|
Post by Dead Greyhawk on Jun 26, 2007 6:32:58 GMT -5
How does one use this "antidote to poison" then? You heal the guy to 1 and then administer the antidote right away before he dies from poison again? What if you drank it pre-emptively? The poison antidote is a non-magical antivenom made by Turrock the Spider from the large spiders he was keeping. If you are dead, you can't swallow the antidote. Generally, poison has a HP equivalent and an onset of 1d4 rounds in my campaign to reflect the general strength of a PC. These spiders in and about the Temple of the Spider Goddess seem to be exceptionally deadly, dropping you dead as a doornail. I suspect that if you got to a poisoned person in the round or two directly after being poisoned, the antidote would work, but its not magical. Unlike an elixir of health, which would bring the person back from a poisoned death, the antivenom needs an alive person to be drunk.
|
|
|
Post by venger on Jun 26, 2007 7:30:09 GMT -5
The poison antidote is a non-magical antivenom made by Turrock the Spider from the large spiders he was keeping. If you are dead, you can't swallow the antidote. Then drinking it before you are about to be poisoned is probably smart. If Pfiffwin gives the antidote to Antonus (whose save vs. poison is like 14) he will down it and engage the spiders in melee.
|
|
|
Post by Wolfgar on Jun 26, 2007 8:03:46 GMT -5
Pfiffwin drank a quarter of the antidote and got some benefit against the trapdoor spiders. Not sure how much you will need against the spiders in the temple.
|
|
|
Post by Wolfgar on Jun 26, 2007 8:14:09 GMT -5
None of the drow are held. One is slowed. One is confused. Three are totally mobile. Otto killed one with 16 hit points and did 13 hit points to another. Is that injured one totally mobile?
|
|
|
Post by venger on Jun 26, 2007 8:58:02 GMT -5
Could Improved Phantasmal Force mimic Phantom Armor?
Or conjure a couple of Mirror Images on another person?
A certain familiar has Mirror Image but I think it only works on the caster.
*Or maybe some Giant Ants. That would be plausible.
|
|
|
Post by Wolfgar on Jun 26, 2007 12:46:02 GMT -5
I don't think IPF can mimic Phantom Armor, especially since it requires concentration of the caster to maintain and keeping it on the other persons body would be difficult.
Mirror Images would also be difficult because the illusionist would have to know exactly what the other person was going to do in order to have the illusions operate the same way. It could make images that looked similar but did different actions. The combined levels of the images have to be less than the spell caster.
Giants ants could be made with the same restriction on total hit dice. An insect swarm or plague might be more doable since the actual hit dice are irrelevant.
|
|
|
Post by Ginger on Jun 26, 2007 12:52:48 GMT -5
None of the drow are held. One is slowed. One is confused. Three are totally mobile. Didn't Cedrus try to Hold Person the two drow which were in front of the passage and successfully hold one of them?
|
|
|
Post by Ginger on Jun 26, 2007 13:01:02 GMT -5
Maybe an illusion of someone giving a poisoned person an antidote? An illusionary cleric who runs to Otto or Perrin and looks like he's healing him would probably draw some magic missile fire. As far as his first priority, I suggest he does "Passwall" or "Dig" beneath the two drow immediately in front of the passageway. That'll take care of them for at least a round. It will also create a convenient place for the spiders to run in fear, which will perhaps knock down a drow trying to climb up the walls. Raven will pincushion the drider mage right next to him. Jasper will attack the drow magic user. What'll Antonus do?
|
|
|
Post by Ginger on Jun 26, 2007 13:02:18 GMT -5
Don't forget that an Unseen Servant can't get within 5' of Winthrop due to his globe.
|
|
|
Post by Dell on Jun 26, 2007 14:29:37 GMT -5
|
|
|
Post by venger on Jun 26, 2007 15:10:28 GMT -5
Don't forget that an Unseen Servant can't get within 5' of Winthrop due to his globe. There's gotta be a good 6 or 7 rounds left on that thing too. Nix the Unseen Servant... How distracted do you think those Driders would be by some Dancing Lights? Or a Ventriloquism spell behind them, blaspheming their damnable Spider God(dess)? Antonus will fight with wand and staff, against all foes who approach Samantha or Adler, warded by Protection from Evil and a Shield spell. And maybe some anti-venom.
|
|
|
Post by Dead Greyhawk on Jun 26, 2007 21:35:48 GMT -5
Pfiffwin drank a quarter of the antidote and got some benefit against the trapdoor spiders. Not sure how much you will need against the spiders in the temple. For the record, Pfiffwin got a +2 saving throw benefit for having drank the antidote ahead of being poisoned. None of the drow are held. One is slowed. One is confused. Three are totally mobile. Otto killed one with 16 hit points and did 13 hit points to another. Is that injured one totally mobile? The injured drow is the confused drow. None of the drow are held. One is slowed. One is confused. Three are totally mobile. Didn't Cedrus try to Hold Person the two drow which were in front of the passage and successfully hold one of them? I have no recollection of this. James?
|
|
|
Post by Dell on Jun 26, 2007 22:35:09 GMT -5
Pfiffwin drank a quarter of the antidote and got some benefit against the trapdoor spiders. Not sure how much you will need against the spiders in the temple. For the record, Pfiffwin got a +2 saving throw benefit for having drank the antidote ahead of being poisoned. The injured drow is the confused drow. Didn't Cedrus try to Hold Person the two drow which were in front of the passage and successfully hold one of them? I have no recollection of this. James? Cedrus tried to hold three drow while he was by the green altar - the one in front of him and the two by the entrance to the corridor. I beat the MR for one of them (I rolled a ninety-something) and I believe he failed his save - it was the one in front of the corridor, closest to the green altar.
|
|
|
Post by Dead Greyhawk on Jun 27, 2007 6:34:45 GMT -5
Well there you have it. I totally am missing this in my personal recap of the combat.
I am wrong. One of the ones I have been referring to as totally mobile and uninjured is actually held.
|
|
|
Post by Dell on Jun 28, 2007 8:23:11 GMT -5
Don't kill the held guy - he can be our prisoner.
|
|
|
Post by Ginger on Jun 28, 2007 8:33:30 GMT -5
Don't kill the held guy - he can be our prisoner. Yeah, let's all shout very loudly "Don't kill the disabled ones, we'll take them prisoner! Capturing, and not killing, the people you defeat is very, very important and tactically sound." Throwing something in about how clever it is to cure the poison of any we hit with our poison couldn't hurt.
|
|
|
Post by venger on Jun 28, 2007 9:36:11 GMT -5
So we're gonna continue attacking and fight it out to the last, counting on the skill and fortitude of the company to prevail in the end?
Or are we planning a strategic withdrawl?
Is there like a "no man left behind" policy?
Lead us Raven.
|
|
|
Post by Ginger on Jun 28, 2007 9:47:36 GMT -5
The stinking cloud in the corridor makes any retreat extremely difficult. If we all clump together, Cedrus could plane shift us out of there. However, I don't know how we'd get back to this plane, though. Basically, if we win initiative, we'll have a fair shot. If we lose initiative, we'll probably all die.
|
|
|
Post by Dell on Jun 28, 2007 9:50:31 GMT -5
The way back out of the room is blocked by two drow and four spiders. Also, the spiders (and probably the Driders) are faster than we are.
So here's how I see it: If we run, we will die. If we fight, we may die.
Edit: Oh right, the Plane Shift.
Currently, Cedrus can only get away with Otto or Hugh or Perrin. Raven and Jasper are mobile, so they could grab on as well, but people get left behind no matter what. Hugh has the healing power, but Otto has better magic items. A DILEMMA!!!
Everyone in the hallway is beyond Cedrus's reach.
|
|
|
Post by venger on Jun 28, 2007 10:54:47 GMT -5
The Stinking Cloud will only last a couple more rounds.
The spiders are all retching their spiders guts out for whatever the duration is. And then they are afraid from the Fear spell. One of the dark elves is Held. One is confused.
This can be done.
Unless they win initiative and take out Cedrus.
And we were so close to that Great Druid...
I bet he's right down the hall.
*if Cedrus can escape with Otto, Raven and Jasper maybe Pfiffwin and Antonus can get Samantha and Adler to safety.
That kind of leaves Hugh, Winthrop and Perrin...
|
|
|
Post by Ginger on Jun 28, 2007 11:30:43 GMT -5
Once we plane shift out of there, we'll be stuck on some plane. Presumably the ethereal plane, since that seems nice. Once there, what do we do? Cedrus will need to sleep for EIGHT HOURS to allow him to spend 1.25 hours memorizing another Plane Shift. I'm very worried that'll be an "Out of the frying pan, into the fire" situation. I'd rather face the drow in a dimension where my magical items are still magical than some unknown superbeasts in the ether.
|
|
|
Post by Wolfgar on Jun 28, 2007 11:41:28 GMT -5
How about pulling out some continual darkness stones? That might give us time to retreat or regroup. It should negate the fairy fires, make us harder to hit and make it hard for their casters to do spells on individuals. Cedrus would have time to heal himself and others. Pfiffwin and Otto have some. Does anyone else?
|
|
|
Post by venger on Jun 28, 2007 11:52:37 GMT -5
Darkness is THEIR ally. We need more blazing Continual Light stones. Once we plane shift out of there, we'll be stuck on some plane. Presumably the ethereal plane, since that seems nice. Once there, what do we do? Cedrus will need to sleep for EIGHT HOURS to allow him to spend 1.25 hours memorizing another Plane Shift. I'm very worried that'll be an "Out of the frying pan, into the fire" situation. I'd rather face the drow in a dimension where my magical items are still magical than some unknown superbeasts in the ether. Can't you go to one of those friendly planes where golden halflings pick for you exotic fruits and serve honeyed meads in chilled mithril chalices?? Rest up for a while there... "Elysium, Blessed Fields: the plane of peace and unadulterated goodness."
|
|
|
Post by Wolfgar on Jun 28, 2007 12:33:06 GMT -5
They won't be able to see any better in continual darkness than we can. It stops infravision and ultravision. Magic resistance should not be effective according to rule 3 since while they can still see, all they can see is dark, i.e. nothing in the area radiates.
|
|
|
Post by Ginger on Jun 28, 2007 14:25:29 GMT -5
I'm pretty sure our darkness stones were dispelled when we were hit with that opening "Dispel magic." Most were created by Pfiffwin when he was 3rd level or so. Raven's was, at least. And Jasper doesn't have one.
|
|
|
Post by Dell on Jun 28, 2007 14:34:38 GMT -5
Don't drow have minuses to hit while in sunlight, or the area of a Light or Continual Light spell?
We forgot that! I guess we have to start the whole battle over again.
|
|
|
Post by Dead Greyhawk on Jun 28, 2007 19:29:32 GMT -5
Don't drow have minuses to hit while in sunlight, or the area of a Light or Continual Light spell? We forgot that! I guess we have to start the whole battle over again. As far as I recall, no one who is in the combat area has a continual light spell going. Pfiffwin threw one forward in the corridor, but rolled poorly. Antonus drew one out. All of the Company's visible lightstones were darkened. Only the dark elves at the mouth of the corridor, who have not tried to get past the stinking cloud, are near the area of effect of the continual light. Unless I have missed someone using an action somewhere.
|
|
|
Post by venger on Jun 29, 2007 10:40:27 GMT -5
And people complained about the glowing staff...
|
|
|
Post by Wolfgar on Jun 29, 2007 11:34:37 GMT -5
Where exactly did you place the continual light? With a 6" radius it should have extended into the temple area. I assumed we had some light in the temple since we are able to move around but were not able to see the back of the room.
Pfiffwin's throw landed 15' in front of the party so it would have lit up all of the corridor.
|
|
|
Post by Wolfgar on Jun 29, 2007 11:38:41 GMT -5
Raven is near the green altar. He killed on of the drow fighters last round. If we win initiative next round, he'll either plug 3 arrows into the drider near him or advance towards the main altar and plug 2 arrows into the main caster. Do you think he has protection from normal missiles? I don't think he does, because IIRC Dana didn't roll to dispel it when the priest tried to dispel the slow. BTW, was Otto or Hugh in the area of effect of this second dispel magic? Did we check if the Holds and Charm were affected?
|
|