Post by venger on Sept 6, 2011 15:55:28 GMT -5
Ritual Magick allows increased spellcasting ability as well as use of spells beyond the caster's level. The amount of increase is one level per three levels of additional casters performing the ritual, to a maximum of 4 levels. For example, a 5th level spellcaster "primary" with 6 1st level casters "assisting" could perform a ritual spell of up to 4th level as if she were a 7th level caster.
Casting times for ritual spells are deferred to the next time interval (or longer) with a minimum of 1 turn.
Ritual magick requires:
1) A ritualized version of the spell* - which is prepared in a similar fashion to a scroll but does not require magical ink and is not consumed in the casting.
2) Preparation of the ritual space and whatever material components**, as well as any somatic or verbal components. (The former may be inscribed in the ritual space)
3) Uninterrupted casting time.
Casting of spells beyond the primary spellcaster's level will necessitate a roll on the Chance To Know Spell/Intelligence sub-table, with the applicable modifiers-- failure ranging from minor to catastrophic. (One roll for both the primary caster's chance for failure and that of the assisting casters)
When casting spells at the primary spellcaster's base level or less this spell failure roll is not required.
For every hour of a ritual beyond the first all participants must successfully channel*** (4 dice vs. the average of constitution and relevant spellcasting statistic wisdom/intelligence).
An interrupted ritual will fail (ranging from minor to catastrophic) unless all participants successfully roll on the Chance To Know Spell table AND channel.
Conjuration/Summoning spells are particularly potent in ritual form and may differ from their by-the-book counterparts.
The duration of all ritual spells is increased by 50%.
* Not all spells applicable.
** Ritual trappings (incense, candles, etc.) in the amount 100GP per spell level are required. (these are consumed)
*** a spellcaster may perform only one ritual spell per day as the magic is extremely taxing.
Casting times for ritual spells are deferred to the next time interval (or longer) with a minimum of 1 turn.
Ritual magick requires:
1) A ritualized version of the spell* - which is prepared in a similar fashion to a scroll but does not require magical ink and is not consumed in the casting.
2) Preparation of the ritual space and whatever material components**, as well as any somatic or verbal components. (The former may be inscribed in the ritual space)
3) Uninterrupted casting time.
Casting of spells beyond the primary spellcaster's level will necessitate a roll on the Chance To Know Spell/Intelligence sub-table, with the applicable modifiers-- failure ranging from minor to catastrophic. (One roll for both the primary caster's chance for failure and that of the assisting casters)
When casting spells at the primary spellcaster's base level or less this spell failure roll is not required.
For every hour of a ritual beyond the first all participants must successfully channel*** (4 dice vs. the average of constitution and relevant spellcasting statistic wisdom/intelligence).
An interrupted ritual will fail (ranging from minor to catastrophic) unless all participants successfully roll on the Chance To Know Spell table AND channel.
Conjuration/Summoning spells are particularly potent in ritual form and may differ from their by-the-book counterparts.
The duration of all ritual spells is increased by 50%.
* Not all spells applicable.
** Ritual trappings (incense, candles, etc.) in the amount 100GP per spell level are required. (these are consumed)
*** a spellcaster may perform only one ritual spell per day as the magic is extremely taxing.