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Post by Dell on Oct 4, 2004 12:45:17 GMT -5
What's next? I say we need to break the slaver ring - it seems like San is tied up in it somehow, and it would definitely help the company's reputation.
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Post by Mr. Trommer on Oct 4, 2004 18:14:41 GMT -5
I agree. We are losing the propaganda war between the slaver tag and the priest. It is also the right thing to do. Slavery should not be allow to continue.
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Post by Ginger on Oct 4, 2004 18:45:21 GMT -5
Sounds good to me. It also provides a nice, solid link between San and Siggurd.
The only reason I wouldn't want to start right away is that this thing the giants were in the area for might be time sensitive.
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Post by Alouicious on Oct 4, 2004 19:23:13 GMT -5
Well, Frank and I can keep clobbering this giant into unconsciousness until you're ready to ask him some questions.
It would be nice to track down some dwarvish sized armor though. This San have any dwarvish sized armor on him? He's an illusionist, right? I could squeeze into gnomish armor even; I've lost weight.
In any case, I'm certain I can make this here giant talk.
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Post by Ginger on Oct 4, 2004 22:51:05 GMT -5
Well, Al, we did come across some Dwarven chainmail which we sold in Saltmarsh. Assuming it was sold already, we might be able to track it down.
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Post by Dell on Oct 5, 2004 9:50:18 GMT -5
Okay, maybe the first thing we'll do is look for this lost colony of dwarves, because we can be assured of having Al's clerical friend come along. Having a cleric is important right now.
We'll see what the giants are up to, but I don't really feel up to fighting giants on a regular basis - especially giants that are resistant to magic. But slavers are easy to beat, and we already know where the stockade is - so that should be the easiest thing to follow up on.
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Post by Mr. Trommer on Oct 5, 2004 13:54:36 GMT -5
So it sounds to me like the curent plan is this:
1. Train Del. 2. Retrieve dwarven priest. 3. Eliminate giant problem. 4. Visit dwarven home so Al and Priest can get info. 5. Find dwarven place in swamp. 6. Cleanse slaver reputation.
Of course the question is do we want to wait until Del is trained before tracking the giant?
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Post by Dell on Oct 5, 2004 16:32:39 GMT -5
We keep giant #axe locked in our dungeon. Or maybe we should just let him roam free and untied, since Raven can easily stop him before he gets away, like he did with the werewolf.
So here's what we do right now. We send Frank to the nearby town, or to the garrison, to ask for the help of a tracker to hunt down giant #sword. The giant should be easy enough to hunt down, if we can get a tracker on the spot soon enough. If we don't track him down now, while he's weakened, he's going to come back with more force, to rescue his brother.
We should be sure to not let the soldiers at the garrison know agout the dungeon behind the secret door, too - they'll just think we keep our slaves back there.
Then again, if the giants aren't doing anything that will bother us immediately, we can let them go about their business, no harm no foul.
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Post by Ginger on Oct 5, 2004 17:54:35 GMT -5
Of course the question is do we want to wait until Del is trained before tracking the giant? Something tells me that Dell's ability to cast level 2 spells won't prove to be the decisive factor when fighting the giant. Besides, here's a crucial factor which didn't occur to me on Sunday... we have HORSES! Al can shoot a short bow from his horse. If I remember correctly, it's only been a turn or so since we lost him. Since he's leaving a major blood trail, we might be able to quickly get back, jump on the horses, and trail him.
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Post by Dell on Oct 6, 2004 12:58:57 GMT -5
Frank owns the other horse, not Al... I think it's too big for Al to ride. If you want to ride your gigantic warhorse through the woods at high speed, you're welcome to try... we've seen what a skilled rider you are.
We can take our time tracking him down... he's a GIANT, in the WOODS - there's not going to be too much trouble finding the bastard. Or, we can just sit on his brother until he comes back to try a daring rescue.
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Post by Ginger on Oct 7, 2004 22:07:45 GMT -5
Frank and I can both fight with our swords on horseback, and we would both very likely take him down with one hit. I'm definitely up for it if one of the other fighters is up for it.
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Post by Mr. Trommer on Oct 8, 2004 12:28:42 GMT -5
I think I also recently acquired a potion of flying which would also allow someone to fly the giant down. The idea of horses is an excellent one.
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Post by Dell on Oct 8, 2004 13:26:06 GMT -5
If only we had a monk, who could outrun the giant. Or a ranger, who could track the giant. That would be great, wouldn't it... why aren't there people like that in the Company of the Blue Sun?
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Post by Dead Greyhawk on Oct 8, 2004 15:29:02 GMT -5
I seem to remember a certain member of the Company of the Blue Sun who fit that description. Perhaps if people were very nice to him he might become more available, given that his workload may have decreased a bit at the end of today.
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Post by Mr. Trommer on Oct 12, 2004 9:55:09 GMT -5
Let us hope that the Monk can somehow find us while we are looting this temple of Nerull. We have lots of suits of plate mail to be carried to our house. We wouldn't want to tire out the mule.
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Post by Dell on Oct 12, 2004 15:02:56 GMT -5
Dude... we have the Mount spell. Winthrop can make 6 mules that last for 8 hours, if he wants to use all his 1st level spells on mule creation. So he can make mules in the morning, then we travel for 8 hours and then Dell makes 5 mules that last for 6 hours, then we rest for 4 hours, then spend an hour and a half studying and we can cast the spells all over again.
So the mule situation is well handled... we need carts for them to pull, but we can probably find carts there.
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Post by Mr. Trommer on Oct 18, 2004 12:12:01 GMT -5
Now that we can tidy up the paperwork of destroying the Temple of Nerull we are back to what to do next. Since the Wight has drained me of a significant amount of power I have gained through our recent experiences I no longer feel the need to be trained. That leaves us to consider our next direction. The lost dwarven stronghold was our direction before we decided on the temple which we found to be nearby. There are obviously other such locations on Gator's map to look into if we so desired. We could always take the medusa up on her offer which is a high risk move or continue with our plan to find the lost dwarven place. Maybe we can get some help from the Pellorites on how to safely deal with a medusa to get the items the Nerullites wanted. If the Nerullites wanted them then you can bet the Pellorites would too. Just food for thought.
Winthrop CEO Company of the Blue Sun
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Post by Dell on Oct 18, 2004 14:01:49 GMT -5
I say we help the nice medusa lady first, since she's local. They generally have lots of good treasure, too.
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Post by Mr. Trommer on Oct 18, 2004 15:15:09 GMT -5
How very noble of you! That makes me a bit nervous and sounds even riskier since you suggested it.
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Post by Dell on Oct 18, 2004 15:43:04 GMT -5
My primary allegiance is not to good, nor to evil. I hold freedom to be the highest virtue, therefore I cannot condone keeping someone imprisoned in such a manner. Besides, she's got treasure! TREASURE!!!
However, death is a kind of freedom, isn't it?
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Post by Mr. Trommer on Oct 18, 2004 16:06:57 GMT -5
I thought that Raven was heard to such a thing as "Death is Life." I understand your perspective quite well. I was just thinking of the balancing aspect of it and I see it now. Releasing her is good and taking her treasure is...er good so killing her to get it must be the...mmm..good. I'm just trying to figure out where the other shoe is going to come from.
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Post by Mr. Trommer on Oct 29, 2004 15:02:05 GMT -5
While you all left to do what ever it was that you did while I was illing I did some research. It seems that another strong point of light has appear on the evil painting of Nerull. It seems to be towards the West in the Joten Mountains. It would seem prudent to investigate this evil. It would be bad if the Giants ans nerullites were to join forces.
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Post by Dell on Oct 29, 2004 15:18:54 GMT -5
Let me get this straight... you want to fight giants? Sounds like a bad idea to me.
Wait a minute... can giants see the invisible?
I'm in. But only until the giants kill you all, then I leave.
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Post by Ginger on Oct 29, 2004 15:19:10 GMT -5
While you all left to do what ever it was that you did while I was illing I did some research. It seems that another strong point of light has appear on the evil painting of Nerull. It seems to be towards the West in the Joten Mountains. It would seem prudent to investigate this evil. It would be bad if the Giants ans nerullites were to join forces. Oh, that sounds like a good idea. It's not like we've just found information to set up an ambush for our original, worst arch-enemy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Post by Mr. Trommer on Oct 29, 2004 15:29:58 GMT -5
Decisions, decisions, decisions.
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Post by Dell on Oct 29, 2004 15:36:25 GMT -5
Yeah, I'd prefer to go after the illusionist, too. It's pretty easy to stab someone in the back if they don't wear good armor.
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Post by Mr. Trommer on Oct 29, 2004 15:50:48 GMT -5
True as long as they don't have a Stonskin spell up. If so then you are in trouble when you find out.
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Post by Dell on Oct 29, 2004 16:17:03 GMT -5
Illusionists can't cast that spell. They could cast an illusion of one, but that won't help much.
We should definitely get a "see invisible" spell if we're going after an illusionist.
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