Post by venger on Jun 17, 2011 14:29:48 GMT -5
Not that they exist in this campaign world... but if they did, they'd be extremely dangerous:
When attacking from the air, any dragon may use one Swoop, Hover, or Crush (as described below), but no two in combination.
Swoop: This is similar to a Charge, but applies to flying monsters. However, double damage is gained only if the monster Surprises its opponent. If the Hit roll is 18 or more the monster holds on and tries to fly away with its victim. If the victim is too heavy, the monster lets go immediately. A swoop cannot be used in dense forest or jungle cover. When a dragon swoops victims suffer a -1 penalty to their Surprise roll, because of the creature’s silent glide. If the dragon Surprises the victim, each hit inflicts double damage.
A victim caught by a SWOOP may attack, but with a -2 penalty to all Hit rolls, and each hit inflicts only minimum damage. A victim held in a claw automatically takes normal claw damage each round, but if initiative is won, the victim may act first (cast a spell, use a device, etc.). A victim held in a bite automatically takes normal bite damage each round, and cannot concentrate (regardless of Initiative). The victim is swallowed when dead. A dragon may bite a victim held in a claw, but with a -2 penalty to the Hit roll. If successful, the victim is transferred to the mouth.
Hover: When using this attack form, the dragon pauses for a moment before landing, its wings beating furiously. The dragon may attack up to six opponents in one round while hovering, using 1 bite, 2 front claws, 2 rear kicks, and 1 tail (but no wing attacks). A breath weapon may not be used while hovering, because of the wind from the wings. After 1 round of Hover attacks, the dragon must land immediately, but the dragon cannot Crush after Hovering. (Note that the location of opponents might prevent the use some attack forms.)
Crush: This maneuver is often used if the dragon surprises non-human victims, or possibly against any opponents if the dragon is seriously wounded. When Crushing, the dragon actually lands on its victims. Each may make a Saving Throw vs. Death Ray; success indicates complete evasion of the crush, and no damage is inflicted. A victim may choose to remain in the area, taking the full damage of the crush; if a weapon is held in hand, a Hit roll may be made with a +4 bonus. If the attack hits, double damage is inflicted. A Small dragon can crush one victim only. A Large dragon can crush all in a 10’ radius circle. A huge dragon can crush all in a 20 ’ radius circle.
Other attacks:
Kick: Any victim hit by a Kick attack must make a Saving Throw vs. Paralysis or be knocked over. A penalty applies to the Saving Throw, equal to the amount of damage inflicted. Any victim knocked over may get up during the next round, but will automatically lose Initiative. A kick attack is only effective during hovering or ground combat, not aerial.
Tail: Any victim hit by the tail attack of a Large or Huge dragon must make a Saving Throw vs. Paralysis or be knocked over (as with a kick) and disarmed. A penalty applies to the Saving Throw, equal to the damage inflicted. A disarmed opponent may spend one round picking up the weapon, or may switch weapons, merely losing Initiative.
Wing: A wing attack may be used against any opponent within range-which is large. The range is 3’ per Hit Die of the dragon. Any victim hit by a wing attack must make a Saving Throw vs. Paralysis or be stunned. A penalty applies to the Saving Throw, equal to the damage inflicted. A stunned victim cannot attack or concentrate, suffers a +4 penalty to Armor Class, and may move (stagger) at only 1/3 normal rate. In aerial combat, wing attacks are used instead of kicks.
Large dragons gain a +2 bonus to all Hit rolls. Huge dragons gain a +4 bonus to all Hit rolls.
When attacking from the air, any dragon may use one Swoop, Hover, or Crush (as described below), but no two in combination.
Swoop: This is similar to a Charge, but applies to flying monsters. However, double damage is gained only if the monster Surprises its opponent. If the Hit roll is 18 or more the monster holds on and tries to fly away with its victim. If the victim is too heavy, the monster lets go immediately. A swoop cannot be used in dense forest or jungle cover. When a dragon swoops victims suffer a -1 penalty to their Surprise roll, because of the creature’s silent glide. If the dragon Surprises the victim, each hit inflicts double damage.
A victim caught by a SWOOP may attack, but with a -2 penalty to all Hit rolls, and each hit inflicts only minimum damage. A victim held in a claw automatically takes normal claw damage each round, but if initiative is won, the victim may act first (cast a spell, use a device, etc.). A victim held in a bite automatically takes normal bite damage each round, and cannot concentrate (regardless of Initiative). The victim is swallowed when dead. A dragon may bite a victim held in a claw, but with a -2 penalty to the Hit roll. If successful, the victim is transferred to the mouth.
Hover: When using this attack form, the dragon pauses for a moment before landing, its wings beating furiously. The dragon may attack up to six opponents in one round while hovering, using 1 bite, 2 front claws, 2 rear kicks, and 1 tail (but no wing attacks). A breath weapon may not be used while hovering, because of the wind from the wings. After 1 round of Hover attacks, the dragon must land immediately, but the dragon cannot Crush after Hovering. (Note that the location of opponents might prevent the use some attack forms.)
Crush: This maneuver is often used if the dragon surprises non-human victims, or possibly against any opponents if the dragon is seriously wounded. When Crushing, the dragon actually lands on its victims. Each may make a Saving Throw vs. Death Ray; success indicates complete evasion of the crush, and no damage is inflicted. A victim may choose to remain in the area, taking the full damage of the crush; if a weapon is held in hand, a Hit roll may be made with a +4 bonus. If the attack hits, double damage is inflicted. A Small dragon can crush one victim only. A Large dragon can crush all in a 10’ radius circle. A huge dragon can crush all in a 20 ’ radius circle.
Other attacks:
Kick: Any victim hit by a Kick attack must make a Saving Throw vs. Paralysis or be knocked over. A penalty applies to the Saving Throw, equal to the amount of damage inflicted. Any victim knocked over may get up during the next round, but will automatically lose Initiative. A kick attack is only effective during hovering or ground combat, not aerial.
Tail: Any victim hit by the tail attack of a Large or Huge dragon must make a Saving Throw vs. Paralysis or be knocked over (as with a kick) and disarmed. A penalty applies to the Saving Throw, equal to the damage inflicted. A disarmed opponent may spend one round picking up the weapon, or may switch weapons, merely losing Initiative.
Wing: A wing attack may be used against any opponent within range-which is large. The range is 3’ per Hit Die of the dragon. Any victim hit by a wing attack must make a Saving Throw vs. Paralysis or be stunned. A penalty applies to the Saving Throw, equal to the damage inflicted. A stunned victim cannot attack or concentrate, suffers a +4 penalty to Armor Class, and may move (stagger) at only 1/3 normal rate. In aerial combat, wing attacks are used instead of kicks.
Large dragons gain a +2 bonus to all Hit rolls. Huge dragons gain a +4 bonus to all Hit rolls.