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Post by Dead Greyhawk on Apr 22, 2007 17:30:15 GMT -5
Company makes it out of the swamp with three roaming adventurers, killing some random stuff along the way. Makes it to Castle Crag. Oaklock and Winthrop message back and forth about the Duke of Geoff wanting the Company to help on an assault against the ice elves and giants. Company opts not to go. Diego arrives with men to fortify the castle. Arden hangs around for a while, but then leaves when Diego takes command of some orcs as well. Three roaming adventurers attach themselves to Otto. Stuff identified. Raven reads a book. Dell and Antonus trained. Samantha gets a familiar. Al slowly recovering. Company splits in two.
Team Otto: Otto, Samantha, Hugh, Pfiffwin, three new guys, bear, head back into swamp to find missing children of Orlane.
Company: Raven, et al. head down through Sterich to enter Jotens and reach Hall of Blue Sun.
We'll pick up one team or the other next week, with players playing NPCs or rolling up secondary characters as necessary.
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Post by Ginger on Apr 22, 2007 20:11:42 GMT -5
Is the idea that Otto and crew left for the swamp while Dell and Raven were training? I still don't understand why we don't all just go together to the swamp. It'll waste more time if we split up.
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Post by Wolfgar on Apr 23, 2007 9:20:38 GMT -5
It turns out that with the schedule of my soccer games I will probably only make a couple of games in the next two months. You should decide what you want to do without me. If you do plan to go immediately into the mountains I think you will want Otto - Diego is busy remodeling his castle and Al is out for a couple of months regrowing body parts leaving Raven as the only high level fighter. So you are free to run team Otto as you like - have them look for the children if you want to go on that adventure or have them turn back and rejoin the company.
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Post by Dell on Apr 23, 2007 10:17:56 GMT -5
Here's what I'm thinking for the main company - we'll head through Sterich and cross the Jotens to Loftwick. While we're in the mountains, we can look for clues as to the Druid's wherabouts. Once in Loftwick, Perrin can be trained (maybe) and we can also (maybe) get new magics from the Academy there.
After that, we take a small detour to Clan Mumatandin and pick up the awesomely powerful amulet. By then, Otto should be done with his sidequest and come to meet us.
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Post by Ginger on Apr 23, 2007 16:52:07 GMT -5
Hold on here...
Why are we splitting up? Why don't we just wait for everyone to be ready and head out for the swamp as a group? As far as I can tell, the only reason we split up is that we decided Team Otto and some other people should have left while Dell and Raven were training so they didn't waste several weeks sitting around. While I know haste is important in a mission like this, success is also important. Success is guaranteed if we all go as a group. I'm also worried about splitting up the group when there's an undead horde in hot pursuit.
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Post by venger on Apr 23, 2007 23:18:08 GMT -5
Hold on here... Why are we splitting up? Why don't we just wait for everyone to be ready and head out for the swamp as a group? As far as I can tell, the only reason we split up is that we decided Team Otto and some other people should have left while Dell and Raven were training so they didn't waste several weeks sitting around. While I know haste is important in a mission like this, success is also important. Success is guaranteed if we all go as a group. I'm also worried about splitting up the group when there's an undead horde in hot pursuit. Why are you proposing we go into the swamp at all? Face reality. Your naga master has abandoned you. We are constantly getting sidetracked from resolving any major quests. The great tree gave us a clue as to where the great druid was, which made sense. We went to Castle Crag instead. Trekking for days into the Rushmoors, which are full of horrible horrible things is a bad idea and a waste of time.
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Post by Mr. Trommer on Apr 24, 2007 7:54:36 GMT -5
Yes we do get sidetracked. That is part of the in making choices. We also need to factor in following some of these side adventures in order to play our characters and their alignment. Perrin was within his right to see the task as a holy quest. The party chose not to allow him to fulfill it. Same with the request from the Duke. While finding the Great Druid is the current main goal the plight of children being taken is a valid thing for most those of a 'goodly" nature to want to pursue in spite what seems a minor material gain. The druid can hold on for a couple more weeks.
That's why Hugh will go. It is in his nature to help the oppressed. Winthrop would also go it just depends if the departure happens before or after the training. That is why they also would have gone on the holy quest.
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Post by Dell on Apr 24, 2007 8:02:54 GMT -5
Hold on here... Why are we splitting up? Because the alternative to splitting up was going nowhere, arguing about what to do. Besides, we can be effective as multiple groups as long as we make sure that each group is balanced and we select our missions properly.
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Post by venger on Apr 24, 2007 8:42:43 GMT -5
Yes we do get sidetracked. That is part of the in making choices. We also need to factor in following some of these side adventures in order to play our characters and their alignment. Perrin was within his right to see the task as a holy quest. The party chose not to allow him to fulfill it. Same with the request from the Duke. While finding the Great Druid is the current main goal the plight of children being taken is a valid thing for most those of a 'goodly" nature to want to pursue in spite what seems a minor material gain. The druid can hold on for a couple more weeks. That's why Hugh will go. It is in his nature to help the oppressed. Winthrop would also go it just depends if the departure happens before or after the training. That is why they also would have gone on the holy quest. The holy quest... to restore a temple to the bird-god... in the middle of nowhere... I guess that is factoring in the "chaotic" part of their "goodly" nature. Dead god coming back to life? Evil undead army ravaging the countryside? Giants and humanoids descending from the mountains, aligned with secret forces behind the Keoish throne, plotting who knows what? Priest of Hextor with Hand of Vecna? And apparently nobody but us is equipped to save the world. Sterich was full of children. I'm sure there were some in Flen. Of course we are moved by the plight of the people of Orlane, as told to us by these 1st levels guys who we don't even know, but that's what 1st level guys are for. And I guess Otto.
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Perrin
Junior Member
Posts: 61
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Post by Perrin on Apr 24, 2007 10:18:55 GMT -5
The holy quest... to restore a temple to the bird-god... in the middle of nowhere... The holy quest in service of Phaulkon, the god who helps keep the party alive, to liberate an ancient temple from those who would defile it. The next time the party is in the Valley of the Mage / Dim Forest, Perrin's definitely going.
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Post by Mr. Trommer on Apr 24, 2007 10:42:16 GMT -5
Absolutely!
The god's been dead a long time. It can wait a couple more weeks. After all we did take a month to read a book and train a couple of mages rather than help Gorna.
It is true that the Blue Sun is only group accomplishing stuff. You are lucky you were able to join our elite company.
True, but we can certainly save the children of Orlane.
Sometimes the good guys have to stand up and follow their heart like Otto.
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Post by Dell on Apr 24, 2007 10:59:45 GMT -5
If Dell were the leader, this is the choice he would present to the group.
1. We head for the Jotens, where we can contact our gnomish and dwarvish friends there, asking them about spiders and other happenings in the area. Capture an enemy patrol and ask them (or their corpses) as well. If we find a lead on the druid, we follow up on that. Otherwise, we take on the mountain king Groorg.
2. I kill you in your sleep.
(Honestly, you'd just be fired. Dell's not evil. The killing thing just sounds more leaderly.)
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Post by Mr. Trommer on Apr 24, 2007 12:43:21 GMT -5
Yes, Dell would do that and rule with a iron fist.
Dell might not be evil but is perfectly capable of performing such an act. He might have to do something nice afterwards to make up for it.
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Post by Ginger on Apr 24, 2007 14:20:27 GMT -5
So, since I'm the leader, our choices are this:
1. We head for the Jotens, where we can contact our gnomish and dwarvish friends there, asking them about spiders and other happenings in the area. Capture an enemy patrol and ask them (or their corpses) as well. If we find a lead on the druid, we follow up on that. Otherwise, we take on the mountain king Groorg.
2. Dell kills you in your sleep.
Just kidding.
In any case, while I'm usually sympathetic to Antonus's thinking, I disagree with his assessment of the swamp. It could provide valuable training for our three new 1st level characters. It will also lead our undead pursuers away from our allies in the Oytwood. Looking at the map is also instructive. The further east we head now the safer our route to the Jotens will be. We all remember how unpleasant our trip through Sterich was. The Javan river is also unsafe. Heading south to Longspear and the Jotens through the center of Keoland is well advised, and a trip through the swamp is the way to do that.
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Post by Dell on Apr 24, 2007 14:33:58 GMT -5
Well, since Raven is the leader... at least until he dies in his sleep... I guess we do what he wants.
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Post by venger on Apr 24, 2007 16:09:59 GMT -5
So, since I'm the leader, our choices are this: In any case, while I'm usually sympathetic to Antonus's thinking, I disagree with his assessment of the swamp. It could provide valuable training for our three new 1st level characters. The swamp killed Al! It's full of hags and nagas! Remember the whole gaze attack = save vs. poison or die? Going into Keoland to skirt Sterich is a good idea. But it doesn't require going deep into the swamp.
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Post by Ginger on Apr 24, 2007 16:41:27 GMT -5
Sissy. It's just save vs. poison or go to zero HP.
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Post by venger on Apr 25, 2007 8:31:47 GMT -5
Sissy. It's just save vs. poison or go to zero HP. I stand corrected. Then they drag you underwater and eat you while you're still alive...
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Post by Dell on Apr 25, 2007 10:42:19 GMT -5
They're first level characters - they can be knocked down by a strong breeze. They can't make a saving throw against harsh language. Nowhere we go is going to be safe for them.
Dell has a plan to keep them safe, though.
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Post by Mr. Trommer on Apr 25, 2007 10:53:17 GMT -5
Dell will probably intends to cast Sepia Snake Sigil on all of them and then we carry them around until they gain a few levels. That way the won't get hurt.
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Post by Dell on Apr 25, 2007 12:01:00 GMT -5
I'd do that, but I don't think you can get XP while trapped in amber. I was thinking Rope Trick.
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Post by Ginger on Apr 25, 2007 12:54:27 GMT -5
So you can't get XP while encased in amber, but you can get XP if you're in a dimension where no fighting is taking place? I think that's unlikely.
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Post by Dell on Apr 25, 2007 13:09:56 GMT -5
So you can't get XP while encased in amber, but you can get XP if you're in a dimension where no fighting is taking place? It has a window in the bottom, so you can at least watch the battle. That's bound to be worth some experience. Besides the most important lesson of battle is knowing when to get out of the way.
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Post by venger on Apr 27, 2007 10:12:05 GMT -5
So how do we proceed?
Either we all went together as a group into the swamp or Team Otto left two weeks ago.
If it's the latter, do we up and follow them or go do something else?
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Post by Dell on Apr 27, 2007 12:18:18 GMT -5
The same way we proceed every week...
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Post by Wolfgar on Apr 29, 2007 19:33:01 GMT -5
I take it you didn't take Team Otto out into the swamp. Did you meet up with your skeleton buddy?
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Post by Mr. Trommer on Apr 30, 2007 7:44:04 GMT -5
Perrin decided that going into the swamp wasn't his thing so he didn't join Team Otto. We hiked south to Longspear. Fought some undead slong the way. Perrin was attacked and stalked by an invisible cat for a good while.
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Post by Wolfgar on Apr 30, 2007 8:15:09 GMT -5
Did you kill the cat eventually? Were you able to skin it and make an invisibility cloak?
Have you checked to see if Castle Crag has been burnt to the ground?
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Post by Mr. Trommer on Apr 30, 2007 8:19:54 GMT -5
The cat was burned to ash by a 47 hit point fireball that got through its magic resistance.
Haven't checked castle Crag. Since Dell pull out the circlet it is expected that Castle Hildago will be fine. Diego kicked us all out the csatle anyway.
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