|
Post by Dell on Jul 11, 2006 7:39:16 GMT -5
How worried are we that they'll trap us on the ledge? Creatures coming to attack us that are forced to stand in a long line so they can only attack us one at a time??? Wall of Fire says we're not worried at all about that.
|
|
|
Post by Ginger on Jul 11, 2006 14:33:50 GMT -5
I'm thinking L-Bolt. A Wall of Fire might melt the ledge, thus cutting of our escape route.
|
|
|
Post by Dead Greyhawk on Jul 11, 2006 21:22:32 GMT -5
Phantom Armor "will not function with any other form of magical protection." So anyone that already has magical armor would get no benefit from it. Pfiffwin and Naboth are the only people it could help right now. Jasper's AC would be one better if he took off the ring of protection and donned phantom armor. Plus he'd have 1 more HP. The thing with Phantom Armor is that it has an inexpensive, but rare, material component, a 10 GP mithril plate. Like pearls, this will be purchaseable but only in limited quantities over time. I assume Pfiffwin would have some already. We'll roll 2d4 on Sunday to determine how many he has to start with, considering he was only 1st level with limited resources.
|
|
|
Post by Dead Greyhawk on Jul 11, 2006 21:24:42 GMT -5
Does the Frost Brand Otto is wielding shed light now that it is below 0 degrees Fahrenheit? For some reason I thought it shed light when we were in the hot dwarven ruins (but maybe that was Pavel's sword). If it does what is the radius? The PHB says 15' for short swords and 20' for long swords but nothing about bastard swords. The cold sword seems to flame a cold blue flame when it comes into contact with hot things. It flamed when hitting Myrick's fireshield, when you were in the damagingly hot area under the volcano, and while in the wall of fire. It does not normally shed light. The flame is roughly equivalent to faerie fire in light strength.
|
|
|
Post by Ginger on Jul 12, 2006 8:28:31 GMT -5
Phantom Armor "will not function with any other form of magical protection." So anyone that already has magical armor would get no benefit from it. Pfiffwin and Naboth are the only people it could help right now. Jasper's AC would be one better if he took off the ring of protection and donned phantom armor. Plus he'd have 1 more HP. The thing with Phantom Armor is that it has an inexpensive, but rare, material component, a 10 GP mithril plate. Like pearls, this will be purchaseable but only in limited quantities over time. I assume Pfiffwin would have some already. We'll roll 2d4 on Sunday to determine how many he has to start with, considering he was only 1st level with limited resources. But then after getting hit once, his AC would jump up to 6 until he put his bracers and ring back on. It's fortunate that we have a hundred pounds of mythril back in the hall, isn't it?
|
|
|
Post by Dell on Jul 12, 2006 14:48:03 GMT -5
It's fortunate that we have a hundred pounds of mythril back in the hall, isn't it? Assuming that the King of the Doppelgangers left us any.
|
|
|
Post by Mr. Trommer on Jul 12, 2006 14:57:05 GMT -5
Even if he has we know where we can go to get more and an eveil amulet to boot.
|
|
|
Post by Ginger on Jul 12, 2006 15:04:12 GMT -5
I don't think Pavel will steal too much of our stuff. After all, he knows that we can scry and teleport, and knows that we have a penchant for irrationally seeking revenge.
|
|
|
Post by Mr. Trommer on Jul 13, 2006 10:29:22 GMT -5
He'd be in disguise so how would we know it was him.
|
|
|
Post by Ginger on Jul 13, 2006 11:00:08 GMT -5
We'd scry for Pavel, see a room full of people, fireball the room. Pavel would be the only one still standing.
|
|
|
Post by Wolfgar on Jul 13, 2006 11:22:57 GMT -5
Or a whole bunch of Sleep and Hold Person spells. He would likely be the only thing over 4th so wouldn't be affected by Sleep and dopplegangers don't fall under the Hold Person list. So anything left standing we would tackle.
|
|
|
Post by Ginger on Jul 13, 2006 11:44:18 GMT -5
I think the fact that Pavel knows that we'd probably end up doing it my way and not the logical way (sleep, hold, etc.) will make him think twice about looting in our absence.
|
|
|
Post by Dell on Jul 13, 2006 13:43:16 GMT -5
I think the fact that Pavel knows that we'd probably end up doing it my way and not the logical way (sleep, hold, etc.) will make him think twice about looting in our absence. Just don't bother cutting off his head. He can live through that.
|
|
|
Post by Dead Greyhawk on Jul 16, 2006 19:24:02 GMT -5
At the end of the session (sorry we ran late), Otto was in the crevasse. The hill giants and ogres had been slain, but Diego was down. Winthrop and Oaklock painted the opposite wall of the crevasse with two fireballs, screams of pain erupted, and the rock and ice throwing stopped. The Company was dithering about how to recover Otto, rest, recover, and raise Jasper. In the end, the decision was made to raise Jasper as the last action this week, to ensure that he gained XPs. Cedrus does still have a Death's Door spell. The NPCs are currently in the following shape: Diego [/b]: Potions of Levitate, Haste[/ul] Al [/b]: Potions of Treasure Finding, Lying, Polymorph, and Diminuation[/ul] Oaklock [/b]: Magic Missile (x2), Mirror Image, Melf's Acid Arrow, Fly, Dimension Door, Polymorph Self Consumable Magic: Scrolls of Mending (X3), Fly, Darkness 15' r.[/ul] Cedrus [/b]: Bless, Death's Door Consumable Magic: Water of Life, Scrolls of Raise Dead (X2), Cure Poison, Create Food and Water[/ul] [/ul] Al is concerned about getting trapped here with no way out, but doesn't know where to retreat to. Cedrus is concerned that rest here or out on the cold glacier will not be restful. Oaklock is concerned that all of the fire magic has made the glacial rift here unsafe.
|
|
|
Post by Ginger on Jul 16, 2006 22:02:04 GMT -5
We talked on the way back about things to do. We'd decided on using Rope Trick, but that doesn't last nearly as long as we thought, so it won't work.
I'm thinking we could go in one of the caves we passed and use the shovel to break off the ledge right in front of it. That should slow down the giants for a while. After resting, Winthrop would cast Wall of Force to fill the gap.
On a broader level, do we want them to come after us? I'd probably rather fight giants in a narrow cave where our fighters can make a line and the archers can stand behind them and shoot. Better to fight them in a place of our choosing, where we can put up a barricade or dig a trench or something than to charge their front door. They might realize this, and wait for us to attack their stockade where they can bring their larger numbers to bear more effectively. Also, remember that we don't need that much time. If we give Cedrus the ring, he can get a full rest in 2 hours. He'll need a lot more time to memorize, but that can be done in small chunks.
To find Otto, Winthrop and Oaklock can Dimension Door down to the fissure floor and use Foebiter to come back to the top.
|
|
|
Post by Dead Greyhawk on Jul 18, 2006 7:11:52 GMT -5
Also, remember that we don't need that much time. If we give Cedrus the ring, he can get a full rest in 2 hours. He'll need a lot more time to memorize, but that can be done in small chunks. Cedrus needs something like 5(1/4) + 5 (1/2) + 4(3/4) + 3(1) = 9.75 hours to pray for his spells.
|
|
|
Post by Mr. Trommer on Jul 18, 2006 9:19:52 GMT -5
So Rope trick is not a good option. Even if I had an hour to swap it out for two it would only last 3 hours. Though I think I may still have four unused second level spells so we could do it twice. Cedrus could get a full rest with the ring and then do some memorizing.
The other options are:
For the party to go fetch Otto and then try to hide in the middle of the blizzard there providing it lasts long enough and we don't freeze.
Retreat to a defensible room and rest. Maybe the Danger Rune Room after or if we can remove the danger. Is the misty slippery room with the crevass an option? We could web up the hole so at least no one falls in. Or just hole up in the warm room and take on whatever may come.
Retreating to the open glacier with a blizzard going on without shelter doesn't seem a wise thing to do.
|
|
|
Post by Ginger on Jul 18, 2006 17:11:24 GMT -5
I'd probably prefer a room to the fissure floor. I would be too worried that the giants would rain down boulders from above . I think my idea of knocking out sections of the ledge which we could cross via Wall of Force when the time comes is a good one.
|
|
|
Post by Dell on Jul 19, 2006 8:42:01 GMT -5
I don't want to go back to the danger sign, because... it's dangerous. The giants preferred to carve a 15 foot sign in the ice rather than get together and kill whatever might be there, so at a minimum it's tougher than a frost giant. With Otto the Undying out of the combat order, it's a bad idea. Then again, the sign could be indicating an environmental hazard, like thin ice or a slippery passage...
Was the Yeti cave the one with the upper ledge, or was that the leopard cave? That might be a good one to use as a base.
|
|
|
Post by Ginger on Jul 19, 2006 9:47:37 GMT -5
The leopard cave had the ledge. I thought about that one and it seems like a good option. Maybe someone can swap a spell for an invisibility and we can hide up there.
|
|
|
Post by Wolfgar on Jul 19, 2006 10:41:55 GMT -5
They have wolves. So even though they cannot see us they will be able to smell us. Also I thought the ledge was small. Probably not big enough for 14 people.
|
|
|
Post by Wolfgar on Jul 19, 2006 10:44:29 GMT -5
Did we see where the last cave went? The one that had the hill giant that threw Otto off the ledge.
|
|
|
Post by Wolfgar on Jul 19, 2006 10:59:28 GMT -5
I don't want to go back to the danger sign, because... it's dangerous. The giants preferred to carve a 15 foot sign in the ice rather than get together and kill whatever might be there, so at a minimum it's tougher than a frost giant. With Otto the Undying out of the combat order, it's a bad idea. Then again, the sign could be indicating an environmental hazard, like thin ice or a slippery passage... It might be worth flying down invisibly to see what the danger is in case it is environmental. There might be someplace in there that we can be safe. And if the wizards ferry people by flying the giants won't be able to track us back there. Coming out is going to be difficult but maybe there is a back entrance as well.
|
|
|
Post by Ginger on Jul 19, 2006 11:21:02 GMT -5
I think the key about the dangerous area is not just that it's dangerous, but that it's marked as dangerous. I'd bet that they marked it that way because it's the kind of place where you can walk in there and inspect the area and think it's fine, only to be devoured or have a rock fall on your head or something.
|
|
|
Post by Mr. Trommer on Jul 19, 2006 14:09:55 GMT -5
The dangerous area could be like the tunnel in the Pomarj. We might be able to rest there with a risk of wandering monsters rather than risk an assault from all the remaining giants & their friends.
|
|
|
Post by Mr. Trommer on Jul 19, 2006 14:12:32 GMT -5
If I remember what I've cast correctly I will need about 10.5 hours to rememorize spells.
|
|