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Post by Dead Greyhawk on Aug 27, 2007 6:29:15 GMT -5
Grisela also got poisoned by the red spider when she came to rescue Raven. Everyone was out of spells at that point, so she just plain dead, but we discovered a scroll of neutralize poison on Cedrus's character sheet.
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Post by Ginger on Aug 27, 2007 8:34:13 GMT -5
Do we think the drow kept Eve around as a blood source for activating the gates? Cut her with non-silver weapons to make her bleed but she isn't actually hurt since she is a lycanthrope? Eve told us that the drow had a magical sword that healed her wounds after slicing her. That seemed like an awesome item to combine with Otto's ring, so he could hit party members and heal himself without doing any lasting damage to others. The sword she indicated was not actually magical, however. It seemed far more likely that she just couldn't be injured by it because it was not silvered.
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Post by Ginger on Aug 27, 2007 9:10:23 GMT -5
The skeleton warrior is formerly a hero of Keoland, and he was made into a skeleton warrior by an evil necromancer. Skeleton warriors are slaves to the wishes of those wearing the circlet. The circlet is the only thing that can break the curse, so we should give it to him. Then he'll be all "Thank you for breaking my curse! Here, take all of my awesome swag." They pretty explicitly asked us to negotiate before attacking us. Somebody waved a staff menacingly at them and they attacked.
Once we found out that the warrior was an undead good guy, I suspected that we should somehow give him his thing back. It seemed very risky, since we were unsure. We explicitly asked "Should we destroy the circlet" and heard "No" and asked "Should we give it to the undead warrior" and were told "yes." There's really no option here.
I forgot to mention that we asked if we should hurry back to the Clan Mumatandan cave to get the amulet there. Ehlonna said no.
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Post by venger on Aug 27, 2007 12:21:59 GMT -5
We explicitly asked "Should we destroy the circlet" and heard "No" and asked "Should we give it to the undead warrior" and were told "yes." There's really no option here. I think we're missing something in that equation though. 1) "Should we destroy the circlet?" - No. 2) "If we give him the circlet will he still try to kill us?" -???? 3) "BEFORE we give him the circlet is there something we should ask of him?" -???? 4) "Should we give him the circlet?" - Yes.
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Post by Ginger on Aug 27, 2007 13:09:18 GMT -5
We explicitly asked "Should we destroy the circlet" and heard "No" and asked "Should we give it to the undead warrior" and were told "yes." There's really no option here. I think we're missing something in that equation though. 1) "Should we destroy the circlet?" - No. 2) "If we give him the circlet will he still try to kill us?" -???? 3) "BEFORE we give him the circlet is there something we should ask of him?" -???? 4) "Should we give him the circlet?" - Yes. Great questions. Thanks for not thinking of them when we needed them. :) I have an excellent idea. Let's put Dell in a Sepia Snake Sigil and wait for our friend to arrive. We'll unfreeze Dell only if he agrees to certain terms. Brilliant!
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Post by Dell on Aug 27, 2007 13:37:23 GMT -5
Great questions. Thanks for not thinking of them when we needed them. :) I second that motion.I have an excellent idea. Let's put Dell in a Sepia Snake Sigil and wait for our friend to arrive. We'll unfreeze Dell only if he agrees to certain terms. Brilliant! I've got a better idea. Give Antonus the circlet, and put HIM in the Sepia Snake Sigil. He wanted more magic items, right?
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Post by venger on Aug 27, 2007 13:39:10 GMT -5
Great questions. Thanks for not thinking of them when we needed them. :) I came up with a lot of great questions after the session... We should have asked about those black domes, Martek, the Keoish Royal Family, Kay-Tarn, The Silent One, etc. Oh well. *** Dell? Offering to give someone a magic item? Ready the exorcism spell, he's been possessed. Or maybe failing that save when he put on the circlet feebleminded him again...
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Post by Ginger on Aug 27, 2007 14:34:47 GMT -5
So, let's make with the long range planning. We'll all meet back after X number of days in the Hall of the Blue Sun. That's the closest place. How long is too long? One month for traveling there and back and one month for doing stuff? Given all of the scrying powers we have, communication shouldn't be too tough if we need to change plans midway through. If Cedrus has 30 days of work to do, what do we want? 3 Plane Shift, 2 Raise Dead, 1 Speak with Dead and 2 CLW?
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Post by Dell on Aug 27, 2007 15:10:31 GMT -5
I say we get fully prepped for extraplanar adventure, then go fight Snurre instead. If we plan to do something, then actually do it, are we still the Company of the Blue Sun?
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Post by Dead Greyhawk on Aug 27, 2007 21:21:31 GMT -5
I say we get fully prepped for extraplanar adventure, then go fight Snurre instead. If we plan to do something, then actually do it, are we still the Company of the Blue Sun? This is, I believe, based on all previous data, the most likely outcome.
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Post by Ginger on Aug 27, 2007 21:48:41 GMT -5
I say we get fully prepped for extraplanar adventure, then go fight Snurre instead. If we plan to do something, then actually do it, are we still the Company of the Blue Sun? This is, I believe, based on all previous data, the most likely outcome. Fortunately, now that we've said it, we'll revert to the original plan.
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Post by Ginger on Aug 28, 2007 9:23:38 GMT -5
So, here's the plan. We swing by the Hall to pick up the surplus magical weapons and armor. We go to Loftwick, train Adler, Perrin and Samantha, attempt to trade magical equipment and spells, train everyone in horsemanship and wound binding, write scrolls, and make potions. We can also study the drow books to try to gain some advantage once we're through the gate.
What should we do to the drow body? Give it to the Academy in Loftwick? Bring it to the elves in the Hornwood? This is a pretty big development, here.
If we assume that we have 30 days of fun in Loftwick, what do we do? Who will train Samantha? Should we pay an NPC to do it so our mages can concentrate on scrolls/potions? Or should we do it ourselves and pay an NPC for scrolls/potions?
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Post by Wolfgar on Aug 28, 2007 11:23:30 GMT -5
We should contact Al and make sure he knows our plan. If we are fighting drow and demons then high level fighters will be a premium. Do you think his horn will work on the other side of the gate?
Also some scrolls of spell invulnerability might be nice. The clerics may not have access to high level spells so we should have as many of those on scrolls as possible. Is Cedrus the only one who can create scrolls currently?
What potion ingredients do we have that might be useful? From demon parts we should be able to make polymorph self, fly, levitate and protection potions. Do we have any giant sweat or troll blood left? We should definitely create some anti-venom potions. We should collect parts from the phase spiders if we can find them.
Did we ever take the headbands in that one room?
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Post by Dell on Aug 28, 2007 12:28:19 GMT -5
Also some scrolls of spell invulnerability might be nice. The clerics may not have access to high level spells so we should have as many of those on scrolls as possible. Is Cedrus the only one who can create scrolls currently? Did we ever take the headbands in that one room? What do we need scrolls of invulnerability for? Adrienne, Cedrus, and Hugh can all write scrolls - if they are in an appropriate place of worship for their gods. Cedrus is the only one with a temple close by, although the temple of Tritherion might be repaired by now. Augury said that trying the headbands was a bad idea, so we left them there.
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Post by Ginger on Aug 28, 2007 12:50:26 GMT -5
Augury said that trying the headbands was a bad idea, so we left them there. It was actually kind of funny. Everyone kept saying "We should take the headbands." But when it came to taking the headbands, everyone was all "Not it!"
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Post by Wolfgar on Aug 28, 2007 13:16:18 GMT -5
Also some scrolls of spell invulnerability might be nice. What do we need scrolls of invulnerability for? I would think Hold Person, Charm Person, or Slow might be nice. I don't recall if it confers invulnerability for the duration or just the first spell. I imagine there will be lots of clerics there so protection from charm and hold would greatly neutralize them.
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Post by Ginger on Aug 28, 2007 14:00:02 GMT -5
Part of the virtue of Spell Immunity is that you just write the scroll and you choose what you want when you cast it. Maybe there'll be some bizzaro Underdark druids who use Entangle or Heat Metal? Who knows.
Since we can only have so many cleric scrolls, I think I'd much rather have Prot. from Evil 10'. (That spell does open a can of worms, though. Do we become extraplanar creatures if we go through a gate? Are demons not extraplanar if we're on their home turf?) Mark of Tritherion scrolls are also better than spell immunity. It gives an additional save and works for any mind affecting magic for some number of rounds.
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Post by Dell on Aug 28, 2007 14:21:31 GMT -5
The DMG says:
I'd guess that applies to Protection from evil/good spells too, since they are lower level spells than AMS. I don't think a PFG would work against us, because we weren't summoned to the plane, but I could be wrong.
We are going to deal with undead guy (Stern Sterling Quintus?) and take his stuff before we leave, right? That's more time we'll need to set aside for identifying.
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Post by Ginger on Aug 28, 2007 15:01:59 GMT -5
I'd guess that applies to Protection from evil/good spells too, since they are lower level spells than AMS. I don't think a PFG would work against us, because we weren't summoned to the plane, but I could be wrong. This is the kind of thing that people in the Loftwick mages guild should be able to tell us. There is probably some opportunity for hairsplitting. "Oh, no, Mr. Devil, you're native to the 8th Circle of Hell and we're quite clearly on the 5th Circle, so you can't touch me." We are going to deal with undead guy (Stern Sterling Quintus?) and take his stuff before we leave, right? That's more time we'll need to set aside for identifying. I think not. My plan is for us to finish the gate. After that, we'll be done with this "adventure." We'll then have earned a new chance for another Commune spell. Question 1 for that is "Should we ask Lord Stern to assist us in invading the lair of his ancient enemy Kay Tarn?" If you're going up against a lich, you might as well bring along someone with 90% magic resistance.
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Post by Dell on Aug 28, 2007 16:06:54 GMT -5
There is no need to ask. I have the circlet. I AM HIS MASTER!
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Post by Wolfgar on Aug 28, 2007 21:30:13 GMT -5
Can we make Protection scrolls? What level are Protection scrolls at? How long do they take to make? Given all of the different demon parts we have could we make Protection from Demon scrolls using ink derived from the parts? This seems to be more powerful than protection from evil (DMG p. 128): No demon protected against can penetrate the circle physically or magically or in any way, but the person(s) within can launch attacks, if otherwise possible, upon demons. I interpret this to mean that attacking the demon from inside the circle does not negate the protection. What would be really nice would be some Protection from Possession scrolls which last 10-60 turns.
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Post by venger on Aug 29, 2007 8:43:54 GMT -5
Seems like a waste. The 10-60 turns wouldn't be mobile. And none of the demons we fought (types I-V) attempted to possess or mentally control any of the party.
Protection From Demons would be rather awesome though.
I'm going to need some travelling spellbooks and a bunch of magical ink when we get to Loftwick. I presume Samantha would require some as well.
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Post by Dell on Aug 29, 2007 11:33:44 GMT -5
I'm going to need some travelling spellbooks and a bunch of magical ink when we get to Loftwick. I presume Samantha would require some as well. You have to pay some kind of fee to gain access to the Academy of Loftwick. You will be able to purchase inks and spellbooks there, as well as new spells.
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Post by venger on Aug 29, 2007 14:46:20 GMT -5
I will also, then, need money to pay a fee for admittance into the Academy at Loftwick. In addition to all the money I will need for magical ink and travelling spellbooks.
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Post by Dell on Aug 29, 2007 15:32:26 GMT -5
I will also, then, need money to pay a fee for admittance into the Academy at Loftwick. In addition to all the money I will need for magical ink and travelling spellbooks. Those things are generally purchased with company funds, so there's really no need to give you any money for them. Besides, I think you still owe Winthrop for training you.
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Post by venger on Aug 29, 2007 16:37:08 GMT -5
It's hard for me to picture "owing" someone in the party money.
Considering I have never actually gotten any share of any treasure in the 32 weeks I've been with the group.
It's sort of frustrating not being able to purchase even a dagger when we visit a town - unless I sell whatever demon/hag/etc. parts I've collected during the last adventure.
I imagine Dell had probably stolen.. acquired a great many things by the time he was 8th level.
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Post by Dell on Aug 29, 2007 19:43:47 GMT -5
It's hard for me to picture "owing" someone in the party money. Considering I have never actually gotten any share of any treasure in the 32 weeks I've been with the group. Unfortunately, you were hired after the IPO, and were too late to get the really sweet stock options. And you have gotten treasure... it's just that your shares of the treasure have all gone towards your debt at the Company store.
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Post by Wolfgar on Aug 29, 2007 22:00:55 GMT -5
Its ashame Otto is dead - he got rave reviews for his treasure division after Orlane. Maybe once he is raised you can elect him to replace Dell as treasurer. You would certainly never have to worry about him embezzling (not that I am accusing anyone). In fact given his ranger attitude towards treasure he'd likely end up giving away most of his share.
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Post by Ginger on Aug 29, 2007 22:39:40 GMT -5
Got my vote.
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Post by Dell on Aug 29, 2007 23:10:07 GMT -5
Let me get this straight. Instead of splitting up the treasure and giving the items that I want to other people myself, we can have Otto split the treasure up and give the items I want to other people?
I guess I'm in favor of that, too.
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