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Post by venger on Aug 4, 2010 9:47:41 GMT -5
Any potions Antonus made would have been Polymorph Self. Assuming a roll higher than 1 on the d6, he'll hand the rest over to the Champions of the Clans.
Antonus would write the following spell scrolls:
One scroll with Teleport. One scroll with Wall of Force, Wall of Fire and Wall of Ice. One scroll with Fireball, Fireball, Fireball.
He would hoard them on his person until his memorized spells were depleted.
Aside from letting Trifakas find out about Alfred's bow specialization, no.
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Post by Ginger on Aug 4, 2010 13:33:09 GMT -5
Aside from letting Trifakas find out about Alfred's bow specialization, no. Do you mean Pawnis? He has his gloves of missile snaring, so is fine.
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Post by venger on Aug 4, 2010 14:21:05 GMT -5
Pawnis = Dell Trifakas = Winthrop = the guy Alfred is playing mind games with Sardok = Antonus
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Post by Ginger on Aug 4, 2010 14:55:34 GMT -5
I assumed you were implying that Dell was the shiftiest of the group.
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Post by Friedrich on Aug 4, 2010 16:56:19 GMT -5
No. Alfred doesn't mind if Trifakis or Winthrop or any one else knows that Alfred is a bow specialist at this point. Now that it seems that we are going to be traveling (and fighting) together, Alfred can certainly benefit from thier magic.
1. Btw, what are gloves of missile snaring?
2. How could Alfred go about finding out exactly how strong I would need to be to use the bow that I got from the Oasis.?
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Post by Ginger on Aug 4, 2010 18:42:49 GMT -5
1. Gloves of missile snaring allow you to catch missile weapons that hit you. For each empty hand, Dell can catch 2 small missiles (dagger or arrow) or 1 large one (javelin or spear). Thus, he's basically immune to your attacks, unless you can shoot him from behind or his hands are full.
2. Trial and error. You were unable to pull it with +1/+3 STR. The next step would be to try with +2/+3 STR. If I recall correctly, I think the bows are calibrated by strength level, not necessarily merely by bonus, so those could be different. Did Basil ever try pulling the bow?
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Post by Dead Greyhawk on Aug 4, 2010 21:19:57 GMT -5
OOC: I assume the Champions will be brought up to speed on all we know from the Company's travels in the Abyss. Though it might be useful to summarize some stuff for Chris's sake - like what spells/magic items do not work well in the Demonweb.) Pawnis points out that all magic items are degraded two levels in the Abyss, a fact that is most inconvenient when fighting creatures requiring magic to hit them. Pawnis also does not recommend true sight in the Abyss.
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Post by Wolfgar on Aug 5, 2010 7:23:02 GMT -5
So how many +3 or better weapons do we have? -the drow mace is +3 -mace #2 would be effectively +1
We have 3 items that are +3 or better against specific foes -Hjortur's spear, +3 vs giants -2 scimitars +3 vs undead -Teodor's dagger, +4 vs undead
Bedad is 6+2 HD right?. That is exactly what he needs to hit anything that requires a +2 weapon. Kazan is a 5th level monk. I believe that means he can punch things that require a +1 weapon (for 2-7 hit points five times every four rounds - which is pitiful considering he is +6 from strength alone).
Anything else? Is the Company better equipped?
I think this means that one of the mace's should go to Rensslaer and one to Alfred.
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Post by Ginger on Aug 5, 2010 10:45:33 GMT -5
Seems like a good time to take stock of our items. Is this the allocation we want to use?
Rensslaer: platemail +1 shield +2/+4 vs lower planar (PFE 1x a day) bastard sword +1 star gem of mo-pilar (gem of seeing) star gem of khan-pilar (healing) incense of meditation mace +1 shield +2 (give to paladin) kite shield +2 (give to paladin) shield +2 (morvan's shield, was this a buckler?)
Zinc: platemail +1 scimitar +2 scimitar +1/+3 vs undead (give to paladin) ring of warmth scroll protection from acid scroll neutralize poison scroll of resistance (from Morvan) shield +3 horn of goodness (pfe 10' radius) staff of rulership (snake, thunder, lightning) glove of Seker
Kazan: spear +2/+3 vs giants (giantslayer!) gem of shar-pelar (memorization) shield +2 dagger +2 dagger +1 ring protection +2 bracers AC 5 scroll of protection from magic MU scrolls (assorted) book of ?? crystal ball spell library Tome of Time
Basil: bastard sword +1 dagger +2 rope of climbing drow chainmail +3 elven chainmail drow cloak & boots amulet of fire shield sling bullets +1 periapt of wound closure (on Flam) ring of protection +1 scimitar +1/+3 vs. undead (give to paladin) Flam
Alfred: platemail +1 shield +2 teodor's dagger +1/+4 vs undead, disruption (with Basil?) dagger +1 mace +1 drow mace +3 (give to Rennslaer?) mace +3 helm of alignment change (cursed) exceptional strength bow
Winthrop: (from memory) Foebiter, falchion +3 (dimension door, spell turning, x2 vs. evil) ring of resting (2 hrs of sleep count as 8) ioun stone (breathing) ring of protection +1 Bracers of AC 5 Gem of Brightness d6 potions 3 scrolls Stone Horse Wand of Magic Missiles (Grimtooth) Wand of Enemy Detection (Neebler) Wand of Paralysis (Noffitar) Wand of Steam & Fog Scroll of Teleport Without Error, Fireball, Ice Storm (15th lvl) Scroll of Mending (11th lvl?) Scroll of Grease, Unseen Servant (11th lvl?) Scroll of Reincarnation, Time Stop (20th lvl?) Scroll of Bigby's Clenched Fist (20th lvl) Scroll of Trasmute Rock to Mud (15th lvl) Scroll of Protection from Lycanthropes Potion of Greater Healing Potion of Healing
Dell: (memory) gloves of missile snaring studded leather +1 (protection from normal missiles) leather +1 bracers of AC 4 dagger +2/+3 vs goblins dagger +2, waterbreathing shortsword of speed (extra attack per round) ring of protection +2 rope of climbing small bag of holding d6 potions 3 scrolls
Antonus: d6 potions of polymorph Scroll with Teleport (9th lvl) Scroll with Wall of Force, Wall of Fire and Wall of Ice (9th lvl) Scroll with Fireball, Fireball, Fireball (9th lvl) Bobwin (brownie familiar)
Adrienne: (memory) chain +3 shield +1 greatsword +3
Additions/corrections welcome.
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Post by Wolfgar on Aug 5, 2010 12:12:01 GMT -5
Kazan is currently in possession of the star gem of shah-pelar. They gave us the last star gem once we were able to enter the Tomb. Kazan also has at least one +1 dagger. Dell has a bag of holding and a rope of climbing. Between my two characters (9th level magic-user, 5th level fighter) I have: 1 magic ewer couple spells on a scroll that we made 1 potion of healing 1 potion of super-heroism 1 encumbering chainmail +2 and a shield +1 I could not find any other listing of magic items in the old postings. Are all of the ivory figurines gone?
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Post by Ginger on Aug 5, 2010 12:16:03 GMT -5
None of Antonus's items made it through the gate, so they're all in the Abyss. I gave the star gem to Winthrop, since I figured he'd need it for his million hours of memorizing. I'll edit.
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Post by Mr. Trommer on Aug 5, 2010 15:49:28 GMT -5
Did Winthrop ever have the opportunity go retrieve the light gem he left at the temple in Seaton those many years ago?
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Post by Friedrich on Aug 5, 2010 17:06:56 GMT -5
So how many +3 or better weapons do we have? -the drow mace is +3 -mace #2 would be effectively +1 We have 3 items that are +3 or better against specific foes -Hjortur's spear, +3 vs giants -2 scimitars +3 vs undead -Teodor's dagger, +4 vs undead Bedad is 6+2 HD right?. That is exactly what he needs to hit anything that requires a +2 weapon. Kazan is a 5th level monk. I believe that means he can punch things that require a +1 weapon (for 2-7 hit points five times every four rounds - which is pitiful considering he is +6 from strength alone). Anything else? Is the Company better equipped? I think this means that one of the mace's should go to Rensslaer and one to Alfred. Yeah about the maces. I was going to give both of them to other party members, being as they are 2 of the only weapons we have that will work down in the abyss. Lee already has the dagger so that's good for undead. I think Alfred, as always, should just go with silver arrows and hope to score at least half damage. I made it a point to buy ~ 100 of them. (there should be something to shoot at that can be hurt) I would just assume give the maces to somebody with 18.00(to get the +6 str damage) 1. Is anybody besides Rensslaer able to use a mace? 2. Can we be expecting to see a lot of devils down there? I ask this because I was looking through the MM and saw, to my pleasant surprise, that they are hurt by silver weapons.
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Post by venger on Aug 5, 2010 18:19:39 GMT -5
sorry brah, demons
all the big ones need magic weapons to hit and aren't adversely affected by silver
if we see any devils down there we make friends
Zinc and Kazan can use maces, not sure if they're proficient though.
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Post by Dead Greyhawk on Aug 5, 2010 21:25:51 GMT -5
Winthrop has at least the iridescent ioun stone, Bracers AC 5 and Ring of Prot +1. I think something happened to his levitation boots.
Adrienne is in Chain +3/Shield +1 with a +3 Greatsword.
Dell has a dagger +2, waterbreathing; dagger +2,+3 vs. goblins; bracers AC 4; ring of protection +2; leather +1
I figure Dell would don the leather +1 and Antonus and Winthrop would average out their AC between the bracers and the rings, but that was when they were NPCs that got along.
Dell explains that those they plan on rescuing have a number of powerful weapons with them and that they carry a number of yet-to-be-identified weapons and objects from an evil temple.
I believe the bone statuettes have been used up.
Winthrop was able to recover the gem from the Temple of Pelor in Seaton. It's a Gem of Brightness, fully charged.
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Post by Wolfgar on Aug 5, 2010 21:29:00 GMT -5
Kazan is not proficient in mace. Also now that Alfred has reached 7th level he will be 3/2 with the mace. The combination of proficiency, rate of attack and a Strength spell make him a better candidate than Kazan.
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Post by Ginger on Aug 5, 2010 21:34:37 GMT -5
I'm sure Dell would tell you that type I demon has a vulture face and wings, and is vulnerable to arrows. And a type II demon looks like a weird toad monster, and is vulnerable to arrows too. Type III demons are have dog faces and horns, and are vulnerable to arrows. Type IV demons (boar) and Type V demons (6 armed women) need magic weapons, so don't shoot them. Other things should be shot at until you confirm that regular arrows don't hurt them. I think silver only works on devils and undead, so don't worry about that if you think you see a demon-like thing. If you're not sure, shoot first and ask questions later.
Kazan can use a mace, he just isn't proficient with it. But with his +3/+6 to all attacks and only a -2 to hit penalty, he'll do just fine with the +3 mace.
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Post by Wolfgar on Aug 5, 2010 21:35:22 GMT -5
Dell explains that those they plan on rescuing have a number of powerful weapons with them and that they carry a number of yet-to-be-identified weapons and objects from an evil temple. I hope that means they brought their own batch of pearls. Not that Kazan is opposed to using his pearls. But it stands to reason that 3 powerful wizards would have come well stocked with the components for their spells if they were planning to travel for months.
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Post by Dead Greyhawk on Aug 5, 2010 21:37:13 GMT -5
Indeed, Dell would also tell you that many other weird creatures abound in this demonweb. Strangely deformed spiders with weird tentacles and legs. "Shoot all of them too," he hisses.
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Post by Dead Greyhawk on Aug 5, 2010 21:38:52 GMT -5
Dell explains that those they plan on rescuing have a number of powerful weapons with them and that they carry a number of yet-to-be-identified weapons and objects from an evil temple. I hope that means they brought their own batch of pearls. Not that Kazan is opposed to using his pearls. But it stands to reason that 3 powerful wizards would have come well stocked with the components for their spells if they were planning to travel for months. Yes they have. Their only shortage is in spell ink, and that a relative shortage at worst.
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Post by Wolfgar on Aug 5, 2010 21:45:45 GMT -5
I'm sure Dell would tell you that type I demon has a vulture face and wings, and is vulnerable to arrows. And a type II demon looks like a weird toad monster, and is vulnerable to arrows too. Type III demons are have dog faces and horns, and are vulnerable to arrows. Type IV demons (boar) and Type V demons (6 armed women) need magic weapons, so don't shoot them. Other things should be shot at until you confirm that regular arrows don't hurt them. I think silver only works on devils and undead, so don't worry about that if you think you see a demon-like thing. If you're not sure, shoot first and ask questions later. Kazan can use a mace, he just isn't proficient with it. But with his +3/+6 to all attacks and only a -2 to hit penalty, he'll do just fine with the +3 mace. Also a general strategy for fighting demons and devils is for everyone to be protected from evil (standing within 10' of someone who has the spell up or personal protection) and then concentrating all of your attacks on a small number of opponents. They can't attack you until you attack them. So hopefully you can kill them out one at a time before they can retaliate. Of course last time we were using a different combat mechanism. It will be interesting to see how splitting attacks affect this strategy.
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Post by Ginger on Aug 5, 2010 22:02:55 GMT -5
I'm sure Dell would tell you that type I demon has a vulture face and wings, and is vulnerable to arrows. And a type II demon looks like a weird toad monster, and is vulnerable to arrows too. Type III demons are have dog faces and horns, and are vulnerable to arrows. Type IV demons (boar) and Type V demons (6 armed women) need magic weapons, so don't shoot them. Other things should be shot at until you confirm that regular arrows don't hurt them. I think silver only works on devils and undead, so don't worry about that if you think you see a demon-like thing. If you're not sure, shoot first and ask questions later. Kazan can use a mace, he just isn't proficient with it. But with his +3/+6 to all attacks and only a -2 to hit penalty, he'll do just fine with the +3 mace. Also a general strategy for fighting demons and devils is for everyone to be protected from evil (standing within 10' of someone who has the spell up or personal protection) and then concentrating all of your attacks on a small number of opponents. They can't attack you until you attack them. So hopefully you can kill them out one at a time before they can retaliate. Of course last time we were using a different combat mechanism. It will be interesting to see how splitting attacks affect this strategy. Does that work in the Abyss? Since this is their home plane, I thought protection spells didn't have that power.
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Post by Dead Greyhawk on Aug 6, 2010 5:50:20 GMT -5
Does that work in the Abyss? Since this is their home plane, I thought protection spells didn't have that power. Dell agrees that the innate evil of the Abyss seems to overwhelm such spells. He also casually mentions that magical levitation is limited.
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Post by Friedrich on Aug 6, 2010 9:55:42 GMT -5
Does that work in the Abyss? Since this is their home plane, I thought protection spells didn't have that power. Dell agrees that the innate evil of the Abyss seems to overwhelm such spells. He also casually mentions that magical levitation is limited. What about our paladins' continuous protection from evil? Is that also negated in the abyss?
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Post by venger on Aug 6, 2010 10:09:27 GMT -5
Protection from Evil hedges out summoned creatures, since the demons are native to the Abyss and not summoned, they are not hedged out.
I'm not entirely sure if it still grants a bonus to savings throws and AC vs. evil creatures, but it won't prohibit the denizens of the Abyss from attacking or using their nasty demon powers on us.
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Post by Ginger on Aug 6, 2010 10:31:36 GMT -5
Dell has a dagger +2, waterbreathing; dagger +2,+3 vs. goblins; bracers AC 4; ring of protection +2; leather +1. Whatever happened to the studded leather +1 with built-in Protection from Normal Missiles? I thought it was in the Hall of the Blue Sun or in Dell's Leomund's Chest or otherwise stored away somewhere.
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Post by Dell on Aug 6, 2010 11:08:32 GMT -5
Whatever happened to the studded leather +1 with built-in Protection from Normal Missiles? I thought it was in the Hall of the Blue Sun or in Dell's Leomund's Chest or otherwise stored away somewhere. My paperwork shows that it was in the Leomund Chest. I also have (had?) a tuning fork that acts as a Chime of Opening. And I was apparently hauling around a Book of Vile Darkness at some point, and don't recall getting rid of it.
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Post by Mr. Trommer on Aug 6, 2010 14:06:53 GMT -5
I will be out of town until next Wednesday.
Feel free to make any suggestions for which the seven spells should be for the 3 scrolls. I haven't look at my sheet on Winthrop yet.
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Post by Ginger on Aug 6, 2010 17:33:15 GMT -5
Well we know Dell will take at least one scroll with Sepia Snake Sigil.
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Post by Friedrich on Aug 6, 2010 19:48:06 GMT -5
Per David’s/zinc’s suggestion, Alfred will attempt to figure out the bow’s strength bonus through trial and error. At 18.01-50, I was unable to pull it. Here are a few ideas:
1. Can Basil pull the bow? As a half-elf maxed-out, I believe he has an 18.90 str. Dana, is Basil able to pull the bow? (I know he’s out of town for until Wednesday but I would imagine that he would be willing to try if I asked him to)
If Basil can’t do it with 18.90 str then it’s basically garbage (for Alfred) and Kazan can have it if he wants it. (Kazan mentioned something about using the bow if I can’t in a earlier post, I believe)
2. Assuming Basil can pull it, then I know the bow is either an 18.51-75 str bow or an 18.76-90.
3. Now, if Alfred ~(16.60 or so str) can get one of the mages to cast strength on me a roll of 7 or 8 will put me into the 18.51-75 range. This seems quite doable given a few tries.
Dana, given all of the time we are spending identifying and divining and how well I get along with Trifakis now, is my plan workable?
Can Alfred pull it with an 18. 50-75 str?
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