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Post by Dead Greyhawk on Oct 8, 2006 17:31:33 GMT -5
A short list of options and discussions. Add more as you go.
1. Rescue Gorna -- Oaklock has word that Gorna stands and could probably use the Company's aid and assistance. 2. Rescue Loftwick -- Otto's countrymen battle a vile menace. The Company could assist. 3. Slay Groorg -- The Mountain King awaits! 4. Find Snurre -- Snurre's lair is in the Hellfurnaces, but where? 5. Take the March Lord -- Petros Mortimer plots against the Scottis. Teach him a lesson? 6. What of Martek -- The name Martek continues to appear, who or what is he and where is his wealth? 7. The Fall of Flen -- A mass army of undead heads for Flen. Can Stalman Klim be found before the army arrives? 8. The Rise of the Lizardmen -- What evils bedevil the friendly lizardmen? 9. The Deep Dark -- The Hole beckons on. Chase down the Black Swan into the depths? 10. The Lost Druid -- Where oh where has the little druid gone, oh where oh where can he be? 11. Kay-Tarn's Foul Pit -- An undead-spawning thing occupies the west of Sterich. The Company knows the rough location. Would destroying it be a well-struck blow? 12. The Black Spheres -- The leaders of the civilized nations have been targeted for magical confinement in black spheres. Can the Company free them? 13. Piracy on the High Seas -- Raiders are striking along the southern coast of Keoland. Is this part of a greater plot? 14. The Mystery of the Nyr Dyv -- What things lurk in its depths? 15. The Hand of Vecna -- Cathmandius and his band have the Hand of Vecna. Is your sometime ally, sometime enemy trustworthy enough to keep possession of it? 16. The Treasure Map -- Winthrop has a map leading into the mountains of Perrenland. Perhaps leaving the mess that the Sheldomar Valley has become is the best thing to do? 17. The Silent One -- The Silent One has holed up in his tower. Is he alive or dead?
Any more?
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Post by Ginger on Oct 8, 2006 18:26:33 GMT -5
As a subset of The Fall of Flen, we can find that evil undead guy's lair and sack it while he's away. That'd would make it a lot easier to fight him later.
One concern is to not go too far from civilization if we have a new character who'll need training.
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Post by Ginger on Oct 8, 2006 19:22:04 GMT -5
We forgot to speak with our dead bodies!! Since it's been a month since the battle, they're probably of limited value, but the mage might be able to tell us something.
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Post by Dell on Oct 8, 2006 20:52:32 GMT -5
I like #7. SK has been a pain for a long time, and a lot of threads lead to him. He paid to have us killed, you may recall. If we can get to him, we can connect a lot of dots. I would classify this as high risk, high reward.
Barring that, we can go deal with the evil lizardmen, (low risk, low reward) or to Gorna, or back to Loftwick. I don't want to wander in the woods for an extended period of time looking for someone's lair when we can just float up the river and kick some ass. If we are going to do that, then the fire giants are the obvious choice - so many of our band are protected from fire in some way, that it'd be one of the safest places to go.
If we can get Frank to come too, that would be nice - he's specialized in bastard sword, which is good vs giants.
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Post by Wolfgar on Oct 8, 2006 21:24:34 GMT -5
Can we get a posting of the two letters we recovered today?
Without more information that the March Lord is actually evil or in someway scheming with Stalman and the like, Otto would prefer not to follow that thread. He would be more interested in attempting to destroy these black spheres or rescuing those captured by them.
What exactly happened to the army attacking Longspear? Have they just retreated into the Little Hills? Is there anything that needs to be done to fight them? I would be interested in following them and trying to kill more of their leaders and then possibly heading either to Loftwick, Flen or going after K-Tar? Hopefully we have killed most of their high powered spellcasters in the army, so it is more just dealing with groups of hill giants and a cloud giant or two.
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Post by Mr. Trommer on Oct 9, 2006 7:48:47 GMT -5
Other threads:
Piracy on the High Seas The hidden temple near the glacier Whatever is happing at the Nyr Dyv
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Post by Dell on Oct 9, 2006 8:39:17 GMT -5
Basically I think we need to pick a direction, and handle things that are that way. If we head towards Gorna, that takes us past Flen and Oytpass Keep in Sterich. If we do the pirate stuff, that takes us past the lizardmen and into the Hold of the Sea Princes, where we can see what Rocoba was/is/has been doing.
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Post by Dell on Oct 9, 2006 9:21:54 GMT -5
Or maybe we should follow that priest that we armed with an artifact of evil?
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Post by Mr. Trommer on Oct 9, 2006 9:51:20 GMT -5
We could just forget it all an use the treasure map we have for the the place in Iddywilly or however it is spelled. There is also the find Dred, find San, get our boat back thread. The shaugan, the slave lords to finish off. A few things around the Hall that we never looked into. THe mother dragon in the swamp.
We don't want to go after artifact of evil until he grafts it on and starts using all it's powers. It wouldn't be a challange until then.
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Post by Dell on Oct 9, 2006 10:10:06 GMT -5
We don't want to go after artifact of evil until he grafts it on and starts using all it's powers. It wouldn't be a total party kill until then. Fixed your typo.
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Post by Dead Greyhawk on Oct 9, 2006 10:57:02 GMT -5
Can we get a posting of the two letters we recovered today? Translated Note We search, but have not yet found. The sand is not the problem, but the age is. Even the thri hunt with us, but in vain. The earth elves interfere with the thri; their allegiance to their goddess is not complete. The queen allows us only to search the now, not the then, and so the sifting passes slowly by. Your men have arrived through the spine. We protect their water for them. Hold the attention of the rest, and we shall find Martek’s wealth and destroy it. So we swear by the race-freer.Legible Letter Thaag Caladon,
Mind these words well. The undead ride towards you under the command of Kay-Tarn. Klim has demanded Kay-Tarn assist him rather than you, and it seems likely that the Great Lord will accede. Klim has a long history that I do not understand, nor would I place in such a note as this. Suffice it to say, you must plan to take Longspear without additional aid from the Great Lord.
We have pacified Sterich and plans, as my priest informs me, go ahead apace in the south, north, and east. The forces of weal are too disorganized to meet us and we continue to grow in strength. Oytkeep still resists, but access to Geoff is complete. Once I hear back from Grugnir, we, and our ally to the north, will close off Geoff from all aid.
As promised to the tribes, land in Sterich is being given freely and already the human lands are being colonized. Only a few years are necessary for our hold to be so strong that noone will be able to break us free.
I hear Turrosh Mak contemplates joining us, influenced by his shamen and witch-doctors. The lands west of the Nyr Dyv may be ours sooner than expected.
I have detailed the Spriggan with this letter, knowing full well they can gain access to the city more easily than others. Use them well brother and may the Lord of All suck the light from your eyes.
Impale! KrukshankWhat exactly happened to the army attacking Longspear? Have they just retreated into the Little Hills? Is there anything that needs to be done to fight them? I would be interested in following them and trying to kill more of their leaders and then possibly heading either to Loftwick, Flen or going after K-Tar? Hopefully we have killed most of their high powered spellcasters in the army, so it is more just dealing with groups of hill giants and a cloud giant or two. They have retreated into the Little Hills, outside of sally distance from Longspear. Patrols indicate they are encamped in small to medium sized bands along the northern side of the Jotens, using existing campsites.
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Post by Dead Greyhawk on Oct 9, 2006 11:01:41 GMT -5
Modified original post
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Post by Ginger on Oct 9, 2006 12:16:53 GMT -5
I'm torn. I'd like to stay in the area and go to Flen, Sterich, and Geoff. Staying close to civilization has its perks, and we should be close to Cedrus.
On the other hand, I think that we need to engage the "root causes" of the war and go into the mountains. The prophesy leads us towards the giants and Martek.
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Post by Dell on Oct 9, 2006 13:20:39 GMT -5
My primary issue with the wilderness missions is the amount of time it takes to get there and back. I am loath to rely on teleportation to solve our travel problems, because of the risks involved. So we have to determine our priorities.
Going back to help the lizardmen and the piracy off the coast ties into the earliest adventures of the party - we're likely to run into some people we know there. So that would tie up loose ends. SK and Flen have been pending for a long time as well.
Giants are always fun to kill, and we've never been more prepared to kill fire giants than we are now.
Going to Gorna would probably allow Winthrop to purchase new, powerful spells.
Tracking Cathmandius and his men should be pretty easy - he has 20 guys with him, after all. And I just can't see letting him keep my hand.
We do need to get after the giants, but I say Flen, Sterich, Gorna, then back through the mountains to Groorg and Snurre. Cathmandius will show himself soon enough.
I still blame Raven for letting him stay in our inn. The man summons Devils! He is not nice!
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Post by Mr. Trommer on Oct 9, 2006 13:37:51 GMT -5
Since we may have a couple more new party members stayiing closer to training sources would be the wiser course of action. There is a point on working on our reputation by taking the commision while we wait for Cedrus. It probably is benficial in that Raven will be looking to set up a keep of some sort and it wouldn't hurt having helped the Scotti's solve one of their 's intrestproblems. They might be inclined to consider Raven's interest in establishing himself if that subject was somehow brought up after a successful mission. I think there is much to be gained in the long run for the company more that the meager rewards it seems to offer. So has been presented as a short time frame to accomplish, Cedrus should be back by then and we will have the easier opportunity to train and newcomers that join the Company. All the big bad stuff will still be there when we get back.
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Post by Dell on Oct 9, 2006 13:56:16 GMT -5
I'm not a fan of the "kidnap a noble" mission. For one, a mission where we don't kill everything we see is too subtle for us to pull off. Not to mention we have no proof that his story is true. I don't like the look of it.
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Post by Ginger on Oct 9, 2006 17:12:05 GMT -5
I agree with Dell. If we want to help the Scottis, let's investigate the black domes. The whole country is in peril, so I'd rather kill evil monsters than invade a friendly castle.
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Post by Wolfgar on Oct 9, 2006 19:17:12 GMT -5
We do need to get after the giants, but I say Flen, Sterich, Gorna, then back through the mountains to Groorg and Snurre. Cathmandius will show himself soon enough. I think this is a good idea. We may have to avoid Flen if it has already been captured but we could still do some damage in Sterich as we headed north. If we are worried about training or being away from the city for awhile we can just bring extra spellbooks, ink, scrolls, weapons, armor, picks and tools, etc. in the Winthrop and Oaklock's chests and do the training/equiping ourselves for anyone that is with us. While we are moving across the countryside I can bring Herbert and Eat's Salmon. I plan to leave them out of any cities, dungeons or major fights.
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Post by Dell on Oct 10, 2006 7:51:39 GMT -5
We can also head into the Little Hills and harass the enemy army. It's very close, and we know they're down a lot of spellcasters...
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Post by Ginger on Oct 10, 2006 9:07:49 GMT -5
If we're heading up that way Oaklock should contact the Gorna Guard and see if they could send someone to meet up with us.
We should ask the corpses we collected what they know about Kay-Tarn, Krukshank, the "ally to the north" and Stalman Klim.
For clairvoyance/clairaudience targets, I suggest the captain's quarters and deck of the Sea Ghost, the complex where we encountered Dred in the Hold of the Sea Princes where we had our TPK, the complex from which Dred fled when we recaptured the Sea Ghost on the Javan River, Karmack's tower, and the Nerullite temple in the Jotens where we found Otto.
Any other ideas?
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Post by Dell on Oct 10, 2006 9:52:40 GMT -5
Other places to check: the nearby Nerullite temple, the Slaver's stockade, Flen, Istvin, Oytwood Keep, Loftwick, Farvale, Blue, Highport, the dwarven delving in the Jotens, Saltmarsh, Morganville, Monmorg, The Knot in the Dreadwood, the slaver's fort in the dreadwood, the gnome vale, the lizardman home, and... hell, have we been anywhere else?
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Post by Ginger on Oct 10, 2006 10:41:55 GMT -5
Now that we have a 3rd level druid in the group he can start scrying via his divining pool. That should give us a lot of ability to cover a lot of ground.
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Post by Wolfgar on Oct 10, 2006 16:27:12 GMT -5
Now that we have a 3rd level druid in the group he can start scrying via his divining pool. That should give us a lot of ability to cover a lot of ground. Unfortunately he hasn't met anyone or been anywhere so his scrying is going to be limited.
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Post by Wolfgar on Oct 10, 2006 16:28:20 GMT -5
Maybe we can use the Mithril Circlet to control Kay-Tarn and if he is controlling all of the undead then we can have him cause the undead to kill the humanoids. Who has the best Wisdom and Intelligence? Not sure what is needed to control him but it is probably a check against your will power.
Have we actually visited Flen? Is there anyplace nearby that we could scry to see what the current situation is? Maybe we could ask the mercanery companies if they know Flen any better.
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Post by Ginger on Oct 10, 2006 16:48:23 GMT -5
I think we'll need to augur several times before trying that, as well as load up the lucky person with spells and protective items to boost his or her saving throws. All of our clerics have wisdoms of 18, and I'd guess that Cedrus has the highest INT, just because he has PC stats instead of henchman stats. Other than that, I think Dell has the highest WIS and INT, but we'll probably want to have a cleric use the item.
Am I correct that the circlet does not radiate magic? Does it radiate evil?
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Post by Wolfgar on Oct 10, 2006 19:42:27 GMT -5
Do we have anything we can use to equip Herbert? If not and he doesn't have his own stuff Otto will purchase leather armor, a wooden shield, 3 spears and a sling with 40 bullets. If there is time we'll have the spears silvered. He will start making 2 spells worth of goodberries at the end of each day (assuming he hasn't used his second level spells) and distributing them around but they will only last 4 four days. He'll memorize whatever people think will be useful - 4 1st, 2 2nd and a 3rd.
Also we need plenty of food for Eats Salmon. Were we planning on bringing the horses or pack animals on this trip? That might be a problem with him around. Otto and Eats Salmon could venture ahead if the horses are nervous. What are the tracking abilities of a bear? Do they have good senses of smell?
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Post by Ginger on Oct 10, 2006 20:20:10 GMT -5
Winthrop should cast Armor on Eats Salmon to improve his AC. I'm pretty sure that Herbert came with a wooden shield and leather armor, as the DM mentioned that as the dead giveaway for a druid. If he wants a magical weapon he'll have to get Dell to part with one of his daggers or Diego to loan his new whip.
I think we should travel in as large a convoy as possible as long as we're not going through the mountains. Animals and carts are pretty small investments. Jasper can hopefully calm the animals and explain to the horses what's going on.
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Post by Dell on Oct 10, 2006 22:02:11 GMT -5
Maybe we can use the Mithril Circlet to control Kay-Tarn and if he is controlling all of the undead then we can have him cause the undead to kill the humanoids. Who has the best Wisdom and Intelligence? I neglected to ask his name when we chatted last. I'll get right on that, though - he should be on his way, but it will likely take him a while. On the bright side, he probably won't get tired. And do you even need to ask who is the most intelligent and wisest in all the party? Hint - his name starts with Dell. Have we actually visited Flen? Thanks to my intelligent and wise guidance: Once the Company is firmly in Keoland, Dell suggests they take the land route back to Longspear. While it is a slightly longer route, taking more days to arrive home, it is less expensive and, Dell points out, allows the Company to visit Flen. The Company heads south through Keoland, through the Hills. As Dell was warned, Flen is a wild place, with little visible law or order. The Company takes lodging at the Drinking Gnome, a tavern with large enough stables to take the Company’s baggage train. Diego, Al, and Pavel rotate guard on the Company’s valuables while the others rest. Dell takes this opportunity to search out and visit the Roost, home of the Black Lotus. Careful questioning leads Dell to a broad and somewhat deep four story building. The lower windows are barred. The upper windows are covered in mesh screens. A large doorway provides access to the front of the building, while a ramp and a smaller door provide access at the back. Many chimneys dot the rooftop and Dell, recalling the slavers’ stockade, suspects some are camouflage for rooftop exits. Regular traffic flows through both exits; poorer-looking folk doing business at the rear door. As twilight falls, many of the windows become lit from within, showing occupants, no matter how transitory. Having seen his foe’s lair, Dell retreats and rejoins the rest of the Company. In the morning, the Company departs Flen.
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Post by Dell on Oct 10, 2006 22:08:49 GMT -5
I think we'll need to augur several times before trying that, as well as load up the lucky person with spells and protective items to boost his or her saving throws. I already used it, it's fine. Nothing to worry about. Now the Hand... that was dangerous. I want it back! Sweet, sweet hand of doom...
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Post by Wolfgar on Oct 10, 2006 22:16:11 GMT -5
I am glad Dell was thinking at the time since Otto had left prior to this to attend the "funeral" in Farvale.
Can the DM provide us with any details of what is going on in Flen at the moment?
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