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Kerava
Nov 5, 2009 22:30:00 GMT -5
Post by Wolfgar on Nov 5, 2009 22:30:00 GMT -5
Got it. Thanks.
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Kerava
Nov 6, 2009 17:07:52 GMT -5
Post by Wolfgar on Nov 6, 2009 17:07:52 GMT -5
One reason to find the last horn is to get the all important adventure completion bonus.
Also if we stick around we could see what happens when all 4 are blown. I am sure there must be some xp by association for defeating HDM's army with the horns we recovered.
Maybe Dana will do another "Battle of Longspear" type adventure. He probably already has written it up and if we leave now it will be just like the wasted Black Lotus adventure in Flen.
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Kerava
Nov 6, 2009 19:10:19 GMT -5
Post by Dead Greyhawk on Nov 6, 2009 19:10:19 GMT -5
We've already had our written up and subsequently discarded adventure for this part of the campaign!
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Kerava
Nov 6, 2009 21:42:22 GMT -5
Post by venger on Nov 6, 2009 21:42:22 GMT -5
We still have to: kill Farfarsil kill Hallakire find the jarl of the bear clan Eino find Viggo find the fourth horn
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Kerava
Nov 7, 2009 12:49:39 GMT -5
Post by Dead Greyhawk on Nov 7, 2009 12:49:39 GMT -5
Nice map! You could put in the three faerie rings if you wanted. One by the court, the one that Kimball went through, and the one you used to go to black towen. And of course, black towen with an arrow to the upper left.
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Kerava
Nov 9, 2009 8:14:17 GMT -5
Post by venger on Nov 9, 2009 8:14:17 GMT -5
I'm sure I'll forget by Sunday so...
Rensslaer wants to purchase the following:
grappling hook 200' rope silver longsword (is that possible?) regular longsword some regular spears and a new holy symbol for Zinc
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Kerava
Nov 9, 2009 10:01:32 GMT -5
Post by Ginger on Nov 9, 2009 10:01:32 GMT -5
and a new holy symbol for Zinc Did my holy symbol get destroyed? I don't remember that, but I might be repressing the painful memory.
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Kerava
Nov 9, 2009 12:46:19 GMT -5
Post by venger on Nov 9, 2009 12:46:19 GMT -5
Yeah, it got fried by the lightning monsters.
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Kerava
Nov 12, 2009 18:19:48 GMT -5
Post by Ginger on Nov 12, 2009 18:19:48 GMT -5
So, what's the plan next week? Go after the White Wyrm? That's my vote.
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Kerava
Nov 13, 2009 10:22:59 GMT -5
Post by Mr. Trommer on Nov 13, 2009 10:22:59 GMT -5
I agree. The wyrm then Vigo.
Are we going to offer tribute to Yngvar? We have a ton of coins with no place to store them. I also have a gold Bear Clan bracer; 2 silver goblets, a large weasel pelt with a marten brand and 350 black watch gold coins.
I found my loan note to Rensslaer. The loan was for 600 gp with 20% interest per month :)
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Kerava
Nov 13, 2009 11:04:34 GMT -5
Post by Mr. Trommer on Nov 13, 2009 11:04:34 GMT -5
Since spring is arriving should we get horses? Sleds might not work so well.
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Kerava
Nov 13, 2009 11:06:02 GMT -5
Post by Mr. Trommer on Nov 13, 2009 11:06:02 GMT -5
Basil has a grappling hook. Rennslear can have it.
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Kerava
Nov 13, 2009 16:16:37 GMT -5
Post by venger on Nov 13, 2009 16:16:37 GMT -5
I think we should swap some magic items around as follows:
Ring of Waterwalking to Kazan - with his monk speed and general awesomeness, he shouldn't be stuck in snowshoes. Besides, Basil can fly, swim, etc. in animal form.
Amulet of Fire-Shield to Basil - he has the most HP and the worst AC (of the frontline fighters), it just makes sense to have him fire-shielded. He's usually soaking up so much damage... might as well be inflicting some in the process.
Phylactery of Free Action to Zinc - he's our high level cleric who can remove paralysis, dispel magic, heal, etc. who better to make immune to hold, slow, etc?
Brooch of Shielding to Rensslaer - low HP, ridiculously high armor class, healing spells - the only thing that will do him in for sure is two salvos of magic missiles for 10 and 11 damage.
Since Basil has been avoiding repayment for months and months, first getting himself sold into slavery and then hieing off the Land of Song, I think that at least the interest should be renegotiated.
Personally I'd like to wait to go after this white wyrm until Rensslaer can cast cleric spells without losing experience. Who knows what kind of desperate healing we'll need in a dragon fight? A couple extra endure colds, an extra death's door or waterwalking... could come in handy.
Right now, unless he made 6th, Rensslaer can't rememorize any spells without losing experience for the week. And there's no way he's going to go kill a dragon and not gain experience.
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Kerava
Nov 13, 2009 17:51:29 GMT -5
Post by Ginger on Nov 13, 2009 17:51:29 GMT -5
Since Basil has been avoiding repayment for months and months, first getting himself sold into slavery and then hieing off the Land of Song, I think that at least the interest should be renegotiated. So Basil threw the fight in the monastery to guarantee extra interest payment. Makes sense...
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Kerava
Nov 13, 2009 17:55:11 GMT -5
Post by Ginger on Nov 13, 2009 17:55:11 GMT -5
We should also use some of our pearls to identify remaining items. I think it's mainly shields that we haven't been able to ID, correct?
And try to find using various magical means our horde of buried loot.
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Kerava
Nov 13, 2009 22:57:09 GMT -5
Post by venger on Nov 13, 2009 22:57:09 GMT -5
We should also use some of our pearls to identify remaining items. I think it's mainly shields that we haven't been able to ID, correct? And try to find using various magical means our horde of buried loot. I'm not sure we even have the identify spell. But speaking of HORDES, can we activate the terra cotta army? We have the scaffold, we have the shield-gong, all we need is for Basil to legend lore the stuff and tell us how to get it going.
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Kerava
Nov 14, 2009 15:52:05 GMT -5
Post by Ginger on Nov 14, 2009 15:52:05 GMT -5
I'm pretty sure we have Identify. And didn't the scaffold or something get destroyed?
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Kerava
Nov 14, 2009 22:08:56 GMT -5
Post by Wolfgar on Nov 14, 2009 22:08:56 GMT -5
I think we should swap some magic items around as follows: Brooch of Shielding to Rensslaer - low HP, ridiculously high armor class, healing spells - the only thing that will do him in for sure is two salvos of magic missiles for 10 and 11 damage. I think Morvan or Kazan would do better with the Brooch. I think magic missiles from other magic users are going to be directed at our spell casters in an attempt to disrupt spells.
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Kerava
Nov 15, 2009 8:01:43 GMT -5
Post by venger on Nov 15, 2009 8:01:43 GMT -5
Kazan has enough options (monk speed, specialized fighter, 1 segment spells) and hit points that magic missiles aren't really a threat.
It should go to someone who casts cleric spells (long casting time) and who has low hit points. Morvan is a good choice.
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Kerava
Nov 15, 2009 22:30:42 GMT -5
Post by Ginger on Nov 15, 2009 22:30:42 GMT -5
We bought 24 pearls and identified a bunch of stuff. Iron Jaw's flail is +2 (and now Zinc's flail.) Hemming's shield is +3. Kazan is self-training while the rest of the party went to the Jarlsgarden to get our buried loot. We probably spent more time trying to find the post-it notes for the hidden stuff than actually finding it. Buried were a suit of +1 plate (on Zinc), +1 shield, a magic falchion, a magic morning star, and a magic broad sword. While in the cave of the ancestors getting the scaffold, we saw a lot of activity in the Valley, so we went down to clean it out again. There were a few touch and go moments, but we're cleaning it up pretty well.
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Kerava
Nov 16, 2009 7:59:43 GMT -5
Post by Wolfgar on Nov 16, 2009 7:59:43 GMT -5
Kazan has enough options (monk speed, specialized fighter, 1 segment spells) and hit points that magic missiles aren't really a threat. It should go to someone who casts cleric spells (long casting time) and who has low hit points. Morvan is a good choice. The main threat from magic missiles is disrupting a higher level spell. I suppose it is easy enough to memorize a Shield spell. Also Minor Globe would work. I am fine with Morvan getting the Brooch.
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Kerava
Nov 16, 2009 8:04:22 GMT -5
Post by Wolfgar on Nov 16, 2009 8:04:22 GMT -5
We bought 24 pearls and identified a bunch of stuff. Iron Jaw's flail is +2 (and now Zinc's flail.) Hemming's shield is +3. Kazan is self-training while the rest of the party went to the Jarlsgarden to get our buried loot. We probably spent more time trying to find the post-it notes for the hidden stuff than actually finding it. Buried were a suit of +1 plate (on Zinc), +1 shield, a magic falchion, a magic morning star, and a magic broad sword. While in the cave of the ancestors getting the scaffold, we saw a lot of activity in the Valley, so we went down to clean it out again. There were a few touch and go moments, but we're cleaning it up pretty well. Thanks for the update. Did you roll for how long and how much it will cost Kazan to train? Does this mean Basil hasn't trained yet? Any word of Vigo or the last horn?
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Kerava
Nov 16, 2009 8:16:23 GMT -5
Post by venger on Nov 16, 2009 8:16:23 GMT -5
The brooch of shielding ended up with Rensslaer after all. I showed up a little late and it was on my character sheet, David and Lee having made the swaps I suggested. How could I argue with that?
Rensslaer should have finished dual classing now, 5/6 cleric/fighter.
We didn't roll for time or costs for Kazan, but he is sitting on 36000GP in coins and jewelry + a ton of misc magic items we didn't feel like hauling around. (staff of striking, manual of golems, +3 leather, etc.)
That total is after we tithed around 15,000GP to Ingvar, gave Jespers 4600GP and not counting roughly 22,000GP in gems between Basil and Rensslaer.
Nobody has started training except Kazan.
Divination for the war horn pointed east by northeast in the direction of the Koldgarten and Madsbad (where we think Viggo was headed)
In the Valley we re-opened all the tombs we'd been in, re-killing the inhabitants. On the other side, where we hadn't been, there were a ton of ghouls and ghasts, what we are calling a brain coral (it attacked your mind with paralysis), possibly a spectre, possibly a wight, two wolf-headed guys in black platemail with witchfire coming out of their eyes who charmed and threw fire like devils, a big headless ogre zombie and a ton of regular undead. The uber-ghast called himself the "Lord of the Black Sepulcher."
Treasure was as follows:
a scimitar (magical) a potion (magical) a scroll (magical) studded leather ??magical?? a ring set with a piece of amber with a wasp inside it ??magical?? bunch of jewelry of fairly decent value couple thousand in coins
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Kerava
Nov 16, 2009 10:40:33 GMT -5
Post by Wolfgar on Nov 16, 2009 10:40:33 GMT -5
In Unearthed Arcana on page 57 is a 4th level magic user spell called Stoneskin which I don't believe we have ever used but I am considering "discovering". On its face it doesn't appear to be all that useful but there are some key factors which I think could make it worthwhile. First, there is no duration. It lasts until the first time you are hit. In theory the whole party could be protected with this spell before we leave on an adventure. I don't think it is something you would have memorized for the dungeon exploration, but something you would have in place well beforehand. Oddly the casting time is 1 segment, as if to indicate you could use this in combat if you were about to be pulverized by a giant. Regardless, you could think of it as giving everyone some additional hit points. The other nice thing about this spell is that with it in place, a spell you were casting would not be disrupted if you were hit. A less likely scenario for us but still useful would be if you were worried about back-stabbing or assassination attempts. It would also help against falling down a pit onto a bunch of spikes, having a giant block fall out of the ceiling onto you or being stuck by a poison needle while opening a chest. Note also that it says attack sequence so you would be protected against both attacks in a round by a 3/2 or 2/1 fighter.
Do you think this is more useful than Polymorph Self, Wall of Ice or Wall of Fire? The party currently has 4 characters that can heal so damage reduction may not be the most important. I like the utility of Polymorph Self. And Wall of Ice and Wall of Fire are great area damage spells.
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Kerava
Nov 16, 2009 11:26:56 GMT -5
Post by venger on Nov 16, 2009 11:26:56 GMT -5
I'm not a fan of Stoneskin -- I think any of those other spells would be a better choice.
How about Magic Mirror from Unearthed Arcana?
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Kerava
Nov 16, 2009 11:33:58 GMT -5
Post by Ginger on Nov 16, 2009 11:33:58 GMT -5
In Unearthed Arcana on page 57 is a 4th level magic user spell called Stoneskin which I don't believe we have ever used but I am considering "discovering". On its face it doesn't appear to be all that useful but there are some key factors which I think could make it worthwhile. First, there is no duration. It lasts until the first time you are hit. In theory the whole party could be protected with this spell before we leave on an adventure. I don't think it is something you would have memorized for the dungeon exploration, but something you would have in place well beforehand. Oddly the casting time is 1 segment, as if to indicate you could use this in combat if you were about to be pulverized by a giant. Regardless, you could think of it as giving everyone some additional hit points. The other nice thing about this spell is that with it in place, a spell you were casting would not be disrupted if you were hit. A less likely scenario for us but still useful would be if you were worried about back-stabbing or assassination attempts. It would also help against falling down a pit onto a bunch of spikes, having a giant block fall out of the ceiling onto you or being stuck by a poison needle while opening a chest. Note also that it says attack sequence so you would be protected against both attacks in a round by a 3/2 or 2/1 fighter. Do you think this is more useful than Polymorph Self, Wall of Ice or Wall of Fire? The party currently has 4 characters that can heal so damage reduction may not be the most important. I like the utility of Polymorph Self. And Wall of Ice and Wall of Fire are great area damage spells. Stoneskin was actually in one of the trapped books that got destroyed by the evil lightning monsters, so we would have had it already if we did a better job destroying those things.
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Kerava
Nov 16, 2009 11:37:52 GMT -5
Post by Ginger on Nov 16, 2009 11:37:52 GMT -5
Also, there was a 4th book we recovered from Black Towen we'd forgotten about. It was a spell-book of sorts, which had text about devil summoning and included the spell "Beckon" (reverse of 5th level MU spell Dismissal). Folded in the pages of that book was a scroll with had a lot of awesome, higher level named spells written at 15th level. Leomund's Secret Chest, Otiluke's Icy Sphere, Melf's Minute Meteors.
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Kerava
Nov 16, 2009 12:20:25 GMT -5
Post by Wolfgar on Nov 16, 2009 12:20:25 GMT -5
I'm not a fan of Stoneskin -- I think any of those other spells would be a better choice. How about Magic Mirror from Unearthed Arcana? Basil can already do the equivalent with a Reflecting Pool. Have we tried using this to locate Viggo?
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Kerava
Nov 16, 2009 12:59:19 GMT -5
Post by Ginger on Nov 16, 2009 12:59:19 GMT -5
We haven't tried a reflecting pool. We don't have any nut oil.
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Kerava
Nov 16, 2009 14:42:07 GMT -5
Post by venger on Nov 16, 2009 14:42:07 GMT -5
I believe those spells at 15th level were:
Leomund's Secret Chest, Otiluke's Freezing Sphere, Otiluke's Resiliant Sphere, Melf's Minute Meteors and Ensnarement.
And we can't use Reflecting Pool because nut oil doesn't exist. Basil's been trying for a year to find some.
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