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Post by Mr. Trommer on May 6, 2007 21:47:44 GMT -5
Depending on how long we have in Longspear are there of things we want to do? Besides Dell's shopping spree.
Since I have a number of small chests in the Leomund's chest I was thinking about using a couple to have as a tool chest for various items we sometimes need and a medicine chest for bind wounds treatments. If we are going to have an extended trek in the mountains what things might we want to put in the chest to take along? Iron rations? Rope? etc.
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Post by Ginger on May 7, 2007 8:05:13 GMT -5
Well, we should try to have the chest filled to the brim with rope and stuff, since we can always toss it out if we get too much treasure.
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Post by Wolfgar on May 7, 2007 8:10:25 GMT -5
We will need our mountain climbing gear but we can carry that on summoned mounts along with the rope. Iron rations aren't needed with all of the clerics that can create food. Also we don't want to have to go into the chest every time we need to eat. Too many chances for ethereal encounters. I think we should use it for storing items we don't want to risk getting destroyed while we are fighting - spell books, rarely used magic items, extra gold and jewelry. I can't think of anything to purchase to provision the Company right now. Any potions we can make in the time waiting for everyone to get together would be good. What do you think you can make with Shadow Dragon ichor?
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Post by Mr. Trommer on May 7, 2007 8:19:21 GMT -5
The amount of time will depend on how long it takes Team Otto to get to Longspear and then get Perrin trained. While I have all sorts of parts, I'm not sure what can be made from some them. There's probably not much ink left after my last visit so proably won't be to write scrolls.
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Post by Mr. Trommer on May 7, 2007 12:13:44 GMT -5
Ok my intention is to have a chest or two with miscellanous items like extra sacks, arrows, darts, rope, iron spikes, hammer, nails, crowbar, water skins, flasks, bullseye lanter, bow strings, oil, 10' pole, backpacks and whatever else I can think of by the time I spend the money. I was also thinking about a chest for bind wound treatments. How about silver weapons? Herbs (belladona, garlic, wolfsbane)? A tent? Feed for the horses? Nuts? Seeds for birds? Acorn juice? I will need to fashion a better Darwin Kit to collect and store sample and such.
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Post by venger on May 7, 2007 14:33:32 GMT -5
Why would you need extra sacks when you are just stuffing everything in the magic chest anyway?
Buy one of those siege arbalests, like from Castle Crag, and put it in the chest.
Maybe a couple sleds. Or a canoe.
And yeah, a tent. A really big pavilion-like tent.
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Post by Dell on May 7, 2007 14:50:47 GMT -5
Antonus should take care of the potions, allowing him to revel in his new abilities to craft magical concoctions. Dell of course has some social obligations to handle, and Winthrop wants to buy some supplies as well.
We should try to get those three guys out of jail - one of them might be my assassin henchman.
Perrin should be sent to Loftwick for training - with the company to follow later. With the Silent One gone, Loftwick is the closest place I know of where we can acquire new spells - and the Bigby's spell we just got is great barter material.
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Post by Wolfgar on May 7, 2007 14:54:04 GMT -5
As I understand it the chest has the same physical dimensions on the interior as the exterior. It is not like a bag or box of holding. So you can't put something into the chest that wouldn't fit inside a normal chest of the same dimensions. It is best used for carrying dense matter that can be packed tightly (gold) or cumbersome items that you don't need often (regular spell books).
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Post by Dell on May 7, 2007 15:20:35 GMT -5
As I understand it the chest has the same physical dimensions on the interior as the exterior. Not quite. The spell describes the chest as being roughly 2'x2'X3'. The storage capacity of the chest is "... one cubic foot of material per level of the magic-user no matter what its apparent size." So until the magic user is 12th level, the Leomud's chest is actually smaller on the inside than it is on the outside. Edit: The rest of your points remain valid, of course.
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Post by venger on May 7, 2007 15:21:13 GMT -5
As I understand it the chest has the same physical dimensions on the interior as the exterior. It is not like a bag or box of holding. So you can't put something into the chest that wouldn't fit inside a normal chest of the same dimensions. It is best used for carrying dense matter that can be packed tightly (gold) or cumbersome items that you don't need often (regular spell books). "The chest can contain one cubic foot of material per level of the magic-user no matter what its apparent size." Antonus is naturally gifted. Potions should be no problem.
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Post by Mr. Trommer on May 7, 2007 15:26:30 GMT -5
We may want to move on to Loftwick anyway. I pretty much cleaned out the ink and pearls in Longspear. I was also not able to find a reasonable price to commission a Leomund's Chest in Longspear. Maybe Loftwick will have a better shot. So I would expect that only Dell has any real business in Longspear. Dell also a better chance of getting those guys out of jail since he is a 'merchant' in need of bodyguards. we could always do an Augury to see if that is a good idea.
I know the chest can't hold everything. I was just thinking of adding those miscellaneous items that we sometimes need or run out of. I wasn't thinking of carrying the kitchen sink.
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Post by venger on May 16, 2007 20:35:02 GMT -5
17. The Silent One -- The Silent One has holed up in his tower. Is he alive or dead?
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Post by Dell on May 17, 2007 7:03:11 GMT -5
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Post by Ginger on May 17, 2007 8:32:37 GMT -5
The Silent One liked to collect evil magic items. His house seems unoccupied. The only reason I can think of that Dell wouldn't care is if he'd secretly already looted the place without our knowledge.
I mean, I can't imagine that he could flee with all of his stuff. Maybe he's incapacitated and we'll rescue him for a reward?
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Post by venger on May 17, 2007 8:36:14 GMT -5
I mean, I can't imagine that he could flee with all of his stuff. Maybe he's incapacitated and we'll rescue him for a reward? My thoughts exactly. Or dead... and his tower is full of iron golems spellbooks and magical ink.
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Post by Dell on May 17, 2007 8:54:17 GMT -5
The Silent One liked to destroy evil magic items. His house seems to be protected by a Guards and Wards spell. The only reason I can think of that Dell wouldn't care is if he doesn't want to commit suicide. Also, he was kind of a jerk.
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Post by venger on May 17, 2007 12:45:21 GMT -5
The Silent One liked to destroy evil magic items. His house seems to be protected by a Guards and Wards spell. The only reason I can think of that Dell wouldn't care is if he doesn't want to commit suicide. Also, he was kind of a jerk. yeah, man stairways full of webs dancing lights wizard locked doors magic mouths all over the place and if that doesnt sound scary enough, there might be a gust of wind spell in effect somewhere too or a stinking cloud! sounds like suicide to me. however would we handle it...
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Post by Dell on May 17, 2007 14:25:59 GMT -5
Apprentice level thinking - he reads, but he does not understand.
Ten foot visibility - this means that when one end of the party is being attacked, the other end has no idea what's going on. Wizards lack targets for spells, archers lack targets for arrows, we can be surrounded before we know what hits us.
50% chance of going the wrong direction - first off, it'll ruin your mapping. When combined with the ten foot visibility issue you end up with half the party going right instead of left, or you end up with the party clustering at every corner, making lovely targets for a 12+ die fireball or lighting bolt.
(Actually, the initial attacks would probably come from servants and 4th to 6th level apprentices, but still...)
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Post by Ginger on May 17, 2007 17:05:05 GMT -5
Let's think this through. What are the scenarios? A) Silent One got scared, activated his defenses and fled. He might have fled immediately or fled after getting everything of value. His house is now abandoned. B) Silent One was assassinated in a pre-emptive strike before the army attacked Longspear. That's why he didn't come out. C) Same as A, but he returned and is laying low. D) Silent One activated his defenses and is ready to kill anyone who approaches.
I think A is most likely and they are less likely in descending order. I mean, if he's in there, why wouldn't he set up shop again? Do we think the Order of the Silent Ones sent him down there and he can't leave, but is too scared of the authorities to advertise his presence? That's unlikely. I think he probably decided that he should just leave and see if the the whole region is engulfed in evil.
We can always find out by scrying. We can use clairvoyance to see inside the house, or use Cedrus's magic font to scry him directly. Maybe we'll see that he's somewhere else? Or dead?
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Post by venger on May 17, 2007 22:12:45 GMT -5
Those maps I make aren't exactly accurate...
And Raven's shooting blind most of the time anyway...
whatever
The Silent One didn't come to the defense of Longspear when it was attacked. Did he? That's somewhat telling.
He could be incapacitated in his tower. Or collaborating with the enemy. He's got a ton of evil artifacts you say. Maybe one of them made him evil.
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Post by Ginger on May 18, 2007 8:37:10 GMT -5
So it sounds like we've agreed to assault the Silent One's tower!! In a not unrelated note, I'll miss this Sunday's session again. Raven will ask the Silent One for the dust after your bodies have been disintegrated.
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