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Post by venger on Feb 29, 2012 7:32:44 GMT -5
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Post by Bolo on Feb 29, 2012 7:33:07 GMT -5
I don't know if PM's are fair to the rest of the group. I have read your post and I'd like nothing more then for this not to be an issue. There may be some players who would prefer to keep the situation ambiguous, so I will do it this way: 1. Bolo did not retrieve the cursed glowing emerald. It has disappeared into the ethereal plane, or wherever else things go that disappear from the little white room. 2. Bolo has used his pickpocketing skills against party members precisely three times:
[/li][li]Once, early on when I was still working on how to play Bolo's personality, to take a nonmagical item from an NPC. IIRC, that NPC left the party later in the same session and has not been heard from since. [/li][li]Once to get quick access to the lightning wand when Fin was magically held, or incapacitated by a stinking cloud, or something. After killing some witches and gargoyles with it, he returned it to Fin. [/li][li]Once to put a small item into a PC's backpack, as a sort of practical joke. So far as I am aware, Eddie has forgotten about this and the item never made it onto the PC's character sheet. 3. If Friedrich is missing anything, it ain't Bolo wot took it. What else would you like to know?[/spoiler]
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Post by venger on Feb 29, 2012 7:48:35 GMT -5
Falkonis lost some lapis lazuli tiles taken from the Tomb of the Immortal King. I don't even remember requiring a pickpockets roll for the wand. Au contraire, I discreetly placed the Post-It in question on the character sheet but it was no doubt discovered and removed as it is gone now.
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Post by Mr. Trommer on Feb 29, 2012 8:54:13 GMT -5
I never really thought Bolo would be stealing from a party member. I was just trying to have fun and make it more difficult with the helm. That didn't work. I only try just for the fun of it.
It takes real planning to steal and then openly use magic items. It can be done as we learned from a previous player. Cudos to a thief that can pull it off. Dell the mage/thief did it very well. Having what seemed to be multiple magic daggers and even concealing a helm by starting to wear a turban. He even foiled detect magic spells by using cantrips to make evrything he was wearing seem to be of magic. Yes, theives will probably not report some money or an item they find when no one else it there but I have yet to see an instance when it was a game changer. If they do and are then found out then it can be dealt with if need be. Part of the fun is to see if they can pull it off. Bolo has done admirably so far by at least keeping us guessing. He will have to keep it up for the day he wants it to really matter. We just have to watch and keep him on his toes.
Friedrich is welcome to have the helm. I only took it because no one else wanted it. I am not at all concerned about not having any magic items from the current haul or having to use an evil sword.
My couple of suggestions are:
Ingrid should have the anti-magic shield. It protects her from magic missiles interrupting spells and being taken down by a lightning bolt. Keeping clerics standing is important. I'm fine with a regular large shield.
I can give Danakes the +1/+? vs. bugs spear. That allows him to have a magic weapon. He should have a weapon proficiency slot for it since it is a ranger requirement. Then Bolo can have the sword brooch without a problem.
The shield brooch probably should go to someone that obviously can use one but doesn't normally since it on works once a day.
If we are in need of more powerful weapons, we have a list of their names and a crown that will lead us to them or anything else like a vampire or a shadow. We have even heard of a +3 short sword, Dodenben the Black Sword that might find it on the faerie road.
Stuff comes and goes with one failed save like a disintegration. We've missed plenty of good stuff we never know about because we didn't finish cleaning out a dungeon or such. It just happens that for the moment most isn't helpful to fighters. If we get any more spellbooks Colby will have to bring a cart for them because Tommer doens't really want to carry all of his spellbooks.
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Post by Wolfgar on Feb 29, 2012 11:05:32 GMT -5
Maybe we should hold off on going on the fairy road until we get the magic items sorted out. We could head to Dunthrane (20,000 people = 4 x size of Devonshire) and set up there for a week or so. It is only a day away.
We could -finish identifying the shield and sword brooches -identify the prayer beads (which can be pretty cool) -purchase traveling spell books and spell ink -look for purchasers of surplus magic items -see what Arcadius can teach us. like maybe some 3rd and 4th level spells we don't have. -make sure everyone has a reasonable set of magic items
I don't want to spend the session in town again, but I think we would be better prepared if we took a little more time to review things.
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Post by Friedrich on Feb 29, 2012 11:23:34 GMT -5
Ok so maybe Bolo isn't is bad as I thought:). So we still doing the Rain Bird this Sunday? Somebody is going to fail their systemshock role.
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Post by venger on Feb 29, 2012 11:27:40 GMT -5
I think we're playing the 11th and the 18th.
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Post by venger on Feb 29, 2012 11:33:30 GMT -5
Google Documents does spreadsheets and would let us all refer easily to the list between sessions. But obviously this is your call, since you're the one volunteering to do the work. Do you want me to email you scans of the Bolo and Danakes character sheets, so you can include them too? Or just wait till next session? If you want to scan & email or give me a list of wealth/magic items I'll add it, otherwise we can wait until next session.
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Post by Ginger on Feb 29, 2012 12:03:08 GMT -5
I'd love to stock up on spell inks and more spell books. Finnious only has 3 units of ink left, with which I could write up a Knock scroll. I'd like to write a few more, so we're not stuck in the awkward situation of not having a spell we need. We also didn't have enough ink to duplicate any of our existing spells, which would be helpful.
I also strongly agree with the suggestion to give Ingrid the anti-magic shield (although Marcus probably won't) because she's carrying some of my spell books. Cleric spells are slow, so it would be helpful for her to avoid magic missiles and lightning bolts.
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Post by Wolfgar on Feb 29, 2012 14:16:39 GMT -5
Dan is more likely than Ingrid to be casting a spell in combat - she has a +3 two headed flail with which to attack. Also he now has the most experience in cleric and will make 6th level before Ingrid. So maybe he should get the anti-magic shield as the senior cleric in the party.
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Post by Ginger on Feb 29, 2012 14:32:43 GMT -5
Dan is more likely than Ingrid to be casting a spell in combat - she has a +3 two headed flail with which to attack. Also he now has the most experience in cleric and will make 6th level before Ingrid. So maybe he should get the anti-magic shield as the senior cleric in the party. If Marcus is good with that, then I agree.
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Post by venger on Feb 29, 2012 15:31:45 GMT -5
Marcus doesn't care.
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Post by venger on Feb 29, 2012 15:53:57 GMT -5
I know everyone was a little fried at the end of last session, but I'm trying to remember if Paavo brought his horse (no, I think) and if Trommer brought his dogs (again I think no).
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Post by agesilaus on Feb 29, 2012 16:27:00 GMT -5
All, coming at this a bit late (as usual).
OUT OF CHARACTER: I think the mix of magic items we're getting is actually pretty cool. What I really like about this campaign is how we're forced to think our way through situations...every time we've tried just busting down the door and hacking and slashing we either get our heads handed to us or the bad guys just fade away. Just like real life. And how boring would it be if we had Vorpal Blades, +5 everything and could all whack vampires with a single blow? So from my perspective, Eddie, I think this is just fine. I also think all Dan's note passing really adds to the fun of the game. OPEN KIMONO: Fin passed his own note to the DM a while back about what he'd do if any of his items came up missing. So far, none have....so keep guessing. But for the record, Fin is not the sort who'd steal from his own party members...especially when Paavo, Friedrich, and Colby have all at one time or another saved Fin. He hasn't to date and has no plans to steal from any of you.
Now, totally IN CHARACTER: With regard to the magic items and fighters getting hosed: not so long ago we were talking about how 'frontline fighters' were getting all the good stuff. Now all of a sudden they're not?
Look, Fin says, (again, this is all totally in character), here's what I have that I consider to be mine. I consider them mine because I've taken my fair share of risks vs traps etc and in hand to hand combat. In fact I'm the only thief in the party that goes in for hand to hand. Nothing against my brother thieves you understand, but there it is.
Fin continues: if anyone thinks I don't rate to keep these things, you can have them -- after you've killed me and despoiled my corpse. But I'll take a couple of you with me.
+2 longsword +1 ring of protection ioun stone wand of lightning
Caveats: on more than one occasion I've coughed up the sword and the wand for others to use -- and will continue to do so. I have the ioun stone only if I cast a Strength spell on Paavo every day. I take that spell.
Anything else on my sheet anyone can have for any reason at any time. Fin doesn't consider them 'his'. If he needs them, he'll ask. So far that's worked out pretty well.
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Post by Mr. Trommer on Feb 29, 2012 16:48:02 GMT -5
Trommer has his two dogs. He's not paying kennel fees.
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Post by venger on Feb 29, 2012 17:04:20 GMT -5
They were muzzled and kept on a short leash then because it didn't come up once during the week of travel.
What are their names?
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Post by Bolo on Feb 29, 2012 17:18:03 GMT -5
I can give Danakes the +1/+? vs. bugs spear. That allows him to have a magic weapon. He should have a weapon proficiency slot for it since it is a ranger requirement. Then Bolo can have the sword brooch without a problem. I believe that with the slots taken up by bow specialization, Danakes is not actually proficient with a spear yet. But I will check this. And now that Bolo has a +1 short sword from Colby, he's no longer quite as hot for the sword brooch, though he would definitely still like to have it eventually. If we get any more spellbooks Colby will have to bring a cart for them because Tommer doens't really want to carry all of his spellbooks. We have a cart in the quantum box. Probably not a good idea to rely on it for something as important as spellbooks yet, but maybe once we get to know its properties better.
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Post by Bolo on Feb 29, 2012 17:22:47 GMT -5
I don't want to spend the session in town again, but I think we would be better prepared if we took a little more time to review things. We have to deal with the pixies (or whatever) first, but if we survive that and don't get dumped onto the faery road before we can change our minds, I'd be fine with changing course to Dunthrane. Bolo likes towns. Interesting place with interesting opportunities. But I would really like to avoid another session that is mostly book-keeping. Can we do all the things on your list here on the board?
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Post by Bolo on Feb 29, 2012 17:28:52 GMT -5
Trommer has his two dogs. He's not paying kennel fees. Do dogs get a share of the treasure, like other NPC henchcreatures?
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Post by Wolfgar on Feb 29, 2012 17:30:13 GMT -5
I know everyone was a little fried at the end of last session, but I'm trying to remember if Paavo brought his horse (no, I think) and if Trommer brought his dogs (again I think no). Paavo told Shokki to stay. But he is a very willful horse. I wouldn't be surprised if he were lurking close by.
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Post by Wolfgar on Feb 29, 2012 17:30:58 GMT -5
Who you calling a henchcreature?
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Post by venger on Feb 29, 2012 18:02:59 GMT -5
We have to deal with the pixies (or whatever) first, but if we survive that and don't get dumped onto the faery road before we can change our minds, I'd be fine with changing course to Dunthrane. Bolo likes towns. Interesting place with interesting opportunities. But I would really like to avoid another session that is mostly book-keeping. Can we do all the things on your list here on the board? If you want me to roll your System Shock checks for you (be warned, I did a few test rolls and it didn't look good) I think the survivors could easily make it to Dunthrane and possibly accomplish everything on that list, on the board.
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Post by agesilaus on Feb 29, 2012 18:20:43 GMT -5
In character: Fin:
Hmm. Guess we're all over the whole magic items thing, then, are we? Right.
Why don't we just fireball the dang pixies or whatever and get on with it?
System Shock, Smystem Shock. I ain't skeered.
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Post by Wolfgar on Feb 29, 2012 18:20:48 GMT -5
Who is in the area of effect?
I think we said we had joined hands and were proceeding single file toward the circle. But I am not sure if that broke down once the pixies arrived.
Note Paavo and Dan were in the back. They don't deal well with anything Fae and were letting others lead the way.
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Post by venger on Feb 29, 2012 18:35:16 GMT -5
These are the characters and their System Shock survival %s in the Haste area of effect: Friedrich - 99% (19 constitution has the same system shock survival rate as 18, did you know you have a +1 poison save??) Colby - 88% Trommer - 95% Ingrid - 97%
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Post by Friedrich on Feb 29, 2012 19:30:43 GMT -5
These are the characters and their System Shock survival %s in the Haste area of effect: Friedrich - 99% (19 constitution has the same system shock survival rate as 18, did you know you have a +1 poison save??) Colby - 88% Trommer - 95% Ingrid - 97% Damn, I could have sworn that I read in L&L that 19 con was 100% SS but I just looked and it doesn't say anything. I also thought Ingrid had a 19 constitution for some reason. And yes I was aware that Friedrich got a bonus to to poison saves although I dont think I remembered to apply it the time that Friedrich failed his save with that retarded "fish" spell that Mary cast. And, IIRC, I only failed by 1.
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Post by Bolo on Feb 29, 2012 20:31:01 GMT -5
Do we have any way of boosting constitution temporarily, to give the Hasted Four a better chance of survival? A spell? A magic item? For example, can Colby polymorph himself into a dwarf? If so, would he get the dwarf +1 to his constitution? That would boost his system shock roll from 88% to 91%, and he could polymorph himself back to normal again as soon as the haste wears off.
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Post by Bolo on Feb 29, 2012 20:37:03 GMT -5
I believe that with the slots taken up by bow specialization, Danakes is not actually proficient with a spear yet. But I will check this. I checked, and this is correct. Bow specialization takes all three of a ranger's starting weapon proficiency slots. Danakes added longsword when he got another slot at 4th level. He is currently 6th and will get another slot when he rises to 7th. No idea whether he plans to take spear for that, but the offer of a magic spear might well influence his choice.
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Post by Wolfgar on Feb 29, 2012 21:25:12 GMT -5
Do we have any way of boosting constitution temporarily, to give the Hasted Four a better chance of survival? A spell? A magic item? For example, can Colby polymorph himself into a dwarf? If so, would he get the dwarf +1 to his constitution? That would boost his system shock roll from 88% to 91%, and he could polymorph himself back to normal again as soon as the haste wears off. Nothing like that in first edition. In later editions there is something called Bear’s Endurance. Of course we saw what happened with Cat's Grace. But again maybe transforming into bears would hurt. We have the belt as well as the polymorph wand. Still you couldn't ask for a better group for this spell to affect. It is basically up to those three players as to whether we do this now or later.
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Post by Bolo on Feb 29, 2012 21:49:50 GMT -5
The bear belt is a good idea. Re the polymorph wand, can that do Polymorph Self, or is it always Polymorph Other, even on the wielder of the wand? Polymorph Other is bad, as it creates its own system shock. Or maybe it doesn't when the target is willing?
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