|
Post by Wolfgar on Mar 4, 2014 13:21:06 GMT -5
I figured Trommer or Colby could create another Passwall above the gate to give room to get by the barrier. Dariel is indicating that someone should Magic Missile the mummy he is attacking since he is moving on to the highest level mummy/priest. Paavo is also advancing having dispatched his mummy.
|
|
|
Post by Bolo on Mar 4, 2014 14:01:19 GMT -5
Mosquito, which would not be noticed, and then whatever, once you're in.
Save against [anything] would probably be pretty bad, though, for that one round.
|
|
|
Post by Bolo on Mar 4, 2014 14:06:04 GMT -5
Can you cast Passwall on a floor, underneath somebody?
|
|
|
Post by Ginger on Mar 4, 2014 14:10:43 GMT -5
There are size limits to polymorph self. Hippo on the large end and sparrow on the small end.
|
|
|
Post by Wolfgar on Mar 17, 2014 8:36:32 GMT -5
Well we are in for it now. If Konah at 15th level was a lesser son of Set, I shudder to think what Manahath will be as a chosen one. Not to mention the 21st level priest lich.
My initial thoughts are -we should have healed up more -scatter so we aren't caught in area of effect spells -Holomoir should summon as many Lions of Mitra as he can
Dan will try to get off a Prayer and then a Silence 15' when the lich shows up. Paavo has the Fizzi tablet which we could use if all else is lost. No point in saving it for the Temple of Elemental Evil if we are all going to die here. Paavo could also try beseeching Ukko's aid. Not sure if that would work given that we never freed the imprisoned Air Maiden. Youssef will hope to get off a Mage Shield before he is fried.
|
|
|
Post by venger on Mar 17, 2014 11:28:24 GMT -5
Finnious 25/25 Nordel 4/65 Friedrich -11/53(105) Mary 14/30 Paavo 16/53+10 (Flying) Dan 24/40 Youssef 10/26 Trommer 27/87 Colby 27/44 Azhbar 4/35 Haidar 24/24 Grimstone 32/51 Dariel 72/84 Murkey 18/45 Holomir 2/60 Tirian 41/57 Vashir 62/126 (Flying) Lammasu 54/54 (resist fire, silence, continual light, prayer) Lammasu 54/54 (resist fire, spiritual hammer, dispel magic, prayer, PFE 10')
|
|
|
Post by venger on Mar 17, 2014 11:30:38 GMT -5
Mary lost 45000 experience but not a level.
|
|
Fin
Junior Member
Posts: 81
|
Post by Fin on Mar 17, 2014 12:32:35 GMT -5
Well, my brothers, once again we're where we usually are: low on hit points, spells, healing and good tactics, and facing an enemy that's outlasted far more powerful opposition for centuries. Oh, wait, we haven't done that last bit yet. Always something new with this gang.
Fin's initial action upon the appearance of Mahanath, the lich, or George Stephanopolous (the mind boggles) will be to cast Invisibility on himself. Yes, high-HD critters can likely detect him, but he still gets the bonuses on saves and minuses on hostile hand-to-hand attacks, at least until he breaks the spell.
Suggest that should Mahanath show without the lich (or are they one and the same?), the fighters, Murkey and the storm giant need to swarm him. Nordel should use the green box as soon as possible on him, drag him down and do a Dissenter Dismemberment on him.
Colby, Mary, me and Haidar along with the lammasu can keep an eye out for the lich and keep it busy (most likely by dying noisily) until the fighters scrag Mahanath. Then we can all gang up on the lich. Green box it first, natch, assuming we still have it and we're not all little piles of smoking, slightly greasy ashes.
Concur on Holomir summoning Lions, tigers or even marmosets. Fin has the small golden lion he'll activate when Mahanath or the lich show up. Any other summoning or activating need be done very soon. Let's make this a target-rich environment for the nasties.
The lammasu should keep their silence and dispel magics on hand until Mahanath and/or the lich show up.
Agree we need to spread out to lower chances of all getting caught up in a 21-dice fireball. Geez, even typing that sounds bad.
If anyone else has any high-speed, low-drag, underwater fighting knife-type magic items left, time to break them out. It's go time.
|
|
|
Post by Wolfgar on Mar 17, 2014 12:45:20 GMT -5
I believe Dariel should be full and Murkey should have more h.p. Both of them spent time healing (~15d12) while we held Konah in the green sphere. And Dariel is immune to the effects of Cloud Kill. Murkey may also be immune since one of his breath weapons is also a gaseous attack. Actually reading the description of Cloud Kill I don't see where it does any damage to those above 6 HD. Am I missing something?
If Holomir goes to Dan or Dariel he can get a Heal.
|
|
|
Post by Ginger on Mar 17, 2014 14:13:12 GMT -5
Here's what we know about our foes... Manahath is one of the four Chosen Sons of Set. He arrived from the Dark Tower and rose up above the battle on great bat wings, like an angel of death. He has two dragon heads and four arms. He is a potent sorcerer, delivering hellish fire, lightning and ice upon the White Tower's defenders. Manahath is the most dread foe Holomir has ever faced. AND "Pneusset, Scion of Evil, Prince of Dark Deeds, In Death yet Living" aka cleric lich.
|
|
|
Post by venger on Mar 17, 2014 15:08:06 GMT -5
I believe Dariel should be full and Murkey should have more h.p. Both of them spent time healing (~15d12) while we held Konah in the green sphere. And Dariel is immune to the effects of Cloud Kill. Murkey may also be immune since one of his breath weapons is also a gaseous attack. OK. Murkey's repulsion breath (which I can't even visualize the effects of) isn't the same as a Cloudkill poison gas. Actually reading the description of Cloud Kill I don't see where it does any damage to those above 6 HD. Am I missing something? It's the DMG description. 1d10 damage for anybody over 7HD. I think this one was a little more damaging but there was a save. Probably owe a couple HPs around. Holomir will summon Lions of Mitra to heal and protect. Lammasu #1 will cast Prayer or heal someone for 14. Lammasu #2 is going to pop another Lesser Orison. Tirian of Asalbar is going to check morale.
|
|
|
Post by Friedrich on Mar 17, 2014 17:26:05 GMT -5
Mary will ask one of the Lammasu to heal her for 14 HP. That will actually heal her to full. She's got a firewall, 2 fireballs and a slow left (I think) so hopefully she can get off a couple shots before we all die.
|
|
|
Post by Wolfgar on Mar 17, 2014 21:27:44 GMT -5
PfE isn't going to work if we are on a lower plane, right? That means everyone is fair game for them. Though I suppose PfE wouldn't normally stop a lich or (as we learned) a Son of Set. But I assume they have some devils and Minions they can summon as well. It is not going to be pretty.
|
|
|
Post by Friedrich on Mar 17, 2014 22:58:06 GMT -5
PfE isn't going to work if we are on a lower plane, right? That means everyone is fair game for them. Though I suppose PfE wouldn't normally stop a lich or (as we learned) a Son of Set. But I assume they have some devils and Minions they can summon as well. It is not going to be pretty. I already thought about that too. MT's PfG perfume may not hedge anything away wherever we are. Aren't there some planes where all magic items (ie weapons, rings or armor) take big penalties as well?
|
|
|
Post by Mr. Trommer on Mar 18, 2014 9:42:45 GMT -5
I gather that we are still fighting Konah?
It might be better to cast a silence spell on a fighter that engages in close combat with the lich.
|
|
|
Post by Wolfgar on Mar 18, 2014 11:42:49 GMT -5
We defeated Konah (lesser son of Set). His blood activated a gate on the floor and transported everyone to what we are guessing is another plane. We still have to defeat Manahath (Chosen of Set) and Pneusset (high priest, lich). As you can see from above we are in terrible shape h.p.-wise. Our clerics are almost tapped but I think the magic users still have a fair number of spells.
|
|
|
Post by Wolfgar on Mar 18, 2014 11:49:21 GMT -5
I already thought about that too. MT's PfG perfume may not hedge anything away wherever we are. Aren't there some planes where all magic items (ie weapons, rings or armor) take big penalties as well? That may be the case. Too bad Friedrich isn't there with the abyssal axe of wounding. Devil's would be unable to regenerate from them and the axe should have full effect on a lower plane.
|
|
Fin
Junior Member
Posts: 81
|
Post by Fin on Mar 19, 2014 15:56:55 GMT -5
Well, since we: A. Don't really yet know if we're on a different plane or not AND B. If "y'all surely ARE on a different plane", we don't know which one AND C. We have no idea what will be possible and not possible on aforesaid plane (see DMG, pp. 57 -58) until we try it. Thus, D. Pretty much any damn thing at all can happen. For example, here we might not be able to cast spells at all (that would REALLY suck); our magic items may not work at all (that would REALLY, REALLY suck); and there might not be any hot babes in skimpy attire (that would REALLY REALLY...well, you get the idea).
Therefore, Fin continues patiently through tight lips, bottom line, this fight is going to be won by how much physical damage we can deal out, and how quickly. The main baddies will have some form of spell protection, natch. Liches, for example, can't be hurt by anything but fire (Fin thinks, or is it cold?) and even then will have a Mage Shield or Globe of Invulnerability up. So we should by all means use the available healing and remaining buff spells (if any), but have the mainline fighters get ready to swarm the first chief baddie that pops up, while we MUs and other assorted cats-n-dogs keep any others busy.
See, if we have to fight both Mahanath and the cleric-lich simultaneously, then we have to, but even in that case we still need to use the Allies' WWII strategy: take out Italy first, then go after Germany. Not both at once, especially since we don't have a Soviet Union to soak up casualties for a couple years until we get geared up.
|
|
|
Post by Ginger on Mar 19, 2014 16:01:16 GMT -5
especially since we don't have a Soviet Union to soak up casualties for a couple years until we get geared up. That's what gnomes are for.
|
|
Fin
Junior Member
Posts: 81
|
Post by Fin on Mar 19, 2014 20:28:13 GMT -5
Touche.
|
|
|
Post by venger on Mar 20, 2014 9:30:47 GMT -5
THE GRAND HALL OF PNEUSSET: This is a 180' diameter circular, domed hall, lit by unseen sources of light. Colors seem to glow oddly and whites luminesce to an unworldly violet. Supporting the ceiling are eight, 60' tall, green, stone statues of the god Set. The eyes of the statues stare down at any intruders in the room, seeming to follow them about. The floor is of pure black marble, seamless except for a tiled area directly in the center of the room upon which the party is standing. The mosaic resembles a cobra-head formed of decorative, geometric patterns. The colors of the tiles are very bright and glow slightly in the strange light that pervades the room.
In the north east section of the wall are a pair of wide double doors, apparently carved of green stone. Written on the doors in an evil tongue is "HERE REIGNS PNEUSSET, SCION OF EVIL, PRINCE OF DARK DEEDS, IN DEATH YET LIVING."
Dariel informs you that "the hall does not exist in the prime material plane, but instead is on the highest "gloom" or plane of Hades (home base for absolute evil)."
|
|
Fin
Junior Member
Posts: 81
|
Post by Fin on Mar 20, 2014 10:17:38 GMT -5
Fin will snort disinterestedly at the lights. He's seen better lighting at Ikea.
Fin will ask Dariel and the lammasu what they know about this plane. Specifically:
A. Will our spells work here? Particularly PfE, healing and invisibility. B. What about our magic items? C. Do they know any way to get from here to the plane of Absolute Swedish Thong Bikini Team? Jus' askin'...
|
|
|
Post by venger on Mar 20, 2014 12:10:11 GMT -5
Fin will ask Dariel and the lammasu what they know about this plane. Specifically: A. Will our spells work here? Particularly PfE, healing and invisibility. B. What about our magic items? C. Do they know any way to get from here to the plane of Absolute Swedish Thong Bikini Team? Jus' askin'... A) Yes. Although there is no true protection from the evil of this place. B) Magic items, weapons and armor of lesser enchantment will not be magical. (DMG pg. 42) C) Yes, actually, but only for champions of Lawful Good alignment or those who acquit themselves as such in the coming battle.
|
|
Fin
Junior Member
Posts: 81
|
Post by Fin on Mar 20, 2014 19:59:24 GMT -5
Hmm, muses Fin (while he rubs his chin and uses his 19 intelligence), "of lesser enchantment" means +3 or lower. Which means, we have perhaps one weapon that will actually hit the lich, to wit, Paavo's +5 Holy Avenger. Everything else we have, unless Fin is seriously mistaken, is less than +3. So this means we also won't be able to hit any demons, devils, minions of Set, or handmaidens of Shakira.
Unclear what "of lesser enchantment" will mean for wands, staves, magically-generated critters and waffle irons. 6d6 damage from the frost wand would imply at least 6th level, so higher than +3? Dunno. Not clear. But what matter? The beasties will have magic resistance, Globes of You Can't Touch This, or whatever.
So, Fin shrugs, we won't be able to use spells all that effectively, and we can't deal a lot of physical damage (more likely, none at all) -- so we're all about to become smoking hot piles of greasy ash. Sweet. Oh well, at least Chris will have a chance to start that new 1st level character he wants...as will we all.
And to allow only L/G weenies to the fabulous Plane of ASTBT is way off the mark. No self-respecting Nordic hottie will want anything to do with those Poindexters...they prefer bad boys.
|
|
|
Post by Wolfgar on Mar 21, 2014 8:06:45 GMT -5
DMG p.42: Armor and weapons which are +3 or better might also function on that plane. In the past everything has just lost 2 pluses. Weapons that should be at least +1: - +3 red alloy mace of hurling - Trommer
- Angvmar, +3 two-handed sword - Trommer?
- Iskander, +5 Holy Avenger scimitar - Paavo
- +3 rod of flailing - Dan
- +3 khopesh - Azhbar
- +3 Frostbrand broadsword - Colby
- Flame Tongue, longsword - Dariel (should work at full since not tied to Prime Material Plane)
- +? Holy ?? broadsword - Holomir
- +? Sword of Kroan - Grimstone
- +2, +3 vs servants of Set broadswords - Lions of Mitra
- Holy weapons of Mitra, +? vs servants of Set - Paavo, Colby, Nordel, Haidar
Also Vashir and Murkey should be able to hit anything. So we aren't that bad off.
|
|
|
Post by Mitra on Mar 21, 2014 12:31:08 GMT -5
DMG p.42: [li]Holy weapons of Mitra, +? vs servants of Set - Paavo, Colby, Nordel, Haidar [/li] [/ul][/quote] All the pieces of the puzzle coming together........
|
|
Fin
Junior Member
Posts: 81
|
Post by Fin on Mar 21, 2014 12:36:54 GMT -5
Ah, smiles Fin, that's better. At least we may get a few licks in before we turn into smoking piles of greasy ashes (sorry, just LOVE that visual).
Colby, if you have one of the Holy Schlamoly Weapons of Mitra, would you be willing to loan Fin your Frost Brand just for this scrap? He's willing to slide into a backstab position, provided he has a weapon that can hit these critters...and his lowly +2 Monkeyslayer ain't gonna get it, most likely.
|
|
|
Post by Mr. Trommer on Mar 21, 2014 13:17:01 GMT -5
Well it seem highly that those eight 60' statues of Set will come alive at some point. What is the range for a wand of earth and stone. The spell range is 1" per level with 2 cubic feet per level. So that is a minimum of 60 feet an 12 cubic feet if it is a sixth level wand. Not enough to destroy a statue in one shot but should do some damage.
I could do some stone to muds on the statues before entering the room. Or someone else can use it. It's not like we aren't expected.
|
|
|
Post by Ginger on Mar 21, 2014 16:22:35 GMT -5
Mary could summon an ooze elemental with the mud ring. She'd have to concentrate on it and be unable to do anything else, but I think that might be the best thing for her to do once she's gone through remaining spells.
Colby will of course loan his short sword of Mitra to Fin. Does anyone else want it more?
|
|
|
Post by Wolfgar on Mar 24, 2014 10:17:32 GMT -5
Just trying to think how the battle will go. We are in a 18" diameter circular room. The ceiling is at least 6" high. There are double doors leading to Pneusset. I believe we left it with one of the columns in the process of transforming into Manahath. The party is currently all together in a tight area.
Holomir informed us that Manahath can attack with fire (fireball, wall of fire, breath weapon?), lightning (lightning bolt, chain lightning?) and ice (ice storm, wall of ice, cone of cold?). It has two heads which means it can probably do two of these per round. Some attacks are likely innate abilities and some are spells. We can disrupt the latter. Konah did something like 3d10+12 per hit. I assume Manahath will do more and attack with all four arms. It has bat wings so it can fly. None of the other Sons have been able to teleport w/o error but this Chosen might be able to.
If it wanted to wipe us out quickly, it would just hit us with an area of effect spell and innate ability the first round. The first would probably go on segment 3, the second on segment 5. Though if one is a breath weapon it would go on its initiative. The first would take most people to 0 even if they save.
So our options as I see it are: -scatter (need to roll initiative better than 3 for those without DEX bonus) -try to disrupt its attacks with Magic Missiles (need to break MR) or thrown weapons (mace of hurling assuming it has enough pluses to hit it, giant boulder depending on initiative) -block its attacks (place wall of stone from earth gem, wall of ice from wand/staff, ice storm from wand/staff, web, etc. between it and us) -Dariel/Murkey charges with a very good initiative roll - moves at 30".
I think we will need to do a combination of these and hope some of us survive. I think blocking has the best chance of working. The obstruction would have to be large enough so that a fireball cannot just be placed above it or to the side. The closer it is to him the more it will block his attack.
Ugh. The more I think about this the more hopeless it seems. The creature will just fly above us and rain down death. Anyone who attempts to close will be hit by at least 4 attacks doing 4d10+14 or something crazy like that. Not even Dariel can withstand that. Paavo loses the gauntlet bonus when he flies. It may already be lost since he isn't on the PMP and so doesn't have access to Earth. He only has enough h.p. for a single hit from Manahath which is pretty much automatic with his AC. So I don't see him lasting long. Maybe Murkey or Vashir can grapple it.
Simulations (assumes Manahath about 3" up):
Round 1 -Colby and Mary magic missiles (segment 1) -Youssef and Finn put up walls of ice (segment 2) -Trommer throws mace (INIT - 3) -Nordel moves to get in range of green box (Manahath may be to large) (INIT - 3) -Dariel, Murkey and Vashir charge (INIT) -Paavo closes (INIT) -Azhbar, Haidar, Grimstone, Tirian, lammasu and gnomes move away (INIT) -Holomir summons Lions (segment 5) -Dan casts Prayer (segment 6) -Lions arrive (end of round)
-Manahath: -ice storm (3d10) (dropping Youssef, Mary and Holomir if not stopped by MM) (segment 4) -fireball (20d6) (destroying walls of ice) (segment 5) -a couple of attacks since set for charge with two of four hands - Dariel takes 30 (INIT + 1).
Round 2 -Paavo gets 1st attack (segment 0) -Colby magic missiles (segment 1) -Finn wall of ice (segment 2) -Trommer throws mace (INIT - 3) -Haidar use wand of paralyzation (segment 3) -Dariel, Vashir, Murkey attack (INIT) -Lions move to attack Minions or drag injured to gnomes (INIT, where did they come from?) -Dariel polymorphs for d12 (segment 5) -Nordel uses green box (segment 5) -gnomes rush foward to grab downed people (INIT) -lammasu does lesser orison (segment 10)
-Manahath -claws, bites Murkey to death (INIT) -fireball centered on self assuming immune (drops Paavo) (segment 5) -summons Minions if not already here (segment 5)
In round 3 Manahath drops Vashir. In round 4 he concentrates on Dariel.
I don't see it lasting much past the 5th round. And we haven't even disturbed the lich.
|
|