Post by Mr. Trommer on Dec 23, 2011 8:25:47 GMT -5
Are the Unearthed Arcana rule additions for Paladins being used or are they just an option? I don't recall them being used so far.
The Paladin
The paladin is no longer considered to be a sub-class of the fighter,
but is a sub-class of the cavalier. A paladin must have all the requisite
ability scores of the cavalier, plus a wisdom score of at least 13 and a
charisma of 17 or higher. Paladins are still devoted to the cause of the
lawful good alignment, and will follow those deities and orders that
profess that alignment. Should a paladin stray from that alignment,
he or she will become a cavalier and be stripped of all special paladin
powers. Paladins must initially be of the correct social station, or be
sponsored by local nobility. In the latter case, the paladin must advance
through Horseman and Lancer “0 levels” before gaining paladin
abilities. A paladin, as a sub-class of the cavalier, no longer has a
prime requisite ability and does not gain an experience bonus for exceptional
ability scores.
The powers, abilities, and level advancement of the paladin as described
in the Players Handbook remain unchanged. In addition, the
paladin gains the abilities and powers of the cavalier class, including
weapons of choice, parrying ability, horsemanship, saving throw bonuses,
and immunity to fear. The paladin may also increase his or her
charisma score in the same way that he or she (as a cavalier) can increase
strength, dexterity, and constitution
The Paladin
The paladin is no longer considered to be a sub-class of the fighter,
but is a sub-class of the cavalier. A paladin must have all the requisite
ability scores of the cavalier, plus a wisdom score of at least 13 and a
charisma of 17 or higher. Paladins are still devoted to the cause of the
lawful good alignment, and will follow those deities and orders that
profess that alignment. Should a paladin stray from that alignment,
he or she will become a cavalier and be stripped of all special paladin
powers. Paladins must initially be of the correct social station, or be
sponsored by local nobility. In the latter case, the paladin must advance
through Horseman and Lancer “0 levels” before gaining paladin
abilities. A paladin, as a sub-class of the cavalier, no longer has a
prime requisite ability and does not gain an experience bonus for exceptional
ability scores.
The powers, abilities, and level advancement of the paladin as described
in the Players Handbook remain unchanged. In addition, the
paladin gains the abilities and powers of the cavalier class, including
weapons of choice, parrying ability, horsemanship, saving throw bonuses,
and immunity to fear. The paladin may also increase his or her
charisma score in the same way that he or she (as a cavalier) can increase
strength, dexterity, and constitution