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Kerava
Nov 1, 2009 20:40:16 GMT -5
Post by venger on Nov 1, 2009 20:40:16 GMT -5
OK, this week wasn't as good as last week.
THINGS LOST FOREVER:
+? hammer +3 dwarven thrower bastard sword +1 short sword +2 Cullen Kimball longsword +3/+6 vs fire-using creatures ("frostfinger") longsword +2/+3 vs giants ("majstang") cloak of elvenkind footman's mace +1 studded battle axe +2 platemail +1 chime of opening hammer +1 2 books (unknown) ring of protection +1 anti-fey shortsword "Patience with the Land of Song"
THINGS GAINED:
enmity of the buckawn prince enmity of Macolm and the Badger clan manual of clay golems buncha spells from the wizardess' spellbook horn of animal summoning I
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Kerava
Nov 1, 2009 21:41:43 GMT -5
Post by Dead Greyhawk on Nov 1, 2009 21:41:43 GMT -5
Cullen
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Kerava
Nov 2, 2009 9:37:41 GMT -5
Post by Ginger on Nov 2, 2009 9:37:41 GMT -5
Add the anti-fey short sword to the lost category and add the horn of animal summoning I to the gained category.
Also add "Patience with the Land of Song" to the "Things Lost Forever" category.
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Kerava
Nov 2, 2009 9:40:40 GMT -5
Post by Ginger on Nov 2, 2009 9:40:40 GMT -5
I just thought for a second that Dana had updated the "The Game Continues" section of the board, but then realized that it was dated Nov. 2, 2008. We entered this backwater a year ago this week. Lets buy a boat, and get the heck out of dodge.
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Kerava
Nov 2, 2009 21:07:19 GMT -5
Post by Wolfgar on Nov 2, 2009 21:07:19 GMT -5
Do I want to know how it happened? I guess not knowing is worse.
My guess is an avalanche that killed Flam (meaning both buckawn were killed and hence enmity from their prince and meaning that no one will help us find Cullen) and many of the items we were carrying including Kimball's body were lost over the side of a mountain.
But I don't know how that would explain Macolm.
A recap of the week would be appreciated.
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Kerava
Nov 2, 2009 22:09:54 GMT -5
Post by venger on Nov 2, 2009 22:09:54 GMT -5
We left Black Towen and were attacked by a griffon which we dispatched.
Then we camped for a while with the snow nymph who took Havard. We told the dwarves to take a hike because the buckawn wouldn't take us the fairy road with them along. Kind of maybe gave them the dwarven thrower +3 and another magic hammer... I'll add that to the things lost forever.
Once on the fairy road the buckawn told us he could take us to where Cullen left the road. We were like "not now buckawn," and he was like you'll never get a chance like this again and we were like "we're tired buckawn, we just trashed black towen." He got huffy.
The elves were complete jerks, they took Kimball's body for funerary purposes and told us how the death of Flim was inexcusable, berating us for not trying to rescue our friend. They definitely didn't have any thoughts on raising Kimball from the dead and now the prince of the buckawns, Uncle Buck, is pissed at us.
We went back to Kerava after that, kinda dejected. Everyone we talked to on the way seemed to think that a beastman apocalypse was imminent.
Ingvar wasn't all that enthusiastic about our returning the war-horn and smashing Black Towen. We had to make the food for the celebration. I think he actually had the nerve to complain about how Viggo was missing and there was still another horn to recover.
We invited Macolm to join us on further adventures but he was all like - "I need to get back to the badger clan and prepare for Her Dark Majesty." And we were like... OK, give us back our staff of striking, leather armor +3 and magic spear of unknown +'s. He got really offended for some reason, even though we originally found him naked in a slave pen manacled to a bunch of demihumans... where's the gratitude? But we got our stuff back.
Then we decided to check out the books... that was a huge mistake. Some horrible lightning monsters showed up when we messed around with the books and the ensuing combat fried pretty much all our magic items.
Magic weapons are at a premium, so Kazan's probably going to need to pass around a couple magic daggers and his extra magic spear. Zinc, Morvan and Rensslaer are weaponless.
Basil still has a few shortswords...
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Kerava
Nov 3, 2009 9:51:44 GMT -5
Post by Ginger on Nov 3, 2009 9:51:44 GMT -5
Shockingly, Eddie's take is slightly negative.
Flim (Flam?) said that he'd take us to the place where Cullen left the faerie road. I was worried that it would have taken a while for us to find him, and that our duty was to return the horn ASAP, since there's an army on the march.
The elves were jerks, Ingvar was a jerk, Macolm was a jerk. It was kind of a let down.
And then I suggested we check the books before we wrapped up for the day. Bad call, since they were trapped and horrible lightning monsters appeared and destroyed our magic items and 2 of the 3 books.
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Kerava
Nov 3, 2009 10:29:38 GMT -5
Post by Wolfgar on Nov 3, 2009 10:29:38 GMT -5
Thanks for the recap. It does sound like no one appreciates the fact that we are the only ones trying to save the Land of Song from an invasion. What has Ingvar been doing for the last several weeks? Why hasn't he sent out a search party for Viggo if he is so worried about him? Your call whether we stay and look for him and the horn or go.
Kazan just needs a single magic spear and the magic mace/staff (until he reaches 7th) - he is fine giving the other magic weapons to whoever will use them.
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Kerava
Nov 3, 2009 10:49:55 GMT -5
Post by venger on Nov 3, 2009 10:49:55 GMT -5
I suppose we should add that Kazan made 7th level magic-user. I think he's a full monk/fighter/magic-user now.
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Kerava
Nov 3, 2009 12:57:14 GMT -5
Post by Mr. Trommer on Nov 3, 2009 12:57:14 GMT -5
The part where HDM forces showed up as we were entering the Fairy Road was not detailed. Kimball, Zinc and Basil were the last three in line when they showed up. The witch was there so Zinc immediately feel under the charm and he grappled Kimball to stop him from going through the door. A gnoll then hit him and the charm was broken. Rennslear hit him once before Zinc started yelling "I'm not charmed!," as he retrieved his axe. Rennslear hit him again anyway knocking him unconcious. Then he dragged him through the portal leaving Basil at 9 hit points to be surrounded by three Black Watch and five gnolls with the witch 200' overhead.
Basil dropped his two magic weapons, drew his lute and got the gnolls to pause. Fortunately he won the initiative and was able to roll a 4 on 4d6 to step pass two gnolls and through the portal before the black watch and the witch killed him.
If we went after Cullen there was a ring in the adventurewith one wish that we could have brought back Kimball. I wanted to go but the majority of opion was for leaving the land song. I suppose if we do cut and run, there will be a tale of the southern champions fleeing like cowards and letting the land fall to HDM. That's a bit more infamous than the one about a Company that caused a city to fall to the undead :)
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Kerava
Nov 3, 2009 14:00:35 GMT -5
Post by Ginger on Nov 3, 2009 14:00:35 GMT -5
Thanks for the recap. It does sound like no one appreciates the fact that we are the only ones trying to save the Land of Song from an invasion. What has Ingvar been doing for the last several weeks? Why hasn't he sent out a search party for Viggo if he is so worried about him? Your call whether we stay and look for him and the horn or go. Kazan just needs a single magic spear and the magic mace/staff (until he reaches 7th) - he is fine giving the other magic weapons to whoever will use them. Ingvar was wallowing in despair the whole time. Kazan has enough XP to get 7th level MU, but he's having wacky insomnia and consistently wakes up just before getting 8 hours of rest. I think it'll be with him for another week. And the mace was destroyed too. The staff is a Staff Of Striking, which I don't think anyone's mentioned yet.
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Kerava
Nov 3, 2009 22:56:52 GMT -5
Post by Dead Greyhawk on Nov 3, 2009 22:56:52 GMT -5
Perhaps having his trusted wise woman betray him, his trusted skald adviser disappear, an entire clan defect to his enemies, his major ally among the other Jarls disappear, his town run out of food because of deceit and famine, and an invading army on his northern border has made Yngvar a little tetchy. Toivo will set him right.
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Kerava
Nov 3, 2009 23:18:10 GMT -5
Post by venger on Nov 3, 2009 23:18:10 GMT -5
I was thinking -- when all Zinc's weapons were destroyed he could have turned into a warhorse and attacked the creature as an 8HD monster instead of picking up a chair.
Viggo was probably eaten by one of those white puddings, or any manner of other nasty monsters which habitate the Land of Song.
Between Her Dark Majesty, the Farfarsils, the Hallakires and all the other horrible things going on around here it's a wonder the northmen still have time to RAID AND PILLAGE the civilized southron lands.
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Kerava
Nov 4, 2009 7:40:27 GMT -5
Post by Wolfgar on Nov 4, 2009 7:40:27 GMT -5
Kazan has enough XP to get 7th level MU, but he's having wacky insomnia and consistently wakes up just before getting 8 hours of rest. I think it'll be with him for another week. Huh? I don't understand the rationale for this. It would certainly benefit the party if Kazan was able to use all of his abilities. And there would not be any issues with not gaining experience for using his monk and fighter abilities.
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Kerava
Nov 4, 2009 7:40:24 GMT -5
Post by Dead Greyhawk on Nov 4, 2009 7:40:24 GMT -5
Her Dark Majesty, the Farfarsils, the Hallakires and all the other horrible things just make them stronger!
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Kerava
Nov 4, 2009 8:03:15 GMT -5
Post by Wolfgar on Nov 4, 2009 8:03:15 GMT -5
Can Toivo provide any information about the location of the last horn or Viggo?
Is Yngvar planning on waiting in Kerava for the army of beastmen to arrive? Is there any sort of coordinated effort among the other Jarls to fight? Do we have any idea of the numbers we are facing or the number of fighters the Northmen can field? Surely they didn't pin all of their hopes on finding 4 horns lost for 50+ years. What can he do with the 3 horns we have found?
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Kerava
Nov 4, 2009 9:49:28 GMT -5
Post by Ginger on Nov 4, 2009 9:49:28 GMT -5
Can Toivo provide any information about the location of the last horn or Viggo? Is Yngvar planning on waiting in Kerava for the army of beastmen to arrive? Is there any sort of coordinated effort among the other Jarls to fight? Do we have any idea of the numbers we are facing or the number of fighters the Northmen can field? Surely they didn't pin all of their hopes on finding 4 horns lost for 50+ years. What can he do with the 3 horns we have found? We were thinking about doing some divination. Maybe we can scrounge up some nut oil for a Reflecting Pool.
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Kerava
Nov 4, 2009 9:53:51 GMT -5
Post by Ginger on Nov 4, 2009 9:53:51 GMT -5
I was thinking -- when all Zinc's weapons were destroyed he could have turned into a warhorse and attacked the creature as an 8HD monster instead of picking up a chair. Yes, that would have been genius. >:( Although picking up a chair to whack the monster was pretty cool too. DM question: If I attack as an 8 HD creature as a horse, does that mean I can hit monsters which require a +2 weapon to hit? Also, we read the spell books and they had some great stuff. Fly, PfNM, Polymorph Other, Minor Globe, Invisibility... was Rope Trick in there? I don't remember Dana saying that.
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Kerava
Nov 4, 2009 10:12:22 GMT -5
Post by venger on Nov 4, 2009 10:12:22 GMT -5
Rope Trick was definitely in there.
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Kerava
Nov 4, 2009 10:56:46 GMT -5
Post by Wolfgar on Nov 4, 2009 10:56:46 GMT -5
Also, we read the spell books and they had some great stuff. Fly, PfNM, Polymorph Other, Minor Globe, Invisibility... was Rope Trick in there? I don't remember Dana saying that. Cool. Doesn't make up for all of the lost magic items but still very cool. Now I want to go after Hallakire... Use slow to divide its attacks to every other round. Then use polymorph other with roughly a 50% chance to end the combat. If not then start dropping fireballs on it. Or just stand back and hit it with 4 magic missiles a round. As a party we should have an easy time with any single strong opponent.
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Kerava
Nov 4, 2009 11:17:07 GMT -5
Post by venger on Nov 4, 2009 11:17:07 GMT -5
But that's only using 1/3 of your abilities!
What about charging with monk speed and attacking it as a specialized fighter with 18(00) strength??
And if we polymorph Hallakire how can we prove that it's dead? We need a dragon head to bring back to the Narwhal clan.
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Kerava
Nov 4, 2009 11:38:30 GMT -5
Post by Wolfgar on Nov 4, 2009 11:38:30 GMT -5
Dispel magic. That would be sweet. We carry back a dead rabbit and claim that we killed the wyrm. When they ask for proof we dispel magic on the rabbit and it grows into a whole dragon.
If we can slow it then Kazan can alternate rounds attacking it twice and using magic missile.
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Kerava
Nov 4, 2009 11:50:40 GMT -5
Post by Wolfgar on Nov 4, 2009 11:50:40 GMT -5
Can Toivo provide any information about the location of the last horn or Viggo? We were thinking about doing some divination. Maybe we can scrounge up some nut oil for a Reflecting Pool. The problem with Divination is that you need to know the area you are asking about. We have no idea where to look. Any idea what level Cedrus was when we explored the swamps: Frustrated by the lack of progress in locating any sign of where the dwarven clan home might be, the Company turns to supernatural means. Cedrus spends several days divining over a map, scribing sigils upon it, and making neat lines out across the marsh. The lines converge on two different points in the map, set far apart from each other.
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Kerava
Nov 4, 2009 14:14:46 GMT -5
Post by venger on Nov 4, 2009 14:14:46 GMT -5
I think we can use multiple Divination spells on our map of the Land of Song and pinpoint things.
I was picturing Kazan mirror-imaged all the time, fighting in melee, dropping Slow spells centered on himself (being immune as a monk) in the off rounds.
Looking at the Players Handbook, I see that Rensslaer has the necessary stats to dual class into monk! Oh I'm tempted!
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Kerava
Nov 4, 2009 14:19:53 GMT -5
Post by Ginger on Nov 4, 2009 14:19:53 GMT -5
Zinc is 8th level, which is as high as Cedrus was at any point before we entered the Abyss. And Kazan doesn't even need to slow the dragon to use magic missile, which is guaranteed to not be disrupted by any creature without multiple attack routines. And dragons don't have multiple routines.
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Kerava
Nov 4, 2009 17:40:09 GMT -5
Post by Wolfgar on Nov 4, 2009 17:40:09 GMT -5
I was picturing Kazan mirror-imaged all the time, fighting in melee, dropping Slow spells centered on himself (being immune as a monk) in the off rounds. Nice. It is unlikely he would ever do this but in a pinch he could drop a fireball centered on himself. On a roll of 1 to 4 he takes full damage, 5 to 7 he takes half damage, 8 and above he takes no damage. Pretty good odds. He just needs a ring of fire protection or better an Endure Heat (automatic save) and he is all set. And Kazan doesn't even need to slow the dragon to use magic missile, which is guaranteed to not be disrupted by any creature without multiple attack routines. And dragons don't have multiple routines. The slow is to help everyone. Also in case he wants to cast a 2+ segment spell without worrying about it being disrupted. And if he casts in the non-action round for the dragon then he doesn't need to worry about his AC dropping by 4.
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Kerava
Nov 4, 2009 17:59:58 GMT -5
Post by venger on Nov 4, 2009 17:59:58 GMT -5
It is unlikely he would ever do this but in a pinch he could drop a fireball centered on himself. On a roll of 1 to 4 he takes full damage, 5 to 7 he takes half damage, 8 and above he takes no damage. Pretty good odds. He just needs a ring of fire protection or better an Endure Heat (automatic save) and he is all set. Bear in mind you won't get your +4 dex bonus added to the save if you are casting the fireball. (because you lose your dex when casting)
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Kerava
Nov 4, 2009 20:17:46 GMT -5
Post by Ginger on Nov 4, 2009 20:17:46 GMT -5
What's the half-damage from? I get the all or none from monk abilities, but I don't understand the 5-7 range...
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Kerava
Nov 4, 2009 21:51:51 GMT -5
Post by Wolfgar on Nov 4, 2009 21:51:51 GMT -5
The 7th level magic user saving throw is 3 better than the 5th level monk saving throw. I assume that Kazan only gets the save-for-none if the roll exceeds the monk saving throw. So there is a range where the magic user save is the most favorable and half damage is sustained. I was including +4 from 18 DEX but Eddie is right not to include that when casting spells. Still the Resist Heat would work well since we have ruled that it causes you to always make your saving throw on the first magical fire attack.
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Kerava
Nov 5, 2009 22:02:21 GMT -5
Post by Dead Greyhawk on Nov 5, 2009 22:02:21 GMT -5
We're simply saving the HP roll for you. No other in-game consequences.
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