Post by Wolfgar on Dec 2, 2011 13:51:53 GMT -5
I was reading some threads on dragonsfoot and came across the fact that Gary Gygax awarded xp to meaningful use of class-related skills. For example:
www.dragonsfoot.org/forums/viewtopic.php?f=50&t=12918&p=258727
ScottyG wrote:
Indeed, for OA/D&D and C&C game play, I also award XPs for successful meaningful spellcasting, the award 100 XPs per spell level.
Cheers,
Gary
I looked around for the C&C rulebooks online and came across this list of when XP are awarded.
There is also some interesting discussions on awarding experience here.
This would certainly encourage characters to use their class skills more. Of course tracking this could be a nightmare for the DM.
We probably don't want to change how xp are awarded in the middle of the campaign. But something to think about.
www.dragonsfoot.org/forums/viewtopic.php?f=50&t=12918&p=258727
ScottyG wrote:
Gary, in your games, and in the C&C rules, you give spell casters xp for casting spells on a 100/spell level basis. Does this include clerics casting cure spells?
Scott
Scott
Indeed, for OA/D&D and C&C game play, I also award XPs for successful meaningful spellcasting, the award 100 XPs per spell level.
Cheers,
Gary
I looked around for the C&C rulebooks online and came across this list of when XP are awarded.
AWARDING EXPERIENCE POINTS
The Castle Keeper is completely free to award Experience Points (XP) in whatever manner is desired. The following suggestions might be helpful in making campaign activity. Examples include:
1. For active participation in game sessions: 20 to 50 XPs per hour.
2. Normal XPs for each creature (monster) slain divided amongst participants engaged in the combat, division by effective fighter level, viz. fighters, rangers, barbarians, paladins and knights get 1 share per level; thieves, assassins, monks, and bards get 1 share per two levels; clerics and druids get 1 share per three levels; and wizards and illusionists get 1 share per four levels.
3. One-half normal XPs for each adversarial creature (monster) duped, captured, or driven away.
4. For all fighter-type characters (fighters, rangers, barbarians, knights, paladins), meaningful use of a weapon against an adversary: 10 XPs per character level of the fighter per battle.
5. For spell-caster characters, successful and meaningful use of a spell: 100 XPs per spell level, 25 per 0-level casting.
6. For ranger characters, successful and meaningful use of a listed function: 20 XPs per character level of the ranger.
7. For thief (or assassin) characters, successful and meaningful use of a listed function: 20 XPs per character level of the thief.
8. For monetary value of treasure gained, thieves get 1 XP for every 5 sp found and all others get 1 XP for every 1 gp found.
There is also some interesting discussions on awarding experience here.
This would certainly encourage characters to use their class skills more. Of course tracking this could be a nightmare for the DM.
We probably don't want to change how xp are awarded in the middle of the campaign. But something to think about.