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Aegypt
May 23, 2014 9:56:36 GMT -5
Post by Ginger on May 23, 2014 9:56:36 GMT -5
Fin seems to like the astral gem, so Colby will let him have it.
Can Colby make a dragon hide backpack out of the red dragon scales he harvested? It would be great for extra protection for the q box.
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Aegypt
May 23, 2014 10:20:13 GMT -5
Post by Wolfgar on May 23, 2014 10:20:13 GMT -5
Updated list, switching necklace w/amulet talisman of true seeing (3 uses) and huge cymophane gem (Astral Guide).
Probably better if Colby pays someone to make the backpack. Youssef and Dan would like them as well if we have enough hide.
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Fin
Junior Member
Posts: 81
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Aegypt
May 23, 2014 18:05:36 GMT -5
Post by Fin on May 23, 2014 18:05:36 GMT -5
Fin will take charge of the Astral Gem for now, as Colby indicates, as it seems fun.
He'd like to hang on to the Wand of Frost as well, since he feels he's demonstrated he can put it to very good use. By all means, if someone else wants to use it in a fight, no worries.
He'd also learn more about the silver unicorn ring, limited teleport. He thinks that might come in very handy in getting behind the bad guys some day.
He plans to keep all his other items. He'll note who else is getting what and if/when necessary, will discuss a sharing agreement.
Next, Fin stands up, plants his feet firmly apart, puts his hand on the pommel of his longsword and says the following:
You may well consider my Adamantine Ring to be "party property" or some such, but I DO NOT. It is mine, and precious to me, though I buy it with great pain (sorry, couldn't resist). I will not willingly surrender it, period. If anyone attempts again to remove it, either by force or suggestion, there will be blood.
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Aegypt
May 23, 2014 20:47:32 GMT -5
Post by Bolo on May 23, 2014 20:47:32 GMT -5
Yes, I meant Haidar. Argh.
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Aegypt
May 26, 2014 10:43:12 GMT -5
Post by Ginger on May 26, 2014 10:43:12 GMT -5
Colby started using the gem of insight on the 15th day we were in Pentadastion. It starts working after 3 months. Will it start working during all the time we spend training here?
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Aegypt
May 27, 2014 9:21:39 GMT -5
Post by venger on May 27, 2014 9:21:39 GMT -5
Responses forthcoming. Stand by! Condo settles this afternoon. (fingers crossed)
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Aegypt
May 28, 2014 14:26:17 GMT -5
Post by Wolfgar on May 28, 2014 14:26:17 GMT -5
Is there a bazaar or some other place in Istantar where magic items can be bought and sold?
Some thoughts about the boon from the Dragon Pharaoh: -transport to Throne of Titans -remove Uzrivoy necklace from Paavo -remove curse of Arawn from Paavo -remove Heart of Law from Azhbar -raise Mamnoon -stone to flesh for Ingrid -knowledge about something (golden tablet, armband, Jezulein) -access to Library of Alexandria (whatever the equivalent is) -help for Forest Kingdom -rescue Trommer from Arawn
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Aegypt
May 28, 2014 17:49:39 GMT -5
Post by Ginger on May 28, 2014 17:49:39 GMT -5
A small fleet of dragons would greatly aid the Forest Kingdom, even if just for a limited sortie.
We could maybe buy or trade a Stone to Flesh scroll. Tenser's Transformation for StF is a named spell for a non-named spell of the same level. We could throw in a few sweeteners on top as well.
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Aegypt
May 29, 2014 11:32:14 GMT -5
Post by venger on May 29, 2014 11:32:14 GMT -5
The party will take its share from the caravan in cash. We will also attempt to sell the furnishing from the manor. We will sell these non-magical items from the White Tower haul for whatever we can get bizarre sculpture comprised of two dozen half-melted swords and suits of armor twisted together 1 bastard sword 1 broadsword 1 longsword 1 morningstar 1 platemail 1 chainmail 2 halberd 2 minotaur axe 3 platemail 4 broadsword 5 chainmail 6 shield 6 Maybe the sculpture is interesting to other dragons. If not then sell it as scrap metal. We will purchase 50 pearls for later identifications. It was my understanding the party was splitting the caravan goods (50/50?) with the survivors of the caravan? If so, 7200GP for half the cargo after taxes, tariffs, bribes, etc. 9600GP for the furnishings. 1200GP for the mundane weapons and armor, some of which are "archaic." A collector of draconic art will purchase the bizarre sculpture for 500GP. A small chest of pearls is purchased 5000GP. Other gems available in quantity are: amethyst, chalcedony, coral, emerald, garnet, jasper, lapis lazuli, malachite, peridot, sunstone and turquoise. Paavo and Dan will find appropriate charities for tithing. 600 gp for Paavo and 400 gp for Dan. OK. When we get the 3000 gp from the Temple of Thoth they will donate an additional 300 gp each. The Temple of Thoth will pay the party 3000GP apiece for their service upon completion of the mission. Sorry if I misspoke in that regard. Since Moram was raised by the Temple of Thoth, he is only required to fulfill their quest. He is welcome to continue with us after that. Moram Infidelbane owes the party his life. He will quest with you until that debt is repaid. We will take the potions to an alchemist and pay to have them identified. There are many prominent alchemists. It seems to be a much respected profession in Aegypt. For 750GP the party can have all 15 potions identified. potion, bright blue 2 - Flying potion, clear 1 - Invisibility potion, clear bubbly 1 - Clairvoyance potion, fizzy white 2 - Speed potion, grey 1 - Flesh to Stone potion, jet black 2 - Undead Control (ghouls) potion, pink 1 - Poison potion, red flecks 1 - Heroism potion, reddish-brown 1 - Fire Resistance potion, steaming 1 - Fire Breathing potion, thick green 1 - Plant Growth potion, viscous 1 - Oil of Disenchantment We will also ask about a potion of stone to flesh. We can offer various medusa parts if that is helpful. That isn't something available for purchase. The alchemists feel medusa parts would be contraindicated in such a recipe. Ashes of the Phoenix are a powerful restorative...
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Aegypt
May 29, 2014 12:06:34 GMT -5
Post by venger on May 29, 2014 12:06:34 GMT -5
Since Azhbar became the Heart of Law before we left the White Tower, Paavo will ask Holomir if the Heart of Law can use Lawgiver. If so then Paavo will forgo the broadsword training. Holomir is retired. Whatever Paavo does with Lawgiver is on Paavo. Lawgiver, being semi-intelligent, won't allow itself to be used for evil. Holomir is a little concerned that Azhbar is possessed by a magical entity and doesn't seem to retain any of his personality... that can't be a good thing. But again, retired... Once Youssef is trained he is planning on learning teleport and visiting Barb-el-Shay. He can retrieve whatever we want from the Vault. We can store it on the ship or give to party members. He is very familiar with his parents' home and should have no problem teleporting to that location. He will use clairvoyance to check it out beforehand. Unfortunately he fails to learn Teleport. 1d100=90Will Colby instead Teleport to Barb-el-Shay to retrieve the vault items? I will update the party sheets with ALL the requested changes if so. Otherwise just the items available. While Colby is in Istantar he will commission 2 Deeppockets robes from a tailor. 1000GP versions? Either way, not a problem. Any particular color or styling? Dan will ask at the Temple of Thoth about purchasing potions of healing. We used up most of ours in the Dark Tower. 150GP each. Max 50 before they need to start making more. Not really green and leafy, no. But that is cool. Can Colby make a dragon hide backpack out of the red dragon scales he harvested? Probably better if Colby pays someone to make the backpack. Youssef and Dan would like them as well if we have enough hide. The red dragon hide was difficult to harvest. 1d8-2=1Only 1 viable unit was obtained. That's enough for a man-sized suit of armor, or two large backpacks. We will use the astral guide's true seeing to look at the gloomy ladder. If that doesn't reveal anything then we will identify it. Peering into the gloom, reveals more gloom and it seems the ladder is longer than it seems... which is weird. -100GP pearls to Identify. It is the Netherladder. A portable entrance to the Duat. The Aegyptian Underworld. The Realm of the Dead. Can we perform an exorcism to remove the Ship pendant from Paavo? Paavo will definitely not consent to this. He feels it would be both a chaotic and evil act separating him from the ship. Would that cause unwanted attention from certain evil elemental beings? Dan will consult the Temple of Thoth. The Archpriest thinks it unlikely. Though he is not 100% sure and after Arawn the Death-God showed up for simple Raise Dead, he's not too keen on finding out. We could maybe buy or trade a Stone to Flesh scroll. Tenser's Transformation for StF is a named spell for a non-named spell of the same level. We could throw in a few sweeteners on top as well. With whom? Is there a bazaar or some other place in Istantar where magic items can be bought and sold? No, not as such. The wondrous bazaar of Barb-el-Shay is unique in all the lands. A plethora of magical potions could be purchased from the Alchemists' Society. The Dragon-Pharoah has a large collection of magical items and certainly one of those could be chosen as the party's boon.
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Aegypt
May 29, 2014 12:13:57 GMT -5
Post by venger on May 29, 2014 12:13:57 GMT -5
Here is the roughly 2 month schedule of activities assuming maximum efficiency: day 1: Ship departs; Murky departs; Haidar begins training for 2nd level cleric spells with Vashalla; Youssef begins training for 5th level spells with Mary day 7: Murkey arrives in Istantar day 8: Dan begins self-training? day 14: Meeting with arch priest of Thoth; Moram and Friedrich are raised day 15: Haidar completes training for 2nd level cleric spells day 16: Haidar begins training for 3rd level cleric spells with Vashalla day 17: Audience with Dragon Pharoah; Youssef completes training day 18: Nordel and Grimstone leave to visit the elves day 21: Nordel and Grimstone arrive at the elves day 22: Grimstone begins training; Nordel begins bow training day 23: Ship arrives in Istantar day 24: Mary and Friedrich depart; Finnious begin training for 4th level spells with Youssef; Paavo begins training for 1st level cleric spells with Haddiq day 27: Haidar completes training for 3rd level cleric spells day 28: Haidar begins training for 2nd level magic-user spells with Colby day 34: Haidar completes training for 2nd level magic-user spells; Grimstone completes training; Nordel completes bow training day 35: Finnious completes training; Paavo completes training for 1st level spells: Haidar begins training for 3rd level magic-user spells with Colby; Grimstone and Nordel leave the elves day 36: Paavo begins broadsword training day 38: Dan completes training; Nordel and Grimstone arrive in Istantar day 39: Nordel begins training for 1st level magic-user spells with Finnious; Dan begins scribing 2 scrolls of raise dead day 42: Paavo completes broadsword training day 43: Haidar completes training for 3rd level magic-user spells day 49: Dan completes scribing scrolls day 51: Nordel completes training for 1st level magic-user spells Colby has a number of free days if he wants to make scrolls or visit the Conclave or Barb-el-Shay. We still don't have anyone to train Nordel for druid spells. A lot happens in 51 days. 349 days have passed since the party initially. arrived in Barb-el-Shay. I'll post a training montage in a new thread. Colby started using the gem of insight on the 15th day we were in Pentadastion. It starts working after 3 months. Will it start working during all the time we spend training here? Yes, actually. He will consult with the Superior Priest of Thoth about the Book of Unmortality to see if it will aid the temple's efforts to locate any of the phylacteries of Pneusset. There are also the lich history books, the lich grimoire 2 and the lich scrolls which we will share with the Temple of Thoth. I will create a Necropolis thread in the other folder and post information.
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Aegypt
May 29, 2014 12:46:50 GMT -5
Post by Wolfgar on May 29, 2014 12:46:50 GMT -5
It was my understanding the party was splitting the caravan goods (50/50?) with the survivors of the caravan? OK. The Temple of Thoth will pay the party 3000GP apiece for their service upon completion of the mission. Sorry if I misspoke in that regard. No problem. We seem to have plenty of money at the moment. Moram Infidelbane owes the party his life. He will quest with you until that debt is repaid. OK. There are many prominent alchemists. It seems to be a much respected profession in Aegypt. For 750GP the party can have all 15 potions identified. potion, bright blue 2 - Flying potion, clear 1 - Invisibility potion, clear bubbly 1 - Clairvoyance potion, fizzy white 2 - Speed potion, grey 1 - Flesh to Stone potion, jet black 2 - Undead Control (ghouls) potion, pink 1 - Poison potion, red flecks 1 - Heroism potion, reddish-brown 1 - Fire Resistance potion, steaming 1 - Fire Breathing potion, thick green 1 - Plant Growth potion, viscous 1 - Oil of Disenchantment Anyone want a potions? I'd give the Heroism potion to Moram or Grimstone or Lee's character. Holomir is retired. Whatever Paavo does with Lawgiver is on Paavo. Lawgiver, being semi-intelligent, won't allow itself to be used for evil. Holomir is a little concerned that Azhbar is possessed by a magical entity and doesn't seem to retain any of his personality... that can't be a good thing. But again, retired... Go ahead and give Lawgiver to Azhbar. Paavo will take responsibility for them. Unfortunately he fails to learn Teleport. Bummer. 150GP each. Max 50 before they need to start making more. We will take all 50 and store them on the Ship. We will dole them out as necessary. Only 1 viable unit was obtained. That's enough for a man-sized suit of armor, or two large backpacks. 2 backpacks please. Take construction costs from Colby and Youssef. We could maybe buy or trade a Stone to Flesh scroll. Tenser's Transformation for StF is a named spell for a non-named spell of the same level. We could throw in a few sweeteners on top as well. With whom? Maybe someone in Barb-el-Shay. I'll leave that up to Colby as the senior mage. A plethora of magical potions could be purchased from the Alchemists' Society. Is there a list of available potions?
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Aegypt
May 29, 2014 12:58:38 GMT -5
Post by Ginger on May 29, 2014 12:58:38 GMT -5
Colby will start with the Order of the Phoenix. He's got a secret chest spell, Tenser's Transformation, etc to trade. Also the weird elemental summoning spells, although I suspect summoning isn't popular as long as the Jackal murderer is around. Failing that, he'll go to Barb-el-Shay.
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Aegypt
May 29, 2014 21:10:35 GMT -5
Post by Wolfgar on May 29, 2014 21:10:35 GMT -5
Haidar needs to choose spells for 2nd through 6th level, i.e. 1 1st level, 2 2nd level, and 2 3rd level spells. That will be 11 spell inks. Finnious needs to choose a spell for 7th and 8th level, i.e. 2 4th level spells. That will be 8 spell inks. Youssef needs to choose spells for 9th level, i.e. 1 5th level spell. That will be 5 spell inks. That comes to 24 spell inks. How many spell inks do we have remaining? Youssef would like to learn an elemental spell (not necessarily air). These ones look interesting www.thievesguild.cc/spells/index.php?Number=332www.thievesguild.cc/spells/index.php?Number=1019www.thievesguild.cc/spells/index.php?Number=381but I'll let the DM choose something appropriate for a 5th level spell. Does Youssef have any additional ability to control a conjured air elemental? Does the staff help at all? Like less chance of losing control or maybe summoning a larger one. Dan will see if the Temple of Thoth has any non-standard spells they can teach him. He can offer the ones he learned in Barb-el-Shay as well as the Conjure Elemental spell he got in the Mud Sorcerer's Tomb. He will attempt to learn the Conjure Elemental spell first if it is appropriate for 9th level. Can clerics learn spells from scrolls? Dan and Youssef would like to purchase ceramic scroll tubes. Is that available? If not, can we have it commissioned? Anyone else want one? Finnious and Haidar may want to pre-purchase training costs for their next levels since they are so close and we may have time on the Ship to train them (after some additional adventuring). Does Colby want to commission a secret chest?
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Aegypt
May 29, 2014 21:25:36 GMT -5
Post by Wolfgar on May 29, 2014 21:25:36 GMT -5
One of the scrolls we got from the White Tower is listed as scroll in a bone case containing a protection from elementals spell. Is this actually a spell that can be learned or is this just a standard protection scroll?
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Aegypt
May 29, 2014 21:38:54 GMT -5
Post by Ginger on May 29, 2014 21:38:54 GMT -5
Colby will remind Youssef about how Thunder Staff is a cool new spell that he hasn't really used yet and is a great fit for an air elementalist.
Any of the proposed 5th level spells look neat, although Elemental Turning looks a little too specialized.
5000 GP for a secret chest seems like overkill given that we have a Q box, a ship, and ample henchmen/NPCs. I'd rather buy potions or scrolls.
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Aegypt
May 29, 2014 21:46:29 GMT -5
Post by Wolfgar on May 29, 2014 21:46:29 GMT -5
Youssef (or Colby if he would prefer) will ask various alchemists if they could make potions from any of these parts. (Some suggestions provided, others welcome) spirit naga parts (charm person) rakshasa parts (invulnerability, ESP) elephant spirit tusks (stone to flesh, invulnerability, regeneration) medusa head (flesh to stone) minotaur horn (heroism) dragon blood (dragon control, resist fire, fire breath, treasure finding, longevity) fire giant sweat (giant strength, giant control, resist fire) hellhound tails (resist fire, fire breath, detect invisibility) gold dragon bones (polymorph, dragon control, resist fire, fire breath, treasure finding, longevity) What would be the cost and time? Would they be interested in trading some of these parts for other potions?
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Aegypt
May 29, 2014 21:57:57 GMT -5
Post by Bolo on May 29, 2014 21:57:57 GMT -5
Haidar needs to choose spells for 2nd through 6th level, i.e. 1 1st level, 2 2nd level, and 2 3rd level spells. As previously stated, Haidar will leave these choices up to the DM, with the exception of trying for that improved invisibility variant. Finnious and Haidar may want to pre-purchase training costs for their next levels since they are so close and we may have time on the Ship to train them (after some additional adventuring). I don't know the numbers, but I imagine that the state of Haidar's finances precludes purchasing anything at all at the moment, even cat food. (Though he will, of course, go to great lengths to obtain suitable food for the The Cat That Follows Him, even if dead broke.) If the party is willing to spot him for this, however, then yes, sure.
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Aegypt
May 29, 2014 22:11:38 GMT -5
Post by Wolfgar on May 29, 2014 22:11:38 GMT -5
Haidar's training costs were 4000 GP. Since he was trained by party members it is only half that. And the party covers half of all training costs. So Haidar should have 3000 GP left from the 4000 GP share of the White Tower. Assume similar savings for the next magic user level. The cleric training may be tricky depending on if Vashalla is 7th level or not. You can at least get the material for 7th level magic user training.
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Aegypt
May 30, 2014 8:19:17 GMT -5
Post by Ginger on May 30, 2014 8:19:17 GMT -5
Colby will inquire with local craftsmen to see if any can fabricate a better storage unit for the quantum box. I know the cart is the largest size we can get, but I hope we can get custom built something that uses space better and can thus carry more.
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Aegypt
May 30, 2014 9:15:10 GMT -5
Post by Wolfgar on May 30, 2014 9:15:10 GMT -5
The issue with the q-box is how large of an opening you can make. The cart is basically as wide as you can spread your arms. I guess someone then pushes the cart through the opening. If you were physically larger (e.g. using Enlarge or potion of growth) then I think you could make a larger opening and put a larger cart into the q-box. Alternatively you could put everything on a large cart and then use Reduce to make it small enough to fit through the opening.
I wonder if you could use Tenser's Floating Disc as a means of putting stuff in the box. At 11th level Colby could float a 11,000 gp weight. That is almost twice the capacity of the cart. -make a disc -balance a long, narrow pallet (or cart) on the disc -cover pallet with items -open q-box -direct disc into opening
You could do something similar with the green gem box.
You could also just try making a longer cart, or something more sturdy. Maybe a reinforced cart to hold the extra weight.
We should get a ceramic container to store the q-box, preferably inside of a small metal chest. Can't be too careful.
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Aegypt
May 30, 2014 9:20:11 GMT -5
Post by Wolfgar on May 30, 2014 9:20:11 GMT -5
Do we have a description of Thunder Staff? I couldn't find it with Search.
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Aegypt
Jun 1, 2014 23:38:04 GMT -5
Post by venger on Jun 1, 2014 23:38:04 GMT -5
We will take all 50 and store them on the Ship. We will dole them out as necessary. -7500GP and the Temple thanks you for your donation. 2 backpacks please. Take construction costs from Colby and Youssef. The fine leathersmiths of Istantar will charge an exorbitant 120GP for this detailed, difficult work. Is there a list of available potions? See below. Colby will start with the Order of the Phoenix. He's got a secret chest spell, Tenser's Transformation, etc to trade. Also the weird elemental summoning spells, although I suspect summoning isn't popular as long as the Jackal murderer is around. Failing that, he'll go to Barb-el-Shay. They will not trade spells unless Colby is willing to provide a magical item as well. Or join their organization...... Rules for spell research are on DMG page 115. If you let me pick, you might get something new and potentially interesting. Or Cat's Grace... Otherwise you select from the Player's Handbook. Does Youssef have any additional ability to control a conjured air elemental? Does the staff help at all? Like less chance of losing control or maybe summoning a larger one. He doesn't have to concentrate on the elemental at 15th level. And there is no chance of losing control of the elemental at 20th. Elementals do not like the staff. Dan will see if the Temple of Thoth has any non-standard spells they can teach him. He can offer the ones he learned in Barb-el-Shay as well as the Conjure Elemental spell he got in the Mud Sorcerer's Tomb. Can't teach cross-faith. He will attempt to learn the Conjure Elemental spell first if it is appropriate for 9th level. Can clerics learn spells from scrolls? Dan can read the scroll and cast the spell but he cannot learn it. Dan and Youssef would like to purchase ceramic scroll tubes. Is that available? If not, can we have it commissioned? Anyone else want one? There isn't really such a thing. If you want to purchase a ceramic jar/vase to store scrolls in, OK, I guess. One of the scrolls we got from the White Tower is listed as scroll in a bone case containing a protection from elementals spell. Is this actually a spell that can be learned or is this just a standard protection scroll? Protection scroll. Youssef (or Colby if he would prefer) will ask various alchemists if they could make potions from any of these parts. (Some suggestions provided, others welcome) spirit naga parts (charm person) rakshasa parts (invulnerability, ESP) elephant spirit tusks (stone to flesh, invulnerability, regeneration) medusa head (flesh to stone) minotaur horn (heroism) dragon blood (dragon control, resist fire, fire breath, treasure finding, longevity) fire giant sweat (giant strength, giant control, resist fire) hellhound tails (resist fire, fire breath, detect invisibility) gold dragon bones (polymorph, dragon control, resist fire, fire breath, treasure finding, longevity) What would be the cost and time? Would they be interested in trading some of these parts for other potions? Sure, with a couple caveats: Dragon Control is illegal. Treasure Finding is viewed with suspicion considering the propensity for illegal tomb-raiding. All but the most unscrupulous of alchemists seem leery of "desecrating" gold dragon bones. The elephant tusks contain the essence of a powerful (non-evil) spirit creature. They don't seem to be a reagent. They've only got the formulae for those potions listed in the DMG. Of which all are available. The costs and times are listed in the DMG under potion-making. Cost is x4 unless a party magic-user is devoting the time and the party is supplying the rare ingredient. They are willing to buy or discount other potions for the party's rare/exotic monster parts. Haidar's training costs were 4000 GP. Since he was trained by party members it is only half that. And the party covers half of all training costs. So Haidar should have 3000 GP left from the 4000 GP share of the White Tower. I'm not really looking forward to inputting all the training expense and withdrawals from the party accounts. As previously stated, Haidar will leave these choices up to the DM, with the exception of trying for that improved invisibility variant. Making objects invisible could be considered more of a lateral move than an improvement. Colby will inquire with local craftsmen to see if any can fabricate a better storage unit for the quantum box. I know the cart is the largest size we can get, but I hope we can get custom built something that uses space better and can thus carry more. The merchant wagon the party has now is already fairly optimized for carrying different goods of varying shape/size/encumbrance. If you have a better idea maybe you can instruct the local craftsman because they don't really understand the principles behind the quantum box or really how they can assist. The issue with the q-box is how large of an opening you can make. The cart is basically as wide as you can spread your arms. I guess someone then pushes the cart through the opening. When the box is open it doesn't exist. When it is closed around an object, the object is inside the box. Nobody in the party understands how it works, though Finnious claims he gets it in theory. We should get a ceramic container to store the q-box, preferably inside of a small metal chest. Can't be too careful. That would be too encumbering to carry while adventuring.
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Aegypt
Jun 1, 2014 23:40:39 GMT -5
Post by venger on Jun 1, 2014 23:40:39 GMT -5
Do we have a description of Thunder Staff? I couldn't find it with Search. Never actually been cast to my knowledge...
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Aegypt
Jun 2, 2014 8:40:48 GMT -5
Post by Ginger on Jun 2, 2014 8:40:48 GMT -5
Do we have a description of Thunder Staff? I couldn't find it with Search. Never actually been cast to my knowledge... I definitely got a piece of paper or something. Maybe it was just written directly into our print out of spell descriptions. I think you strike your staff to the ground and it does d4 damage per level. That's a very vague recollection. I probably won't worry about it until Colby gets his Merlin staff constructed. Speaking of the Merlin staff, Colby will make inquiries with the temple of Thoth about finding magic wood for a staff. Haddiq will do some divination as well. He'll request that Grimstone and Nordel ask the elves before they leave. Colby will inform them that he does not need fresh wood from cutting a living tree down, just a sturdy enough fallen branch or something like that. Also, go ahead and deduct funds for 2 white deep pocket robes of the basic variety with the biggest pockets. What does the Heart of Law want to do with his cut of the treasure? Will he tithe it all or is he aloof from worldly things? How does Haddiq feel about tithing to the Church of Thoth? He'll look for a more appropriate institutional charity if he can find one.
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Aegypt
Jun 2, 2014 12:37:37 GMT -5
Post by Wolfgar on Jun 2, 2014 12:37:37 GMT -5
They will not trade spells unless Colby is willing to provide a magical item as well. Or join their organization...... We have plenty of surplus magic potions and a couple of +1 scimitars. Also some interesting invisible items. If you let me pick, you might get something new and potentially interesting. Or Cat's Grace... Otherwise you select from the Player's Handbook. If Cloudkill is not considered dark magic, Youssef will learn that. Otherwise the DM can choose something. There isn't really such a thing. If you want to purchase a ceramic jar/vase to store scrolls in, OK, I guess. OK, they will purchase ceramic vases to hold their scrolls. They will figure out a way to stopper them with a small ceramic plug and beeswax. They've only got the formulae for those potions listed in the DMG. Of which all are available. Are the prices as listed in the DMG? How much credit would they give for the ingredients we have? I would be interested in giant strength, invulnerability, longevity, polymorph self, super-heroism. However I don't see how Paavo would get around the paladin magic item limits. And there is also the problem of the dispel magic from the holy avenger. I'll have to think about it. That would be too encumbering to carry while adventuring. How large is the q-box when closed? It doesn't sound like Colby is going to Barb-el-Shay. So I guess you can make the item updates ignoring the items from the vault.
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Fin
Junior Member
Posts: 81
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Aegypt
Jun 2, 2014 18:50:58 GMT -5
Post by Fin on Jun 2, 2014 18:50:58 GMT -5
Fin would like to research Improved Invisibility, per previous discussions.
If there are no objections, he'd like the potions of fly and fire resistance. He'd also like to buy 3 potions of invulnerability, if such are available.
Is there a local thieves' guild? He'll make discreet inquiries...might be nice to have a trustworthy fence.
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Aegypt
Jun 3, 2014 8:52:36 GMT -5
Post by Wolfgar on Jun 3, 2014 8:52:36 GMT -5
It would be nice if Haidar or Fin learned Invisibility 10' Radius. Also we lost Armor, Run and Clairaudience which would be nice to replace. IMHO, these are likely to be more useful than something the DM picks.
Potions of Invulnerability are only usable by fighters.
With the time available, Youssef (and Colby?) will make some scrolls. Some spells that would be nice to have on scrolls: Identify, Mending, Comprehend Languages, Knock, Detect Invisibility, Dispel Magic. Assuming the timeline I laid out, Youssef is free from day 36 to day 51. Colby is free from day 7 to day 27 and from day 44 to day 51. That is 42 spell levels of scrolls we can write. We could also probably write 1st level spell scrolls on the Ship while traveling.
Possible allocation: Identify x 12 = 12 days Mending x 3 = 3 days Comprehend Languages x 4 = 4 days Knock x 4 = 8 days Detect Invisibility x 3 = 6 days Dispel Magic x 3 = 9 days
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Aegypt
Jun 3, 2014 10:28:40 GMT -5
Post by Ginger on Jun 3, 2014 10:28:40 GMT -5
I think that scroll allocation looks great. Identification scrolls are hugely valuable to ID items in the dungeon on the fly.
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Aegypt
Jun 5, 2014 8:04:11 GMT -5
Post by Ginger on Jun 5, 2014 8:04:11 GMT -5
Can a magic user hold the lucky spear without a penalty? I think we've done that before where there were magic items that gave bonuses unrelated to their combat plusses. Youssef should have it in his hand when he teleports. I never saw an answer for this. If the answer is yes, Colby will teleport to Barb-el-Shay to pick up items.
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