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Post by venger on Nov 7, 2011 11:59:49 GMT -5
XP 11/6/11-- Paavo: 43487 (-33000) [5th] --Dan: 11730 [4th] Friedrich: 42644 (-34000) [6th] --Mary: 9445 [3rd] Trommer: 46238 (-30000) [6th] Colby: 60125|10746 (-17500) [7th/5th] Danakes: 25413 [5th] Bolo: 27030 [6th] Finnious: 16476/21506 [5th/4th] Marcus: 41032 [6th] Ingrid: 15863/20623 [5th/5th] --on the bench-- Epicaste: 22657 [5th] Danaus: 21684 [5th]
Treasure: books of elven lore demon sack scroll: protection from demons 3 gold octagonal coins 1212 gold pieces (red-gold from Denagoth) silver crown gold/ruby ring, diamond encrusted red coral ring silver unicorn ring chalky white potion peacock feather fan silver dreamstone pendant gold key fungus-discolored gold key jailers keys cask of "Gnomeblight" spellbook "Entry-Level Enchanting" vials of hemlock, nightshade, arsenic necromancer spell components vials of invisible stalker ichor, troll blood, harpy feathers, devil nail-clippings, gargoyle horn, giant sweat, fiend phlegm cleric scroll {Loviatar}: Cause Serious Wounds x3, Harm x1
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Post by Wolfgar on Nov 7, 2011 14:06:57 GMT -5
Good session. Nice haul of xp and treasure.
Excellent idea regarding using the crystal ring of vanishing to store things in the pocket dimension. Of course it is crystal which means it has terrible saving throws against blows. I would suggest that if we are going to use it to store valuables then we should keep it well protected in someone's backpack. BTW, we should check and see if time passes at the same rate while in and out of the room. Or if walking across the room affects where you appear when you take off the ring.
I am glad we now know how to use Danakes's box. I still think someone else should be carrying it...
Colby will be 7th by the time we get back to Devonshire. So that means once he is trained we can start making scrolls and potions. With the vials we got in the storage room we should be able to make some nice potions - invisibility, extra healing, invulnerability, giant strength.
So this place seems to have a number of magic users. There is likely to be a high level magic user in here somewhere. Should we prepare any tactics for dealing with additional magic users? Definitely having the anti-magic shield in front is key. Did Colby memorize mage shield or spell ward? Did you share them with Finn or Mary? Do we have lots of magic missiles that we can use to disrupt higher level spells? Should Colby or Finn be in the second rank so they can engage enemy spell casters more readily?
In general could we get Colby, Finn and Mary to coordinate on spells? A reasonable combination of attacking, utility and buffing spells would be nice. I would expect Colby, as senior mage, to take the initiative on this.
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Post by Ginger on Nov 7, 2011 14:16:14 GMT -5
Initiative taken! Mary should focus on utility spells, probably, since she's low level and fragile. Also lean towards Sleep over Magic Missile, since it's unaffected by the caster's level.
Colby is thinking about learning Polymorph Self when he trains for 4th level spells. We already have Wraithform and Confusion. I'm open to suggestions.
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Post by Ginger on Nov 7, 2011 14:20:52 GMT -5
Did we hang on to Benesarion's robe to contact him again? He might be able to identify the sword.
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Post by agesilaus on Nov 7, 2011 21:20:38 GMT -5
Great session, all -- nice haul o' loot, too.
Good call on coordinating spells. Fin also suggests that we offer invisibility and spider climb to be cast on Bolo (as well as himself). Just in case we run up against the high-level MU...might be nice to have the option of TWO backstabs on him/her.
Rats!! Fin's only about 1000 xp away from 5th level MU! That would come in handy down here....
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Post by Ginger on Nov 7, 2011 22:10:59 GMT -5
Spiderclimb makes your fingers too sticky to cast spells, so it's probably not a great idea for Fin.
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Post by Wolfgar on Nov 7, 2011 22:42:39 GMT -5
Rats!! Fin's only about 1000 xp away from 5th level MU! That would come in handy down here.... Another week like this and everyone but Marcus will be ready to level up.
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Post by Friedrich on Nov 7, 2011 23:58:06 GMT -5
Yup. Friedrich has already gained enough XP to be 7th. Unfortunately he lost 34,000 of them to vampires. >:(
Finding the Tears of the Rain Bird should be a priority for the 4 of us who lost XP, who as it turns out are 4 of the 5 original members. Fin, being the other, but he was away for a period of time.
Paavo and Trommer would have had just over 76,000 XP each but for the level drain. I would imagine that the other 2 front liners will be close to 7th level, needing 95,000 and 90,000 XP respectively, once, and assuming we are able to, get our XP back.
That will give all 3 front liners 2 attacks per round and bump our saves up by 1 in each category.
Great campaign, Venger!!
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Post by Wolfgar on Nov 8, 2011 7:59:41 GMT -5
So this place seems to have a number of magic users. There is likely to be a high level magic user in here somewhere. Should we prepare any tactics for dealing with additional magic users? Definitely having the anti-magic shield in front is key. Did Colby memorize mage shield or spell ward? Did you share them with Finn or Mary? Do we have lots of magic missiles that we can use to disrupt higher level spells? Should Colby or Finn be in the second rank so they can engage enemy spell casters more readily? We should have the gold skullcap at the ready. Since the savings throw is based on your intelligence, a high level magic user is unlikely to save. Dan and/or Ingrid could try to get off a Hold Person assuming the enemy spell casters don't have minor globe. They will likely recognize Dan as a cleric but Ingrid may surprise them. I assume Ingrid took some Hold Persons.
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Post by Ginger on Nov 8, 2011 8:57:49 GMT -5
Ingrid took 2 Hold Person spells. I'm happy to give anyone the skulllcap to use. Keep in mind though that demons use psionics, so once you put it on you're vulnerable to that.
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Post by Wolfgar on Nov 8, 2011 9:45:08 GMT -5
Paavo could wear it since he cannot be attacked by demons until he attacks them. For that matter, someone standing close to Paavo could also use the skullcap. I assume psionic attacks are prevented by a protection from evil.
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Post by venger on Nov 8, 2011 10:15:42 GMT -5
We should have the gold skullcap at the ready. Since the savings throw is based on your intelligence, a high level magic user is unlikely to save. Colby used the skullcap on the dragon and if you'll recall there is no savings throw. The effect is not the same as the white apes' psionic strike.
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Post by Ginger on Nov 8, 2011 11:42:28 GMT -5
We should have the gold skullcap at the ready. Since the savings throw is based on your intelligence, a high level magic user is unlikely to save. Colby used the skullcap on the dragon and if you'll recall there is no savings throw. The effect is not the same as the white apes' psionic strike. The effect was to frighten the dragon. I remembered the dragon getting some kind of roll, though.
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Post by venger on Nov 8, 2011 11:46:27 GMT -5
Ok, it's a special savings throw and percentile dice, as per DMG pg. 78
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Post by Ginger on Nov 8, 2011 12:07:51 GMT -5
Colby used the device when we were out of combat and not within the normal initiative process. Psionics are typically resolved before normal combat rounds begin, right? Or does the skullcap go on segment 5, as an activated magic item. It would be great to be able to beat a magic missile.
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Post by venger on Nov 8, 2011 12:29:34 GMT -5
Colby used the device when we were out of combat and not within the normal initiative process. Psionics are typically resolved before normal combat rounds begin, right? Or does the skullcap go on segment 5, as an activated magic item. It would be great to be able to beat a magic missile. Sorry, the skullcap goes on segment 5. Normally don't allow psionic attacks vs. non-psionic creatures (for which you should be thankful), this magic item happens to be an exception. Actual psionic vs psionic combat would go pre-initiative.
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Post by Wolfgar on Nov 10, 2011 17:17:26 GMT -5
I want to see if you can bring someone else with you into the pocket dimension of the crystal ring. If the room is big enough then the whole party to hang out in it and rest. You may need to do it one person at a time. Or maybe if everyone is touching like in a teleport spell.
If that works then you could also use it in an offensive manner. Bolo sneaks up invisible, touches the high level magic user, puts on the ring, they appear in the room, while the magic user is confused Bolo lets go and takes off the ring. Then you can take care of magic user at your leisure. Of course you wouldn't want to keep valuables in there in that case.
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Post by Friedrich on Nov 10, 2011 18:39:14 GMT -5
I want to see if you can bring someone else with you into the pocket dimension of the crystal ring. If the room is big enough then the whole party to hang out in it and rest. You may need to do it one person at a time. Or maybe if everyone is touching like in a teleport spell. If that works then you could also use it in an offensive manner. Bolo sneaks up invisible, touches the high level magic user, puts on the ring, they appear in the room, while the magic user is confused Bolo lets go and takes off the ring. Then you can take care of magic user at your leisure. Of course you wouldn't want to keep valuables in there in that case. I was thinking the exact same thing. But I just don't see how we can get more than one person at a time in there. If you can teleport somebody simply by touching them and putting it on, then this effectively has become a means of resting any time, any place for as long as we need. That would make it an incredibly powerful item. I hadn't considered using it in an offensive capacity however. As much as I would like it to work in such a manner I doubt it will unless there is a way to teleport at least one other person with you. If you can, then Bolo and Friedrich in. Bolo back. Grabs Trommer and brings him through. Bolo comes back and does it again..... I just don't see it happening unfortunately.
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Post by Bolo on Nov 10, 2011 20:32:35 GMT -5
My guess is that Bolo would have to be actually carrying the other person, which is going to be hard to do without cooperation. But he'll be happy to experiment.
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Post by venger on Nov 11, 2011 11:26:13 GMT -5
It only "vanishes" the wearer.
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Post by Ginger on Nov 14, 2011 15:05:43 GMT -5
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Post by Wolfgar on Nov 16, 2011 11:41:16 GMT -5
Initiative taken! Mary should focus on utility spells, probably, since she's low level and fragile. Also lean towards Sleep over Magic Missile, since it's unaffected by the caster's level. Colby is thinking about learning Polymorph Self when he trains for 4th level spells. We already have Wraithform and Confusion. I'm open to suggestions. Can we make sure we have at least one of each the utility spells (Knock, Levitate, Feather Fall, Unseen Servant) memorized by at least one of the spell casters? And make sure we don't duplicate overly on the offensive spells (sleep, web, stinking cloud). A continual light spell would be handy to have in case we loose our light stones or offensively against something to blind them. For 4th level, Polymorph Self is certainly a great spell if you plan to being doing a lot of solo work. Wall of Ice is a nice utility/damage spell - no saving throws for those in the area of effect but no item saves. Enchanted Weapon could be used with the Artificer's Hammer to start cranking out some magic weapons. You could provide Danakes with magic arrows useful against vampires and type IV demons.
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Post by venger on Nov 16, 2011 15:06:13 GMT -5
Enchanted Weapon could be used with the Artificer's Hammer to start cranking out some magic weapons. You could provide Danakes with magic arrows useful against vampires and type IV demons. In order for an object to be permanently magicked with the Artificer's Hammer it needs to be of high enough quality to retain enchantment. (To give you some clue: minimum 1000GP per plus as base value, and would require some crafting skill) Of course the spell, with standard duration, works as written in the PHB.
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Post by Wolfgar on Nov 16, 2011 16:19:26 GMT -5
That gets expensive for arrows. Of course, Paavo knows about the Great Tree (of Finnish Mythology).
Or we could get the wood we gave to the sphinx.
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Post by venger on Nov 16, 2011 22:30:56 GMT -5
That gets expensive for arrows. Of course, Paavo knows about the Great Tree (of Finnish Mythology). Let's go.
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Post by Ginger on Nov 17, 2011 11:15:38 GMT -5
Adventures for elves level 8 and up? Let's hold off for a bit.
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Post by Ginger on Nov 17, 2011 11:16:54 GMT -5
You're going to need your "A" game if you want to survive on Sunday. I reposting this from the spells thread, to make sure everyone noticed it.
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Post by Wolfgar on Nov 17, 2011 11:25:58 GMT -5
Adventures for elves level 8 and up? Let's hold off for a bit. Yeah. The other CM modules are for levels 15 and up. That will be a while. Or there could be some weird curse that transports our minds into the bodies of the pre-rolled characters in the module. We play with those characters but accrue experience to our current characters. Only once the mission is complete do we return to our bodies.
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Post by venger on Nov 17, 2011 13:22:01 GMT -5
The AD&D system & our house rules (stat improvement, weapon specialization, etc.) afford the the party some additional power, allowing you to exceed the level recommendations for the BECMI modules.
I equate "name level" (9th-11th) AD&D lordships with the 15th level BECMI dominion ruler status. And you guys are powerful for AD&D characters.
There are multiple adventures from the X, CM and DA series lined up ahead of you. Not to mention some Judges Guild and White Dwarf stuff I picked up.
I think you would find the Tree of Life fairly challenging at this level, but certainly not moreso than pursuing Laanhatra and that Throne of Immortal Power.
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Post by Ginger on Nov 17, 2011 13:31:09 GMT -5
I'm not surprised that the THRONE OF IMMORTAL POWER is tough to get.
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