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Post by Ginger on May 30, 2008 12:42:49 GMT -5
Besides Endure Cold doesn't help against Wall of Ice. There is no savings throw and the damage isn't cold related. It is from getting pelted by large chunk of ice. A ring of warmth mitigates the effects of an Ice Storm, so I believe that the damage is cold-based in addition to crushing.
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Post by Wolfgar on May 30, 2008 13:40:49 GMT -5
Otto is of course fully healed because of his ring of regeneration. Raven is fully healed because Cedrus resurrected him. Almost everyone else: Al, Florin, Cedrus, Grizela, Antonus, Adler, Winthrop, Dell, etc, are all in the single digits HP-wise. I am not saying it isn't without risk and I am not asking everyone to join - just the high level spellcasters, Raven and possibly Grizela (given her ring of regeneration). Assuming the mages are flying and have at least Minor Globe up then they are pretty safe against most forms of attack from clerics. Also this is meant to be a quick strike, not a many round melee. If they can get another cure before we go then they should be in good shape.
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Post by Dell on May 30, 2008 14:37:22 GMT -5
Can we polymorph someone into a Slaad? That would solve so many problems...
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sam
New Member
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Post by sam on May 30, 2008 18:48:07 GMT -5
I agree that getting out of here alive is the number one goal. I dont think that it is wise to have otto and however many mages go up top. I feel like that's splitting up the party. If by some strange happening, we open some secret door and find an escape route, we have to wait till we get everyone together again. I don't trust flying spells just because if it gets dispelled, then how likely is it that we could go unconscious due to falling damage? Many members of the party are seriously injured at this point. I agree that going out the back of the temple might be a bad move considering how many lizardmen are out there. I also am a little nervous about trying to "set up camp" here and wait it out, but it may be one of the only options.
So basically, I vote for....burrowing out of here....or staying here trying to hide.
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Post by Wolfgar on Jun 3, 2008 9:43:20 GMT -5
Summary for Lee (for the time I was there):
Behind the secret door was discovered the treasure room of the temple. 100,000+ coins, gems, jewelry, etc. Some people went in to take a look and find any valuable (magic) looking items.
There was a debate over whether to go after the Theocrat but since Lee and I weren't there and Dell didn't want to go we decided against it.
The creature at the bottom of the refuse pit attacked but was quickly dispatched.
Meanwhile it was decided that we would teleport out so Winthrop started memorizing Reduce.
All of the valuables were taken off the General and the other slain lizardmen and piled up.
Adler attempted to move the evil mace used by the General and took 15 points of damage, knocking him unconscious. (Aside: 15 points of damage indicates an ego of 15 for the weapon and the blindness it caused was its special purpose.)
Pfiffwin returned from up top having seen the big statue in motion. As he came down the shaft the smaller statue came after him. Florin saw the wraith and statue coming and closed the door to the shaft. Pfiffwin got out of the shaft, transformed back into a gnome before Otto cut him in two. Then the statue obliterated the door.
The statue struck one of the barbarians. Then we mobbed it. Only Otto's +3 sword did damage. It slowed us. Then fumbled when it went to smash Otto. It won initiative the next round. Instead of waiting for Otto to finish the job it floated back up the shaft.
We started hearing gongs of demons being summoned.
The slowed people dragged Jasper's 500 lb corpse to the treasure room.
This whole time Winthrop has successfully channeled against failing to memorize his spell.
In the treasure chamber Al, Solaria, Raven, Cedrus, Antonus, Hisspek, Hugh and Dell were busy finding things. Some items found: -staff with grasping human hand -rod -girdle -large stone plate mail -large stone sword -trident of rulership over the lizardman empire -caduceus - Hisspek says it heals, removes poison, disease and resurrects. -some rings -jade bracers -large carpet -broken jade statues of fallen gods -longsword (caused 12 pts of damage to Cedrus, see mace above - highly intelligent, very sharp (sharpness? vorpal?), took over Pfiffwin when he picked it up, must protect lizard folk)
Hugh had the suggestion of using the pigments to paint a passageway out to the surface. It would take a turn to do.
Adrienne thinks everything in the treasure room is cursed.
Dell tried digging as an umber hulk and ankheg. No good. Too slow.
A demon (type III?) appeared next to Winthrop and disturbed him in his last round of memorizing. It was slain in two rounds before anyone saw the symbol on its chest.
Then 5 type I showed up. Pfiffwin had rushed out to use the sword against the enemies of the lizardmen. Unfortunately he is not proficient in longsword and he doesn't have any armor on (Phantom Armor dispelled and he forgot to put on the bracers). Hopefully they concentrated on Otto since he actually does damage. I left in the second round.
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Post by Ginger on Jun 3, 2008 10:08:42 GMT -5
Josh left exactly before the best part. Pfiffiwin attacked the Type V demon, rolled a 19, and his vorpal sword cut its head off! A half dozen type I demons showed up and we smacked them around. We loaded the stone horse with loot and bodies and fled up the passageway. Pfiffwin collapsed the tunnel with his wand and we left it there.
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Post by Wolfgar on Jun 3, 2008 11:28:20 GMT -5
Awesome! Now we just need to figure out if Otto (or someone else who is proficient with it) has the correct alignment to use the vorpal blade and what other powers it has.
No signs of a curse?
Any idea where this passageway leads to given the maps we have? It would be bad if it opened into the parade ground in front of the temple. Assuming we are 12" underground and Hugh painted a 5 degree slope that would put the end of the passageway at 137" away from the temple.
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Post by Ginger on Jun 3, 2008 12:15:31 GMT -5
We're in the jungles north of the city. I think we should try to circle around the city to get back to the coatl where we were supposed to meet Chotal. The consensus among the group seemed to be that we should just avoid the city and march north until we reach the nearest gate we can find.
Regarding the sword, I think it's probably true neutral.
Dana commented afterwards that we were badly cursed, and we thought through which characters likely didn't touch anything.
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Post by venger on Jun 3, 2008 12:17:39 GMT -5
Awesome! Now we just need to figure out if Otto (or someone else who is proficient with it) has the correct alignment to use the vorpal blade and what other powers it has. No signs of a curse? Any idea where this passageway leads to given the maps we have? It would be bad if it opened into the parade ground in front of the temple. Assuming we are 12" underground and Hugh painted a 5 degree slope that would put the end of the passageway at 137" away from the temple. We left the tunnel somewhere north of the temple, in the jungle. The sword is some flavor of Neutral, considering it liked CN and not CG. Hopefully it will work for Otto's NG. Bear in mind it has a massive intelligence/ego and will most likely not wish to be used for purposes other than aiding Lizardman-kind. We escaped with the carpet and all items found, except the jade statues and stone platemail. Jasper and the two Sterich-folk were loaded on the stone horse with a ton of gems. No curse activity yet...
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Post by Dell on Jun 3, 2008 15:32:12 GMT -5
If we go back to the castle in Neshfal, that would strip all spell effects off of us and our possessions - that includes the curses on the cursed items, right?
We'll need to go there to memorize remove curse anyway, so I guess we'll find out.
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Post by Wolfgar on Jun 3, 2008 16:05:15 GMT -5
Isn't Neshfal being attacked by the lizardman army? Can we teleport to just outside the Castle? I assume coming through the Gate in the Castle doesn't have the same effect.
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Post by Ginger on Jun 3, 2008 16:06:04 GMT -5
After we get some distance between us an the tunnel exit, we should stop to rest for a bit. We can then cast clairvoyance a few times to see if Neshfal survived the attack.
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Post by Wolfgar on Jun 3, 2008 21:47:48 GMT -5
We're in the jungles north of the city. I think we should try to circle around the city to get back to the coatl where we were supposed to meet Chotal. The consensus among the group seemed to be that we should just avoid the city and march north until we reach the nearest gate we can find. Any indication that Chotal was able to set fire to the docks? It should still be pretty early in the morning so a fire of that size should be visible from a distance (or at least that was the plan).
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Post by venger on Jun 4, 2008 8:25:52 GMT -5
Isn't Neshfal being attacked by the lizardman army? Can we teleport to just outside the Castle? I assume coming through the Gate in the Castle doesn't have the same effect. Seems wasteful to use the scroll of Teleport w/out Error just for travel purposes. There's a portal relatively close to Neshfal. We can probably evade lizardmen and reach the Castle on our own. After we get some distance between us an the tunnel exit, we should stop to rest for a bit. We can then cast clairvoyance a few times to see if Neshfal survived the attack. Is Raven gaining a level? We should probably get a lot of distance between us and the god Twilus. We just looted his temple and punked his Theocrat. From what Pffifwin saw Twilus himself was directing the efforts against us. Any indication that Chotal was able to set fire to the docks? It should still be pretty early in the morning so a fire of that size should be visible from a distance (or at least that was the plan). Hopefully Chotal gets away before the demons and the Theocrat get over there...
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Post by Dell on Jun 4, 2008 8:55:41 GMT -5
So now that we have the sage and the amulet, all we need to do is find a portal that goes somewhere we want to go.
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Post by Ginger on Jun 4, 2008 10:01:20 GMT -5
Well, we have the broader question of whether we should try to rescue all of the men of Sterich. Allesi is crazy and the priest of Wee Jas is scary, but we will likely establish some pretty strong credibility if we return victoriously to the island. I think we have to try to bring them with us.
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Post by Wolfgar on Jun 4, 2008 10:43:35 GMT -5
What sort of agreement did we make with them to enlist their help in the current mission? Once we return Will and the other prisoners to the boat have we fulfilled our obligations?
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Post by Ginger on Jun 4, 2008 11:15:21 GMT -5
Well, I think it's more than a matter of obligations. We volunteered to rescue their guys, and their reaction roll was so favorable that Allesi committed a group of soldiers to help. We don't owe them anything, and they likely owe us for saving them.
That said, we are in the Abyss. These people risked their lives to rescue Sterich and got trapped in the Abyss. We are (generally) good characters. We can't return home and not try to bring them with us. If we try to convince Allesi to come with us and he is too crazy to agree, and his people won't disobey him, that's fine. But we need to at least try to persuade them.
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Post by venger on Jun 4, 2008 15:25:41 GMT -5
Well, I think it's more than a matter of obligations. We volunteered to rescue their guys, and their reaction roll was so favorable that Allesi committed a group of soldiers to help. We don't owe them anything, and they likely owe us for saving them. That said, we are in the Abyss. These people risked their lives to rescue Sterich and got trapped in the Abyss. We are (generally) good characters. We can't return home and not try to bring them with us. If we try to convince Allesi to come with us and he is too crazy to agree, and his people won't disobey him, that's fine. But we need to at least try to persuade them. I've never been more proud of our leader.
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Post by Ginger on Jun 5, 2008 16:27:32 GMT -5
Well, I think it's more than a matter of obligations. We volunteered to rescue their guys, and their reaction roll was so favorable that Allesi committed a group of soldiers to help. We don't owe them anything, and they likely owe us for saving them. That said, we are in the Abyss. These people risked their lives to rescue Sterich and got trapped in the Abyss. We are (generally) good characters. We can't return home and not try to bring them with us. If we try to convince Allesi to come with us and he is too crazy to agree, and his people won't disobey him, that's fine. But we need to at least try to persuade them. I've never been more proud of our leader. Thanks, but I don't think out of character statements like that count towards determining your alignment shift. Nice try, though. It's just a few tens of thousands of experience points. Embrace the change. All the cool kids are neutral good anyway.
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Post by venger on Jun 5, 2008 17:10:55 GMT -5
If anything Antonus is headed for Lawful Neutral.
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Post by Dell on Jun 5, 2008 19:42:51 GMT -5
Lawful Neutral! That's my apprentice!
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Post by Ginger on Jun 9, 2008 14:38:30 GMT -5
So, other than thinking about Eddie's upcoming XP loss, did anyone have any bright ideas over the weekend? What kind of ill effects do you think the curse will cause?
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Post by venger on Jun 9, 2008 17:18:11 GMT -5
So, other than thinking about Eddie's upcoming XP loss, did anyone have any bright ideas over the weekend? Antonus feels strongly that we should return the major Lizardman artifacts to their rightful owners in Gnitrax: the vorpal sword, the caduceus of their god, the trident of all lizard-kind, etc. They belong to the lizard-people and they need them to combat Twilus and the City of Hidden Guilt. Hisspeck should be brought there as well and not to his unsecure tower- what's to stop the evil Twilites from kidnapping him again? What kind of ill effects do you think the curse will cause? Probably way worse than this:
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sam
New Member
Posts: 17
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Post by sam on Jun 9, 2008 18:33:33 GMT -5
I want to go to the castle, I think the clerics have all cast a majority of their spells. But, I could be wrong.
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Post by Wolfgar on Jun 9, 2008 21:57:12 GMT -5
So, other than thinking about Eddie's upcoming XP loss, did anyone have any bright ideas over the weekend? What kind of ill effects do you think the curse will cause? I am wondering what sort of response there will be from the Theocrat (and Twilus). I am sure the Theocrat can divine our location. Does he have forces he wants to send after us? How long do you think he can animate the statues or summon demons to do his bidding? Once we are safely away I am all for heading for the Castle to remove curses and identify magic items. Any chance there were pearls in amongst the gems we recovered? Antonus feels strongly that we should return the major Lizardman artifacts to their rightful owners in Gnitrax: the vorpal sword, the caduceus of their god, the trident of all lizard-kind, etc. They belong to the lizard-people and they need them to combat Twilus and the City of Hidden Guilt. Hisspeck should be brought there as well and not to his unsecure tower- what's to stop the evil Twilites from kidnapping him again? Otto doesn't feel any allegiance towards the lizardfolk of Gnitrax. They are all humanoids in his eyes. Any powerful magic items that we can use to help free the humans on this world or Oerth should be kept by the Company. We should have Hisspeck tell us everything he knows about these items as well as the gates as a form of payment for rescuing him. Otto isn't against leading another foray against the evil lizardmen but giving away items that we recovered through loss to the Company seems rash. Besides isn't Antonus always complaining about the magic items split. If he wants to give away his and Florin's share that is his prerogative just don't ask everyone else to follow suit.
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Post by Ginger on Jun 10, 2008 8:38:35 GMT -5
The items we have are relics of the overthrown lizardman gods. The coatl is a direct representative of the old gods and he said that we can take the artifacts we find if we free them from the grasp of evil. Hisspek might disagree, but he's not really in a position to argue. I'm sure that if we commit to using them to fight Twilus on our home plane, which he is trying to conquer as he did to Torsh, they will be amenable. Regarding the "good" lizardmen, remember that they are heading down here on a punitive raid to attack the city. With the general dead and the city in some disarray, maybe they'll have some success.
I am worried that the curse will let them track us unerringly until it's removed. That's trouble if they summon demons to harry us until it's removed. That's one of the reasons I want to hurry to the coatl's temple, which we already know is pretty safe.
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Post by venger on Jun 10, 2008 8:51:07 GMT -5
Otto doesn't feel any allegiance towards the lizardfolk of Gnitrax. They are all humanoids in his eyes. Any powerful magic items that we can use to help free the humans on this world or Oerth should be kept by the Company. If you Hold Person them are they not Held? If you Charm them are they not Charmed? Lizardmen are people too. At least here. This is why such animosity exists between the humans of this world and the lizard people. We can bridge that gulf. Since when did we become a group of mercenaries and thieves? If he wants to give away his and Florin's share that is his prerogative just don't ask everyone else to follow suit. Like when he and Florin ponied up items to get Jasper reincarnated because nobody else would? Never get credit for good deeds done. Besides isn't Antonus always complaining about the magic items split. All he gets is potions and trinkets nobody else wants. The ewer is nice, but two of its functions are like Poison and Protection from Good!! Nobody is even willing to try it.
The banjo that works 50% of the time? Drow spellbook we can't read, of spells we already have? A khopesh!? Pearl of "Antonus, Cast a Strength Spell on Me"
Pffifwin walks around with Bracers of Defense in his backpack he doesn't even wear...Antonus would never complain, the Company has shown him much generosity.
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Post by venger on Jun 10, 2008 9:07:33 GMT -5
Regarding the "good" lizardmen, remember that they are heading down here on a punitive raid to attack the city. With the general dead and the city in some disarray, maybe they'll have some success. I am worried that the curse will let them track us unerringly until it's removed. That's trouble if they summon demons to harry us until it's removed. That's one of the reasons I want to hurry to the coatl's temple, which we already know is pretty safe. The city might not be in so much disarray. We shook up the wasp's nest and ran. They have summoned multiple demons which are summoning more demons- we didn't kill the small Twilus/golem, the large Twilus is animated and is personally directing the 15th level Theocrat - who can resurrect/regenerate/reincarnate the General - not to mention those 200+ lizardmen troops and dino-cavalry we didn't fight in this timeline. The coatl hides in the jungles outside the City of Hidden Guilt in an abandoned temple. If they can "track us unerringly" will the coatl really appreciate us bringing demons and evil priests to its doorstep? It's not all-powerful, otherwise it wouldn't be hiding in an abandoned temple.
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Post by Dell on Jun 10, 2008 9:22:51 GMT -5
I'm with Antonus on this one. The lizardfolk here should be able to keep their ancient relics, and I for one will demand that they have the opportunity to purchase them from us.
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