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Post by venger on Oct 5, 2008 18:12:14 GMT -5
We should totally cut up this dragon for parts.
Red dragon scale-mail anyone?
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Post by Dead Greyhawk on Oct 5, 2008 20:16:31 GMT -5
Rensslaer makes 5th level. Kazan makes 4th level.
TREASURE 7000 CP 10000 SP 5000 EP 2000 GP 800 PP RUBY EMERALD 4 CITRINE 4 SAPPHIRE 2 JET 6 ONYX 3 AMETHYST OPAL 8 CAT’S EYE AGATES RED AGATE 5 GREEN AGATES 6 STRIPED AGATES PLATINUM BRACER CHASED WITH GOLD GOLD AND RUBY EARRINGS PLATINUM AND DRUSY RING SILVER TIARA SILVER AND DIAMOND CHAIN IRON RING ASH WAND METAL ROD BACKPACK
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Post by Ginger on Oct 5, 2008 20:16:59 GMT -5
We should totally cut up this dragon for parts. Red dragon scale-mail anyone? If only we knew some crazy old ladies who might want dragon parts!
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Post by Wolfgar on Oct 5, 2008 20:34:38 GMT -5
If Cullen can appraise everything then I can run it through the treasure splitter program. Otherwise we will need to head to the big city to value it before cutting everyone's share. It is unlikely we can sell it for a good price at Fort Guy. But we'll definitely be able to afford training now.
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Post by venger on Oct 5, 2008 20:57:51 GMT -5
Rensslaer makes 5th level. Lendor, nooooooooo!!
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Post by Ginger on Oct 5, 2008 21:34:44 GMT -5
You won't be forced into 5th level, so don't worry. Rensslaer is pretty much stuck sleeping in 4 hour shifts in order to keep Kazan's poison slowed. Speaking of getting levels, I think Kazan should technically be 1 point short of 4th level, since he hasn't been trained for 3rd level yet.
When we get to the fort, who needs what? I think everyone should train for wound binding. Maybe Basil should lean appraisal, since he won't have anything else to do when everyone else is training.
Also, what do we want to do with Cullen when we get back to the fort? I think we should probably keep him along with us as long as he'd like to stay.
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Post by venger on Oct 6, 2008 8:42:18 GMT -5
We should make sure we get back the Post-It notes Basil handed over to the dragon, for accounting purposes.
Money-wise, Rensslaer sacrificed the silver pitcher, 6 silver goblets, the gold serving tray and about 700 or so gold coins for training? That sound about right?
I would think it sort of unreasonable to count the GP value of the two-handed sword against his split of the treasure. Otherwise, whenever we divvy up items, we'll have to take into account their cash values.
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Post by Wolfgar on Oct 6, 2008 9:20:17 GMT -5
Wouldn't we count the two-handed sword against the magic item split for Rensslaer? In the past we have always done the magic item split separate from the gold/gem/jewel split.
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Post by Ginger on Oct 6, 2008 9:23:33 GMT -5
A +1 sword has a GP value of 2000, so the rest of the stuff you spent was 1600. One way to account for the two-handed sword is for Rensslaer to train Zinc and Morvan. The money we save should by not paying an outside trainer will be off set by the loss of the sword.
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Post by Wolfgar on Oct 6, 2008 9:50:26 GMT -5
When we get to the fort, who needs what? I think everyone should train for wound binding. Maybe Basil should learn appraisal, since he won't have anything else to do when everyone else is training. Also, what do we want to do with Cullen when we get back to the fort? I think we should probably keep him along with us as long as he'd like to stay. Kazan will also need to train for another weapon proficiency. Maybe falchion if we can find someone proficient in it. Cullen is definitely worthwhile to keep around. A second set of hands to pick locks and find traps is nice to have and the dedicated archer is a good compliment for the crossbows.
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Post by venger on Oct 6, 2008 10:17:43 GMT -5
A +1 sword has a GP value of 2000, so the rest of the stuff you spent was 1600. One way to account for the two-handed sword is for Rensslaer to train Zinc and Morvan. The money we save should by not paying an outside trainer will be off set by the loss of the sword. That sounds better than losing a magic item pick for an item nobody could have used anyway. I guess Rensslaer will dual class after training Morvan and Zinc. Though, the whole dual-classing process didn't go quite as planned... If I decide to go with the d4 months, and play a new character, Rensslaer will just take the wolf shield +1 and his share of the monetary treasure, minus 1600gp in training costs. Hopefully there's enough to cover it. Basil takes the magic platemail. Zinc the regular, and Rensslaer would make do with the banded mail.
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Post by venger on Oct 6, 2008 10:27:14 GMT -5
List of Magic Items:
POTION OF HEALING POTION OF INVISIBILITY SCROLL w/ Protection from Evil @ 7th Level SCROLL w/ Magic Missile, Detect Magic, ?? @ 7th Level BRASS RING IRON PINKIE RING WOLF SHIELD GOAT SHIELD BLACK SHORTSWORD PLATEMAIL BUCKLE ARMOR RED SHORTSWORD POTIONS (A, B, C, D) SACK OF HOLDING IRON RING ASH WAND METAL ROD BACKPACK
Did I miss anything? What do we imagine the sisters are going to want?
Destroyed Items:
TWOHANDED SWORD BATTLEAXE WOODEN SHIELD GREEN DAGGER IRONWOOD SPEAR :'(
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Post by Wolfgar on Oct 6, 2008 10:49:29 GMT -5
We should include the potions and scrolls from the sisters and Daigon - if they haven't been used. Also the magic spear was destroyed.
The sisters are unlikely to take any of the arms or armor. The sack and backpack are the only things whose powers can be guessed by inspection. I would guess the witch would go for the wand or rod and the priestess would go for a ring or the sack.
What if they offer to identify things first? How are we going to get the gold home if they take the sack? Do we want to bypass them until we are truly done with the monastery?
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Post by Ginger on Oct 6, 2008 13:04:22 GMT -5
There are (were) two scrolls of Dagon. One was slow poison, since used. The other is CLW, Bless, and Detect Magic, and only Detect Magic is left. The third MU spell on the scroll is (was) web.
I think we should head to Fort Guy before talking with the sisters. We'll need to train Morvan and/or purchase spells and it'll be much cheaper in the fort. If we go there and find that there isn't a local hedge wizard or anyone, then we'll have to deal with the sisters.
Also, I think we should think back on what our bargain with them was. It was specifically for things found in the dungeon of the monastery. Didn't we find the sack of holding on the ground floor?
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Post by Wolfgar on Oct 6, 2008 13:24:09 GMT -5
Also, I think we should think back on what our bargain with them was. It was specifically for things found in the dungeon of the monastery. Didn't we find the sack of holding on the ground floor? I tried arguing that with Dana and he was nonplussed. He said the L in our alignment would stand for lawyer instead of lawful. I say we stop by the sisters to let them know about the dead dragon. Maybe in exchange for the location of the dragon body they will take one less item or give up a spell. If we wait weeks to tell them then the parts may no longer be of any value. I am hoping they can cure Kazan. But we would tell them we weren't ready to fulfill the bargain as there was still more exploring under the monastery we wanted to do.
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Post by Mr. Trommer on Oct 6, 2008 13:40:54 GMT -5
I agree that we might as well stop by the sisters on our way. morvan might want to buy some spells from them with his share. Maybe we could bring the dragon head or some scales. If we come back to finish the monastery it might be helpful to have already kept the bargin. Week 10 is posted: deadgreyhawk.pbwiki.com/
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Post by Ginger on Oct 6, 2008 13:46:17 GMT -5
We should probably make an accounting of how encumbered we are with all of our new loot. If we're too stuffed with treasure to carry dragon parts, then maybe we should go see the sisters first and inform them about the dragon.
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Post by venger on Oct 6, 2008 13:55:14 GMT -5
We should probably make an accounting of how encumbered we are with all of our new loot. If we're too stuffed with treasure to carry dragon parts, then maybe we should go see the sisters first and inform them about the dragon. For all we know, this treasure hoard could fit in the magic backpack. We don't have the necessary jars or vials to stock up on useful dragon parts. By the time we find our way through the wilderness to the sisters, the starving inhabitants of the dungeon may well have picked the dragon clean. Rensslaer will, however, attemp to butcher the beast for hide sections, to be used for backpacks, shields, armor, etc. The sisters said that our bargain would be complete after we were entirely done with the monastery, or at least not intending to go back for further treasure recovery. Let's haul all the gold/jewels/etc back to town and cure Kazan, train, etc. Then we can go talk to them, unencumbered, and give them their two items.
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Post by Mr. Trommer on Oct 6, 2008 14:09:16 GMT -5
That is true as long as we have the intention of going back and clearing the monastery. I think at this point we could probably buy a boat cheaper for the return trip. We could easily rest and then go finsh exploring where we are i.e. the kobolds and that orange glowing sword.
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Post by venger on Oct 6, 2008 14:10:29 GMT -5
This is going to require some extensive editing. You certainly take pains to present Rensslaer in the least flattering way possible. And I actually hit the dragon for 5 damage.
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Post by venger on Oct 6, 2008 14:23:31 GMT -5
We could easily rest and then go finsh exploring where we are i.e. the kobolds and that orange glowing sword. It's time to leave. The kobolds aren't going anywhere. They'll be around when/if we come back. Rensslaer is heading to Fort Guy. Presumably Kazan will go with him, so as to continue receiving Slow Poison spells. Zinc needs to train, and is probably experience capped. Morvan needs to train and Kazan want to train also.
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Post by Mr. Trommer on Oct 6, 2008 15:25:37 GMT -5
It was not my intention to make it unflaterring. You are doing the majority of the role playing so make more comments than I do. That is why you are mentioned more often than not. The notes I take are based on what we actually say during play. I think I show that you are always quick to offer an opion which may not be what the rest like to hear and bring out the netrual aspect of your character. Your character wants to be in charge and thinks his ideas are better but does not agree without arguing his point first.
I also don't claim to be able to capture eveything in my notes. Which is why they are a collorative effort. I apologize for missing your hit on the dragon. I tend to miss things when I stop taking notes and focus on playing the game. I must also state that I did not claim that my character killed the dragon alone.
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Post by venger on Oct 6, 2008 15:33:27 GMT -5
Don't misunderstand, I'm not upset or anything, really. My above post was written hastily and didn't have any emoticons. Sure, I might take exception to some words, like say "pouting" for instance, but all and all you do a fine job on the write-ups.
Rensslaer has turned out to be not a very likable fellow. I blame it on the pressure of trying to dual-class. And the tedious nature of his religion. And a couple extremely late Saturday nights/early Sunday mornings. : )
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Post by Wolfgar on Oct 6, 2008 15:42:36 GMT -5
**Not intended to start an argument**If you look at a split of the magic items it looks like there are two "permanent" magic items for everyone assuming we count the two-handed sword for Rensslaer. If we don't count the two-handed sword then I suggest we treat 2 or 3 potion/scrolls as equivalent to a permanent item. For example, Basel PLATEMAIL GOAT SHIELD Zinc WOLF SHIELD SACK OF HOLDING Rensslaer BRASS RING TWOHANDED SWORD Morvan METAL ROD RED SHORTSWORD Cullen BLACK SHORTSWORD BUCKLE ARMOR Kazan IRON PINKIE RING BACKPACK Sisters IRON RING ASH WAND And then there are another 6 potions and 2 scrolls to split among the party - note Kazan can use none of these. Of course this depends on what the sisters take, who can use the items once they are identified and if we end up with anything else. I think everyone should be pretty happy with the number of magic items we have so far even with the sisters' cut.
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Post by venger on Oct 6, 2008 16:07:46 GMT -5
As much as I like Cullen, we rescued him from a cage in the monastery.
He can have a fair split of the monetary treasure, but no one promised him magic items. Maybe he can have a potion and a shortsword if nobody else wants it.
As for your example:
Rensslaer is keeping the wolf shield. If he has to take the two-handed sword as a magic item pick, fine. But he should get a potion or two as well.
I'm not sure Morvan can even use a shortsword.
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Post by Ginger on Oct 6, 2008 17:52:26 GMT -5
**Not intended to start an argument** I'm desperately trying to resist... As an example, this looks ok. I think that the sack and the backpack should probably be "party items" and not personal items. They should basically go to whoever is willing to make the efforts to do the record keeping. I think it's also quite likely that the black shortsword will be evil and no one will be able to use it. I guess it's the kind of thing that a Detect Evil spell could quickly determine. My general view is the same as it's always been, though. Item distribution should wait until something is identified.
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Post by Mr. Trommer on Oct 7, 2008 7:38:32 GMT -5
I don't have an issue with that.
I think we should try and get some dragon skin to make backpack(s) or cover spell books. Shouldn't a red dragon skin give a better save versus fireballs? Who ever has the sack of holding should have one.
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Post by Ginger on Oct 7, 2008 8:04:27 GMT -5
I don't have an issue with that. I think we should try and get some dragon skin to make backpack(s) or cover spell books. Shouldn't a red dragon skin give a better save versus fireballs? Who ever has the sack of holding should have one. Agreed. That makes a lot of sense.
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Post by venger on Oct 7, 2008 14:26:08 GMT -5
Kazan will also need to train for another weapon proficiency. Maybe falchion if we can find someone proficient in it. Have you considered something like a ranseur for Kazan? You can't use a shield, so why not a two-handed polearm. If I'm reading this chart right in the Unearthed Arcana: "These weapons do twice the damage indicated to size L creatures when set (firmly grounded) to receive a charging opponent." "These weapons are capable of disarming an opponent on a score required to hit AC 8." * - that sounds very monk-like.
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Post by Ginger on Oct 7, 2008 15:16:43 GMT -5
Dual wielding hand axes is also a good option with your high DEX. I still think a halberd is the way to go for monks, though.
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