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Post by Dell on Jun 27, 2005 12:36:26 GMT -5
Thanks to the White Wolf, I am now in a World of Darkness.
Next order of business is getting the intercourse out of here with as much treasure as is humanly (and half-elvenly) possible. How do we do that, exactly?
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Post by Wolfgar on Jun 27, 2005 13:04:08 GMT -5
At this point I think we have pretty much cleaned this placed out of monsters. I say we head back up to the top level and spend a couple of days while we recuperate and gather whatever we can carry. Hopefully not all of the horses where killed so we can use them to carry the bulk of the treasure and the walking wounded.
We will need to free the slaves again. I am not sure how we will get all of them back to Blue safely. We might want to send an advanced team back to Blue to get the Grey Lady and have her sailed somewhere closer along the coast. That way we don't need to walk everyone back to Blue.
We still have to deal with the albino guys. And let's not forget that one of them is invisible. He is unlikely to attack us at this point but we don't want him bring reinforcements either. And where is Pavel? Usually he shows up just as the fighting finishes.
At this point we should consider either burying Al or trying the resurrection scroll on him. He has already been dead for 2 days and we aren't likely to get back to a safe place that has a high level priest to do the resurrections for us in a reasonable time frame.
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Post by Ginger on Jun 27, 2005 13:05:42 GMT -5
It'll all depend on what the crazy albino guys have to say. Hopefully, they'll have a lot of information.
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Post by Ginger on Jun 27, 2005 13:28:59 GMT -5
The stockade is 5 days from Highport. There are not-so-nice clerics of sufficient power in that bar that Dell got thrown out of. We should have sufficient assets to get Al raised there. If he decides to retire, I think he'd make a great innkeeper of the Blue Sun Bed and Breakfast outside of Longspear. He could have his sick grandmother move up there to stay.
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Post by Dell on Jun 27, 2005 13:39:30 GMT -5
The scroll had Ressurrect, so we can wait over 150 years to raise Al. We'll try Highport, and if that doesn't work we'll wait until we're back in civilization where we can find a higher level cleric to read it for us. Of course, we'll have to preserve Al somehow - can the Ranger turn him into Dwarf Jerky?
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Post by Ginger on Jun 27, 2005 14:47:05 GMT -5
The scroll had Ressurrect, so we can wait over 150 years to raise Al. We'll try Highport, and if that doesn't work we'll wait until we're back in civilization where we can find a higher level cleric to read it for us. Of course, we'll have to preserve Al somehow - can the Ranger turn him into Dwarf Jerky? If we'd have kept the wolf alive, we could have frozen him.
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Post by Wolfgar on Jun 27, 2005 15:32:34 GMT -5
It looks like resurrection doesn't require the whole body to work. Maybe we could get away with just a finger or his beard.
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Post by Wolfgar on Jun 27, 2005 15:41:37 GMT -5
It'll all depend on what the crazy albino guys have to say. Hopefully, they'll have a lot of information. If these are derro (evil dwarves) then they must have come from the slave lords via either the tunnels or the portal since they get pretty sick above ground in the sun light. Maybe they know how to use the portal to travel to other locations than the slave lords. It would be sweet if we didn't need to make the journey home.
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Post by Mr. Trommer on Jun 27, 2005 16:21:42 GMT -5
Don't forget we have the whole haunted section to go through. Not to mention what ever may come back through the tunnels to visit.
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cedrus
Junior Member
split personality
Posts: 51
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Post by cedrus on Jun 27, 2005 17:08:30 GMT -5
The scroll also has windwalk on it. Maybe a high level cleric will accept it as partial recompense for resurrecting Al? If there's no rush and if we're kind of sure Al's going to retire anyway, it's probably best not to mess with the Highport bar again. I'm voting for holding off on the haunted section, too. Half of our party is incapable of fighting, even after I heal them all. Without Dell's spellcasting (and leadership!!) I think we're just likely to get slaughtered again. In fact, I think our first priority should be to get Melba back to her brother.
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Post by Ginger on Jun 27, 2005 17:23:05 GMT -5
Here's something to think about: Is wandering through the Pomarj, beaten and bloody with a hundred slaves in tow, more or less safe than hiding out in a heavily fortified stockade for a week, for people to recouperate?
Let's take stock of who is in fighting shape: Winthrop, Cedrus, Max, Otto, Tom, Diego, Pavel, Addy. Now that the coast is clear, maybe Kelvin and Kessa will show themselves. Our guys who are weak can at least stand watch on the towers and signal if something is coming.
Additionally, Cedrus can cast Detect Alignment on the slaves, so we can see which ones we can trust to handle simple tasks.
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Post by Wolfgar on Jun 27, 2005 17:57:24 GMT -5
I agree that staying in the fort is probably safer for a week or so. We just need a way to prevent anyone from coming up through the caves. It should not take too long to map out the rest of the upper level (avoiding the haunted sections - just spike the doors that we think are haunted) and then guard and/or barricade the ways down. We can use the slaves to help us collect all of the dead hobgoblins and goblins. We can probably burn their bodies in a great big bonfire. Or we can let Winthorp have some fun with his fire balls. Otherwise the rotting corpses are likely to be real bad for morale and a draw for monsters in the area. (Didn't one of those orcs mention something about a dragon in the area?)
Meanwhile we can send some people back to Blue to get the ship. This gets tricky because we don't have many people left to guard. Is Pavel trustworthy enough by himself?
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Post by Ginger on Jun 27, 2005 21:43:37 GMT -5
I wouldn't send anyone back to get the ship. It'll take a long time for them to get back there, and wouldn't do anything to make us safer while we're resting. I'd just try to fix the portcullises, barracade the trap door in the main building and the secret chimney door, and wait for our guys to recover.
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Post by Dell on Jun 27, 2005 21:52:11 GMT -5
Here's the reasons we should hurry up and leave:
1. Getting Al raised - if we can save that scroll for more desperate times, then we should. 2. Getting back to the boat in time. 3. Staying here will piss off the slaves - slaves that have already revolted against us once. 4. More powerful reinforcements may show up while we're trying to recuperate.
Here are the reasons we should stay -
1. We can clear out the place and collect more treasure. 2. We would be healthier for the trip back.
As far as priorities go, I think we should try to get Al raised. If we don't do that ASAP, it will provide the Saltmarsh guys with yet another example of how we screw over the people we hire.
Say it takes us three days to clean out this place, get everyone up and walking, pack our stuff (treasure, supplies, blah blah blah) and leave. We can make it to Highport in about five days and get Al raised by an evil priest. The problem is, our ship is in Blue, not Highport.
We could split up the group, but that seems foolish. Then again, going back to a city where we declared war on the most powerful group of orcs seems foolish too. We can go to Blue and see if there are any powerful clerics there - it's a big city, so there might be.
Anyway, we still haven't made it out alive yet, so this whole discussion may be pointless.
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Post by Wolfgar on Jun 28, 2005 12:16:11 GMT -5
If the slaves are in such a hurry to leave we should let them go. We are under no obligation to anyone but Melba. We are more than happy to bring the slaves with us when we leave but I don't think they should be dictating when we leave.
I doubt that there are more powerful reinforcements to send at us. There may be another shipment of slaves arriving from Highport while we wait but that would just be orcs and Esterath and if we are lucky Tenma. Winthrop could sleep or web the lot of them if they tried to take the fortress. I guess one worry would be if they lay seige to the fortress. Trying to cut our way out might not be so fun.
Also the portcullis at the high gate was ripped out by the worg riders after I disabled the mechanism. So that is one less barrier between us and reinforcements.
I still think it would be better to wait until Dell and Raven are combat worthy. Or at least until Cedrus and Max have healed everyone back up to max.
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Post by Dell on Jun 28, 2005 12:44:10 GMT -5
Dell is torn between his greed and his cowardice. To date, greed has always won.
But what are we gonna do about Al?
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Post by Ginger on Jun 28, 2005 14:34:07 GMT -5
After resting for 4 hours and memorizing spells, Cedrus can heal 50 to 80 hp, depending on his rolls, and Max can heal 8-32 (assuming he reaches 2nd level). We should be able to get all of our able people healed to full in a day, and get the disabled mostly to full in another day. Highport is 6 days travel. Al's been dead for almost 2 days, so we should be able to hang out here for 3 days and still get him raised without any problems.
Alternatively, we might have some luck getting him ressurected from the Church of Pelor. Maybe we can arrange to give the scroll of Syrul to them on or about Ross Day? I'm sure they'll be thrilled to hear that the Company is again to be guided by a priest of Pelor.
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Post by Dell on Jun 28, 2005 15:26:04 GMT -5
Al needs to stop dying, it really screws up the plans.
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Post by Ginger on Jun 28, 2005 16:50:42 GMT -5
Well, there's one way to make sure he never dies again...
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Post by Wolfgar on Jul 1, 2005 17:21:17 GMT -5
There has been no discussion of whether the game is on because of the 4th so I assume it still is. I will be out of town but you should feel free have Otto continue to do front line fighting as needed. Some healing would be much appreciated since I think I am down 20 from my max. My AC is back at 1 having taken yet another critical hit. Also I would appreciate it if we could avoid any undead. Oh and someone watch Cedrus - he got that wereboar hit awhile ago and we don't know if he is actually infected or not.
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Post by Dead Greyhawk on Jul 1, 2005 18:11:50 GMT -5
Yup, game is on for Sunday the 3rd. I'll play Otto conservatively, with a sudden, temporary fear of undead. Have a good weekend.
Nice catch on the wereboar, by the way. DM gnashes his teeth.
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cedrus
Junior Member
split personality
Posts: 51
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Post by cedrus on Jul 2, 2005 0:33:55 GMT -5
I think I should be fine; I only got bitten for two hps or so. However, wasn't someone else (Winthrop, maybe?) bitten for a lot more by a wearwolf or some other creature?
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Post by Dell on Jul 2, 2005 10:06:48 GMT -5
Lycanthropy has a very long incubation period, so we shouldn't need to worry for quite some time.
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cedrus
Junior Member
split personality
Posts: 51
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Post by cedrus on Jul 2, 2005 10:20:49 GMT -5
werewolf, I mene (not wearwolf)
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