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Post by Wolfgar on Jun 21, 2010 8:08:07 GMT -5
I think that was a pretty good start. This looks like it could be a mega-dungeon. It is certainly on the scale of a small city.
Rensslaer is definitely becoming the spokesman for the party. What exactly was the contract we agreed to? I left the table at a crucial negotiation phase.
Given that we are traveling around with at least one cleric and a couple of holy warriors, do you think we can ask them for some healing? We are going in front so we will be taking the brunt of the damage. No point in Zinc and Rensslaer burning through their spells if the other healers can help.
So it looks like we have three mini-adventures to collect the missing minarets. It looks like we have found the crux to solve the first one - an hourglass turned sideways. I assume if we turn it right side up then time will start moving again and we can take the crystal minaret from the pillow.
One option is for everyone to gather back in the original room leaving one person behind to turn the hourglass. That person would then cast invisibility and make his way back avoiding confrontations with the inhabitants. We should check if stepping back on the platform sends you back.
We could also explore this area to its full extent before turning the hour glass. We may find some treasure worth collecting once time is restored. Also given that we have a polymorphing wizard we can have him explore all of the closed doors or Kazan could do this if we didn't trust him.
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Post by venger on Jun 21, 2010 8:54:15 GMT -5
Rensslaer is definitely becoming the spokesman for the party. What exactly was the contract we agreed to? I left the table at a crucial negotiation phase. Rensslaer is a people person. It seemed like a good idea to get something in writing since we were either going to have to collaborate or duke it out. Pretty sure it was this: Split all treasure 50/50 between the two groups. There are 5 of them and 5 of us. (the paladins of Anu being independent agents who don't want any treasure) Give us the Star Gem of Shah-Pilar. Let us use the Orb of Power for our purposes, then they get the Orb of Power to keep. Support each other in combat situations. We lead the way. stuff about our situation I was thinking exactly along those lines. We should explore this whole place while its "frozen," kill any unfrozen guys like that dude with the axe and note anything treasure-wise. We can get that Invisibility 10' radius and then position ourselves accordingly before we right the hourglass.
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Post by Friedrich on Jul 4, 2010 0:29:25 GMT -5
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Post by venger on Jul 4, 2010 8:55:31 GMT -5
Wow. And here I blamed Zinc for the level loss Rensslaer suffered when clearly it was Dana's fault.
When Kimball permanently died, losing like 150k experience, that was definitely a sad-face moment but things like that are what makes D&D awesome.
Back on topic - what do you think would happen if we smashed this hourglass?
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Post by Wolfgar on Jul 7, 2010 17:09:50 GMT -5
Back on topic - what do you think would happen if we smashed this hourglass? Probably a similar effect to righting it. I think however it might be cool to turn it upside down and see if time runs backwards. Alternatively if you think that the hourglass controls the time line in this area then destroying the hourglass could destroy the area including us. I wouldn't go messing with anything created by an arch mage. Do you think turning clockwise or counterclockwise will get timing running forward again?
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Post by Ginger on Jul 7, 2010 23:41:04 GMT -5
So Zinc isn't a fancy mage with 18 INT, but... how do we know which way is up, if the hourglass is sideways?
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Post by venger on Jul 8, 2010 6:55:36 GMT -5
Well, if we can't immediately intuit which way is right-side up, I'd say whichever side has more sand in it should go on top.
The idea that we could reverse time kind of boggles my mind. We know the minaret we are searching for is there in the present and will be in the immediate future, but who knows where it was in the past.
Also I think we should stick with the earlier plan of exploring the entire area (there were six other passages from that main room, 3 lit and 3 dark) before we even mess with this.
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Post by Friedrich on Jul 20, 2010 14:54:27 GMT -5
I'm looking forward to playing againt this weekend. And Alred still does not trust that mage.
Can somebody just confirm that we are on for this Sunday?
Thanks
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Post by Wolfgar on Jul 21, 2010 7:03:02 GMT -5
Can somebody just confirm that we are on for this Sunday? That is what I believe as well.
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Post by Wolfgar on Jul 21, 2010 7:15:15 GMT -5
Well, if we can't immediately intuit which way is right-side up, I'd say whichever side has more sand in it should go on top. The idea that we could reverse time kind of boggles my mind. We know the minaret we are searching for is there in the present and will be in the immediate future, but who knows where it was in the past. Also I think we should stick with the earlier plan of exploring the entire area (there were six other passages from that main room, 3 lit and 3 dark) before we even mess with this. I was thinking we would just explore this time stopped area completely before messing with the hourglass. Either way is fine. It is not like anyone else is going to wondering around here. Now the Jann(?) servant you got. What are his special powers? Can he transform into gaseous form or fly or turn invisible? He might be a good candidate to turn over the hour glass and meet us back in the teleportation room. Also do you think we could store things in his bottle as a way around encumbrance and for protection? Or was he only trapped there until released and won't go back in now? Did we equip him with any extra armor/shield/weapons?
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Post by venger on Jul 21, 2010 9:50:24 GMT -5
I don't think we should mess with the hourglass until we kill any other dudes PRETENDING to be stuck in time.
As for the Jann, I don't remember exactly-- think he can just turn invisible, no flying or gaseous form.
He has a special Jann sword that he uses two-handed or something, again I forget, but we could probably give him a magic shield.
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Post by Wolfgar on Jul 26, 2010 13:11:10 GMT -5
I haven't had a chance to read the write up Dana provided so I am not sure of the details of how this would work, but how are people leaning? Join the Company of the Blue Sun in the Demonweb Pits, continue the quest to save the Land of Song or pick up the old campaign?
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Post by Ginger on Jul 26, 2010 13:44:39 GMT -5
It would depend on the write-up, I think, and what kind of plan Winthrop & co. have cooked up. It could be a little frustrating tromping around the Abyss again, when there's still no real plan about where the heck the Great Druid is. That said, if Fort Guy's Guys joined the remnants of the Company, we would be absurdly tough.
I mean, adding
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