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Post by venger on Mar 1, 2011 10:42:10 GMT -5
Colby's spellbook, brass-bound: (formerly Tarrayo's)
Comprehend Languages Featherfall Detect Magic Identify Sleep Magic Missile Nahal's Reckless Dweomer Read Magic Alacrity Colby's Mistake Stony Grasp Web Lightning Bolt
Feldspar's spellbook, traveling:
Read Magic Protection From Good Charm Person Stinking Cloud Wizard Lock Knock Word of Ioun
Cathbad's spellbook:
Darkness *Pain Shield Protection from Good *Sinister Strangulations *Rain of Blood *Hex *Vampiric Touch *Darkfire *Aid Wraithform *Enervate
Scroll:
Levitate @ 7th level
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Post by Ginger on Mar 1, 2011 11:30:01 GMT -5
If I get more motivated, I'll consolidate this into a table, like we did for previous campaigns, but here's a list segmented by level with duplicates removed.
I'll ask our sage Ben if he knows anything about Nahal or Ioun, specifically if he can identify these spells. I'll also ask about all of the other ones that aren't in the PHB or UA.
Failing that, who's up for getting choked by Stony Grasp so Colby can test it out?
1st Charm Person Comprehend Languages Darkness 5' Radius Detect Magic Featherfall Identify Magic Missile Nahal's Reckless Dweomer Protection from Good Read Magic Sleep *Pain
2nd Alacrity Colby's Mistake Knock Levitation (Finneous's book) Stinking Cloud Stony Grasp Web Wizard Lock *Hex *Rain of Blood *Sinister Strangulations
3rd Lightning Bolt Word of Ioun *Aid *Darkfire *Vampiric Touch
4th Wraithform *Enervate
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Post by Wolfgar on Mar 1, 2011 11:30:48 GMT -5
Colby should experiment with the spells we don't know what they do. They are only 1st and 2nd level spells so it is unlikely they can kill or destroy anything. Also once we know what they do we can trade Sherlane for some spells.
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Post by Wolfgar on Mar 1, 2011 11:36:35 GMT -5
Friedrich has the best saves: +5 from CON, +? from DEX and 5th level. I would still remove any magic items and possibly his armor to avoid any accidental destruction.
If he is not game then Paavo will test his +4 saving throws (+6 if Colby has become evil).
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Post by Ginger on Mar 1, 2011 11:37:43 GMT -5
But if you save then we won't know what it does!!! I'd go with Friedrich because he has the most hit points.
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Post by Wolfgar on Mar 1, 2011 23:11:16 GMT -5
First you should see if the unknown spells are an area of effect spells. No need to use human guinea pigs either. You could just buy some chickens to use for target practice unless the spells specifically only effect humans.
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Post by venger on Mar 2, 2011 10:23:11 GMT -5
No need to use human guinea pigs either. You could just buy some chickens to use for target practice unless the spells specifically only effect humans. Feldspar had an ape.
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Post by Ginger on Mar 2, 2011 13:59:04 GMT -5
Or I could suggest that you guys help me figure it out.
I guess using animals is the best thing to do.
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Post by Ginger on Mar 2, 2011 14:13:24 GMT -5
Our gracious and benevolent DM tweaked Alacrity to make it more useful.
Alacrity (Alteration) Range: 0 Components: V, S Duration: 6 turns + 1 turn/level Casting Time: 1 round Area of Effect: The caster One creature Saving Throw: None
The recipient of the Alacrity spell has a -1 reaction adjustment to their initiative, due to their magically enhanced reflexes.
The use of an Alacrity spell allows the wizard to speed up the casting of spells of 5th level and lower. Only spells that are cast within the alacrity spell's duration are affected.
Casting times of 2-5 are reduced by 1; casting times of 6-9 are reduced by 2; and a casting time of one round is reduced to a casting time of 8. Casting times for spells which require more than 1 round are reduced by 20% (e.g., an animate dead spell affected by alacrity could be cast in only 4 rounds). Spells which have a casting time of 1 are not affected by this spell.
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Post by Wolfgar on Mar 2, 2011 14:46:18 GMT -5
It would be nice if you could cast this on anyone. It would also be nice if it gave a +1 defensive adjustment. Still not a bad spell given the nice long duration.
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Post by Ginger on Mar 2, 2011 14:58:13 GMT -5
DM question: Does this affect activating items, turning undead, etc? How about non-MU spells for a multi-classed MU?
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Post by venger on Mar 2, 2011 15:03:55 GMT -5
Only what you would receive a dexterity reaction adjustment for.
Not turning undead. Not activating items.
Any casting time, any class of spellcaster.
**meant to reply, not edit your post. oops
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Post by Wolfgar on Mar 3, 2011 16:44:03 GMT -5
If I get more motivated, I'll consolidate this into a table, like we did for previous campaigns, but here's a list segmented by level with duplicates removed. Levitation should be with the 2nd level spells.
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Post by venger on Jun 17, 2011 16:56:54 GMT -5
Everyone's favorite.
The underlined passage would indicate I have been ruling in error on this spell. Going forward can only create spells the magic-user has learned or cast before. (scrolls)
Additionally I have a new table with a ton more wild magic effects.
**Note casting time as well.
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Post by Ginger on Jun 27, 2011 12:40:54 GMT -5
>:(
I'm now going to use up Cathebad's components for the evil spells I have. It's Sinister Strangulation time!
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Post by venger on Jun 27, 2011 12:49:48 GMT -5
>:( I'm now going to use up Cathebad's components for the evil spells I have. It's Sinister Strangulation time! No moral quandary in the use of them, only in obtaining the components. In most major cities there's a black market for such things and you can generally, technically avoid getting your hands dirty. Vampiric Touch is naaasty.
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Post by Ginger on Aug 10, 2011 12:31:14 GMT -5
Reading this makes me weepy. Colby's spellbook, brass-bound: (formerly Tarrayo's) Comprehend Languages Featherfall Detect Magic Identify Sleep Magic Missile Nahal's Reckless Dweomer Read Magic Alacrity Colby's Mistake Stony Grasp Web Lightning Bolt Feldspar's spellbook, traveling: Read Magic Protection From Good Charm Person Stinking Cloud Wizard Lock Knock Word of Ioun Cathbad's spellbook: Darkness *Pain Shield Protection from Good *Sinister Strangulations *Rain of Blood *Hex *Vampiric Touch *Darkfire *Aid Wraithform *Enervate Scroll: Levitate @ 7th level
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Post by venger on Aug 29, 2011 12:40:08 GMT -5
Fire Wings (Alteration) Level: 3 Range: 0 Duration: 1 turn Area of Effect: Caster Only Components: V, S, M Casting Time: 1 round Savings Throw: None
...
The material component of this spell is the feather of a bird, which must be burned upon casting.
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Mage Shield Level: 2 Duration: 1 turn/level Area of Effect: Caster Only Components: V, S Casting Time: 2 Savings Throw: None
Absorb X spell damage where X is the caster's max HP.
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Spell Ward Level: 3 Duration: 1 turn/level Area of Effect: Caster Only Components: V, S Casting Time: 3 Savings Throw: None
+3 to all save vs. spell for non-damage dealing spells, damage from offensive spells is reduced by half.
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Post by Ginger on Sept 6, 2011 13:02:02 GMT -5
On Sunday you said Fire Wings has a casting time of 1 round, but this says 1 turn. Is this wrong, then?
Also, can you explain the rules for casting a ritual? Finneus and I might want to summon an Earth Elemental while we're down here.
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Post by venger on Sept 6, 2011 14:36:06 GMT -5
On Sunday you said Fire Wings has a casting time of 1 round, but this says 1 turn. Is this wrong, then? No discrepancy I can see. Above it states: Duration: 1 turn Casting Time: 1 round Also, can you explain the rules for casting a ritual? Finneus and I might want to summon an Earth Elemental while we're down here. I'll make a separate post.
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Post by Ginger on Sept 6, 2011 15:06:13 GMT -5
Oh, I'm just an idiot then.
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Post by Ginger on Sept 22, 2011 12:58:17 GMT -5
Here are Colby's new spellbooks:
Colby's Travelling Book #1: Wizard Sight (1st) Spell Ward (3rd) Mage Shield (2nd) Comprehend Languages (1st)
Colby's Book #2: Nahal's Reckless Dweomer (1st) Unseen Servant (1st) Web (2nd) Slow (3rd) Fire Wings (3rd)
Now that we have 2 magic users in the party we should spend some resources duplicating certain spells. Otherwise, we'll just share books while memorizing.
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Post by Ginger on Oct 27, 2011 13:28:15 GMT -5
Can we get casting time, duration, etc for Word of Ioun now that I've tested it a bit?
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Post by Wolfgar on Oct 27, 2011 15:05:18 GMT -5
Also can we get an updated list of spells by level that are owned among the 3 magic users?
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Post by venger on Oct 27, 2011 15:12:05 GMT -5
Can we get casting time, duration, etc for Word of Ioun now that I've tested it a bit? Word of IOUN (Arcane) Level 3 Casting Time: 3 segments Range: Caster Duration: 6 turns (1 hour) Three stones rise into the air and circle the caster. One grants +1 to saving throws, one grants +1 to AC, and the third will absorb the first spell directed at the caster (after which it disappears). The stones can be dispelled or attacked directly: each is AC 1, and has 10 hit points.
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Post by venger on Oct 27, 2011 15:12:26 GMT -5
Also can we get an updated list of spells by level that are owned among the 3 magic users? I'll sort through the character sheets and attempt to determine this.
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Post by Wolfgar on Nov 16, 2011 11:10:41 GMT -5
When you have a chance. Thanks.
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Post by Ginger on Nov 16, 2011 11:43:50 GMT -5
This is from memory. "*" denotes a spell that requires evil components. "-" denotes that we only have it on a scroll. Combined spell list:
1st Charm Person Comprehend Languages Darkness 5' Radius Detect Magic Identify Magic Missile Nahal's Reckless Dweomer Protection from Good Read Magic Shield Sleep Unseen Servant *Pain
2nd Continual Light Invisibility Knock Levitation Mage Shield Mirror Image Stinking Cloud Stony Grasp Strength Web Wizard Lock *Hex *Rain of Blood *Sinister Strangulations
3rd Fire Wings -Haste Slow Spell Ward Wizard Sight Word of Ioun *Aid *Darkfire *Vampiric Touch
4th -Confusion -Monster Summoning II Wraithform *Enervate
5th -Creeping Darkness -Conjure Elemental -Fire Breath -Monster Summoning III
6th -Monster Summoning IV
7th -Limited Wish -Monster Summoning V
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Post by venger on Nov 16, 2011 15:01:44 GMT -5
I never did this, did I? : (
I'll confirm the accuracy of the list tonight. You're going to need your "A" game if you want to survive on Sunday.
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Post by venger on Nov 16, 2011 22:41:44 GMT -5
]This is from memory. "*" denotes a spell that requires evil components. "-" denotes that we only have it on a scroll.
Bold denotes something not on the above list. Italics denotes a spell you have, that I know you have, that I can't find in your spellbooks...
Combined spell list:
1st Charm Person Comprehend Languages Darkness 5' Radius Detect Magic Identify Magic Missile Nahal's Reckless Dweomer Protection from Good Read Magic Shield Sleep Unseen Servant *Pain Taunt Mend Feather Fall Protection from Evil Shocking Grasp Spider Climb
2nd Continual Light Invisibility Knock Levitation Mage Shield Mirror Image Stinking Cloud Stony Grasp Strength Web Wizard Lock *Hex *Rain of Blood *Sinister Strangulations Strange Waters
3rd Fire Wings -Haste Slow Spell Ward Wizard Sight Word of Ioun *Aid *Darkfire *Vampiric Touch
4th -Confusion -Monster Summoning II Wraithform *Enervate
5th -Creeping Darkness -Conjure Elemental -Fire Breath -Monster Summoning III
6th -Monster Summoning IV
7th -Limited Wish -Monster Summoning V
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