Duration 1 turn Casting Time: 1 round Area of Effect: 10' sq & 1/2 thick/level. Causes a wall of bones to erupt from the earth in whatever shape the caster desires within the limits of the area of effect. The wall is not solid having many small openings and gaps. The bones of the wall are spiky and jagged, and look like they would cause injury to anything passing through. The wall is composed of bones of many different type of animals, fused in bizarre angles. The material component is the branch of a tree taken from a cemetery and a piece of bone. Rissa's Ruby Ray Range: 1" per level of caster Duration: Instantaneous Casting Time: 4 segments Area of Effect: Special Creates a thin ray of ruby light which springs from the caster's hand. It sizzles where it strikes. Paavo is definitely correct that we should wait to trade with Sherlane first. We should see what 3rd and 4th level spells Sherlane is willing to sell/trade with us before Colby and Finn do their research. It would be great to get Fly, Dispel Magic, Fireball*, Invisibility 10' Radius, Minor Globe of Invulnerability, Polymorph Other*, Polymorph Self, Wall of Fire*, Wall of Ice. *Likely on the proscribed Church list. Any and all shapechanging is deemed unnatural by the Church. Wall of Ice has destructive capability and is thus proscribed. Sherlane would trade you any of these 3rd level spells you don't have: Blink Clairaudience Clairvoyance Dispel Magic Hold Person Magnetism Protection from Charm Protection from Evil 10' Radius Protection from Normal Missiles Tongues For any of the following: (2:1 means that you need to give him 2 of these type spells for 1 of his) Animate Water (2:1) Deeppockets (2:1) Force of Forbidment (2:1) Smoky Form (2:1) Cauthen's Infatuous Love Spell (1:1) Fire Rain (1:1) The Lesser Spell of Invaded Dreams (1:1) Suggestion (1:1) Lord Sherlane will not give you any spells of 4th level or above until Colby is willing to swear certain unbreakable oaths, in front of certain individuals, regarding the use of necromancy and magick for the purposes of evil. He'll say no more unless Colby seems willing. Potions take 1 day for each 100 xp and cost 1 gp for each xp. For example, Invulnerability is worth 350 xp, takes 4 days to make and costs 350 gp. There may be some inflation in these prices. 50% mark-up on potions if a magic-user does not assist. Reduced to 25% if they do. Party expenses to date: Cost | Recipient | Reason | 6300 | Colby | Training | 1050 | Finn | Training | 1500 | Party | destruction of necklace | 1600 | Party | destruction of necklace | 1200 | Party | purchase of 10 pearls | 2700 | Party | purchase of 18 aliquots of spell ink | 150 | Paavo | tithing to the Church | 75 | Dan | tithing to the Church |
Total: 14,575 gp I believe training costs were paid last session. You purchase spell ink and pearls. We will deduct these costs next session. First thing in the morning, he will write the numbers 1 through 8 on small slips of paper, put on the ring, place slip 1 on the floor of the room, and immediately take the ring back off. After one hour, he will do the same routine for slip 2, etc. etc. as follows: ... On each visit he'll check whether all the slips of paper are present. If/when any of them are not, he'll stop the experiment. If slips 1 through 7 are all still there when he deposits slip 8, he'll make one final visit at hour 18, collecting any slips that remain and returning with them. Slips 1-4 are in the room when Bolo returns on the 6th hour to deposit slip 5. Slips 1-5 are gone when Bolo returns on the 8th hour to deposit slip 6. Bolo has no idea how dangerously close he comes to being dumped into the Astral Plane with the contents of the room.... The point of the arrow + fishing line + rope technique is to get a rope to someone at a distance. Bolo can shoot an arrow farther and more accurately than he can throw a grappling hook. Fishing line is light enough that it won't impede Bolo's archery too much, and strong enough that someone near where the arrow lands can use it to haul in the rope. At least, that's my theory. Oh. Ok. I see it now. How much line are we talking, attached to how much rope? Bolo would like to buy a security belt, sized for a halfling, that will comfortably and securely store a few coins and a small cache of gems. Also, he wants to buy a polishing cloth and a small tin of jewelry polish. Are these readily available? 2 gold, all in. The items are of high quality. @ Venger: Will Ingriud agree to accompany us as well? Ingrid will not go, she seems disapproving of Friedrich's lordship. So there are still some magic items to identify but I don't think there are going to be a lot of useful items for the majority of the party. Most of the items are either magic user only (wands, spell books, scrolls), are generally useful for the party (healing, cure poison) or have already been claimed (sword of Sylaire, sword of Spartusia). Ring of Armoring - usable by any class Animunculi, Creation of, - usable by cleric or magic-user The Demonomicon, a large desk reference book - usable by any class destroyed: - demon sack [evil]
- a broken black candle [evil]
- 3 silver-lidded jars [evil]
Marcus is carrying these. Someone remember to destroy them. Is Bolo going by himself to Cinderham-on-the-Moors? Does he leave immediately? Yes, and yes. Bolo travels along the old stone road to Cinderham-on-the-Moors. There he meets Stringer Bell's contact, the Incomparable Jockamo, a halfling, who shows him the ins and outs of second storey work. The two of them scramble along the rooftops and belfries of Cinderham, Bolo learning new techniques* from the more experienced thief-acrobat. Jockamo provides a look out while Bolo sneaks into The Baron's Arms, the finest inn in Cinderham, and steals the ledger of one Vonduss Oth, merchant. *If Bolo so chooses he can now distribute points into thief-acrobat categories. He cannot take any previously earned % points and reallocate them in this regard however. Does he do anything else in Cinderham? Does he return to Stringer Bell? When he's finished with training, Fin will take a day to pay his respects to Stringer Bell and express his interest in the shipment task he'd heard about. If it's still available, he'd like to take a crack at it. Is Finnious paying his respects in anything other than pleasantries? Like, say, gold or gems? Just curious. Stringer Bell was waiting on Finnious or Bolo before arranging the meet. However you guys want to play it, String needs you to meet someone named Blacktooth who will be waiting in the hills west of Devonshire, retrieve a package and bring it to back to him. He suggests taking Bodie Broadus and Olivier with you. If we're sure he'll be back by the start of the next session, Danakes will go to Fenholm with Friedrich. Friedrich, Mary, Marcus and Danakes leave for Fenhold as soon as Mary fails to comprehend the arcane treatise. She identifies no additional items. As it stands Friedrich takes no party funds with him. It's 4 days from Devonshire to Danton Mills at the rate you're traveling. The rolling moors are easy enough to travel, although the frequent mist and roving fog banks usually limit visibility to a few hundred yards. There is a well-worn track between Cinderham-on-the-Moors and Danton Mills that most everyone is familiar with. Danton Mills is idyllic as ever, the smell of fresh-cut timber and the sounds of word-working carried on the wind. It's 2 days from Danton Mills to Fenhold- unfortunately you missed Kalanos the Riverboatman and he isn't slated to return for 2 days, or you could have cut a day off that trip by way of Misha's Ferry. Total travel time: 6 days. I think I'll get a new thread going for Fenhold.
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Post by Ginger on Feb 21, 2012 15:49:31 GMT -5
We definitely do not want Marcus to go until we have a better sense of the sword. I'd accept his ratio if it's a condition of him staying around.
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Post by Ginger on Feb 21, 2012 16:00:30 GMT -5
I'll mull over Sherlane's request.
If he's willing to trade for some of the non-PHB/UA spells, I'll ask if he knows what they do. I'd similarly like explanations for Magnetism and Protection from Charm. I'll understand if he just thinks they sound cool, though. I'm willing to trade for all of them, which suggests we get 6 spells from Sherlane's list. I definitely want Dispel Magic and Protection from Normal Missiles. Finnious and Mary can provide input too, since they're not my spells to trade away.
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Post by venger on Feb 21, 2012 18:23:02 GMT -5
We definitely do not want Marcus to go until we have a better sense of the sword. I'd accept his ratio if it's a condition of him staying around. The treasure division ratio is only his suggestion. He will require a sum of gold if he is to stay though, the amount is negotiable. He started with 1500, as per the "shares" mentioned, then backed it down to 1000. He's unwilling to accept 0. If he's willing to trade for some of the non-PHB/UA spells, I'll ask if he knows what they do. I'd similarly like explanations for Magnetism and Protection from Charm. I'll understand if he just thinks they sound cool, though. I'm willing to trade for all of them, which suggests we get 6 spells from Sherlane's list. I definitely want Dispel Magic and Protection from Normal Missiles. Finnious and Mary can provide input too, since they're not my spells to trade away. He knows that the Lesser Spell of Invaded Dreams allows the caster one-way communication with a sleeping subject at any distance. The material component being a personal article from the subject creature. And at his age who can't use a good Love spell, amirite?? The rest of those spells are new to him and he wants them. Protection from Charm (Abjuration) Level 3 Range: Touch Duration: 1/turn level Area of Effect: 1 creature Components: V, S, M Casting Time: 3 segments Casting this spell gives the recipient a +1 bonus for every 2 levels of experience of the caster for any saving throw involving charm magic, including spells and spell-like effects. It is not effective against such attacks that have no savings throw, nor against the fascination effect of high Comeliness/Charisma. The material component for this spell is a piece of a charming creature or the hair of a character with a Comeliness/Charisma score of at least 18. Magnetism Level 3 Range: 6" Duration: 3 rounds/level Area of Effect: 3" radius Components: V, S, M Casting Time: 3 segments Savings Throw: Neg. The spell gives the caster the ability to draw iron and steel items to his hand upon command. The item must be in the area of effect. Up to one item can be thus called per round. If the is held by another, that character is allowed a saving throw vs. spell to resist the effect. Repeated attempts can be made upon the same item, provided each attempt is made in a different round. A magic-user could attempt to snatch weapons from the grasp of others or change the flight of arrows. If the item summoned has greater hmass than the magic-user, the effect is opposite- the magic-user is drawn to the item. Attempting to magnetize a man in metal armor normally results in the magic-user being dragged to the target, not always a desirable result. The spell is powerful enough to even pull the magic-user through the air and can be an effective method of crossing chasms provided there is a sufficient mass of iron on the other side. The material component for this spell is a piece of lodestone. I'll mull over Sherlane's request. As he leaves, Sherlane remarks that Colby has advanced most rapidly in the magical arts and that it is remarkable how far he has come in such a short time. It would be a shame if that progress had to come to a halt.
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Post by agesilaus on Feb 21, 2012 19:45:23 GMT -5
Fin will Identify the leather glove. He can't believe Stringer Bell doesn't know anything about the murders. Fin does have a 50 gp gem on him from 'way back when we cleaned out the orc hold. He'll offer that to Stringer as a way of paying respect...and seeing if that jogs his memory. If Stringer really doesn't know anything, Fin will ask him who might. Surely there are bounty hunters, slave-takers, vampire hunters and other types floating about who might know something. Does Stringer know any of them? If so, Fin will look them up and see what they know. Who are Bodie and Olivier? Refresh my (Fin's) memory. If Bolo's ok with them coming along, Fin doesn't object. We can either do that in session or on line, as the DM likes. So Marcus leaves without his 1000gp...no big loss. "Don't let the door hit you on the way out", is Fin's take.
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Post by Friedrich on Feb 21, 2012 20:09:23 GMT -5
If we're sure he'll be back by the start of the next session, Danakes will go to Fenholm with Friedrich. Friedrich, Mary, Marcus and Danakes leave for Fenhold as soon as Mary fails to comprehend the arcane treatise. She identifies no additional items. As it stands Friedrich takes no party funds with him. It's 4 days from Devonshire to Danton Mills at the rate you're traveling. The rolling moors are easy enough to travel, although the frequent mist and roving fog banks usually limit visibility to a few hundred yards. There is a well-worn track between Cinderham-on-the-Moors and Danton Mills that most everyone is familiar with. Danton Mills is idyllic as ever, the smell of fresh-cut timber and the sounds of word-working carried on the wind. It's 2 days from Danton Mills to Fenhold- unfortunately you missed Kalanos the Riverboatman and he isn't slated to return for 2 days, or you could have cut a day off that trip by way of Misha's Ferry. Total travel time: 6 days. I think I'll get a new thread going for Fenhold. Great idea about the new thread as this will presumably be a long running plot line. Can we just assume that between Mary and Friedrich I was able to get 100 GP? I can't imagine anybody would have issues with that. That much Friedrich knows he's entitled to. Friedrich will ask Danakes to be ever vigilant as we travel and constantly be on the look out for danger. So why does Ingrid disapprove? Does she feel that by taking up a lordship over human lands I have somehow forsaken my Dwarven heritage?
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Post by Wolfgar on Feb 21, 2012 20:10:48 GMT -5
Henri the Jeweler inquires if you're interested in putting a deposit down on future pearls -- to guarantee their availability. " They are quite rare," he adds, "many hundreds of pearl oysters or pearl mussels have to be gathered and opened, and thus killed, in order to find even one pearl."What terms is he suggesting? Would putting down a deposit ensure we could be pearls at cost? For now let's assume we need 20 pearls each month. How much of a deposit would he need? Bolo will need to action on this item for it to happen, specifically who and what would he ask? Reward in what amount? No need. Finn appears to have this angle covered. The treasure division ratio is only his suggestion. He will require a sum of gold if he is to stay though, the amount is negotiable. He started with 1500, as per the "shares" mentioned, then backed it down to 1000. He's unwilling to accept 0. I am sure we can come to some sort of agreement. And then people can reinvest their shares in the company, if they want. I would suggest a 50/50 split between company and members. I am not sure how much exactly this would come out to. We will need to do some accounting in session since not all of the treasure was correctly identified (i.e. found on Trommer's character sheet). With that split there should be plenty to cover training costs and pearls. Whatever percentage we decide on, everyone should get a post-it with their share. And then they can give back as much as they want.
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Post by Wolfgar on Feb 21, 2012 20:13:58 GMT -5
Fin will Identify the leather glove. Is there a reason he is only doing one additional item? Fin can do as many as 8 items while Colby is finishing his training. Even if you are busy with other projects there should still be time for some identifications. The sooner the magic items are identified the sooner we can decide what to do with them.
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Post by Mr. Trommer on Feb 22, 2012 7:49:59 GMT -5
Perhaps the mage types should cosider using the dragon hide to cover their spell books while there is time to have it done.
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Post by Ginger on Feb 22, 2012 11:17:08 GMT -5
Perhaps the mage types should cosider using the dragon hide to cover their spell books while there is time to have it done. Great idea. Colby will inquire about having it done, and inquire about purchasing new spell books. All of the magic users will need at least an additional travelling book, if not a standard one. We have a bunch of scrolls to transcribe, spells to duplicate, and new spells to discover and write. If getting spell books covered in dragon skin is not feasible, Colby will see if he can get some dragon skin sacks made into which he could put books for an extra layer of protection after the backpack goes up.
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Post by Bolo on Feb 22, 2012 12:18:10 GMT -5
For the better good of the party, I would suggest that this weapon be given to Danakes. I believe he is the only fighter without an magic weapon. And since he primarily uses his bow, the fact that this is not a full time magic weapon is okay. Bolo, with regret, accepts the logic of giving the brooch to Danakes, on the condition that if/when we obtain a full-time magic weapon usable by Danakes, the sword brooch can go back to being Bolo's. When we figure out the command word for the wand that detects secret doors, Bolo would like to have that.
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Post by Bolo on Feb 22, 2012 12:34:08 GMT -5
Bolo has no idea how dangerously close he comes to being dumped into the Astral Plane Whew. But as he has no idea how close he came, he will now try another experiment. - He enters the room, places a numbered slip of paper on the floor, and immediately leaves the room.
- After 4 hours and 45 minutes, he returns to the room, retrieves the paper, and leaves immediately.
- After waiting 24 hours, he enters the room again, leaves the same slip of paper on the floor, and immediately leaves the room.
- After another 4 hours and 45 minutes, he returns to the room again to retrieve the paper again. Is it there? He leaves the room immediately after determining this.
How much line are we talking, attached to how much rope? Bolo bought 100' of line, and already has 50' of rope. I assume that his arrow will fly reasonably unhindered as long as it is carrying only the line, but will drop as soon as it tries to pull the rope. However, if this technique appears to be working well when Bolo practices it, he may decide to buy additional line and/or rope.
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Post by Bolo on Feb 22, 2012 13:02:41 GMT -5
If Bolo so chooses he can now distribute points into thief-acrobat categories. He cannot take any previously earned % points and reallocate them in this regard however. Does he do anything else in Cinderham? Does he return to Stringer Bell? Acrobat skills -- cool -- I will need to read up on how that works. Bolo will not tarry in Cinderham. He thanks Jockamo for his assistance and instruction and looks forward to working with him again soon. He returns directly to Stringer Bell. "Mr. Bell, I am happy to deliver the item you requested. Please accept it as a sign of my respect for you personally and for the Guild as an institution. ... I understand that you have already spoken with my companion Fin regarding the mysterious murders taking place recently in Devonshire. Some of my other companions are interested in investigating these further. If there is any help or advice you could give us in this regard, it would be very welcome. There is the possibility of a reward for information. Would you be willing to spread the word of this possibility to other Guild members? The amount would, of course, be dependent on the quality of the information. And we would expect to provide you with a 10% broker's fee on top of the reward for any information provided by Guild members." Bolo also asks Stringer Bell for more information about the package delivery job. Who are Bodie Broadus and Olivier and why are they needed for a simple package pickup? Is the package too large for just Bolo and Fin to carry? Or are they muscle in case the pickup is ... shall we say ... disputed?
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Post by Ginger on Feb 22, 2012 16:15:54 GMT -5
The material component for this spell is a piece of a charming creature or the hair of a character with a Comeliness/Charisma score of at least 18. I want this spell largely for the comedic factor of pulling Paavo's hairs out. Would it give an already charmed creature an instant saving throw opportunity? Otherwise this will be very helpful when fighting vampires. Also, is Sherlane willing to trade Alacrity? I believe he copied it from Colby before we left for Threshhold. I'll also start identifying items in this order: a large faceted green emerald a large glowing orange gem (Arcadius) - I'll try conversing with him/it before attempting any identification a cord belt a leather glove - I'll try activating it by thinking of fire or other burny things but leave to Finnious for identification golden puzzle box I'll leave this to Finneous and his higher intelligence colorful beads a bag of beans a bag of bones 6 pouches of violet dust a bag of violet powder a perfume bottle chalky white potion
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Post by agesilaus on Feb 22, 2012 17:16:22 GMT -5
Fin doesn't mind IDing a couple other items in addition to the glove, but wants a couple days to go on the package delivery side quest with Bolo, have a gander at the puzzle box and also snoop around more on the murders.
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Post by Ginger on Feb 22, 2012 17:34:18 GMT -5
What size is the deeppockets robe? Elf-sized or human? I'd like to claim it if I can wear it, but I'll leave it to Finnious if I can't.
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Post by Bolo on Feb 22, 2012 20:59:51 GMT -5
If Bolo so chooses he can now distribute points into thief-acrobat categories. He cannot take any previously earned % points and reallocate them in this regard however. I've now read UA on the subject of thief-acrobats. Some questions: - Does Bolo need to switch classes to T-A as described in the book, with a new XP table, no further progression in regular thief skills, etc., or can he just continue as a regular thief, but with some special additional skills?
- Are there any minuses on the T-A skills for Bolo's strength (12), which is below what UA says is the minimum for a T-A (15)?
- Is there a base level for the T-A skills, as for thief skills, or does he start at 0% in everything until he chooses to allocate percentage points?
- How do allocated percentage points translate into vaulting/jumping distances and combined falling distances/percentages?
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Post by venger on Feb 23, 2012 15:05:01 GMT -5
Fin will Identify the leather glove. The red leather glove ignites in magical flames 2/day when the wearer wills it to burn. He can't believe Stringer Bell doesn't know anything about the murders. Fin does have a 50 gp gem on him from 'way back when we cleaned out the orc hold. He'll offer that to Stringer as a way of paying respect...and seeing if that jogs his memory. That gets his attention. If Stringer really doesn't know anything, Fin will ask him who might. Surely there are bounty hunters, slave-takers, vampire hunters and other types floating about who might know something. Does Stringer know any of them? If so, Fin will look them up and see what they know. The Sherriff won't tolerate bounty hunters and slavery is illegal in the baronies; those sorts of things are more common in Threshold. Other than some fighter-type asking around about Friedrich, there was a guy in town making inquiries about these murders, calling himself a doctor. Finnious has no trouble tracking down the good doctor to the inn at which he's staying. Dr. Helfrick von Richthofen, a learned-seeming man of middle years, well-dressed but not too well-dressed, wearing silver-rimmed spectacles; has been tracking a creature of the night... an ancient VAMPIRE... (he waits for Finnious' stunned reaction) named Katarina. He's followed its path of death and destruction from Alderweg to Critchley Falls (the whole town massacred!) and now to Devonshire where it is feasting on the blood of innocents and poor people. Who are Bodie and Olivier? Refresh my (Fin's) memory. If Bolo's ok with them coming along, Fin doesn't object. We can either do that in session or on line, as the DM likes. Bodie is a thug in the employ of Stringer Bell. Olivier was one of the three youths who accompanied you into the orc cave, he now runs errands for Stringer Bell. Bolo will not tarry in Cinderham. He thanks Jocko for his assistance and instruction and looks forward to working with him again soon. He returns directly to Stringer Bell. Stringer Bell counts out five stacks of ten gold pieces (50GP) and slides them across his desk in exchange for the stolen ledger. There is the possibility of a reward for information. Would you be willing to spread the word of this possibility to other Guild members? The amount would, of course, be dependent on the quality of the information. And we would expect to provide you with a 10% broker's fee on top of the reward for any information provided by Guild members." He knew there was some angle you guys were working. What kind of reward are we talking? He'll definitely put the word out and have his men be looking for suspicious characters/activities in the areas in question. Bolo also asks Stringer Bell for more information about the package delivery job. Who are Bodie Broadus and Olivier and why are they needed for a simple package pickup? Is the package too large for just Bolo and Fin to carry? Or are they muscle in case the pickup is ... shall we say ... disputed? See above. He doesn't entirely trust Blacktooth. Some backup won't hurt. Are Finnious and Bolo taking the job? So Marcus leaves without his 1000gp...no big loss. "Don't let the door hit you on the way out", is Fin's take. Marcus will definitely take this into consideration. Can we just assume that between Mary and Friedrich I was able to get 100 GP? I can't imagine anybody would have issues with that. That much Friedrich knows he's entitled to. If it's on his character sheet. Friedrich will ask Danakes to be ever vigilant as we travel and constantly be on the look out for danger. Travel on the messageboard is surprisingly uneventful. So why does Ingrid disapprove? Does she feel that by taking up a lordship over human lands I have somehow forsaken my Dwarven heritage? Sure, something like that. What terms is he suggesting? Would putting down a deposit ensure we could be pearls at cost? For now let's assume we need 20 pearls each month. How much of a deposit would he need? He's suggesting you put down a deposit on the goods you want him to order/stock, otherwise he might not have them when you want them. There isn't much demand for loose pearls, aside from yourselves and the occasional request from Lord Sherlane. He's running a business, he intends to make a profit off these transactions. He doesn't want to invest a substantial amount of capital on a bunch of pearls that you may or may not purchase from him. 30%-50% downpayment would ensure a steady supply of pearls. I am sure we can come to some sort of agreement. We'll see. Would it give an already charmed creature an instant saving throw opportunity? You can try... Also, is Sherlane willing to trade Alacrity? I believe he copied it from Colby before we left for Threshhold. Sure. Let me know what spells we're trading once everyone agrees. I'll also start identifying items in this order: Let's determine if you even finish that 19 days of training first. - Does Bolo need to switch classes to T-A as described in the book, with a new XP table, no further progression in regular thief skills, etc., or can he just continue as a regular thief, but with some special additional skills?
Continue as regular thief with additional skills. - Are there any minuses on the T-A skills for Bolo's strength (12), which is below what UA says is the minimum for a T-A (15)?
Glad you asked: THIEF-ACROBAT TABLE II: Adjustments for Strength Jump (High, Standing Broad) 12 -1' 13 -3/4' 14 -1/2' 15 -1/4' 16 - 17 +1/4' 18 +1/2' Jump (Running Broad) 12 -2' 13 -1' 14 -1/2' 15 - 16 +1/2' 17 +1' 18 +2' - Is there a base level for the T-A skills, as for thief skills, or does he start at 0% in everything until he chooses to allocate percentage points?
0% in everything, except for jumping, adding/subtracting dexterity, strength and racial modifiers. Jumping (High, Running/Standing Broad) will be at the 6th level base ability listed on the chart in UA, after calculating racial and strength modifiers. - How do allocated percentage points translate into vaulting/jumping distances and combined falling distances/percentages?
Assign 30 points to "thief-acrobat" and bump the entire skillset (all abilities) by one level on the chart. You can't reallocate classic thief skills toward this.
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Post by venger on Feb 23, 2012 15:05:33 GMT -5
What size is the deeppockets robe? Elf-sized or human? I'd like to claim it if I can wear it, but I'll leave it to Finnious if I can't. Sized for a human female.
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Post by Ginger on Feb 23, 2012 15:15:59 GMT -5
Sherlane would trade you any of these 3rd level spells you don't have: Blink Clairaudience Clairvoyance Dispel Magic Hold Person Magnetism Protection from Charm Protection from Evil 10' Radius Protection from Normal Missiles Tongues For any of the following: (2:1 means that you need to give him 2 of these type spells for 1 of his) Animate Water (2:1) Deeppockets (2:1) Force of Forbidment (2:1) Smoky Form (2:1) Cauthen's Infatuous Love Spell (1:1) Fire Rain (1:1) The Lesser Spell of Invaded Dreams (1:1) Suggestion (1:1) Lord Sherlane will not give you any spells of 4th level or above until Colby is willing to swear certain unbreakable oaths, in front of certain individuals, regarding the use of necromancy and magick for the purposes of evil. He'll say no more unless Colby seems willing. Colby proposes trading Sherlane the spells he'd like in exchange for: Alacrity Dispel Magic Clairvoyance Protection from Charm Protection from Normal Missiles Tongues They're the party's spells, not Colby's, so we'll change it around if people have other ideas.
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Post by Ginger on Feb 23, 2012 15:18:48 GMT -5
I know she's an NPC and thus she does what she wants, but Ingrid might want to discretely look for non-sanctioned clerics not of the One God.
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Post by venger on Feb 23, 2012 15:24:01 GMT -5
We'll trade spells when there is some consensus I guess. I know she's an NPC and thus she does what she wants, but Ingrid might want to discretely look for non-sanctioned clerics not of the One God. I don't know what that means exactly. Ingrid has trouble doing things discretely, being a dwarfess in human lands. And she's wise enough to know that Devonshire isn't the place to look for such things.
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Post by venger on Feb 23, 2012 15:25:41 GMT -5
Great idea. Colby will inquire about having it done, and inquire about purchasing new spell books. All of the magic users will need at least an additional travelling book, if not a standard one. We have a bunch of scrolls to transcribe, spells to duplicate, and new spells to discover and write. If getting spell books covered in dragon skin is not feasible, Colby will see if he can get some dragon skin sacks made into which he could put books for an extra layer of protection after the backpack goes up. How many spellbooks to be bound? How much dragonhide is there? I thought Friedrich had it all... is Colby handling all this and where is he inquiring?
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Post by Wolfgar on Feb 23, 2012 15:32:51 GMT -5
He's suggesting you put down a deposit on the goods you want him to order/stock, otherwise he might not have them when you want them. There isn't much demand for loose pearls, aside from yourselves and the occasional request from Lord Sherlane. He's running a business, he intends to make a profit off these transactions. He doesn't want to invest a substantial amount of capital on a bunch of pearls that you may or may not purchase from him. 30%-50% downpayment would ensure a steady supply of pearls. Okay. If no one has an issue with this, then we will put down 800 gp (from company funds) as a deposit. Once a month or so we will purchase what pearls he has (hopefully 15 to 20 of the 100 gp variety) and continue to leave a deposit for the next month. Agreed?
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Post by Wolfgar on Feb 23, 2012 15:35:58 GMT -5
Colby and Finn can decide what spells to trade. Dispel Magic is the only one that is a must have in my mind.
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Post by Bolo on Feb 23, 2012 17:08:23 GMT -5
Bolo pockets the 50gp and thanks Stringer politely. "It's always a pleasure working with you, Mr. Bell." [quote author=apprentice board=talktalktalktalk thread=558 post=8853 time=1330027501]Are Finnious and Bolo taking the job?[/quote]Bolo will if Fin does. Bolo doesn't want to do it on his own.
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Post by Bolo on Feb 23, 2012 17:50:54 GMT -5
Just to make sure I'm understanding the thief-acrobat skills correctly:
1. For tightrope walking, which starts at 75% in the UA, Bolo starts with a base of 0% plus adjustments for strength, dex, and race, and can increase that by allocating percentage points when he levels up.
2. For the abilities denominated in feet rather than percentage points, i.e. pole vaulting and the three categories of jumping, Bolo starts at what the UA shows for 6th level, adjusted for strength, dex, and race, and can increase to the next line in the UA chart by allocating 30 percentage points to "thief-acrobat" when he levels up.
3. For the attack and evasion tumbling maneuvers, Bolo starts with a base of 0% plus adjustments for strength, dex, and race, and can increase that by allocating percentage points when he levels up.
4. The falling tumbling maneuver involves both a percentage and a distance. Does this mean it's in the same category as vaulting and jumping?
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Post by venger on Feb 23, 2012 18:06:01 GMT -5
Just to make sure I'm understanding the thief-acrobat skills correctly: 1. For tightrope walking, which starts at 75% in the UA, Bolo starts with a base of 0% plus adjustments for strength, dex, and race, and can increase that by allocating percentage points when he levels up. 2. For the abilities denominated in feet rather than percentage points, i.e. pole vaulting and the three categories of jumping, Bolo starts at what the UA shows for 6th level, adjusted for strength, dex, and race, and can increase to the next line in the UA chart by allocating 30 percentage points to "thief-acrobat" when he levels up. 3. For the attack and evasion tumbling maneuvers, Bolo starts with a base of 0% plus adjustments for strength, dex, and race, and can increase that by allocating percentage points when he levels up. 4. The falling tumbling maneuver involves both a percentage and a distance. Does this mean it's in the same category as vaulting and jumping? Everything starts at 0% modified by race and stats. The first increase of thief-acrobat skills will bring tightrope walking to 6th level ability @ 75%, and all the jumping to 7th level ability, attack, evasion, falling, to 6th level ability. You're increasing the entire skillset as a block with a 30 point investment. Falling starts at 0%/10' modified by dex and race. Investment of points in thief-acrobat brings it to the base 6th level with everything else.
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Post by venger on Feb 23, 2012 18:06:09 GMT -5
Okay. If no one has an issue with this, then we will put down 800 gp (from company funds) as a deposit. Once a month or so we will purchase what pearls he has (hopefully 15 to 20 of the 100 gp variety) and continue to leave a deposit for the next month. Agreed? The jeweler is good with that and barring act of God can guarantee 15-20 pearls available next month.
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Post by Bolo on Feb 23, 2012 20:35:56 GMT -5
The first increase of thief-acrobat skills will bring tightrope walking to 6th level ability @ 75%, and all the jumping to 7th level ability, attack, evasion, falling, to 6th level ability. You're increasing the entire skillset as a block with a 30 point investment. Got it now. Thanks.
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