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Post by Wolfgar on Nov 6, 2006 13:37:28 GMT -5
In theory a creature that regenerates can take an unlimited amount of damage and still regerenate if given enough time. So it is necessary to track how far negative a regenerating creature goes to determine how long until it is restored. Now with the ring of vampiric regeneration the wearer gets half of the damage done in restored hit points. Does this mean the wearer can regain hit points by taking a regenerating creatures further negative? If so then a party could share the ring amongst themselves while they take turns healing by further damaging the creature. Is there a limit to this? What about if we captured an orc, put Al's ring of regeneration on it and kept bleeding it. We could just leave it tied up on a horse and drain it of hit points after every combat. Would this use of an evil creature cause an alignment change for a necessarily good character?
Also is there a limit to how much can be gained from killing a regular creature? When Otto attacks an orc and does 50 points of damage does he get 25 hit points back or just the 4 hit points from doing 8 points of damage needed to kill it? Or maybe the damage needed to take it to -10.
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Post by venger on Nov 6, 2006 16:06:40 GMT -5
What about if we captured an orc, put Al's ring of regeneration on it and kept bleeding it. We could just leave it tied up on a horse and drain it of hit points after every combat. Would this use of an evil creature cause an alignment change for a necessarily good character? I'm pretty sure that would cause an alignment change for any non-evil character...
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Post by Ginger on Nov 6, 2006 17:07:34 GMT -5
Yeah, I think that enslaving and torturing an evil creature is pretty evil. I do think that we'd be ok if we hacked each other to bits and regenerated ourselves, or if we summoned monsters only to kill them. I think that might be the best option, since Hugh can heal more HP worth by summoning several creatures to kill than the 8 HP we get from a Cure Light Wounds.
Regarding overkill gained from striking a creature, I think that you should get the full HP from bringing a guy to -40 HP.
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Post by Mr. Trommer on Nov 6, 2006 17:10:40 GMT -5
Hugh would totally object to any action that delibrately abused or killed a creature(s) summoned by the party for such purposes.
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Post by Ginger on Nov 6, 2006 17:38:50 GMT -5
Even if it's an evil creature? I was thinking that, on general principle, we should be using monster summoning during our downtime, so we can slowly defeat the forces of evil.
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Post by Dead Greyhawk on Nov 6, 2006 20:21:11 GMT -5
Outside of the moral and ethical issues involved, I imagine that with a ring of vampiric regeneration, similar to with the ring of regeneration, only damage received while the ring was worn could be healed by the ring.
Thus, an injured person who donned the ring of vampiric regeneration and then struck someone would not be healed at all, parallel to how an injured person who donned the ring of regeneration would not regenerate their injuries.
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Post by Wolfgar on Nov 6, 2006 20:59:54 GMT -5
Makes sense. And sharing magic items never works out.
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Post by Ginger on Nov 7, 2006 11:12:14 GMT -5
What about the overkill question?
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Post by Dell on Nov 7, 2006 11:32:04 GMT -5
If you hit yourself while you have the ring, does it heal it? What if you're an assassin and you successfully assassinate someone - do you get all those hit points? What about a vorpal sword taking someone's head off? What if you're at zero, or negative, and someone uses your weapon holding hand to stab someone - does it bring you up?
Just trying to cover all the ground.
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Post by venger on Nov 7, 2006 14:30:08 GMT -5
If you hit yourself while you have the ring, does it heal it? What if you're an assassin and you successfully assassinate someone - do you get all those hit points? What about a vorpal sword taking someone's head off? What if you're at zero, or negative, and someone uses your weapon holding hand to stab someone - does it bring you up? Just trying to cover all the ground. You didn't ask about the "nilbog." If you are in combat with a "nilbog" while wearing a ring of vampiric regeneration do you take 1/2 the damage dealt instead of healing it?? For those of us unfamiliar with the "nilbog" and lacking a Fiend Folio™: Nilbogs are a type of monster in the Dungeons & Dragons role-playing game. They are a race of magical goblins that are healed by receiving damage and are damaged by healing spells. The name is "goblin" spelled backward, a reference to this reversal of effects.
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Post by Dell on Nov 7, 2006 15:47:33 GMT -5
If you are in combat with a "nilbog" while wearing a ring of vampiric regeneration do you take 1/2 the damage dealt instead of healing it?? You're the best apprentice ever! I'm gonna give you a magic item! See this rock? It makes you lucky. Show it to Raven, he'll tell you how it works.
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