|
Post by Mr. Trommer on Feb 6, 2006 14:20:26 GMT -5
Has any thought been put into this yet as to whast it means?
|
|
|
Post by Ginger on Feb 6, 2006 17:28:22 GMT -5
No. I think it means go into the Hole and fight bad guys.
|
|
|
Post by Wolfgar on Feb 6, 2006 18:54:28 GMT -5
I think the prophecy mentioned that someone named Martek had risen from the dead. It would probably be useful to find out who that is. I think going into the Hole, checking the Nerullite painting for new activity or going back to Sterich to the city encased in a dome are likely next steps. And of course there is always tracking down Stalman Klim - the guy who ordered are deaths and is interested in the revival of the Dead God.
|
|
|
Post by Dell on Feb 7, 2006 9:22:11 GMT -5
And of course there is always tracking down Stalman Klim - the guy who ordered are deaths and is interested in the revival of the Dead God. Stalman Klim runs the Thieves guild that runs Flen. It's not a matter of finding him, it's a matter of trying to get revenge against someone that has an entire town's worth of resources to throw at us.
|
|
|
Post by Mr. Trommer on Feb 7, 2006 9:29:03 GMT -5
What are the odds that Mertek is one of the priests we killed in the Nerullite temple? Maybe the wizard arranged to bring him back. We need to get the detect scrying spell.
Going after Stalman Lim sounds like a good challenge then.
|
|
|
Post by Ginger on Feb 7, 2006 15:03:56 GMT -5
We're in the Yeomanry, and there's plenty to do here. Why go on a cross-country journey? I suggest going to Loftwick to talk to people at the Academy about the Dead God, Myrick, etc. while we wait for the rest of the gang to return. Maybe someone will hurry ahead to get the Nerulite painting. Once we're at full strength with 11 party members, we invade the Hole.
|
|
|
Post by Dell on Feb 7, 2006 16:20:20 GMT -5
Nah, I think we should stay split up. The B team can go after San, Dred, and Sigurd, while the A team can go after these crazy cultists that are trying to take over the world or something.
This is assuming the B team survives, which I wouldn't count on.
|
|
|
Post by Ginger on Feb 20, 2006 18:07:14 GMT -5
Do we still have carts full of Dwarf skeletons? I can't recall doing anything with them, but I may have been absent when we buried them.
In any case, I think that the B team is about 14 days away from the A team, depending on where the A team decides to go. Wintrhop will need to go back to the Hall of the Blue Sun to recover the painting of Nerull. I vote that the newly reassembled group just head to the brightest spot in the Yeomanry.
|
|
|
Post by Mr. Trommer on Feb 20, 2006 18:27:29 GMT -5
Depending on pearls and funds available to the "A Team", Winthrop could also spend a few days identifying some things while the "B Team" catches up.
|
|
|
Post by Wolfgar on Feb 20, 2006 22:46:15 GMT -5
The B Team could also stop by the other dwarven ruins to collect the rest of the mithril ore. It is probably not going anywhere but it might be a while before we can get back down there to collect again. Do we know of any other dwarven cities near us? Maybe we could enlist their help, selling them a share of the ore for help in retrieving it. Do you think we could stake a claim on the mines and then get a share in all future revenues? It would certainly have better revinues than the Inn. Where exactly is Al from? He must have some relatives that he could draw on to help us and I sure he would love to see his dear old grandma.
While they are setting up Blue Sun Mining (a wholly owned subsidiary) the A team can be tracking down more information about Nerullite activities.
|
|
|
Post by Wolfgar on Feb 21, 2006 8:46:56 GMT -5
Do we still have carts full of Dwarf skeletons? I can't recall doing anything with them, but I may have been absent when we buried them. We left the cart outside of the cave where we rested over night about an hour and a half from Beoll-Dur. I say burying the skeletons in the cave may be our best option. It sounded like the volcano was only going to get worse.
|
|
|
Post by Dell on Feb 21, 2006 9:51:29 GMT -5
I say we toss them into the volcano. Dwarves do cremation, right? And then we take the money and run.
Dell likes the idea of retrieving the ore from the Dwarven temple, yet he dislikes the idea of returning to a town where they have committed a murder. Plus the swamp is full of bugs, and uncomfortable.
Dell is planning to head back to Loftwick and await further instructions, but if he gets any messages he will definitely take them into consideratio, and then head back to Loftwick anyway.
|
|
|
Post by Wolfgar on Feb 21, 2006 18:02:33 GMT -5
Dell likes the idea of retrieving the ore from the Dwarven temple, yet he dislikes the idea of returning to a town where they have committed a murder. Plus the swamp is full of bugs, and uncomfortable. That is why I am suggesting we get the aid of Al's relatives. We could show them how to get to the mine and the location of the secret cache of ore. Then they would be responsible for hiring the necessary crew to retrieve the ore and processing it into useable metal. We would could do a 50/50 split on the pre-mined ore and then a 20/80 split on any newly mined ore. We could offer our security services occassionally to take care of any troglodytes or lizard men that try to harass them. Anyone have any idea what the street value of raw mithril ore is?
|
|
|
Post by Wolfgar on Feb 21, 2006 22:22:21 GMT -5
There is also that amulet down in the caves. Hugh made a detailed sketch of it. We should take the sketch to the academy in Loftwick or the Silent One in Longspear and see if they know anything about it. Of course in Loftwick we would have to worry about meeting Myrick's associates who I am sure would love to get their hands on a super powerful evil amulet.
|
|
|
Post by Ginger on Feb 21, 2006 23:26:52 GMT -5
As much as I love treasure, I think we have plenty of it for now. We have a cart load of ore, 8 sacks of gold, and all of the treasure from before. Let's bring that somewhere to a bank or something before we worry about getting more. We also have many magical items to identify. Once that's done, we can think about prospecting in the mine.
|
|
|
Post by Wolfgar on Feb 22, 2006 9:32:54 GMT -5
Unfortunately it is only 8 sacks of slag, approximately 1/7 of which is gold. That is only about 30 pounds of gold or 300 gold pieces - not even enough to pay Diego. Pretty sad for almost all of us getting killed. In the end it is going to be the treasure off of the giant and the fire lizards that is going to amount to anything. We should have spent more time killing them and ignoring the dwarven treasury.
|
|
|
Post by Dell on Feb 22, 2006 11:18:27 GMT -5
Unfortunately it is only 8 sacks of slag, approximately 1/7 of which is gold. If I recall arightly, we altered the weight rules for coinage so the monetary value is the same as the weight value - so the bags should be worth a full 400 gp each, regardless. In any case, we can always go back in...
|
|
|
Post by Wolfgar on Feb 22, 2006 12:35:19 GMT -5
I'm only going back in if we have a sure fire way of getting the gems. I was wondering if the wand Dell used to freeze Karmuk would work on inanimate objects. Another suggestion would be to use a wall of ice to hold them in place. We could then chisel out blocks of ice to carry away. Of course once the ice melts there is no telling what the gems would do.
|
|
|
Post by Ginger on Feb 22, 2006 16:22:05 GMT -5
Come on guys. There's a dead god being revived as we speak and we're discussing mineral excavation? Let's hurry to Loftwick, meet up with the rest of the company, and send some Nerullites to meet their god (by being dead, not through them resurrecting him, hopefully).
|
|
|
Post by Wolfgar on Feb 22, 2006 16:39:31 GMT -5
My last comment was with regards to the room that is several feet deep in gems. It is not like we can get back there - there is an infinite number of skeletons between us and the room, and the volcano is about to fill the ruins with lava. I just wished I had thought of it earlier.
Also I am tired of playing Diego.
|
|
|
Post by Dead Greyhawk on Feb 22, 2006 20:43:20 GMT -5
If I recall arightly, we altered the weight rules for coinage so the monetary value is the same as the weight value - so the bags should be worth a full 400 gp each, regardless. We have altered the weight rules, but each bag only has 30 lbs of slag, or 300 GP worth of metal. Also I am tired of playing Diego. But you play him so well! You have captured Diego's half-hearted cowardice perfectly! How many other people would have run Diego away from the Dragon?
|
|
|
Post by Wolfgar on Feb 23, 2006 9:43:48 GMT -5
But you play him so well! You have captured Diego's half-hearted cowardice perfectly! How many other people would have run Diego away from the Dragon? If he had half decent armor he would be fine standing up in the front but as it is he is just meat, especially against these higher level monsters we seem to be fighting more often. Or was proficient with the sword he was using. Or had some magic items to use.
|
|