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Post by Wolfgar on Jan 25, 2014 13:23:16 GMT -5
How about I promise to never again to have a creature who won't fit inside a 10' diameter globe cast Minor Globe of Invulnerability and we let this one slide? I'm good. See you tomorrow.
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Post by Dead Greyhawk on Jan 25, 2014 22:02:10 GMT -5
Other random thoughts: -did the Company of the Blue Sun retroactively get x.p. for the session of the TPK since the timeline was altered? Yes. I have a big spreadsheet.
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Post by Dead Greyhawk on Jan 25, 2014 22:07:48 GMT -5
Was that the same session we looted the treasure vault of the lizard-people? Yes. You were wandering around with an unidentified staff of the magi.
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Post by Wolfgar on Jan 27, 2014 8:57:16 GMT -5
This week's session was quite the epic battle. Youssef probably had his best session ever. Lots of fun.
But it is time for us to call for reinforcements since they are doing the same. Hortensia should have arrived last round with Mary nigh unto death. Maybe Jamalla as well. Not sure how Nordel is with h.p. Dan is calling Dariel back. Youssef is thinking of Dimension Dooring back to the White Tower for help since he has basically tapped spellwise. Now would be an excellent time for Holomir and a bunch of gnomes.
I'm not sure what we are going to do about Friedrich and Trommer. Friedrich is bleeding to death from a sword of wounding and Trommer is about to be hacked down by 4 attacks from Merth. Azhbar should have returned last round having deposited Colby in the room of healing. Maybe Poor Harrington can provide a Lesser Orison.
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Post by Ginger on Jan 27, 2014 9:37:08 GMT -5
Do you think Colby could polymorph into an ooze and slide under the door getting back into the tower?
I think I've asked before, but do you get your d12 of healing when your polymorph is dispelled? It seems like you should, because your wounds are still getting reknit as you turn back into your body.
My guys have little to contribute in the next round. Azhbar has 2 HP and Colby is still feared. Azhbar can run out to grab Friedrich and stop bleeding and/or pull him into the room of healing.
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Post by Wolfgar on Jan 27, 2014 10:44:21 GMT -5
An ooze should be able to fit under the doors. However, won't the glyphs on the doors be back in place now that they are shut? It is not clear how long deactivated glyphs stay as such. Once he is no longer feared, I think Colby should use his extensive firepower on the enemy.
Definitely on the dispel magic of polymorph self. Same as if the duration had ended.
I didn't realize Azhbar was so low. He'll have to be careful of being attacked by the charging trolls. Maybe he can convince one of the Lammasu to go get Friedrich.
Lammasu can dimension door at will. They also can speak telepathically. They should be able to contact someone in the tower for reinforcements. 10% can even do a holy word. I'm guessing neither have that ability.
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Post by venger on Jan 27, 2014 10:59:21 GMT -5
As the battle rages, Lord Xor will open up negotiations with everyone present, addressing the party and the bad guys alike. He states that he'll league forces (his bears, his henchman and himself) with whichever side will swear by their deities to let him depart unscathed with half the dragon treasure. He's giving the party right of first refusal because he's pretty sure their deities are lawful good... Although he does feel that the party is a bunch of claim-jumpers who snaked this dragon out from under him. Earlier he offered a joint venture for the treasure, which the party refused, claiming they weren't here for the dragon. Hortensia should have arrived last round with Mary nigh unto death. Maybe Jamalla as well. Not sure how Nordel is with h.p. Agreed. If Nordel has low HP, Jamalla will show up as well. Friedrich is bleeding to death from a sword of wounding So looks like Friedrich was struck 3 times for 45 points of damage, then bled 1 point, then 3 points, then 3 points to unconsciousness. That puts him at 52HP of wounding damage. Maybe Poor Harrington can provide a Lesser Orison. Poor Harringdon seems somewhat feeble of mind, mumbling about the mice who bring him breadcrumbs and the elephant that is afraid of them. Do you think Colby could polymorph into an ooze and slide under the door getting back into the tower? Wizard Lock only prevents the door from being opened. I think I've asked before, but do you get your d12 of healing when your polymorph is dispelled? It seems like you should, because your wounds are still getting reknit as you turn back into your body. Maybe the abrupt transformation back into your original form should require a system shock roll. OK, seems the party got a little shorted in the Room of Healing. Turns out lammasu cast cure wound spells with double effectiveness. So I'm going to Dimension Door in their friend Dohevin, another lammasu, and he'll cast a Lesser Orison on anybody in the Room of Healing. And going forward we'll make sure the lammasu Cure Wound spells are double strength.
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Post by venger on Jan 27, 2014 11:00:42 GMT -5
They'll definitely cast Remove Fear on Colby, though it's a single recipient touch spell, with a +7 on his save.
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Post by Ginger on Jan 27, 2014 11:08:56 GMT -5
Azhbar is in the room of healing, so I don't think the trolls can come in. While chatting with the lammasu, Azhbar will ask about the protections that kept them safe from the dragon. If he attacks from the protection of the tower, will he void its protective abilities? He will request that the lammasu inform the denizens of the tower that the dragon is slain, Helleyes has been forced to retreat temporarily, but a pitched battle is still raging.
I agree re: Colby not going back into the tower. I was mostly just musing about things I could do. Once the fear is gone, Colby will start raining death on the enemy. I'm just thinking about what protective spells to cast first.
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Post by Friedrich on Jan 27, 2014 15:25:09 GMT -5
Would a regenerate spell fix Friedrich's HP's. Restoration's, per the DMG's prices, are far too expensive to be cost effective.
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Post by Wolfgar on Jan 27, 2014 15:59:33 GMT -5
You could try getting a transfusion from the trolls. But I don't think that or any spell short of a wish is going to work.
Otto fought a giant armed with a sword of wounding. I can't recall if he had to wait the whole time to get his hit points back. I thought there was something but I can't recall now. Of course with him it didn't matter as much since he had that vampiric ring of regeneration.
In this campaign, a rain bird tear or the Fountain of Eternal Life might work.
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Post by Ginger on Jan 27, 2014 16:55:46 GMT -5
I think Friedrich might just be SOL, unless Poor Harrington is luckily a high priest who we can suddenly unbefuddle.
What do we think about Lord Zor? Do you think that it's the case that he can't even carry half of the treasure with all of his bears?
I'd be happy to give him half of the treasure in gold and valuables if we can keep the useful magic items.
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Post by Ginger on Jan 28, 2014 9:28:52 GMT -5
Now that I think about it, Colby's first action will be to use the mud ring to summon an ooze elemental. 7% chance of instadeath seems worth the risk here.
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Post by Wolfgar on Jan 28, 2014 9:54:45 GMT -5
But you are going to have to concentrate on the elemental. That is not going to be so useful if you can't cast spells. I would rather you used rock to mud. That would have been a great thing to do when they were all pinned behind the web or when Halfrung was standing on the balcony.
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Fin
Junior Member
Posts: 81
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Post by Fin on Jan 28, 2014 13:46:55 GMT -5
I like the rock to mud idea. Fin thinks acquiescing to Lord Xor now makes sense...only he plans make sure Xor gets a shiv in the back when this whole thing is over. Only thing that fixes a SOW is a wish. Friedrich is SOL until we find one. Fin's plan is to drop a fireball on the trolls, and in the subsequent round, run. He's got two lightning bolts left and some magic missiles and can pepper the survivors from long range. But he's not going to be any good once he's pounded into the ground by a troll. Colby needs to get into the fight ASAP. No more talk of oozing under the door, please; let Youssef and the lammasu go get reinforcements. Anyone got a Slow spell left? Without it, Trommer is DOA next round.
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Post by Ginger on Jan 28, 2014 15:17:29 GMT -5
Do Fin, Mary or Youssef have a Web or Stinking Cloud left? That could keep Trommer and Merth apart after the initial pre-segment 1 attacks.
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Post by Wolfgar on Jan 28, 2014 16:07:03 GMT -5
Nice idea. Mary is unconscious. Youssef is too far away for Stinking Cloud. Finn is currently not being attacked but the trolls are coming in.
In retrospect I could have done the lightning bolt through Avvakris and Merth. Trommer shield would have protected him, right?
Maybe Trommer can just defend until help comes. Just depends if he can survive a single hit from Merth.
Youssef could try Levitate with a 50% chance of success on Merth. Maybe I should levitate Trommer out of harms reach.
Can Trommer use his leaping boots as a free action?
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Post by Mr. Trommer on Jan 28, 2014 16:21:32 GMT -5
I believe the boots failed a saving throw some time in the past.
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Fin
Junior Member
Posts: 81
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Post by Fin on Jan 28, 2014 19:05:11 GMT -5
Fin's out of Stinking Clouds. He could lightning bolt Merth but doubts 6d6 will put him down. How about that Rock to Mud right under Trommer & Co.? That would keep Merth from getting a TKO on the ranger, wouldn't it?
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Post by Wolfgar on Jan 28, 2014 20:17:12 GMT -5
Colby has the mud ring which has the Rock to Mud. And he is feared for at least another round.
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Post by Ginger on Jan 29, 2014 11:33:52 GMT -5
Fin might not realize that the mud ring has a 7% chance of instantly killing Colby any time he uses it.
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Post by Wolfgar on Jan 29, 2014 11:50:38 GMT -5
And as a result, he has never used it. Other people would have less of chance of being killed instantly. An example of poor resource allocation which the paladin in the group strives to avoid.
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Post by venger on Jan 29, 2014 14:03:37 GMT -5
Fin might not realize that the mud ring has a 7% chance of instantly killing Colby any time he uses it. Think of it more like a 7% chance of an awesome adventure on the para-elemental Plane of Ooze.
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Post by Mr. Trommer on Jan 29, 2014 14:36:22 GMT -5
How much damage did Trommer do to Merth? I can only recall maybe hitting once for 16 points. How much damage did they take from the fireball(s)? I am also not sure how many rounds of healing Merth and his henchmen had before returning to the battle. Wasn't there only one cleric? I'm just trying to get a sense of how hurt they all are. I might be that a lightning bolt might work if I risk standing my ground and get a couple of hits in.
I think I have a Ring of Earth and Stone but it would take too long to activate for a Rock to Mud spell on Merth before I die.
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Post by Ginger on Jan 29, 2014 14:56:57 GMT -5
Someone got a Heal spell after our fireball/ice storms. If it was Merth, then he's probably ok. How many HP does Trommer have left?
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Post by Mr. Trommer on Jan 29, 2014 15:22:25 GMT -5
I think I have 19. To have any chance of living, I would have to survive a fighting withdraw to the healing room.
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Post by venger on Jan 29, 2014 15:38:47 GMT -5
Trommer has 19 hit points and is going to be attacked twice before he can complete a fighting withdrawl. The sheriff seems relatively uninjured and is hitting for 2d4+11, 4x a round.
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Fin
Junior Member
Posts: 81
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Post by Fin on Jan 30, 2014 10:23:45 GMT -5
Fin thinks a 7% chance of instant death is eminently acceptable, considering the fact he's surrounded by trolls, heavily armored, high-level fighters and various other sundry, nasty critters.
But he thought Colby was un-Feared by the lammasu. Guess not. So that's out.
His plan, then, is to drop a 6d6 fireball on the sherriff, where it will also (hopefully) nail a few if not all the trolls, then run like a stripe-assed ape.
He did pick up a small item out of the dragon hoard and intends to try and use it once he gets some separation from the bad guys...assuming they don't turn him into grey elf paté before he can run.
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Post by venger on Jan 30, 2014 11:42:49 GMT -5
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Post by Wolfgar on Jan 30, 2014 13:43:07 GMT -5
The trolls were placed on the board so they would be in the photos. Their positions may not be accurate. Some of them may have run into the stinking cloud. Especially if they were doing a charge. Also we didn't roll their attacks.
Murkey is flying and could be anywhere on the board at the end of the round. The demon teleported from his grasp on segment 5.
Note Grimstone's position is different in the second and third photos. He ran in fear last round.
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