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Post by Mr. Trommer on Jul 3, 2006 12:54:02 GMT -5
To summarize events we had a copuple of lost Keoland militia men (half-elf and human) wander up to us in the gorge where we we burning bodies. They quickly explained that they had be beset upon on undead and were still running from them. They identified themselves as Gitmo and Naboth. Gitmo then helpfully said "We're thieves!" As it was getting dark we were alerted to the coming of a small horde of undead down the valley. Taking a defensive position at the cave mouth the compnay fought off a wave of Skeletons that most all were dusted. Then a wave of ghouls and zombies. Raven, Adrienne and Al were paralyzed and then cured by Hugh. Oaklock kept a watchful eye on the new guys and yelled at them a bit wheren they got in his line of fire. Winthrop flew to the mouth of the cave and cast a lightning bolt at the Wraith, or was it a Wight, and a couple of zombies which eliminated that threat. Then seeing a figure fleeing into the darkness chased after it... only to fall out of the sky discoving suddenly that he could not move. As the rest of the party cooled after the brief encounter, Jasper ran off into the darkness to persue the unknow figure without success. After nine minutes Winthrop finally was able to move. With Fido as a guide, Hugh, Jasper and Winthrop decided to go after the one that got away. Unable to keep up Hugh was soon left behind as Jasper and Winthop continued. Once they had gotten near to their quarry, Winthrop turned into a bat and was able to locate the prey hiding behind some bouldners near a small crevice. Winthrop returned to Jasper to provide the location then flew back this time keeping a good distance away this time. Seeing that the man has stripped off his clothing to use it a decoy and climb naked up the cliff face, Winthrop lobbed a couple of magic missiles into him which killed the human who turned out to be a priest of that unnamed god.
The next day the Company set off up the road to the glacier. Otto, who has lost his charge Pffiffwin, left with the use of Fido to track down the errant gnome. The gnome had not been seen since he was first made invisible for the attack on the orcs.
The rest of the Company travelled up the road until we came in site of the glacier. We were able to get under cover before being seen by what looked to be some of those "Snow fairies" we read about and some big deer up on the glacier. They dropped off four sleds. The company decided to make the ascent invisibily and was able to do so with the crampons in the mountaineering gear that Otto procured for everyone. Once on the ice sheet we were able to determine that the "Snow Fairies" left on a different than the direction that sled tracks went. We could see them far in the distance and if we could see them they could see us so it was a good thing we were invisible. Without Ottowe first decided to go after the "Snow Fairies" but Otto had been able to catch up after finding the gnome who had been wandering further into the mountains. An overnight ice storm had erased the tracks we had been following so we instead turned back to the sled taracks. We had travelled to within sight of a large cravass in the glacier that we are certain leads to the Jarl with a massive blizard approaching.
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Post by Ginger on Jul 3, 2006 20:55:31 GMT -5
Additionally, we identified all 3 of the potions (extra healing, speed, and something I don't remember) and the splint mail (+1). The splint mail went to Oaklock, and his +1 chain went to Gitmo, since everyone else has better. He and Naboth really, really lucked out when they met up with us. The shield is still unidentified, despite Raven's whining, and is currently being used by Adrienne.
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Post by Dell on Jul 5, 2006 10:27:05 GMT -5
The other potion is for some kind of shape-changing - probably Polymorph, maybe something less benign.
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Post by Wolfgar on Jul 6, 2006 19:22:08 GMT -5
Were we able to identify the "Snow Fairies" as elves? Have we distributed the potions out so that some one is not holding them all? The nice thing about cold is almost all items save pretty easily except for potions. Was there anything on the cleric or his clothes of interest?
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Post by Ginger on Jul 6, 2006 21:07:18 GMT -5
The figures we saw on the glacier were clearly elves. We can't confirm that the ice elves are the "snow faries" but it seems like a pretty solid deduction.
The cleric had nothing of interest. The wraith we fried had a magical necklace with one of the evil god symbols. Dell decided not to wear it.
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Post by Ginger on Jul 6, 2006 21:08:47 GMT -5
Who wants which potions? I'll take the potion of speed, as the thought of having 6 shots per round for 5d6 rounds is pretty awesome. It doesn't seem like you need to make a system shock roll for it, but you still age a year.
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Post by Dead Greyhawk on Jul 7, 2006 6:44:54 GMT -5
Who wants which potions? I'll take the potion of speed, as the thought of having 6 shots per round for 5d6 rounds is pretty awesome. It doesn't seem like you need to make a system shock roll for it, but you still age a year. From the Players' Handbook I would read this as requiring a system shock roll for a haste spell and for drinking a speed potion.
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Post by Ginger on Jul 7, 2006 8:26:44 GMT -5
Ok, then someone else can take it.
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Post by Wolfgar on Jul 7, 2006 8:28:55 GMT -5
Who wants which potions? I'll take the potion of speed, as the thought of having 6 shots per round for 5d6 rounds is pretty awesome. It doesn't seem like you need to make a system shock roll for it, but you still age a year. Almost as good as 4 attacks per round doing d12+18 damage against giants. And that is without a Strength spell. I'll take the potion of extra healing since even with the ring I take more frontline damage than anyone but Al and he has a ton more hit points.
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Post by Wolfgar on Jul 7, 2006 8:43:06 GMT -5
Ok, then someone else can take it. What is the rule on Ring of Regeneration and System Shock? If you fail System Shock roll do you go to -10 but the Ring keeps you alive? Or is System Shock like a heart attack - you take minimal physical damage but your heart stops working? So then the Ring would stop you from dying, heal your heart and you would come back to consciousness with full hit points after a turn. Or are you a goner regardless of the Ring and only resurrection will bring you back? Is the System Shock roll done immediately upon taking the potion? It sounds like you age a year from sped up metabolic processes over the duration of potion. It is not clear if it is the shock of the start, end or cumulative effect that requires the roll.
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Post by Dell on Jul 7, 2006 9:22:33 GMT -5
Would the potion of speed work on the undead I control using the circlet?
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Post by Ginger on Jul 7, 2006 10:04:23 GMT -5
Would the potion of speed work on the undead I control using the circlet? Please don't answer that question, it would be too tempting for him...
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Post by Dell on Jul 7, 2006 11:08:10 GMT -5
For best results, drink another potion right after it, and you have a 1% chance of moving at double speed permanently!
Someday, Dell is going to set up a potion lab and set about mixing potions to build a supersoldier serum.
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Post by Wolfgar on Jul 7, 2006 14:56:27 GMT -5
Would the potion of speed work on the undead I control using the circlet? I think it would need to be able to eat and drink which most undead cannot do. Maybe a vampire. But didn't the wizard at the steading use Haste on some of the monster zombies?
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Post by Ginger on Jul 7, 2006 15:41:57 GMT -5
Yes, he'd also hasted a flesh golem during our previous encounter. We might want to consider hasting monsters we summon also, since none of us want to mess with it.
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Post by Dead Greyhawk on Jul 7, 2006 17:43:34 GMT -5
1. I'd be willing to have the system shock be at the end of the potion duration, since the cumulative effects of aging would end then. I think an argument could be made that the system shock roll should be at the beginning of the potion duration, since that is when the metabolism increases, but it seems from a gameplay point of view that it's best to have the roll be at the end of the duration.
2. Your ring of regeneration will not restore you from a failed system shock roll, nor from a failed saving throw resulting in death, nor from poison damage. Poison damage is a special case, as once the poison is removed from your system, your ring will restore you. Neither a system shock roll nor a saving throw resulting in death leads to damage being taken, thus the ring won't bring you back. By analogy, neither the system shock roll nor the saving throw resulting in death cause you to go to 0 HP before dying, while poison and other death causing mechanisms do cause you to transition to 0 HP from positive HP.
3. Undead that do not consume flesh can not drink potions. Non-corporeal undead can not drink potions. That leaves ghoul-type, wights, vampires as undead that could drink a potion and gain benefit from it, within reasonable bounds.
4. Any creature can be hasted. There are no limitations in the description in the Players Handbook.
5. What undead controlled by which circlet?
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Post by Wolfgar on Jul 9, 2006 21:01:22 GMT -5
So finally seeing Pfiffwin's character sheet I now know that he is a thief/illusionist. One of his spell's is Phantom Armor which we don't seem to have any house rules on but seems pretty powerful as written.
-lasts until dispelled/destroyed -gives AC 3, absorbs one hit point per blow up to the level of the illusionist and acts as +1 on saving throws as if magic armor -does not affect spell casting abilities -and most importantly can be cast on others
It seems that everyone should be wearing Phantom Armor regardless of what actual armor they are wearing.
-until dispelled attacks would be less likely to hit most characters -when you are hit you take a little less damage (it turns any armor into a sort of field plate) -it would be harder to pick out the magic users -there is no audible component to the spell so thieves can continue to more quitely -there is no associated ecumberance.
So if Winthrop or anyone else wants we can take some time before heading off and Pfiffwin can change out some spells for this. I wonder if Jasper can wear illusory armor.
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Post by Wolfgar on Jul 9, 2006 21:47:16 GMT -5
One other thing I would like to check before we head off is whether the crystals we got from the spring are magical. I am sure it is a long shot but they could be the source of the heat that is melting the glacier to form the spring and hence could be helpful to keep us warm later on. It could be one of those planned items at the beginning of a module that will make life easier later. Or from a less meta-gaming point of view, this appears to be the guard barracks so maybe all visitors to the frost giants stop here and are given one of these to help stay warm while staying in the glacier.
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Post by Mr. Trommer on Jul 10, 2006 8:11:05 GMT -5
Is the a fighter in the party with multiple attacks that can use a flaming broadsword while we fight in the glacier? It would be much more effective with the fire damage than Hugh's one attack with a higher THACO. Ideally it would be Otto, Raven, Oaklock or Diego with their multiple attacks. I expect that Diego and Raven would stick to bows.
I say that Oaklock should get the Phantom Armor since he is more likely to end up as a front line fighter than Winthrop.
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Post by Dell on Jul 10, 2006 8:32:42 GMT -5
Phantom Armor "will not function with any other form of magical protection." So anyone that already has magical armor would get no benefit from it. Pfiffwin and Naboth are the only people it could help right now.
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Post by Ginger on Jul 10, 2006 9:40:18 GMT -5
Is the a fighter in the party with multiple attacks that can use a flaming broadsword while we fight in the glacier? It would be much more effective with the fire damage than Hugh's one attack with a higher THACO. Ideally it would be Otto, Raven, Oaklock or Diego with their multiple attacks. I expect that Diego and Raven would stick to bows. I say that Oaklock should get the Phantom Armor since he is more likely to end up as a front line fighter than Winthrop. It all depends on how powerful the sword is and what exactly fire damage does against these guys. I don't think anyone else in the party is proficient in broadsword, so it'd have to have significant bonuses to overcome the -3 penalty for non-proficiency. Oaklock's sword is only +1, but elves using a longsword get a +1 bonus.
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Post by Ginger on Jul 10, 2006 11:52:11 GMT -5
Do we think the giants are planning a counter-assault right now? We might want to hide out here for 4+ hours to interrogate the giant, check out the crystals, and rest to regain spells low level spells.
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Post by Dell on Jul 10, 2006 12:03:32 GMT -5
Do we think the giants are planning a counter-assault right now? They're aware that something is going on, and they're putting their whole place on the equivalent of high alert. They'll be sending out a guard force to check things out. And since there's a dead giant right outside the door, they'll definitely be prepared when they get here. If they have any guard animals like winter wolves or helper-beasts like ogres, they'll probably be setting those on us first - the giants will back them up with boulders. I think we're better off going on the offensive, especially since the limited visibility outside cuts the effective range of their boulders.
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Post by Ginger on Jul 10, 2006 13:27:12 GMT -5
I'm convinced.
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Post by Ginger on Jul 10, 2006 20:37:19 GMT -5
What spells does Pfiffwin have? Does he have cantrips? Looking at the list of magic user spells we have, he should be able to write into his book or share Darkness, Light, Detect Illusion, and Detect Invisibility (if I remember correctly what Dell and Winthrop have in their books).
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Post by Wolfgar on Jul 10, 2006 21:10:04 GMT -5
Pfiffwin has Phantasmal Armor, Spook, Audible Glamer and Read Illusionist Magic in his spell book. He has one of each of the first three memorized.
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Post by Wolfgar on Jul 10, 2006 21:24:24 GMT -5
Does the Frost Brand Otto is wielding shed light now that it is below 0 degrees Fahrenheit? For some reason I thought it shed light when we were in the hot dwarven ruins (but maybe that was Pavel's sword). If it does what is the radius? The PHB says 15' for short swords and 20' for long swords but nothing about bastard swords.
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Post by Wolfgar on Jul 10, 2006 21:36:53 GMT -5
Do we think the giants are planning a counter-assault right now? They're aware that something is going on, and they're putting their whole place on the equivalent of high alert. They'll be sending out a guard force to check things out. And since there's a dead giant right outside the door, they'll definitely be prepared when they get here. If they have any guard animals like winter wolves or helper-beasts like ogres, they'll probably be setting those on us first - the giants will back them up with boulders. I think we're better off going on the offensive, especially since the limited visibility outside cuts the effective range of their boulders. I agree. Also where we are is not a very good location. We need to determine if the last cave is an entrance to the lower level otherwise we need to move back to the ramp that leads down. If they can secure the ramp then we are basically hemmed in. Maybe Jasper (and a magic user - Oaklock?) should move back to the ramp to warn us if anything is coming from that direction while some people check the last cave. The remaining people (Adrienne, Pfiffwin, Naboth, Gitmo) can check the crystals/spring for magic and collect some.
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Post by Wolfgar on Jul 10, 2006 21:38:56 GMT -5
Phantom Armor "will not function with any other form of magical protection." So anyone that already has magical armor would get no benefit from it. Pfiffwin and Naboth are the only people it could help right now. Your are right. Sorry, missed that in the crease of my xeroxed copy.
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Post by Ginger on Jul 10, 2006 21:48:28 GMT -5
How worried are we that they'll trap us on the ledge? With our lightning bolts, it seems like that's our forte.
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