Haddiq needs to be trained for 4th level spells. I assume Dan can handle that. Mary can train Yussef in 3rd level spells.
Do you want to roll these costs in session or should I do it online and deduct it from party funds?
Colby would rather spend his time writing scrolls, since 10th level scrolls are more useful.
These are the rules for creating scrolls. I suggest you read them very carefully. Or at least the part I bolded.
Scrolls may be inscribed only by characters of 7th or higher level, and the spells placed upon the scroll must be of a level which the inscribing character is able to employ, i.e. a 9th level magic-user could not place a 7th level spell on a scroll. (Note that the write spell enables the magic-user to inscribe his or her own reference works so as to be able to read and remember higher level spells than he or she is currently able to use; it does not enable casting or scroll inscription.) A scroll of spells may be inscribed only upon pure and unblemished papyrus, parchment, or vellum -the latter being the most desirable. Any mistake will doom the effort to failure. A fresh, virgin quill must be used for each spell transcribed. The quill must be from a creature of strange or magical nature, i.e. a griffon, harpy, hippogriff, pegasus, roc, sphinx of any sort, and similar monsters (demons, devils, lammasu, etc.). The material upon which the scroll of spells is to be written can be purchased at the following cost guidelines:
papyrus, per sheet 2 g.p. and up +5% chance of failure
parchment, per sheet 4 g.p. and up +0% chance of failure
vellum, per sheet 8 g.p. and up -5% chance of failure
The type of material used will affect the likelihood of successful transcription, as listed above. Special quills cannot normally be purchased, for only common goose or similar feather instruments are available in shops. The would-be inscriber must arrange for the special writing tools as he or she can. Ink is a very special requirement. Scroll spell ink, iust as the ink for detailing spells in spell books, is compounded only by the inscriber from secret and strange ingredients. The basic medium should be sepia from a giant squid or ink from a giant octopus. To this liquid must be added blood, powdered gems, herbal and spice infusions, draughts concocted from parts of monsters, and so on.
…
Ingredients should suit the overall purpose of the ink. It is recommended that each different spell to be transcribed require a different ink compound - clerical spells requiring more venerated and holy materials, druid spells being basically rare roots and herbs in infusions, and so on. Garments, wrappings, dust, sweat, tears, teeth, fangs, organs, blood, and so forth are all ideal components.
Once material, quill, and ink are ready, the spell scriber must actually write the magical runes, glyphs, symbols, characters, pictograms, and words upon the surface of the scroll. Transcription must be from his or her scroll books or upon an altar (for clerics and druids). Special candles and incense must be burning while the inscription is in progress. Clerics must have prayed and specially sacrificed to their deity, while magic-users must have drawn a magic circle and remain uninterrupted.
PREPARATION REQUIRES ONE FULL DAY FOR EACH LEVEL OF THE SPELL BEING SCRIBED ON THE SCROLL.A 1st level spell takes one day, a 2nd level spell two, etc. Time so spent must be continuous with interruptions only for rest, food, sleep, and the like. If the inscriber leaves the scroll to do anything else, the magic is broken, and the whole effort is for naught.
Failure: There is a basic 20% chance that a mistake, smudge, or flow in the scroll will make the spell useless. To this base chance is added 1% per level of the spell being inscribed, so that total failure chance is from 21% to 29%, minus the level of the character attempting to write the spell. Thus, if a 14th level cleric is attempting to write a 7th level spell on o parchment scroll, the failure chance is 20% + 7% - 14% = a 13% chance. After the requisite materials and preparations have been taken care of, the player character must then spend the full time necessary to inscribe the scroll spell. Thereafter, a percentile dice roll greater than the percentage chance of failure equals success. If multiple spells are being scribed, a failure of one means that no further spells may be placed upon the scroll. In any event, a maximum of seven spells may be written on a single scroll. As o spell is read from the scroll, its letters and figures writhe and glow, the magic is effected, and then the lines fade and are gone forever. (In order for a magic-user or illusionist to transcribe a heretofore unknown spell from a scroll to his or her books, a read magic and then a period of time equal to that necessary to place the spell on the scroll are required; this likewise causes the spell to disappear from the scroll.) The scriber of the spell does not need a read magic spell to use his or her own scroll spells, just as clerics and druids never need the aid of magic to read appropriate scroll spells.
Can Yussef cast earth based spells from scrolls, or are they totally off limits?
The Tome of Magic says he is prohibited from using magic items that duplicate spell effects of his oppositional element. So the answer is no, they are off limits.
I guess we need a list of our new magic items to figure out what to distribute and what to sell/trade.
Inventory list is posted, I’ll break it down between magic items and treasure in this post.
Colby would like to write Hold Monster in one of the empty clay travelling ostracons currently stored in the vault. I'm happy to let the DM roll the 90% chance.
So let it be written.
1d100=38Colby also plans to test all of the non PHB/UA spells we have enough to know how they work.
Specifically tell me which spells Colby is casting so there is no question about his actions.
3rd Alternate Reality, Cauthen's Infatuous Love Spell, Fire Rain, Fire Wings, Hovering Skull, Memory, Phantom Steed, Protection from Charm, Salaphir's Searing Serpent, Sandstorm, The Lesser Spell of Invaded Dreams, Vampiric Touch
4th Rissa's Ruby Ray, Scry, Summon Swordsmen, There/Not There, Unluck, Wall of Bone
5th Arcane Avatar, Creeping Darkness, Firebreath, Magic Vortex, Rune of the Implacable Stalker
Azhbar will purchase a new heavy crosssbow.
Noted..
Basmadoos would like the bone armor, which I believe is currently unclaimed.
Noted.
Haddiq will go to the bazaar to see about getting a protective ring or maybe a magic shield.
(2) scimitars +1/+2 vs magic-using or enchanted creatures (3000 dinars)
a valuable Ring of Feather Falling (5000 dinars)
a highly prized Ring of Fire Resistance (8000 dinars)
a fairly ordinary Ring of Protection (+1) (2000 dinars)
a utilitarian Wand of Magic Detection (2000 dinars)
a rare Wand of Size Alteration (5000 dinars)
a not so uncommon Amulet of Proof Against Detection & Location (2000 dinars)
some common Bracers of Defense AC 8 (2000 dinars)
a not-so-unusual Brooch of Shielding (2500 dinars)
a rare Carpet of Flying from Vimana (50000 dinars)
a dime-a-dozen Ever-Smoking Bottle (500 dinars)
a somewhat fancier Ever-Smoking Hookah (1500 dinars)
rare Figurine(s) of Wondrous Power
--golden lions (pair) (10000 dinars)
--ebony steed (7000 dinars)
--Deinonychus (5000 dinars)
the famed Iron Bands of Bilarro (4000 dinars)
a fairly common Periapt of Health (3000 dinars)
a most useful Rope of Climbing (4000 dinars)
Colby will write Hold Monster into one of the empty ostracons with the 20 units of ink we have in the vault.
It is done.
2. DM select new spell for 5th (?) and 6th level, something elemental
Do you want to roll his chance to learn spell in session or should I do it online? Two third level spells?
3. Ask Fizzi or Temple about special paladin and/or cleric training
The Temple offers activities which mostly involve creating water, curing wounds/disease and removing curses. Not so much on the special training front.
Fizzi does not believe Dan is ready at this time to learn deeper mysteries of the faith… too old he is, yes too old to begin the training… and unfortunately Fizzi has sworn a vow never to take on another disciple after the last one went renegade and rejected the teachings of the Prophet. Fizzi suggests that all great clerics must undergo a trial of faith and reveals some common wisdom from the Players Handbook:
First, second, third, and even fourth level spells are granted to the cleric through meditation and devout prayer. This spell giving is accomplished by the lesser servants of the cleric's deity. Fifth, sixth, and seventh level spells can be given to the cleric ONLY by the cleric's deity directly, not through some intermediary source. Note that the cleric might well be judged by his or her deity at such time, as the clerk must supplicate the deity for the granting of these spells. While the deity may grant such spells full willingly, a deed, or sacrifice, atonement or abasement may be required. The deity might also ignore a specific spell request and give the cleric some other spell (or none at all).Paavo is the only paladin in the Desert Kingdoms, as far as Fizzi knows. He has some more holy quests he needs completed and if Paavo wasn’t otherwise engaged with the Demonspore mission, Fizzi would most likely task him with one...
4. Purchase additional bronze tablet for Youssef
Noted.
Spellbook costs in Barb-el-Shay:
Parchment Codex: 150GP (30enc) (save as paper/parchment) (12lvls)
Copper Tablets: 150GP (100enc) (save as metal, soft) (12lvls)
Clay Ostracon: 375GP (60enc) (save as ceramic) (12lvls)
Bronze Tablets: 375GP (100enc) (save as metal, hard) (12lvls)
Travelling spellbooks: 375GP (30enc) (save as book/leather) (12lvls)
Standard spellbooks: 750GP (150enc) (save as book/leather) (36lvls)
Party:
1. determine available funds
I’ll sort the treasure out.
purchase pearls and spell ink
Need to figure out how much.
I will start a new Demonspore quest thread.
It takes 8 days and 1600GP for the sage to produce any results.
1d6=2, 1d6=65. check bazaar for available magic items
Listed above.
6. ask Fizzi for Raise Dead, Castigate (23d4! damage) and Dispel Magic scrolls
Fizzi will provide some scrolls if the party will promise to take up another quest for him when (if) they return from the Demonspore.
67. get additional potions of healing from Temple
Can be purchased for 200 dinars each.
Once we get our magic item list, Colby will feel out his academy colleagues to see who has things to trade.
What specifically are you trying to trade?
Colby wants Teleport and Sending for 5th level spells, which will help him go to Sherlane's manor, etc.
Sending is a UA spell. Can be traded for multiple 5th level spells, a minor magic items or one of the higher level spells.
Colby would also like to use Wizard Sight, and then Identify, to figure out why the ring of lesser time reversal didn't seem to work as he thought it would. Was it a one shot deal and no longer magical? How can it be recharged, if so, etc.
The magical matrix is complicated beyond Colby's understanding. He believes it needs to be recharged
with time.
We already have Teleport from Iz Omazzi. Also we have clairvoyance which you can use instead of the crystal ball for places we have visited.
I love how Colby always "forgets" he has Teleport and then when reminded changes the subject.
WW would work over mud, right?
Yes.
ACTUAL TREASURE:
Gazolba-crown gold coins / 44
box of gems (Kuth) (800GP value) / 1
gold dinar / 1783
silver centime / 0
gold bars (200gp) / 7
ancient dinars (copper) / 58
large onyx gemstone (worthless glass) / 1
sparkling gem (20GP) / 1
diamonds of Jeru (500GP) / 1
Mary IOU 700 /
gold body chains (400gp) / 1
ornate tea service (150gp) / 1
jeweled statues of Kali (250gp each) / 2
golden bowl (100gp) / 1
gold censor (200gp) / 1
assorted currency in gold / 1098
assorted currency in silver / 5224
rubies (100gp) / 3
skull goblet w/ruby eyes (100gp each) / 2
gold coins (Gazolba) / 62
amethysts (75gp each) / 4
gold death mask (300gp) / 1
gold dinar / 203
silver centime / 244
azurite gem (120gp) / 1
opal (100gp) / 1
sparkling gem (20gp) / 1
cut spinel (30GP) / 2
gold dinar / 49
silver centime / 15
fiery red carnelian (50GP) / 4
gold dinar / 359
silver centime / 10
I sorted out all the treasure from the items listed above. To save time converting gems/jewelry, and to make the process easier in general I’m rounding the total from 9474 to 9000GP even. That’s a much better value than me converting the gems/jewelry at the market rate of 80% so we’ll say you found a wealthy interested buyer and call it a day.
-1600gp for the sage
-20gp heavy crossbow7380 gold dinars.
Is Paavo purchasing a new backpack and these other items?
backpack / 0
beeswax / 0
flowing desert robes (padded armor) / 0
stake / 0
paper / 0
ink & quill / 0
dagger / 0