Post by Dead Greyhawk on Apr 18, 2005 18:11:43 GMT -5
Grappling Rules
Grappling is used to restrain someone or something, either to prevent an upcoming action or to restrain an opponent and make it more vulnerable to other attacks. In general, creatures that can be physically restrained are subject to the effects of a grappling attack.
A grappling attack takes place as a normal attack in the combat round. If the attacker takes any damage earlier in a round before a grappling attack was to take place, then that attempt at grappling is ruined.
Grappling attacks are resolved as follows:
1) Calculate modifiers
An opponent's armor class will not include any shield modifier. Magical and dexterity modifiers are included. An opponent receives a +2 modifier to their armor class for each size category difference. A small creature attacking a medium suffers a -2 penalty to attack, while a medium creature attacking a small creature gains a +2 bonus to attack.
2) Make a roll “to hit”
A successful grappling attack inflicts no damage. It does, however, prevent any further action by the victim of the attack until the hold is broken. A grappled target is + 2 to be hit per grappler in attacks that may follow the successful grappling attack. Any dexterity bonus of the grappled target is negated as long as the target is held. Spell casting is not possible.
A hold lasts until it is broken. The hold resulting from a successful grapple can be broken in a number of ways:
1) The attacker releases the opponent.
2) The opponent makes a successful “bend bars” roll.
3) If the opponent is a thief-acrobat, the thief-acrobat may tumble out of the hold, using his or her Evasion percentage as the chance to escape.
4) The opponent may attempt to break free of an attacker by counter-grappling the attacker.
5) The attacker suffers damage from an outside attack.
Option 2 and 3 will break free of all grapplers. Option 4 and 5 will break free only of the grappler being attacked.
Grappling a Creature With Multiple Attacks: If an attempt is made to grapple an opponent that makes multiple, separate attacks, the grappler can prevent and neutralize only one of those attacks. A human fighter grappling a giant scorpion could prevent attacks with either of the creature’s claws, or the sting. The other claws (or sting) are not affected by the grappling attempt. A creature that makes multiple attacks with the same weapon (like a specialized fighter) can be neutralized by a single grappling attack.
Grappling is used to restrain someone or something, either to prevent an upcoming action or to restrain an opponent and make it more vulnerable to other attacks. In general, creatures that can be physically restrained are subject to the effects of a grappling attack.
A grappling attack takes place as a normal attack in the combat round. If the attacker takes any damage earlier in a round before a grappling attack was to take place, then that attempt at grappling is ruined.
Grappling attacks are resolved as follows:
1) Calculate modifiers
An opponent's armor class will not include any shield modifier. Magical and dexterity modifiers are included. An opponent receives a +2 modifier to their armor class for each size category difference. A small creature attacking a medium suffers a -2 penalty to attack, while a medium creature attacking a small creature gains a +2 bonus to attack.
2) Make a roll “to hit”
A successful grappling attack inflicts no damage. It does, however, prevent any further action by the victim of the attack until the hold is broken. A grappled target is + 2 to be hit per grappler in attacks that may follow the successful grappling attack. Any dexterity bonus of the grappled target is negated as long as the target is held. Spell casting is not possible.
A hold lasts until it is broken. The hold resulting from a successful grapple can be broken in a number of ways:
1) The attacker releases the opponent.
2) The opponent makes a successful “bend bars” roll.
3) If the opponent is a thief-acrobat, the thief-acrobat may tumble out of the hold, using his or her Evasion percentage as the chance to escape.
4) The opponent may attempt to break free of an attacker by counter-grappling the attacker.
5) The attacker suffers damage from an outside attack.
Option 2 and 3 will break free of all grapplers. Option 4 and 5 will break free only of the grappler being attacked.
Grappling a Creature With Multiple Attacks: If an attempt is made to grapple an opponent that makes multiple, separate attacks, the grappler can prevent and neutralize only one of those attacks. A human fighter grappling a giant scorpion could prevent attacks with either of the creature’s claws, or the sting. The other claws (or sting) are not affected by the grappling attempt. A creature that makes multiple attacks with the same weapon (like a specialized fighter) can be neutralized by a single grappling attack.