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Post by Dead Greyhawk on Nov 2, 2012 19:59:37 GMT -5
I'm running Barrowmaze I/II at Terpcon XVII (http://warhorn.net/terpcon-xvii/) at the University of Maryland in College Park on the afternoon of November 17. I haven't heard back from the organizer about time slots yet, but let's say probably from 1 to 5. Everyone who reads this board is invited to join me.
Barrowmaze I/II are OSR products by Greg Gillespie; I did copy editing for both of them. They are available at RPGnow.
The jacket blurb for Barrowmaze I follows:
Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter the Barrowmaze?
Feel free to ask about the product or anything else.
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Post by venger on Nov 3, 2012 9:48:46 GMT -5
I'm registered!
Couple questions:
Pre-gens or rolling up characters? 1 character per player?
What's the suggested experience level range on Barrowmaze II?
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Post by Dead Greyhawk on Nov 3, 2012 19:34:03 GMT -5
I'll make some pregens. I've also got an equipment list indexed to starting GP and class, so actually rolling up a character takes about ... 12 seconds. I'll link to a PDF when I get some time. 1 character per player; hire as many NPCs as you can afford.
Barrowmaze II lists itself as mid to high level. Barrowmaze as low level.
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Post by Dead Greyhawk on Nov 8, 2012 20:00:38 GMT -5
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Post by Dead Greyhawk on Nov 17, 2012 21:22:02 GMT -5
Barrowmaze went off well with five players and one humble DM. All first level characters with a ranger, two clerics, a fighter and an elf. Two torchbearers were hired as well. A small group of skeletons were slain outside the Barrowmaze. Within, a bricked up archway was opened. More skeletons were fought and their burial goods found, including coin, jewelry, and two magic items. Some fellow tombrobbers with a poor reputation were ambushed and robbed of their armor and weapons though left with their lives after much debate. With their success at finding unexploited tombs behind bricked up passages, they wandered over to another one known by their torchbearers, who had been here before. First they discovered though that the tombrobbers had left some men guarding the entrance up above and had stolen the party's rope! The bricked up archway had a big skull over it. While the bricks were being broken through, a wandering glowing beetle and two robes skeletons attacked those on guard. The robed skeletons nearly slew the elf before they were slain. The bricked up entryway let loose four shadows and everyone ran. They might have survived if their rope had still been at the entryway. We ended there with things looking bleak.
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