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Post by venger on Aug 19, 2010 19:13:37 GMT -5
We should probably, at some point, discuss stuff like party composition, the campaign world, etc.
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Post by Friedrich on Aug 19, 2010 21:14:11 GMT -5
I was thinking about a dwarf fighter-cleric. But I have no idea if this fits into your campaign world.
(I know some of these are broad based questions and I don't expect an all encompassing answer, but any big things before making a character would be nice to know) 8-)
1. Are there any significant differences from Dana's game regarding character generation, advancement, dual-classing, multiclassing?
2. What deities are we able to choose from? ( I have the Deitybase pdf that Lee gave me back in December)
3. If I multiclass, do I get a percentage roll (for ability increase) at each level, like dual class characters? Or do both classes have to advance a level before i roll?
4. Do clerics (and Druids, if this is significant mechanically) have to worship a deity of their own race or can they pick freely? IE dwarf cleric of Kord or Gnome cleric of a dwarf deity?
5. Ranger/Druid OK? Do triple class elves have to have all three of their classes be "base" classes? IE, some combo of fighter, cleric, thief, magic user?
That's all for now.
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Post by Ginger on Aug 20, 2010 9:30:49 GMT -5
I'll probably try for a thief to dual-class to MU or I at 5th level. Depending on the stats, of course.
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Post by venger on Aug 20, 2010 9:47:50 GMT -5
I was thinking about a dwarf fighter-cleric. But I have no idea if this fits into your campaign world. Dwarves are cool. They do have a slower movement rate than other races, bear in mind. 1. Are there any significant differences from Dana's game regarding character generation, advancement, dual-classing, multiclassing? The battle axe is now more versatile, usable as a one or two handed weapon, still not as good as a bastard sword. one-handed damage: 1-8 / 1-10 two-handed damage: 2-8 / 2-12 And thieves can use light crossbows. 2. What deities are we able to choose from? ( I have the Deitybase pdf that Lee gave me back in December) You can be a generic cleric, or choose a deity from the Celtic and Finnish mythos out of the Deities & Demigods book. Or any of the demi-human gods. 3. If I multiclass, do I get a percentage roll (for ability increase) at each level, like dual class characters? Or do both classes have to advance a level before i roll? You get a roll for hit points and percentile dice at each level, but as a multiclassed character the #s are divided by however many classes the character has. 4. Do clerics (and Druids, if this is significant mechanically) have to worship a deity of their own race or can they pick freely? IE dwarf cleric of Kord or Gnome cleric of a dwarf deity? You might get some weird looks but sure why not. 5. Ranger/Druid OK? Do triple class elves have to have all three of their classes be "base" classes? IE, some combo of fighter, cleric, thief, magic user? Triple class has to be one of the four base classes. Multiclass has to have one of the base classes: you can be a cleric/ranger or druid/fighter but not a druid/ranger.
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Post by Ginger on Aug 20, 2010 10:25:17 GMT -5
You may not realize that multi-classed fighters can't specialize. That takes away a bunch of their advantages.
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Post by venger on Aug 20, 2010 10:45:29 GMT -5
Specialization is definitely for single class fighter types only.
And you can only dual class once.
And bard progression is now fighter -> thief -> magic-user.
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Post by Ginger on Aug 20, 2010 10:48:44 GMT -5
And bard progression is now fighter -> thief -> magic-user. Huh? Does that mean there's no unique bard class anymore and that a "bard" is just the only one allowed to triple class? Or that you need to take bard as a 4th class instead of a third class?
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Post by venger on Aug 20, 2010 11:01:49 GMT -5
You just change the word druid for magic-user and it's the same class.
They get 4-sided HD instead of 6-sided.
BARD ABILITIES A bard must have scores of 15 or better in the following abilities: strength, intelligence, dexterity and charisma. Furthermore, a bard must have at least a 12 score in wisdom and a 10 in constitution.
BARD RACE A bard must be human or half-elven.
THE CLASS Bards begin play as fighters, and they must remain exclusively fighters until they have achieved at least the 5th level of experience. Anytime thereafter, and in any event prior to attaining the 8th level, they must change their class to that of thieves. Again, sometime between 5th and 9th level of ability, bards must leave off thieving and begin magical studies as magic-users; but at this time they are actually bards and under magical tutelage. Bards must fulfill the requirements in all the above classes before progressing to Bards Table 1. They must always remain neutral, but can be chaotic evil, good or lawful neutral if they wish.
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Post by Friedrich on Aug 20, 2010 14:15:45 GMT -5
Specialization is definitely for single class fighter types only. OK, thanks. Just to be 100% clear; this means no dual class, specialized fighters, correct? Does this also mean that bards cannot specialize? If this is the case it means that Basil, Kazan and Rensslaer! would not be acceptable in your campaign!!
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Post by Ginger on Aug 20, 2010 14:41:15 GMT -5
Specialization is definitely for single class fighter types only. OK, thanks. Just to be 100% clear; this means no dual class, specialized fighters, correct? Does this also mean that bards cannot specialize? If this is the case it means that Basil, Kazan and Rensslaer! would not be acceptable in your campaign!! No, I think he means we'd do it like the current campaign, where dual-classed specialization is fine, but multi-classed isn't.
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Post by venger on Aug 20, 2010 15:16:40 GMT -5
we'd do it like the current campaign Dual-class specialization = Yes Multi-class specialization = No
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Post by Wolfgar on Aug 24, 2010 10:22:25 GMT -5
If we don't play the Demon Web this weekend are we going to play the new campaign?
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Post by venger on Aug 24, 2010 10:44:54 GMT -5
If we don't play the Demon Web this weekend are we going to play the new campaign? We're short a player for the Demon Web - so whoever that might be would miss out on character creation/the start of the campaign. Also I wouldn't want to detract any from the epic climax of the Blue Sun campaign. But then again if everybody else was down to play, I'm pretty much all ready to go.
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Post by Friedrich on Aug 24, 2010 13:05:23 GMT -5
Well, I am down to play this weekend.
If nothing else we could do character creation. It doesnt have to be an epic 10 hour session, just an intro!
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Post by Ginger on Aug 24, 2010 13:28:57 GMT -5
Given that we all know what we're doing, character creation is a pretty short process.
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Post by venger on Aug 24, 2010 14:13:54 GMT -5
tally so far--
Chris is in.
David is in. (+1 maybe?)
Josh?
Lee? (if Lee isn't available, we'll need a different venue and might have to improvise somewhat with regards to gaming materials, dice, etc.)
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Post by Ginger on Aug 24, 2010 21:17:52 GMT -5
Since we're only delayed for one Sunday, I think we should hold off and start new new campaign on the 12th.
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Post by Wolfgar on Aug 25, 2010 6:26:36 GMT -5
I can play this weekend but not the 12th. Eddie will need to poll people for their schedules in September. Or we could set up a Google calendar for the group. People can post their availability and we can highlight the game days.
If people want to wait until the current campaign is done (for now) I am fine with that. But I am also happy to start.
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Post by venger on Aug 25, 2010 7:17:46 GMT -5
I'm inclined to say let's go for it. I think we only met once in August and I've realized that the more Sundays I play AD&D, the happier a person I am. So yeah, I think we should try for this Sunday.
Both Chris and Josh have volunteered to host - I'm equidistant from both, but I think Josh's house is more convenient for David.
I will send an email today requesting availability for the remaining dates in September and hopefully pin those down.
Dana gave me mod privileges for the board here, so I'll eventually make a new campaign folder and we can stop cluttering up the Island Campaign threads.
The finale of the Blue Sun campaign is going to be an awesome orgy of high-level spellcasting and intense melee combat, no way anything we do this weekend will take away from that.
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Post by Friedrich on Aug 25, 2010 7:24:26 GMT -5
I'm all for playing this weekend too.
As Eddie has pointed out in his previous post, I can host the game at my place as well but I have no problem going to Josh's if that's how everyone wants to handle it.
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Post by Ginger on Aug 25, 2010 8:42:56 GMT -5
Count me in.
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Post by Mr. Trommer on Aug 26, 2010 8:37:00 GMT -5
I'm in.
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Post by Wolfgar on Aug 26, 2010 8:50:25 GMT -5
I'm confused. If Lee can play this weekend should we a) play at his place and b) finish the other campaign?
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Post by Friedrich on Aug 26, 2010 15:34:47 GMT -5
I'm confused. If Lee can play this weekend should we a) play at his place and b) finish the other campaign? Yeah, that just threw me for a loop too.
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Post by venger on Aug 27, 2010 7:19:07 GMT -5
I'm assuming Lee is just "in" for the new campaign and he still isn't available this weekend.
Unless I hear something different from Dana, schedule-wise, I hope to start a new campaign this weekend (8/29) and play in the big Blue Sun finale next weekend (9/5).
Josh will email address/directions.
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Post by agesilaus on Aug 30, 2010 6:37:24 GMT -5
Thanks all for a great session yesterday. Kudoes to Eddie for running the game for us and to Chris for keeping it alive!
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Post by Wolfgar on Aug 30, 2010 7:01:48 GMT -5
Lots of fun! Quite the ending. Shades of our 1 day campaign. Not that everything is smooth sailing with only 1 of 5 characters conscious. Enter Lee...
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Post by Friedrich on Aug 30, 2010 16:05:40 GMT -5
Lots of fun! Quite the ending. Shades of our 1 day campaign. Not that everything is smooth sailing with only 1 of 5 characters conscious. Enter Lee... Yes, that was a good old fashion, low level, hack-n-slash, dungeon crawl. And I thought for sure we were done. Looking back on the big fight, with one, possibly 2 more characters coming in, what do we think we could use? Any ideas?
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Post by Wolfgar on Aug 30, 2010 16:28:32 GMT -5
At first level pretty much everyone fights the same (ignoring the +3/+6 monster that is Friedrich). So really we just needed more people to even the numbers and spread out the damage. The only thing I could see making a huge difference in the fight would have been a magic user with Sleep.
Even if Randall stays with the party we could definitely use more healing. I think a ratio of 4 characters to 1 cleric is stretching it. And Randall would be an NPC so he would advance at half the rate as the rest of us.
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Post by venger on Aug 30, 2010 20:27:35 GMT -5
Experience Totals: Colby - 1164 Friedrich Ironhide - 1164 Finious - 582/582 Paavo - 1058 Randall - 1058
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